Health (Battle Royale)

Health is a Gameplay Mechanic in Fortnite: Battle Royale. It was introduced in the Pre-Season. Health is a fundamental part of Battle Royale, as it dictates the survivability of the player, in how much damage they can take from specific sources.

Functionality
HP is a combined value of both your Health levels, and your Shield Levels for each player in a match. Health is positively affected from Healing Items, and negatively affected from damaging items, such as weapons or The Storm. Players start with 100 Health and 0 Shield in standard Battle Royale playlists. In Creative, the maximum Health and Shield can be adjusted.

Health
Health is the term used to refer to the Green bar attributed to each player. Health determines whether a player can be eliminated / knocked, as when it reaches 0, the player will be knocked (In Squad based modes. In Solo they will simply be eliminated.). Health is usually taken away from the player after their Shield level reaches 0, however, some items and damage will bypass this rule, such as The Storm or Fall Damage.

When riding a vehicle, a separate Health bar appears for the vehicle above the shield bar. When it reaches 0, the vehicle explodes.

Shield
Shield is the term used to refer to the Blue health bar attributed to each player. Shield is used to protect the player's health value, and to increase the player's health in general and to absorb more damage before being knocked. Shield will always be taken away first unless a source bypasses this rule. If the player reaches 0 Health but still has shield, they will retain the shield when knocked, but only once revived. When knocked, the player will not have shield protection.

Down but not out (Knocked)
Down but not out is the term used to refer to player who have had all of their health removed. The player will briefly become invincible, but afterwards be vulnerable to attacks. The player will lose 2 Health per second when knocked, and their Health bar will be red. This Health can be restored to prolong death indefinitely via different means. When the player loses all their Health in this state, they will be eliminated and drop a Reboot Card. If the player is knocked when they still have shield, upon being revived, the Shield will remain, but the player does not receive the protection when knocked. Players can revive a knocked player, by interacting with them for 10 seconds. In Trios or Squads, having multiple teammates interact a downed player will speed up the revive. On revival the player will return to 30 Health.

Increasing HP
HP (Hit Points) can be increased in various ways, both Health and Shield. Items that increase health can be found at the Healing Items page. Items which can heal both Health and Shield are known as Effective Health items.

Dealing Damage
When dealing damage to an enemy, the damage points that have been dealt appear just above the enemy. They can be different colors depending if the damage reduces Health or Shield. The tags do not appear when receiving damage from an enemy, but a blue (for Shield Damage) or red (for Health Damage) arc appears indicating the direction of where the damage was received.

Items that Affect Health Values
As a general rule, all weapons will lower a player's HP when they are attacked by an opponent. On top of this all listed Healing Items impact HP.

Below are a list of sources that will lower a Player's Health without impacting their Shield Values however. As well as the listed items, The Storm, Fall Damage, Lava Alien Parasites and Glyph Master Raz's Magic also ignore Shield.

Pre-Season

 * Update v1.6: Added Health and Shield mechanic with Battle Royale.

Season 1

 * Update v1.8: Changed icon for Shield.

Unknown

 * Players will not take Shield damage when knocked.

Chapter 2: Season 1

 * Update v11.00: Reworked Health and Shield meter, now located in the bottom left of the HUD.
 * Update v11.30: Health and Shield meter makes a shaking effect when the player receives damage.

Chapter 2: Season 6

 * Update v16.00: Changed the font for the numerical value of Health and Shield.

Chapter 3: Season 1

 * Update v19.00:
 * Revive time is now increased by 100% per allies which interact on the knocked player.
 * Knocked player's movement speed increased.

Trivia

 * Aside from the Stink Bomb and Poison Dart Trap, all other items that prioritize Health damage, can also damage teammates in one way or another
 * For the Fire items, it must be as a result of the fire spread.