User blog:ThatIsAPirate/Fortnite Wiki: The Game - Level 2

Be sure to check out Level 1 first!

While on your boat, more glimpses of your past entire your mind. You see a large, black suit with a mask, goggles, and a large logo with a skull on the chest. The word “Storm” comes to your mind, as well as “Chaos” and “Engineer.” You can’t put your mind on it...

After parking your boat at a nearby island that seems to be some sort of prison, you exit and decide to ask around.

Game
From here, the game is more open world. You can choose your own paths and discover secrets, though you’re still limited to the level you are on. The concept blogs will only show the main objectives of a level, with a screws guide at the end.

Enemies will also drop coins, which you can use to purchase new weapons.

You currently have a single pistol. Your first objective is to enter the prison, which in the shape of a shark. After entering, you see three white suited men with strange, stormtrooper-like helmets. Henchmen.

The Henchmen take out their guns and begin shooting at you. At this point, you realize that they are not your friends. After taking them out, you have the ability to shakedown one of them to earn extra coins. Entering the prison, the open world begins. Your objective is to locate and talk to the warden of the prison. However, there are security cameras and sentry turrets everywhere. You need to find the power source. Once you do that, you can continue. More Henchmen surround the perimeter and inside of the base. You can choose to take them out or sneak past them. An elevator is seen. You can use it to go up and down throughout the Shark. If you take the elevator to the top, you will be at the top quicker. Moving to the tip of the shark cave, you see a nasty sight: Henchmen are everywhere. Suddenly, an alarm sounds and you see Henchmen destroying your boat. Uh oh.

You turn around and see more Henchmen. After killing them, you get a cutscene in which you receive a call from someone named “Rue.” You can choose to answer or decline.

If you choose to decline the call, you then spot a helicopter in the distance. You’re goal is to get to the helicopter.

After making it to the helipad, you turn around and see a big, bulky Henchmen with an bigger suit and different helmet. He has more health, but not enough to be a boss. He wields a Minigun. He begins firing at you. Taking him out quickly will result in less damage. More Henchmen follow, shooting at you. After taking all of them out, another set comes, with Pickaxes, swords, and guns. Before entering the helicopter, you see one of the Henchmen dropped something. A Map Scanner. You enter the helicopter, find yourself a Rifle, and fly to safety.

If you accept the call, Rue begins talking to you. “Are you ok?” she asks in a French accent. “Who the...” “No questions. You haven’t appeared on our tracking systems since you left for the Agency.” Confused, you let her speak. “I’m coming to pick you up. Stand tight” she says.

After a few seconds, you see a Choppa fly down with Rue inside. After entering the Choppa, you fly out, but not before another Choppa flys up. Another bulky Henchmen is the driver, with four armed Regular Henchmen shooting. Rue gives you two things: a Map Scanner and a Rifle. You need to take down the Choppa. After killing all four Henchmen, you need to shoot the glass and eliminate the driver. Afterwards, the Choppa falls down and crashes into the ocean.

Secrets

 * Going around and killing all the Henchmen awards you with the achievement “Jaws” (this requires you to go back and re-do the level, as there are Henchmen in both the Choppa and the helipad.