Update v4.10

Update v4.10 was added in Season 4, on May 8th, 2018.

= GREETINGS, = Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never before in this limited time event!

Limited-Time Mashup: Infinity Gauntlet Wield the Gauntlet, Become Thanos, Claim Victory!



Jump in, play and experience Fortnite x Avengers!

HackSAW (Save the World) Even a horde of husks don’t stand a chance against HackSAW! Best used when stationary, aiming down the sights, and firing in short bursts.



=Battle Royale=

Limited Time Mashup: Infinity Gauntlet

 * Take down Thanos, equip the Gauntlet and claim Victory!
 * Mashup Details
 * Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
 * Any player who uses the Infinity Gauntlet will transform into Thanos.
 * Stats are recorded for this LTM and can be found in the Solo tab.
 * If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
 * Last player standing will be the victor!
 * Thanos Details
 * Ability 1 - A mighty punch that knocks enemies back and destroys structures.
 * Ability 2 - Thanos flies towards the ground, hitting an area for knockback and damage.
 * Ability 3 - Harness the energy of the Power stone to fire a blast that deals damage over time.
 * Ability 4 - A super-jump that can vault Thanos over all but the largest obstructions.
 * Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
 * Thanos doesn't take fall damage.
 * Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
 * Storm + Map
 * Maximum match length is roughly 15 minutes.
 * The match will start with the storm circle already closing in over the island.
 * The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
 * Loot
 * Only Rare, Epic & Legendary weapons will be spawned.
 * Increased chances of treasure chests spawning from 50-70% to 80-90%.
 * Increased chances of ammo boxes spawning from 65-80% to 85-95%.
 * Floor Loot spawns nearly 100% of the time.
 * Launchpad spawn likelihood greatly increased.
 * Harvesting resources doubled.
 * Resources found in loot increased from 30 to 60.
 * Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
 * Regular Grenade, Shield & Bandage drop rate lowered.

Gameplay

 * Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
 * Improve the variety of ending scenarios to outside the central region of the map.

Bug Fixes
 * Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
 * Fixed building preview not being rotatable when overlapping an existing building while using a controller.
 * Fixed soccer game effects not playing when scoring ⚽.
 * Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
 * Fixed the collision on the tire stacks so players will bounce when walking into them again.
 * Fixed a hole in Dusty Divot that players could get stuck in.
 * Fixed an area where players were able to hide under the terrain and damage players from below.
 * Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
 * Fixed a chest at the prison that would be empty upon opening it.

UI

 * You can now join the party of players that are already in a match.
 * Party members in-match will appear holographic in the lobby and will give you time and player count updates.
 * Season 4 topics added to the in-game Battle Pass FAQ.

Bug Fixes
 * Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
 * Fixed the minimap briefly showing the wrong location after being eliminated.
 * Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.

Audio

 * Lowered the volume of Hop Rocks 🔈.
 * Lowered the volume of the Valor Glider 🔈.

Bug Fixes
 * Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
 * Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.

Weapons + Items
Bug Fixes
 * Jump Pad health bars will now update properly when damaged.
 * Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
 * The Port-A-Fort can no longer destroy the meteor in Dusty Divot.

Art + Animation

 * Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.).

Bug Fixes
 * Updated the Banner image for Battle Pass tier 69 to now be correct image.
 * Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
 * Fixed an issue causing character’s helmets to sometimes float above their heads.
 * Fixed distant characters not animating properly if they had never been rendered before.
 * Fixed characters popping between levels of detail when more than one character was around the same distance away.

Performance

 * Improved overall frame rate when many characters are visible by optimizing movement and update rates.
 * Delayed triggering the “Game Over” HUD, which caused a hitch on death.
 * Optimized Spray Paint contrails.
 * Optimized content in frontend lobby map.
 * Added more logging to get more info on hard-to-reproduce hitches.

Bug Fixes
 * Fixed hitching caused by audio log spam.
 * Reduced backend system logging that may have impacted performance.
 * Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.

Replay System
Bug Fixes
 * Fixed an issue that prevented Replays from saving.

Mobile

 * Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it.

Bug Fixes
 * Optimized memory on mobile to address out-of-memory crashes.

= Save The World =

Weapons + Items

 * HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
 * A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency.

Heroes
Bug Fixes
 * Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
 * Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
 * ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.

Missions + Systems
Bug Fixes
 * Storm Chests and Salvage the Drone missions no longer grant an item cache.
 * These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.

UI
Bug Fixes
 * Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
 * Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.

Art + Animation

 * Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based.

Bug Fixes
 * Lowered the brightness of the glowing elements on Neon Glow weapons.
 * Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
 * Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.

Audio
Bug Fixes
 * Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.