Movement

Movement is a Gameplay Mechanic in Fortnite: Battle Royale. It dictates how the player is able to traverse the map, and the different states they can be in as they do so.

Description
Player movement is tied to several states, and can be affected by various items and mechanics in game. Players have 11 states of motion:


 * Standing.
 * Crouching.
 * Running.
 * Sprinting.
 * Crouch Running.
 * Crouch Sprinting.
 * Sliding.
 * Jumping / Falling.
 * Swimming.
 * Swim Sprinting
 * Swim Jumping.
 * Gliding.

Each of these states of movement allow players to move at different speeds, and traverse different environments using them. Some items allow players to be in any state whilst using them, whilst others restrict some states and force players to be in one or two of them.

Standing
Standing is the default state in which players are put into for most situations. Players are standing when Emoting, using most consumable items and are not restricted to be in this state by any items. The only time a player cannot be standing, is when they are forced into a crouch state by an environmental factor, such as a low ceiling. Players can be standing to enable First Shot Accuracy on weapons. Players make no footstep noise when standing.

Crouching
Crouching is the secondary state in the game, where most items that require the player stand can also be used in this state. Consumable items allow the player to crouch with no penalty, as well as other situations like reviving players, not being interrupted by entering a crouch state. Crouching is immobilised by some items, or has a different use, such as with the Sneaky Snowman or becoming a prop. Players can be crouching to enable First Shot Accuracy on weapons, and it will reset faster than standing. Players are also more accurate shooting weapons when they are crouched. Players make no footstep noise when crouching.

Running
Running is the primary state of movement in the game. Running dictates any movement which is not sprinting, and includes a slow walk possible with the use of a controller. Most Consumable items do not allow the player to run whilst using them, but almost every weapon does. When firing with a weapon whilst moving, the player moves much more slowly, but is still considered running. First Shot Accuracy cannot reset whilst running. Players make some footstep noise when running.

Sprinting
Sprinting is the fastest movement speed the player can achieve by normal means. Pressing the sprint button allows the player to move forwards at a much faster rate, but causes them to be much louder to other players. Sprinting also disables most items from being used, unless they are over time effects. Players cannot sprint backwards.

Crouch Running + Sprinting
Crouch Running and Crouch Sprinting are both methods of movement whilst remaining crouched. The purpose of these methods of movement is to reduce player footstep audio, as well as allow for more accuracy when firing weapons. Players will move slower when Crouch running and sprinting than their non-crouched counterparts.

Sliding
Sliding can be intiated by sprinting and holding down the crouch button. Doing so will cause the player to slide forwards at a high speed, causing the camera to shake and their field of view to increase slightly. Players can slide on any surface that is not uphill, but will slide for much longer on a decline. Players can shoot and build whilst sliding, as well as aim down sights. Attempting to use a healing item, or anything else that requires you be stationary is not possible, as the timer will start but be immediately interrupted.

Jumping + Falling
See main article: Gravity

Jumping is a movement ability that allows the player to gain vertical momentum. Jumping cannot be initated from a crouch position and jumping multiple times in a row will eventually disable forward momentum. Jumping whilst firing a weapon will grant the least accuracy of any state. Falling grants the same negative effects, at the cost of potential fall damage,

Swimming, Swim Sprinting and Swim Jumping
Swimming is the state a player is put into when entering water. Players can float stationary, can move in all directions by pressing the movement keys, can swim faster by pressing the sprint key whilst doing so, or jump whilst swim sprinting to constantly leap out of the water for high movement speeds. Players can still use weapons and items whilst swimming, but the same movement rules for when they can be used apply to swimming.

Gliding
Gliding is when a player is moving through the air using a Glider. It is faster than moving normally but disables all function aside from moving in any direction.

Item Rules
As mentioned prior, different items will affect how the player is allowed to move. Not every item is included here as the list would be far too long to include all of them.

Extra Notes

 * Even though the following items have restrictions, for gameplay purposes being in a Vehicle is counted as being stationary, and as such all items can be used normally in them, even when the vehicle moves.
 * If the item can be used in water, if the player is being pushed by a current, they can still use these items.
 * Players with Frozen Feet can use items even when moving.
 * Players can move very slightly with these items, but moving too much will cancel their use.

Buffing Movement Speed
Some items will change your movement speed, but potentially disable other features whilst doing so.

Pre-Season

 * Update v1.6: Added Battle Royale Mode. The player can access the following states:
 * Standing
 * Running
 * Sprinting
 * Jumping / Falling
 * Gliding (Added with BR)
 * Crouching (Added with BR)
 * Crouch Running (Added with BR)
 * Crouch Sprinting (Added with BR)

Chapter 2: Season 1

 * Update v11.00: Added Swimming, Swim Sprinting and Swim Jumping.

Chapter 3: Season 1

 * Update v19.00: Added Sliding.