Hardware


 * Crowbars
 * A Light weapon that combined quick swing speed with good knockback potential.
 * Heavy attack - Overhead Smash - Attack that does increased damage and knocks back foes.


 * Notable variants
 * Pipe Down!
 * Tactical considerations
 * Crowbars have slightly slower attack speed and greater impact.
 * Solid DPS weapon with bonus stagger potential and Kinetic Overload synergy when used with double attack speed or attack speed + crit chance.


 * Wrenches
 * A Medium weapon with fast swing rate and good knockback; gains speed with each hit.
 * Heavy attack - Double Thrawk - Damages and and knocks back enemies in a wide forward cone.
 * Notable variants
 * Lead Sled
 * Walloper
 * Tactical considerations
 * Wrenches boast the fastest attack speed and highest sustained-DPS of all hardware weapons.
 * Lower base critical chance, which might be more valuable with Kinetic Overload.

Rocket sledges have decent impact, staggering or knocked down for general purpose crowd control of husks.
 * Rocket Sledges
 * A High-Tech rocket-powered weapon that delivers high knockback at a decent swing rate.
 * Heavy attack - Whirlwind Attack - Spins around three times; damaging and knocking back nearby foes.
 * Notable variants
 * Vindertech Slammer
 * Tactical considerations
 * Mid to slow swing speed
 * Decent damage that combos well with the stagger potential and the low to mid knockback.
 * Whirlwind style heavy attack for a quick, high burst-DPS, making it very versatile.
 * Recommended for hardware-based constructors.


 * Heavy Hammers
 * A Heavy slow-swinging hammer with powerful knockback.
 * Heavy attack - Leap Attack - Jumps to targeted foe; damages and knocks down nearby enemies.
 * Notable variants
 * Pulverizer
 * Six Feet Under (shovel)
 * Tactical considerations
 * Heavy hammers sacrifices attack speed and raw damage potential for stronger impact and knockback.
 * Slow swing speed creates inconsistency of knock down and lackluster DPS.
 * Used for pure crowd control, and not necessarily damage.