Update v10.30

Update v10.30 of Fortnite was released on September 11th, 2019.

Gameplay

 * Moisty Palms
 * The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
 * While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
 * Players are still able to take damage while in prop form.
 * ADS lets players lock in place and look around for unsuspecting victims.


 * Greasy Grove
 * A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
 * Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance!
 * While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
 * Dancing does not block Storm Damage or regenerate Health in the Storm.
 * Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
 * The Spicy Tacos don’t last long — grab them before they expire!
 * Community Choice
 * Players will get to vote on what’s featured in the Item Shop!
 * The first community vote starts this week. For more information about Community Choice, check out our blog post

Weapons + Items

 * Vaulted the Burst SMG in all rarities.
 * Unvaulted the Tactical Submachine Gun.

Art + Animation

 * When players’ characters are near a wall, they will lower their weapon while in their idle pose.
 * This is to reduce instances in which the hands of players’ characters appear through walls.

Audio

 * Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Mobile

 * New Settings
 * Building and Editing
 * Players can now adjust the touch sensitivity settings for both building and editing.
 * Toggle Targeting
 * Sets targeting to be an on/off toggle or a hold.
 * Turning this setting off will require players to hold the ADS to aim.
 * The setting is turned on by default.
 * Toggle Aim setting now includes touch as well as controllers on mobile.
 * Edit Confirm On Release
 * This setting will allow players to confirm an edit anytime they release their edit selection.
 * Touch Acceleration multiplier
 * A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.
 * This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.
 * New Button
 * Edit Select Reset button
 * This button is located in the HUD Layout Tool.
 * This will reset the edit state of build pieces upon opening them for editing.
 * Added 60 FPS support to the iPhone X.
 * Updated autofire reticle to increase visibility when against high value surfaces.
 * Autofire adjustments to Drum and Tactical Shotgun.
 * Reduced max autofire range to match effective range of projectiles.

Creative
What's New?


 * Heroes & Villains: Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.
 * Vending Machine: Long awaited. Set and customize Vending Machines to match your game.
 * Class Devices: A highly configurable set of devices that allow you to create your own player classes with unique traits.

Islands

 * The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now.

Gameplay

 * Added new options to My Island settings:
 * Default Class Identifier: Sets the default Class assigned to players at the start of each round.
 * None, 1-16 (Default: None).
 * Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class.
 * Round Ended, Game Ended, Player Eliminated (Default: Game Ended).

Prefabs & Galleries

 * Added 4 New Prefabs.
 * Villain Lair
 * Decayed Villain Lair
 * Hero Mansion
 * Decayed Hero Mansion
 * Added 6 New Galleries.
 * Villain Lair Gallery
 * Decayed Villain Lair Gallery
 * Hero Mansion Gallery
 * Decayed Hero Mansion Gallery
 * Gray Cliff Grass Gallery
 * Hero/Villain Prop Gallery
 * Added the Dark Purple Car to Car Gallery B.
 * Added a Bat Swarm Particle to Particles Gallery B.

Devices

 * Increased the number of available Trigger channels from 32 to 50 and the number of available Receivers from 40 to 50.
 * Added Class Designer device.
 * This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class.
 * Drop inventory items onto the device to define the starting inventory for the Class.
 * Use in conjunction with the Class Selector device to use Classes during Play mode.
 * Class Name: Specifies a display name for the corresponding Class to be used throughout the UI.
 * Class Identifier: Determines the Class this device’s settings will apply to.
 * None, 1-16 (Default: None).
 * Grant On Respawn: Sets whether the device grants its items to players when they respawn after elimination.
 * On, Off (Default: Off).
 * Visible During Games: On, Off (Default: Off).
 * Bonus Ammo For Weapons: On, Off (Default: On).
 * Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override).
 * Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override).
 * Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override).
 * Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override).
 * Instant Reload: On, Off, Do Not Override (Default: Do Not Override).
 * Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override).
 * Infinite Resources: On, Off, Do Not Override (Default: Do Not Override).
 * Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
 * Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
 * Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
 * Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override).
 * Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
 * Player Flight: On, Off, Do Not Override (Default: Do Not Override).
 * Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override).
 * Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override).
 * Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override).
 * Allow Building: On, Off, Do Not Override (Default: Do Not Override).
 * Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override).
 * Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override).
 * Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override).
 * Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
 * Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
 * Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
 * Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override).
 * Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override).
 * Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override).
 * Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override).
 * Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override).
 * Added Class Selector device.
 * This creates a zone that switches players to a specific Class.
 * Class Identifier: Determines which Class players will switch to when they enter the zone. If set to None, players entering the zone will revert to having no Class.
 * None, 1-16 (Default: None).
 * Team: Determines which team can activate the device.
 * Any, 1-16 (Default: Any).
 * Time To Switch: Sets the time the player needs remain within the device’s zone before a Class switch will be applied to the player.
 * Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
 * Respawn Player On Switch: Determines whether the device will force a respawn after setting the player to a new Class.
 * On, Off (Default: Off).
 * Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
 * Volume Visible In Game: Determines whether the device’s zone is visible during the game.
 * On, Off (Default: On).
 * Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
 * Volume Visible In Game: Determines whether the device’s zone is visible during the game.
 * On, Off (Default: On).
 * Visible In Game: Determines whether the device is visible during the game.
 * On, Off (Default: On).
 * Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
 * Enabled: Will be enabled during these game phases.
 * Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
 * Transmitter Support:
 * When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device.
 * No Channel, 1-50 (Default: No Channel).
 * Receiver Support:
 * Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Change Player To Class when Receiving From: Changes the instigating player to the Class specified by this device on receiving a signal from the selected channel.
 * No Channel, 1-50 (Default: No Channel).
 * Added Custom Vending Machines.
 * This allows players to place a Vending Machine and customize which items can be purchased based on material costs.
 * Drop Items next to the Vending Machine after placing it to add them to the device. Items will become accessible to players in the order they are added to the Vending Machine.
 * The first item registered will consume Wood resources from the player’s inventory to purchase, the second will consume Stone and the third will consume Metal.
 * Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
 * Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
 * Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
 * Bonus Ammo for Weapons: On, Off (Default: On).
 * Enabled on Game Start: Enabled, Disabled (Default: Enabled).
 * Receiver Support.
 * Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Transmitter Support.
 * When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel).
 * Added Trigger & Receiver options to the Capture Item Spawner.
 * Transmitter Support:
 * When Item Dropped Transmit On: Transmits a signal on the selected channel when the Capture Item has been dropped.
 * No Channel, 1-50 (Default: No Channel).
 * When Item Captured Transmit On: Transmits a signal on the selected channel when the Capture Item is “captured” at a Capture Area.
 * No Channel, 1-50 (Default: No Channel).
 * Receiver Support:
 * Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
 * Added New HUD and Text options to the Ball Spawner device.
 * This allows you to show players where the ball is via a Badge Icon, as well as giving the ability to add visible text depending on team assignments in game
 * HUD Icon: None, Badge Style (Default: None).
 * Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral).
 * Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any).
 * HUD Icon Identifier: None, A-D, W-Z (Default: None).
 * Requires Line of Sight: Yes, No (Default: Yes).
 * Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m).
 * Hostile Icon Text Field: Specifies text to display to Hostile players.
 * Friendly Icon Text Field: Specifies text to display to Friendly players.
 * Neutral Icon Text Field: Specifies text to display to Neutral players.
 * HUD Text Size: 1x, 1.5x, 2x (Default: 1x).
 * Receiver Support
 * Hide HUD On Received From: No Channel, 1-50 (Default: No Channel).
 * Show HUD On Received From: No Channel, 1-50 (Default: No Channel).
 * Added a new option to the Item Spawner device.
 * Continuously Spawn Items: Allows additional items to keep spawning even if previously spawned items are still in play.
 * On, Off (Default: Off).
 * Added new option to the Team Settings & Inventory device.
 * Default Class Identifier: Sets the default Class assigned to players on the selected Team at the start of each round.
 * None, 1-16, Do Not Override (Default: Do Not Override).
 * Added new option to Basic Storm Controller and Advanced Storm Controller devices.
 * On Finish Behavior: Determines what should happen to the storm when it finishes its final phase.
 * Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in 3 minutes, Destroy in 4 minutes, Destroy in 5 minutes (Default: Stay)
 * Added a new option to the Creature Manager device.
 * Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast).
 * Added new values to the Time From Round Start option in the HUD Message Device.
 * 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
 * Added new options to the Capture Area Device.
 * Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
 * Enable when Receiving From: No Channel, Channel 1 - 16 (Default: No Channel)
 * Disable when Receiving From: No Channel, Channel 1 - 16 (Default: No Channel)
 * Consume Item on Scoring: Yes, No (Default: Yes)
 * Consume Item when Dropped: Yes, No (Default: Yes)

Save the World
What's New?

Penny Hits the Road Part 2: This week, help Penny make her way to the Radio Station in this edge-of-your-seat sequel where things get a little bit weird. Load up the truck and gather your group because it’s time to Hit the Road with a new weekly quest.

Field Agent Rio Returns: Get ready to load up the Phase Cannon and Phase Blast the Husks! Field Agent Rio Returns to the Event Store!

Mission + Systems

 * This week brings a special new quest to “Hit the Road” courtesy of Lars and his love of all things musical. Check your quest log for more information!
 * Removed some of the potential enemy spawn directions from several amplifiers in the Twine Peaks Storm Shield Defense map.
 * Removed “crossed” spawns that caused structures to be destroyed on Husk spawn. This made specific spawns very difficult to build enough defenses to survive certain waves.
 * Dialog will now appear if players attempt to start a Storm Shield Defense mission while their Storm Shield fort is still being disassembled. The fort must be stable (no more ongoing edits) before a mission / wait for assistance action can be started.
 * Pure Drop of Rain rewards for power level 140 missions have increased by 25%.
 * Example: a 64 Pure Drops of Rain reward prior to this update will now reward 80 Pure Drops of Rain.
 * For 4 Player Missions starting at power level 108, evolution material and PERK-UP rewards have been increased across the board. Some examples below:
 * A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 108 zone prior to the 10.30 update will now reward 256 Pure Drops of Rain.
 * A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 140 zone prior to the 10.30 update will now reward 320 Pure Drops of Rain.
 * A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 108 zone prior to the 10.30 update will now reward 204 Epic PERK-UP.
 * A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 140 zone prior to the 10.30 update will now reward 248 Epic PERK-UP.
 * Note: These are just examples. You may find yourself earning more or less than these examples depending on mission objective performance. Review this blog post for more information!

Bug Fixes


 * Players are now much less likely to spawn next to encampments at the start of a mission.
 * Players can now “find the meteor” from the bottom of the crater in the Comet Jr. quest.

UI

 * Added animated scrolling in the Item Management menus.
 * Added the SMG weapon type to Armory Wall behind Clip in the Armory screen.

Heroes

 * Field Agent Rio shifts back into the Event Store!
 * Standard Perk: Phase Cannon
 * Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies.
 * Commander Perk: Phase Cannon +
 * Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies.
 * Team Perk: Phase Blaster
 * Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage.
 * Available in the Event store starting September 11 at 8 PM Eastern Time.
 * Ragnarok slams back into action!
 * Standard Perk: Return to Sender
 * Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%.
 * Commander Perk: Return to Sender +
 * Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%.
 * Team Perk: Slow your Roll
 * Freeze melee attackers for 2 seconds. Mist Monsters are slowed by 43%.
 * Available from completing the “Limited Edition” quest.
 * Bladestorm Enforcer flips back into battle!
 * Standard Perk: Kunaihilation
 * Daggers from Kunai Storm explode shortly after impact, dealing 4 base Energy Damage in a .25 tile radius
 * Commander Perk: Kunaihilation +
 * Daggers from Kunai Storm explode shortly after impact, dealing 8 base Energy Damage in a .5 tile radius.
 * Team Perk: Endless Shadow
 * For each Nina with 3 or more stars, Increases Shadow Stance Duration by 4 seconds.
 * Available from completing the “Limited Edition” quest.

Gameplay

 * Added a new Storm Alert modifier “Powerful SMG’s”.

Performance

 * Optimized level streaming on Switch to ensure that buildings load in fully before players land.
 * Please note that this will make the patch larger than normal.
 * Reduced the initial load time on Switch. Starting up the game will approximately be 10 seconds faster.
 * Improved activation time on Xbox One. This shortens the time before the loading screen appears.
 * Improved the performance of buildings’ wobble animation.