Marauders

Marauders were AIs that appeared in Chapter 2: Season 3. They spawned randomly from Marauder Capsules that came out of Rifts. They are similar to Henchmen, however they spawn in much lower concentrations and aren't tasked with guarding one specific location.

Skills and Behavior
Marauders spawn from Marauder Capsules coming out of Rifts during the match in groups of five. After landing, Marauders will start moving around the Island instantly, looking for players to fight.

Marauders, just like players (only when playing with squadmates), Henchmen, and other AIs can be shaken down to reveal the positions of all other Marauders in their group. They are also capable of reviving knocked down Marauders.

When left undisturbed, Marauders might build simple structures, cover, and Emote to gain Health, or even revive fellow Marauders who have been knocked down.

Ammunition

 * 54
 * 30
 * 18
 * 12

Healing Items

 * 50% chance of dropping 5 Bandages.
 * 20% chance of dropping a Medkit.
 * 50% chance of dropping 2 Chug Splashes.

Throwable Items

 * 50% chance of dropping 3 Stink Bombs.
 * 30% chance of dropping 3 Firefly Jars.

Chapter 2: Season 3

 * Update v13.00: The Marauders got added.

Chapter 2: Season 4

 * Update v14.00: The Marauders got removed.

Trivia

 * Marauders are the only AIs who can build.
 * Heavy Marauders and Assault Marauders use masked models of Kyle and Southie who are characters in Save the World.
 * Their builds are made out of a distinct white-tinted Wood.
 * Heavy Marauders have Shield and require more hits to knock them down.
 * Marauders and Henchmen will attack each other if they see each other.
 * Killing a total of 100 Marauders grants a legacy.
 * As of now, it is still unknown to which faction they abide to.