Update v1.8 Bug Fixes

Update v1.8 of Fortnite released on October 25th, 2017. Due to the size of this update, bug fixes are on this separate page. For the main page, go here.

Gameplay

 * Fixed supply drops not falling from structures in various cases.
 * Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.

Weapons

 * Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
 * Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.

World

 * Fixed issues where grass could be hidden on certain types of terrain.
 * Fixed some objects that were previously indestructible.

Audio

 * Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
 * Fixed an issue which could cause footstep sounds to trigger multiple times per step.

UI

 * Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
 * Fixed an issue which caused the final damage done to an enemy not to display hit effects.
 * Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.

Performance

 * Fixed grainy visual artifacts on trees with certain graphics configurations.

Gameplay

 * Fixed an issue which caused traps to sometimes ignore enemies in range.
 * Fixed an issue that was causing Defenders to be unable to be transformed without using overly high rarities.
 * Fixed an issue that was causing damage-over-time effects dealt by elemental lightning Husks to affect player’s health as well as shields.
 * Fixed an issue that caused Husks to take fall damage when attacking Amplifier A from the North in Canny Valley Storm Shield Defense missions.
 * Fixed a bug which interfered with hit reaction animations playing properly on husks.
 * Fixed an issue which caused radar dishes to be destroyed when upgrading a floor under it.
 * Fixed an issue which caused defenders using a pistol to keep reloading after firing a single shot at Flingers.

Heroes

 * Fixed an issue which caused enemies to attempt to attack Shock Towers.
 * Fixed an issue which granted the Exit Plan perk multiple times from overlapping BASEs.
 * Fixed an issue which caused an incorrect ammo display to briefly show up when activating Goin Commando.

UI

 * Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock.
 * The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4.
 * This fix may cause some players to have parts of their research skill tree reset and refunded.
 * No progress will be lost but players will need to rebuy their skills again with their refunded points.
 * Fixed an issue that caused a Weapon Llama obtained from the collection book to visually appear as an Upgrade Llama.
 * Fixed an issue that caused survivor squads to show incorrect information when removing each slotted survivor.
 * Fixed cut off text in the Mission Select screen for a number of languages.
 * Fixed a few typos in the Supply Drop Upgrade Wood skill tree node description.
 * Fixed an issue which caused other player’s health bars not to show after rejoining a mission.
 * Fixed an issue which caused party invites and notifications to stop appearing.

Missions

 * Fixed an issue which caused floating lights to be present in the Plankerton Storm Shield.
 * Fixed an issue which prevented players from completing the track in “Deliver the Bomb” missions.
 * Fixed an issue which did not automatically complete the grenade objective if players missed the grenade target three times during grenade training.
 * With this issue now resolved, players should be able to advance through the tutorial correctly.

Art/Animation

 * Fixed an issue with the way Tail of the Dragon particle effects displayed on other players' game clients.

General

 * Fixed several issues that were causing in-game hitching.
 * Fixed several client crashes.