Weaponry (Battle Royale)

Weapons are the primary method for dealing damage and eliminating players in Fortnite: Battle Royale. Weaponry is found scattered across the map, and the types of weapons available to the player span across all ranges and rarities.

Function
Weaponry refers to a type of item which can be aimed, reloaded or uses a magazine, or in the case of a Melee Weapon, used to deal damage at close range. The primary function of most weapons is to deal damage to players or structures.

Weapons come in all rarities, and often deal more damage as the rarity increases. Weapons which are or  sometimes have different functions or better statistics. Weapons can be upgraded using an Upgrade Bench or interacting with certain NPCs while the function can be changed by sidegrading in the form of crafting.

Function
Weapons are designed to deal damage to opponents or structures. Most weapons are ranged, meaning they can attack players from great distances, but some are closer ranged, such as Shotguns or Melee Weapons. Weapons will often, but not always have the following characteristics:


 * Weapons are used to deal damage to opponents at range. They are also able to deal damage to structures and vehicles.
 * Weapons can be aimed using the alternate fire button, allowing for players to achieve greater accuracy with them. Some weapons have a different function when this button is pressed.
 * Weapons use an Ammo Type and can be reloaded, however some will be discarded after use.
 * Weapons will affect opponents in some way, whether it be disrupting their movement, damaging them, or just showing a physical impact from the weapon's use on them.

As such items such as Grenades, or Firefly Jars are not considered weapons, as they are destroyed upon use, and do not have an ammo type, even if they can damage opponents and structures. Furthermore, items such as the Hunter's Cloak or Prop-ifier are also not weapons, as although they are not consumed, they do not use an ammo type, and cannot affect players.

Statistics
Weapons have several characteristics which define how they operate, and how effective they are at doing so. These are referred to as Statistics.


 * Zoom Level: Some weapons, such as the High Tier Burst Assault Rifle have a higher level of zoom when aiming with the weapon, than with other weapons in its class.
 * Weapon Switch Cooldown: All Shotguns have a short cooldown between switching to another Shotgun after firing.
 * Spin-up time: The time it takes for the weapon to start firing after being equipped. Only applies to Miniguns.
 * Projectile drop: Height fall-off on the weapon’s projectiles. Doesn’t apply to hitscan weapons.

Extras
Some weapons have prefixes which dictate how they will function

Trivia

 * Tactical is a suffix applied to several weapons, but ultimately means very little.
 * For example, the Tactical SMG, Tactical Assault Rifle and Tactical Shotgun have very little similarities, or differences between their regular counterparts. As such, it is only used to differentiate weapons within their individual classes.
 * Lever-Action is a suffix applied to several weapons, but it only dictates the animation of the weapon, and has no real bearing on gameplay.

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