Team Rumble

Team Rumble is a game mode in Fortnite: Battle Royale. It was introduced as a core game mode in Season 9. Previously it had existed as a Limited Time Mode.

Description
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get the target number of eliminations wins!
 * This number will change depending on how many players are present in the lobby.

Respawn on elimination is ON for the entire match, and gliders can be freely deployed whenever you are far enough from the ground.

There are 16 players on each team, making the player match a maximum of 32 players.
 * Players may queue in squads of up to 16 for this mode. If players queue with less, the team will auto-fill with other players.

As of Chapter 2: Season 8, the storm no longer closes in and the buses no longer move in opposite directions. Instead the storm circle is already smaller, and players start with an Pump Shotgun and  Assault Rifle.

Rules
Team Rumble follows a unique rule set.


 * 32 Players on two teams. Each team has its own Battle Bus.
 * These buses fly parallel to each other in the same direction, to the other side of the map, closely along the middle axis.
 * Squads enabled, up to a maximum of 16 players in each.
 * Teams will always be filled to 16.
 * Altered Loot Pool.
 * Consists of mostly and above weaponry.


 * Standard Gravity.
 * Standard HP rules.
 * Respawns are enabled.
 * Players respawn after 5 seconds. The Player inventory is kept and all weapons are reloaded without consuming ammo. This also reloads weapons such as the Harpoon Gun.
 * Eliminated players instead drop a random type of ammo, as well as 120 Wood, 90 Stone, or 60 Metal.


 * Glider Redeploy is enabled.
 * Gliders can be deployed at much lower altitudes also.


 * Reboot Vans are disabled.
 * Skill Based Matchmaking is enabled (to an extent).
 * Characters and Bars are disabled.
 * Players do not drop bars on elimination.
 * Wildlife still spawns.
 * Players are instantly eliminated.
 * Players work to gain 100 eliminations for their team.
 * If players on either side leave, the number reduced by 5 dynamically until it reaches 65.
 * If players fail to reach the elimination requirement, a countdown starts and the game is won by which team has more eliminations
 * The game can also be a draw this way.
 * If present Choppas do not spawn in this mode.
 * The Storm also works differently in Team Rumble.
 * Always starts in the second phase, with the buses entering the fight through the storm.

Variations

 * NFL Rumble: Identical, but all players use the NFL based outfits.
 * Team Rumble: One Shot: All weapons are Sniper Rifles. Lower Gravity is enabled and Lower HP. Materials also cap at 70/50/30. Shockwave Grenades, Impulse Grenades, and Grapplers are in the Loot Pool.
 * Team Rumble: Solid Gold: All weapons are rarity.
 * Team Rumble: Siphon: No Healing Items spawn. Players must heal by attacking opponents.
 * Team Rumble: Unvaulted: All weapons present in the mode are currently vaulted.

Season 9

 * Update v9.00: Introduced Team Rumble as a core mode. Players spawn with 50 Gliders and must fight to reach 100 eliminations.
 * Unknown: Cap increased and decreased to 150 and 100 periodically.

Chapter 2: Season 1

 * Update v11.00: Glider stack removed, players now have infinite redeploys.

Chapter 2: Season 4

 * Update v14.60:  Pump Shotgun can finally spawn in Team Rumble. Previously a bug prevented this when it was present in the Loot Pool.
 * items obtained from Stark Supply Drones can now spawn.

Chapter 2: Season 5

 * Update v15.20: Characters can now spawn in Team Rumble.

Chapter 2: Season 7

 * Update v17.00: Minor Rework:
 * All players start with an Pump Shotgun,  Assault Rifle and  Bolt-Action Sniper Rifle.
 * The Storm is immediately in its second phase
 * Buses no longer move in opposite directions to each other, but now alongside, with the buses closer to the middle axis.

Chapter 2: Season 8

 * Update v18.00
 * Removed AI from the mode
 * Added its own set of challenges
 * Content Update v18.00
 * Removed the Uncommon Bolt Action Sniper from players starting inventory

Trivia

 * Upon the mode's introduction as an LTM, there were several changes to the current version:
 * Required eliminations would not be altered depending on player count.
 * Required eliminations would range from 100-150 depending on the update.
 * All weapons were or higher, rather than  or higher.
 * When they were present, dropping stack of 50 Gliders would only allow the player to pick them back up in stacks of 10.
 * Characters could be eliminated to obtain weapons.
 * Sideways weapons can be obtained through normal chests.

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