User:ESbirdnerd

Minecraft is better than fortnite.

Among us is better than fortnite.

ROBLOX is better than fortnite.

GTA is better than fortnite.

LEGO star wars is better than fortnite.

EVERYTHING IS BETTER THAN FORTNITE.

Why I hate fortnite:

Fortnite is a terrible game for many reasons.

Toxic Community - All games have a somewhat toxic community to be honest and fair. However, Fortnite’s community is especially hated because of the spoiled players who bash others. It’s a pretty sad thing to see, but two guys were bullying another kid at my school for not having an epic or legendary skin. This is in high school so there are of course plenty of punishment, but that’s what makes it so toxic. The 2 bullies could literally ruin their futures by harassing a kid over how “little” money he spends on the game, but they still did it anyways. I go over to my friend’s house and what do I see? He is literally underestimating his opponents off their skins. In squads I’ve heard him say “guys they’re no skins we can kill them.” Of course they didn’t kill them and my friend tossed his controller across the room and picked up another on that didn’t have a “dying battery”. You see streamers still annihilating their 500 dollar monitor/keyboard/mouse setup, and then they go buy their setup and then do the same thing again. The salt and unmoderated verbal and physical hostility is somehow still tolerated and is not actively controlled.

Micro-transactions - Going back to kids bullying others for their lack of skins, I want to highlight how terrible the skin system is in the game. First of all, skins do not measure skill. They might not even signify devotion to the game. What skins really signify is how much you or your parent(s) are willing to spend on the game. From what I’ve seen, unless you get the battle pass which does cost 10 dollars to even have, there is really no way to earn V-Bucks from anywhere else. Of course there’s that small reward pass, but it will never give you enough to buy a more expensive skin. And speaking of expensive, I find that all Fortnite skins are too expensive for what they bring. I mean, let’s look at LoL for example. For the most part, all of the skins change ability color palettes. They change the animation of the abilities, and hell, they even change some of the voice lines. But do you know what the Fortnite skins do, they only change appearances, no cool particle effects for getting a kill, no sounds that happen when you do something. Everything in Fortnite other than the game itself is locked behind a micro-transaction, which is why it is objectively bad. There is basically no unlockabke content in the game, and f2p players suffer from it because of the discrimination.

Gameplay - This one is something that I still ponder over. I study my friends because I just don’t get it. To me, Fortnite is one of the most boring games in the hundreds of different videogames I have played. It’s the same exact thing every single time I look at it. The guns are the exact same thing, they just do different damage. After one game it gets bland in every way possible. The animated and cartoonish world is boring because it doesn’t change. Your cosmetics get boring because it was cool to look at, but now that you have it, you’re bored. Building is the same thing over and over, and if you deviate from the pattern that has been decided by the pros, you will die because there is no change in the meta until another “balance patch” comes out and ruins the fun. Everything gets old so fast, and I can’t comprehend how people can play this game for over 10 hours and still get an adrenaline rush every match.

Stupid RNG - What was the thought process when making this game? Was it due to laziness and not wanting to assign individual chests weapons? Or was it a way to try and make up for the lack of variance in gameplay? Either way, RNG in a game of 100(give or take) is just too unbalanced, and people can die and lose a game simply because the game wanted to screw them over. Why should players be rewarded for holding down the shoot button longer than someone else? Lucky headshots due to bullet placements end fights that should have had a different outcome. Bad drops comparative to others in the same area can screw someone over before they even realize it.

Balancing Teams - I also don’t understand Fortnite, because of the company it was made by. Epic Games has aided in the developments of games like GoW, Unreal Tournament and a few other gems in gaming history. With this in mind, Fortnite should at least do something right, but it just doesn’t. There rather isn’t an alternative meta in the game, or there isn’t a meta at all. Looking back to that double pump shotgun nonsense, pump shotguns shouldn’t have been nerfed in my opinion. Instead, other guns should be buffed. This way, the submaching guns would be strong, while pump shotguns would still be viable. Because of this, people have more options for outplay and variance of gameplay. Should you take a double pump and use up a potential item or weapon slot? Should you try to submaching gun the enemy or double pump them? The possibilities are increased as long as there are way more buffs than nerfs.

eSports Viability - Fortnite is trying to gain a popular eSports following, but I’m not sure exactly how that would work, and I’m fairly sure it won’t work in general. You can’t build a competitive game and use blind luck as a big part of the game. A game called Summoners War is big on RNG, but it has a difference from Fortnite’s RNG. In Fortnite, there are no percentages to go off of, just pure luck. In Summoners War, you have percentages like 75% chance to land defense break. That then would be classified as “calculated risk”. Same for LoL. You know that there is a 20% chance you will critical strike, which means you have a 1/5 chance to deal more damage than normal, which is calculated and can be used to your advantage. On the other hand, the enemy knows you have a 1/5 chance to hit a critical and will also plan accordingly. This provides mind games and an aspect of calculated risk, in where you do get lucky, but you are purposely betting on getting a lucky crit. Goin back to Fortnite, there are no percentages to go off of, eliminating the calculated part of calculated risk. This leaves us with plain old risk, which is just dumb because you have to leave it up to luck in order to really win.

Edit: As of October 29th, 2019, I am adding more things because “Fortnite Chapter 2” has now gone into full effect.

I haven’t stayed SUPER updated with Fortnite recently, with its decline in “mega popularity”. I have seen a bit of news from it, and I was reminded of this answer once again, and I’m now motivated to add a bit more.

Unfriendly Mechanics - So the most recent addition I’ve heard, is swimming. Fortnite has, and always will focus on making silly mechanics for the sake of being amusing. However, there’s a point where the game becomes overloaded and everything falls apart for everyone involved. At a point, Fortnite will have too much content to work in a competitive setting, and even a casual one. I feel like the game is now reaching critical mass, and I definitely think you will see Fortnite actually REMOVE things from their game as a counterbalance sooner or later.

Side Note: It also seems bloom has been apparently increased/changed, and Epic Games is not releasing patch notes for some unexplained reason. This seems to be causing a “Dev vs. Playerbasr” dispute right now.

The Metagame - It IS NOT a good look when you start off a new everything, and the weapons are annoyingly busted. There have already been many complaints about things from grenades, to rocket launchers, to SMGs. Many clips of players like Tfue rolling in squads, only to throw an upwards of 12 grenades at this one tower and then kill most, if not all of the enemy team. Other complaints have been third party fights ruining competitive gameplay, squad gameplay being increasingly toxic and even more unfair due to previously mentioned strategies.

Bugs/Glitches/Rushed Content - Another problem about Fortnite’s patches, is that they are now apparently super buggy. A lot of this can be attributed to “rushed content”, where developers are forced to push out fixes for the previous patch, and changing mechanical play for the sake of rebalancing and variation. Because Fortnite is an ever evolving game, and needs constant updates, it will obviously be prone to these rushed content mistakes. However, there is an unprecedented drop in frame rate, even when the estimated performance of the playing device is way higher than the specs required for Fortnite. Not to mention glitches such as the “no-fire glitch” which is assumed to be a byproduct of an attempt to stop another glitch, which allowed players to fire through staircases at enemies.

(I am not attacking the wiki, I'm attacking the game)