The AI Patrol Path Node is a Device in Fortnite: Creative, added in Update v22.20.
All Settings[]
All default values have been Bolded.
Option | Value | Description |
---|---|---|
Patrol Path Group | 1, Group 1 - Group 100 | Sets the Patrol Path Group that this device belongs to. |
Patrol Path Order | No Order (0), 1 - 127 | Used to order the Patrol Path in its Patrol Path Group, No Order will put the Patrol Path at the end. If multi Patrol Paths have the same order, they will be randomly ordered between themselves. |
Enabled At Start | Enabled, Disabled | Whether the device will be enabled on game start or not. |
Next Patrol Path Group | Group 1, Group 1 - Group 100 | Sets the Patrol Path Group for the AI instigator to go to when Go To Next Patrol Group is received. |
Patrolling Mode | Back And Forth, Looping, Stop At End | Determines how the AIs should patrol the associated Patrol Path.
|
Show Path In Play Mode (Debug) | Yes, No | Whether to display the Patrol Path in Play Mode or not. (This only works for playing your own island in Creative, it won't show in published islands.) |
Show Path In Edit Mode | Yes, No | Whether to display the Patrol Path in Edit Mode or not. |
Functions and Events[]
Option | Description |
---|---|
Enable When Receiving From | Enables the device. |
Disable When Receiving From | Disables the device. |
Go To Next Patrol Group When Receiving From | Will send the AI instigator to the Next Patrol Group. This option works with When Patrol Path Node Reached or When Next Patrol Path Node Unreachable. |
Go To Next Patrol Path When Receiving From | Will send the AI instigator to the Next Patrol Path in the Patrol Group. This option works with When Patrol Path Node Reached or When Next Patrol Path Node is Unreachable. |
Option | Description |
---|---|
On Patrol Path Started Send Event To | When the AI starts using the Patrol Path. |
On Patrol Path Stopped Send Event To | When the AI stops using the Patrol Path. |
On Node Reached Send Event To | When the AI reaches the current the Patrol Path Node. |
On Next Node Unreachable Send Event To | When next Patrol Path Node is unreachable. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/AI
ai_patrol_path_device class[]
using { /Fortnite.com/Devices }
Option | Description |
---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device .
|
Option | Type |
---|---|
NodeReachedEvent
|
listenable(agent)
|
NextNodeUnreachableEvent
|
listenable(agent)
|
PatrolPathStartedEvent
|
listenable(agent)
|
PatrolPathStoppedEvent
|
listenable(agent)
|
Option | Parameters | Description |
---|---|---|
Enable:void
|
Enables this device. | |
Disable:void
|
Disables this device. | |
GoToNextPatrolGroup:void | Patroller:agent
|
Commands patroller to follow the Next Patrol Path Group instead of the default Patrol Path Group. |
Assign:void | Patroller:agent
|
Assign an AI to this patrol path. |