The Advanced Storm Beacon is a Device in Fortnite: Creative, added in Update v10.00.
All default values have been Bolded
Option | Value | Description |
---|---|---|
Phase | 1, 2 - 50 | Selects the storm phase that this beacon controls. |
End Radius | 0M, 5M, 10M - 5000M | Sets the radius of the storm when it reaches this phase. Has no effect if set to phase 1. Phase 1 radius is always determined by the Advanced Storm Controller device. |
Wait Time | Zero Seconds, 5 Seconds, 10 Seconds - 20 Minutes | Determines how long the storm will wait before advancing to the next phase. Has no effect if this is the final phase. |
Resize Time | 5s, 10s, 15s, 20s, 25s, 30 Seconds, 1 Minute - 10m | Determines how long the storm will take to reach the size and location of the next phase. Has no effect if this is the final phase. |
Damage | None, 1%, 2%, 5%, 7%, 10% 15%, 20%, 25%, 50%, 75%, Instant Elimination | Sets the damage level of the storm while it is waiting or traveling to the next phase. |
Movement Behavior | Move Randomly, Move To Beacon | Determines whether the storm will move to this beacon or in a random direction when it enters this phase. |
Move Distance Min | 0M, 5M, 10M, 20M - 5000M | Determines the minimum distance that the storm will move if Move Randomly is selected. Has no effect if Move To Beacon is selected. |
Move Distance Max | 0M - 50M, 75M, 100M - 5000M | Determines the maximum distance that the storm can move if Move Randomly is selected. Has no effect if Move To Beacon is selected. |
Functions
No settings to display
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode
advanced_storm_beacon_device class[]
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/SpatialMath }
Option | Description |
---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device .
|
Data
This class has no data members
Option | Parameters | Description |
---|---|---|
TeleportTo:void <transacts> <decides>
|
Position:vector3, Rotation:rotation
|
Teleports the advanced_storm_beacon_device to the specified Position and Rotation . Existing storms will not target the new location, but newly generated storms will
|
TeleportTo:void <transacts> <decides>
|
Transform:transform
|
Teleports the advanced_storm_beacon_device to the specified location defined by Transform , also applies rotation and scale accordingly. Existing storms will not target the new location, but newly generated storms will.
|
MoveTo:move_to_result <suspends>
|
Position:vector3, Rotation:rotation, OverTime:float
|
Moves the advanced_storm_beacon_device to the specified Position and Rotation over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.
|
MoveTo:move_to_result <suspends>
|
Transform:transform, OverTime:float
|
Moves the advanced_storm_beacon_device to the specified Transform over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.
|