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The Advanced Storm Beacon is a Device in Fortnite: Creative, added in Update v10.00.

All default values have been Bolded

Device Settings
Option Value Description
Phase 1, 2 - 50 Selects the storm phase that this beacon controls.
End Radius 0M, 5M, 10M - 5000M Sets the radius of the storm when it reaches this phase. Has no effect if set to phase 1. Phase 1 radius is always determined by the Advanced Storm Controller device.
Wait Time Zero Seconds, 5 Seconds, 10 Seconds - 20 Minutes Determines how long the storm will wait before advancing to the next phase. Has no effect if this is the final phase.
Resize Time 5s, 10s, 15s, 20s, 25s, 30 Seconds, 1 Minute - 10m Determines how long the storm will take to reach the size and location of the next phase. Has no effect if this is the final phase.
Damage None, 1%, 2%, 5%, 7%, 10% 15%, 20%, 25%, 50%, 75%, Instant Elimination Sets the damage level of the storm while it is waiting or traveling to the next phase.
Movement Behavior Move Randomly, Move To Beacon Determines whether the storm will move to this beacon or in a random direction when it enters this phase.
Move Distance Min 0M, 5M, 10M, 20M - 5000M Determines the minimum distance that the storm will move if Move Randomly is selected. Has no effect if Move To Beacon is selected.
Move Distance Max 0M - 50M, 75M, 100M - 5000M Determines the maximum distance that the storm can move if Move Randomly is selected. Has no effect if Move To Beacon is selected.

Functions

No settings to display

Events
No settings to display

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode

advanced_storm_beacon_device class[]

using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/SpatialMath }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Option Parameters Description
TeleportTo:void<transacts><decides> Position:vector3, Rotation:rotation Teleports the advanced_storm_beacon_device to the specified Position and Rotation. Existing storms will not target the new location, but newly generated storms will
TeleportTo:void<transacts><decides> Transform:transform Teleports the advanced_storm_beacon_device to the specified location defined by Transform, also applies rotation and scale accordingly. Existing storms will not target the new location, but newly generated storms will.
MoveTo:move_to_result<suspends> Position:vector3, Rotation:rotation, OverTime:float Moves the advanced_storm_beacon_device to the specified Position and Rotation over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.
MoveTo:move_to_result<suspends> Transform:transform, OverTime:float Moves the advanced_storm_beacon_device to the specified Transform over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.

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