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The Advanced Storm Controller is a Device in Fortnite: Creative, added in Update v10.00.

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Generate Storm On Game Start Yes, No Determines whether the storm is active at game start.
Phase One Radius 200M, 5.0M - 5000.0M Sets the radius of the storm at the start of phase 1.
Use Custom Storm Phases Yes, No
  • If Yes, use A storm of 1 - 50 phases controlled by beacons. Otherwise, use a storm with 10 phases which can be overridden by a Advance Storm Beacons.
  • For the default Battle Royale experience, choose No and do not deploy any beacons.
Delay Time None(0.0), 0.0s - 10 Minutes (600.0s) Determines the length of time before storm phase 1 begins.
On Finish Behavior Stay, Destroy Defines the behavior of the storm when it has finished changing size.
Destruction Delay None(0.0), 0.0s - 5 Minutes (300.0s) Time for destruction once the storm; when it has finished changing size.
Bounds Radius 200M, 5M - 5000M Sets the radius of the bounding sphere. The storm will not leave the bounding sphere.
Storm Sickness On, Off Determines if players who receive storm sickness from the storm.

Functions and Events[]

Functions
Option Description
Generate Storm When Receiving From Generates a storm on receiving a signal from the selected channel.
Destroy Storm When Receiving From Destroys the storm on receiving a signal from the selected channel.
Events
Option Description
When Phase Ended Send Event To Transmits a signal on the selected channel at the end of each storm phase.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode

advanced_storm_controller_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
storm_controller_device Base class for various specialized storm devices.
Data
Option Type
PhaseEndedEvent listenable(tuple())
Functions
Option Parameters Description
GenerateStorm:void Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm.
DestroyStorm:void Destroys the storm.
TeleportTo:void<transacts><decides> Position:vector3Rotation:rotation Teleports the storm_controller_device to the specified Position and Rotation.

Existing storms will not target the new location, but newly generated storms will.

TeleportTo:void<transacts><decides> Transform:transform Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly.

Existing storms will not target the new location, but newly generated storms will.

MoveTo:void<suspends> Position:vector3Rotation:rotationOverTime:float Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.

Existing storms will not target the new location, but newly generated storms will.

MoveTo:void<suspends> Transform:transformOverTime:float Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.

Existing storms will not target the new location, but newly generated storms will.

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