The Advanced Storm Controller is a Device in Fortnite: Creative, added in Update v10.00.
All Settings[]
All default values have been Bolded.
Option | Value | Description |
---|---|---|
Generate Storm On Game Start | Yes, No | Determines whether the storm is active at game start. |
Phase One Radius | 200M, 5.0M - 5000.0M | Sets the radius of the storm at the start of phase 1. |
Use Custom Storm Phases | Yes, No |
|
Delay Time | None(0.0), 0.0s - 10 Minutes (600.0s) | Determines the length of time before storm phase 1 begins. |
On Finish Behavior | Stay, Destroy | Defines the behavior of the storm when it has finished changing size. |
Destruction Delay | None(0.0), 0.0s - 5 Minutes (300.0s) | Time for destruction once the storm; when it has finished changing size. |
Bounds Radius | 200M, 5M - 5000M | Sets the radius of the bounding sphere. The storm will not leave the bounding sphere. |
Storm Sickness | On, Off | Determines if players who receive storm sickness from the storm. |
Functions and Events[]
Option | Description |
---|---|
Generate Storm When Receiving From | Generates a storm on receiving a signal from the selected channel. |
Destroy Storm When Receiving From | Destroys the storm on receiving a signal from the selected channel. |
Option | Description |
---|---|
When Phase Ended Send Event To | Transmits a signal on the selected channel at the end of each storm phase. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode
advanced_storm_controller_device class[]
using { /Fortnite.com/Devices }
Option | Description |
---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device .
|
storm_controller_device
|
Base class for various specialized storm devices. |
Option | Type |
---|---|
PhaseEndedEvent
|
listenable(tuple())
|
Option | Parameters | Description |
---|---|---|
GenerateStorm:void
|
Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm .
| |
DestroyStorm:void
|
Destroys the storm. | |
TeleportTo:void <transacts> <decides>
|
Position:vector3, Rotation:rotation
|
Teleports the storm_controller_device to the specified Position and Rotation .
Existing storms will not target the new location, but newly generated storms will. |
TeleportTo:void <transacts> <decides>
|
Transform:transform
|
Teleports the storm_controller_device to the specified location defined by Transform , also applies rotation and scale accordingly.
Existing storms will not target the new location, but newly generated storms will. |
MoveTo:void <suspends>
|
Position:vector3, Rotation:rotation, OverTime:float
|
Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will. |
MoveTo:void <suspends>
|
Transform:transform, OverTime:float
|
Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will. |