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This item can currently be obtained in Battle Royale, Reload, OG, and Blitz Royale.
It is available in the loot pool and can be obtained through different means.
It is also available in Creative and UEFN.

Ammunition, also known as Ammo, is a category of items in Fortnite, where it is the primary method of resupplying and reloading weaponry. Ammunition was introduced with the launch of the game.

Overview[]

Ammunition across all game modes allows weaponry to fire. Without Ammunition, weapons will be unable to reload, and attack further. There are five ammo types which are consistent across modes, with Battle Royale and Creative containing several more types, some of which do not have associated pickups or are hidden from the player's view.

Battle Royale Ammunition
Icon Name Used For
Light Bullets Pistols
Submachine Guns
Assault Weapons
Medium Bullets Assault Weapons
Pistols
Sniper Rifles
Heavy Bullets Sniper Rifles
Pistols
Shells Shotguns
Bows
Rockets Explosive Weapons
Energy Cells Various
Arrows Bows
Internal Ammo
Crossbow Bolts Crossbows
Hooks Grapplers
Harpoon Gun
Fire Flare Gun
Petrol Gas Can
Junk Ammo Recycler
Scanner Charges Recon Scanner
Plasma Plasma Cannon
Lawless Rift Launcher
Med Mist Med Mist
Ripsaw Blade Ripsaw Launcher
Hammer Ammo Shockwave Hammer
Heal Ammo FlowBerry Fizz
Chug Jug v2
Wings Ammo Wings of Icarus
Nitro Fists Charges Nitro Fists
Metal Shards Magneto Power
Boost Iron Man's Flight Kit
Bug Blaster Charges Bug Blaster
Hidden Internal Ammo
Repair Repair Torch
Cybertron Cannon Charges Cybertron Cannon
Grapple Ropes Grapple Blade
Explosive Rounds Weapons with infinite ammo
Quest Related Ammunition
Cash Welcome to Pandora Challenges
Security Plans Brutus' Briefing
Disguise Unknown

Save the World Ammunition
Icon Ammo Used For
Shells 'N' Slugs Shotguns
Explosive Explosive Weapons
Light Bullets Pistols
Submachine Guns
Assault Weapons
Medium Bullets Assault Weapons
Pistols
Sniper Rifles
Heavy Bullets Sniper Rifles
Pistols
Energy Cells Various

LEGO Fortnite Creative Ammunition
Icon Ammo Used For
Medium Bullets Burst Pulse Rifle
Launcher Ammo Snowball Launcher
Energy Cells Kymera Ray Gun

Mode-Specific Details[]

In Battle Royale, there are 6 ammo types that can be replenished and found as Floor Loot, all of which are Common:

  • Medium Bullets are used mainly for Assault Rifles, but is used for some Sniper Rifles and Pistols. As per its name, they deal a medium amount of damage per shot.
    • It is possible to store up to 500 spare Medium Bullets.
  • Heavy Bullets are used mainly for Sniper Rifles, however some pistols, such as the Flint-Knock Pistol and Mammoth Pistol, use it too. Each round of heavy bullets does a high amount of damage compared to other ammo types.
    • It is possible to store up to 50 spare Heavy Bullets.
  • Shells are used mainly for Shotguns, but the Boom Bow uses them too. They are unique in that many weapons using them fire a short ranged 'buckshot' spread, rather than a single bullet. The damage for this ammo type varies, but on average they deal high damage up close, and very low at range.
    • It is possible to store up to 150 spare Shells.
  • Arrows are used for Bows. About the same amount of it can be held as Heavy Bullets, and it can deal around the same damage. Crossbows use Arrows in name only, and do not use it as an ammo pickup.
    • It is possible to store up to 30 spare Arrows.
  • Crossbow Bolts are used mainly for Crossbows, but the Plunger Bow uses them too. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
  • Rockets are used for Explosive Weapons. they are often a slow moving projectile which deal high splash damage upon impact.
    • It ispossible to store up to 6 spare Rockets.
    • It was possible to store up to 12 spare Rockets before Update v34.00 (March 7th 2025).
  • Junk Ammo is only used for the Recycler and its Mythic variant Spire Assassin's Recycler. It does not appear as a pickup, but can instead be replenished by destroying structures with any of these weapons.
  • Fire is only used by the Flare Gun and Firework Flare Gun. Like Junk Ammo, it does not appear as a pickup, but instead acts as the internal ammunition for these items.
  • Hooks are used by Grapplers and the Harpoon Gun. It does not appear as a pickup, but instead acts as the internal ammunition for these weapons.
  • Energy Ammo is an ammo type used for weapons that fire energy beams, such as Kymera Ray Gun and First Order Blaster Rifle. It is infinite and doesn't appear as a pick-up. The removed Zapotron also used Energy Ammo.
  • Scanner Charges is only used for the Recon Scanner. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
  • Plasma is only used for the Plasma Cannon. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
  • Med Mist is only used for Med Mist. It does not appear as a pickup, but instead acts as the internal ammunition for the item.
  • Petrol is only used for the Gas Can. It does not appear as a pickup, but instead acts as the internal ammunition for the item.
  • Ripsaw Blades are only used for the Ripsaw Launcher. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
  • Cash is a unique item for the Welcome to Pandora Challenges, and was coded as ammo to allow for pickup without taking up inventory space.
  • Hammer Ammo is only used for the Shockwave Hammer and its Mythic variant The Ageless Champion's Shockwave Hammer. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned items.
  • Heal Ammo is only used for the FlowBerry Fizz. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
  • Wings Ammo is only used for the Wings of Icarus. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
  • Boost is only used for the Iron Man's Flight Kit. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
  • Metal Shards is only used for the Magneto Power. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
  • Nitro Fists Charges is only used for the Nitro Fists. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
  • Bug Blaster Charges is only used for the Bug Blaster. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.

Obtaining[]

Ammunition is obtained primarily from Ammo Boxes. Ammo can also be obtained from Floor Loot, Chests, Fishing, Supply Llamas, and Supply Drops. Some AIs will also drop Ammo.

In Save the World there are six different types of Ammunition, all of which are Uncommon. These can all be crafted, or obtained from the map in various ways.

  • Light Bullets are used mainly for Pistols and Submachine Guns, but is also used for some Assault Weapons. Out of the ammo types, the player can hold the most of this (max. 6,000), and typically it does the least damage per shot.
  • Medium Bullets are used mainly for Assault Weapons, but is used for some Sniper Rifles, Pistols and Submachine Guns. The player can hold a lot of it (max. 4,000), but not as much as Light Ammo. As per its name, it deals a medium amount of damage per shot.
  • Heavy Bullets are used mainly for Sniper Rifles, including Bows, but some pistols use them as well. Not too much of them can be held (max. 1,000), but they deal high amounts of damage compared to other ammo types.
  • Shells 'N' Slugs are used mainly for Shotguns, but they are also used by some non-shotgun weapons such as the Boom Bow and Hammercrush. They are unique in that many weapons using them fire a short ranged 'buckshot' spread, rather than a single bullet. A decent amount of Shells can be held by the player (max. 1,200). The damage for this ammo type varies, but on average it deals high damage up close, and very low at range.
  • Energy Cells are used for a variety of weapons. A decent amount of Energy Cells can be held by the player, but are expensive to craft. Weapons that use it often have unique abilities or deal high amounts of damage. The player can hold quite a lot (max. 3,000), but many weapons consume multiple rounds per shot.
  • Explosive ammo is used for Launchers. It is often a slow moving projectile which deals high splash damage upon impact. The player can hold a very small amount of explosive ammo (max. 150), and this type of ammo is not cheap to craft.

Crafting[]

60x Light Bullets
40x Medium Bullets
12x Shells
10x Heavy Bullets
Name Icon Quantity
Wood
10x
Metal
4x
Nuts 'n' Bolts
2x
100x Energy Ammo
Name Icon Quantity
Batteries
3x
Blast Powder
1x
Nuts 'n' Bolts
5x
15x Rockets
Name Icon Quantity
Adhesive Resin
2x
Blast Powder
15x
Nuts 'n' Bolts
10x

In LEGO Fortnite Creative, there are 3 ammo types.

  • Medium Bullets is used for the Burst Pulse Rifle.
  • Launcher Ammo is used for the Snowball Launcher.

Item ID[]

Normal Ammo[]

  • Medium Bullets: AthenaAmmoDataBulletsMedium
  • Shells: AthenaAmmoDataShells
  • Light Bullets: AthenaAmmoDataBulletsLight
  • Heavy Bullets: AthenaAmmoDataBulletsHeavy
  • Rockets: AmmoDataRockets
  • Energy Cells: AthenaAmmoDataEnergyCell
  • Arrows: AthenaAmmoDataArrows

Internal Ammo[]

  • Balloon Ammo: AthenaAmmoDataBalloons
  • Bass Boost Charges: AmmoData_PolarityShield
  • Boss Ammo: AthenaAmmo_Boss
  • Bug Blaster Charges: AthenaAmmoData_NanaimoBar
  • Crossbow Bolts Ammo: AmmoInfiniteCrossbow_Athena
  • Cybertron Cannon Charges: AthenaAmmoData_AloeCrouton
  • Disguise: Athena_DishFries
  • Doctor Doom's Mystical Bomb Ammo: AthenaAmmoData_Athena_HighTower_Date_BallLightning
  • Fire Extinguisher Ammo: AmmoDataCO2
  • Fire Oni Mask Ammo: AmmoData_DemonMask_Fire
  • Flare Gun Ammo: AthenaAmmoDataFringePlank
  • Force Power (Amber Vine): AthenaAmmoData_AmberVine
  • Force Power (Heavy Lamp): AthenaAmmoData_HeavyLamp
  • Force Power (Force Projectile): AthenaAmmoData_ForceProjectile
  • Force Power (Force Push): AthenaAmmoData_ForcePush
  • Force Power (Force Rip): AthenaAmmoData_ForceRip
  • Grapple Blade Charges: AthenaAmmoData_GrappleKnife_Grapple
  • Grapple Items Ammo: AthenaAmmoData_GrappleParent
  • Grappler (Slide LTM) Ammo: AthenaAmmoData_Slide
  • Shockwave Hammer Charges: AthenaAmmoData_ShockwaveMace
  • Heal Ammo (Chug Chug V2): AmmoData_AgileChug
  • Heal Ammo (FlowBerry Fizz): AmmoData_Paprika_TeamSpray""
  • Hooks: AthenaAmmoDataHooks
  • Icy Grappler Ammo: AthenaAmmoData_IcyGrapple
  • Infinite Ammo: AmmoInfinite
  • Infinite Ammo (No Icon): AmmoInfinite_NoIcon
  • Infinite Energy Ammo: AmmoInfiniteEnergy
  • Infinite Shells Ammo: AmmoInfiniteShells_Athena
  • Junk Ammo: AmmoDataJunk
  • Kamehameha Ammo: Stamina_AmmoData
  • Kinetic Blade Charges: AthenaAmmoData_Melee_Katana
  • Lawless Slap Cannon Charges: AthenaAmmoData_VividRazor_Rocket_SlapSlurp
  • Med Mist Ammo: Ammo_Athena_HealSpray
  • Metal Shards Ammo: Ammo_TwinStretchCorn
  • Mist Raven Ammo: AthenaAmmoData_MistRavenFlameThrower_CustomAmmo
  • Myst Form Ammo: AthenaAmmoData_GrimStrutAscended_CustomAmmo
  • Nitro Fists Charges: Ammo_Moonflax_NitroGauntlets
  • Repair Torch Ammo: AmmoDataResTorch
  • Paint Launcher (Purple): AthenaAmmoData_Paint_Blue
  • Paint Launcher (Orange): AthenaAmmoData_Paint_Red
  • Petrol: AmmoDataPetrol
  • Phantom Ammo: AthenaAmmoData_PhantomAmmo
  • Plasma (Lawless Rift Launcher): AthenaAmmoData_RiftLauncher
  • Plasma (Plasma Cannon): AthenaAmmoData_BadNews
  • Plunger Bow Ammo: AthenaAmmoData_Plunger
  • Ripsaw Blades: AthenaAmmoDataDaisySawbladeGun
  • Rocket Drill Charges: AthenaAmmoData_RocketDrill
  • Rocket Drill TriBurst Charges: AthenaAmmoData_RocketDrill_TriBurst
  • Rocket Ram Charges: AthenaAmmoData_RocketRam
  • Saddler: AthenaAmmoData_Saddler
  • Security Plans: SkulldudeData
  • Scanner Charges: Ammo_Athena_Mother_Scooter
  • Surf Cube Ammo: AmmoData_CherrySmoke_CubeSurfing
  • Thunderbolt of Zeus Ammo: AthenaAmmoData_Athena_SunRose_Zeus_Lightning
  • Thunder Spears Ammo: AthenaAmmoData_PhantomAmmo_FeyCrab
  • Vehicle Grenade Launcher Turret Ammo: MortarModAmmoData
  • Void Oni Mask Ammo: AmmoData_DemonMask_Void
  • War Machine's Arsenal Missile Ammo: AthenaAmmoData_MurkyVole_Missile
  • War Machine's Auto Turret Ammo: AthenaAmmoData_MurkyVole_Turret
  • Wings Ammo: AthenaAmmoData_Athena_SunRose_Wings_Boost
  • Witch Broom Ammo: AthenaAmmoData_WitchBroom

  • Medium Ammo: Lime_AmmoDataBulletsMedium
  • Crossbow Ammo: Lime_AmmoDataCrossbow
  • Launcher Ammo: Lime_AmmoDataRockets

  • History[]

    Battle Royale and Zero Build History[]

    Pre-Season[]

    Update v1.6[]

    Update v1.7.2[]

    • Medium Bullets stacks increased from 10 to 20.
    • Rockets spawn rate decreased by 25%.

    Update v1.7.2 Hotfix[]

    • Reduced Medium Bullets stacks back to 10.

    Update v1.8[]

    • Added auto-pickup for ammo, building resources, and traps.

    Season 4[]

    Content Update v4.30[]

    • Ammunition availability adjusted:
      • Light Bullets stack sizes increased from 12 to 18.
      • Rockets availability decreased by 50%.

    Update v4.40[]

    • Ammunition drop rates have returned to normal.

    Content Update v4.40[]

    • Reduced stack size for Rockets to 12.

    Update v4.50[]

    • Shells now drop in stacks of 4 instead of 5.

    Season 5[]

    Update v5.40[]

    • Fixed ammo quantity counts not updating properly on the inventory screen details panel.

    Chapter 2: Season 6[]

    Update v16.00[]

    • Reduced the max stack size of ammo.
      • Medium Bullets and Light Bullets: 999 → 500
      • Shells: 999 → 150
      • Heavy Bullets: 999 → 50
      • This change is not present in Creative.
    • Introduced a new ammo type: Arrows.

    Chapter 2: Season 8[]

    Update v18.00[]

    • October 1st 2021: Rockets are slightly more common in Ammo Boxes.

    Chapter 4: Season 1[]

    Update v24.00[]

    • December 9th 2022: Light Bullets stack sizes increased from 18 to 20.

    Chapter 4: Season 4[]

    Update v26.00[]

    • September 6th 2023: Slightly increased the drop rate for Rockets.

    Chapter 6: Season 2[]

    Update v34.00[]

    • March 7th 2025:
      • Reduced stack size for Rockets from 12 to 6.
      • Reduced Heavy Bullets spawn rate by 30%.
      • Increased Rockets spawn rate by 30%.
    • March 7th 2025 (7:33 PM EST):
      • Temporarily increased stack size for Rockets from 6 back to 12.

    Galactic Battle[]

    Update v35.00[]

    • Vaulted Light Bullets, Medium Bullets, Heavy Bullets, Shells and Rockets.

    Update v35.10[]

    • Unvaulted Light Bullets, Medium Bullets, Heavy Bullets, Shells and Rockets due to a bug.

    Creative and UEFN History[]

    Season 7[]

    Update v7.00[]

    • Introduced Ammunition in Creative with its launch.

    Chapter 2: Season 6[]

    Update v16.30[]

    • Introduced a new ammo type: Arrows.

    Trivia[]

    Battle Royale[]

    • When marked, ammo will not use its world model render, instead it uses the flat color icon for each ammo type.
    • Despite not having a pickup, Junk Ammo has a world model icon like the other ammo types.
    • Shells is referred to as Shells 'n Slugs in Save the World. This title is more fitting for that mode, as some Shotguns do not fire a buckshot, but rather a slug.
      • The same should now be true for Battle Royale, as the Heavy Shotgun fires a slug, and not a shell.
    • Energy Cells has appeared as a pickup in Battle Royale, appearing alongside the Zapotron before its removal.
    • Heavy Bullets is the first Ammo type to be fully vaulted (outside of Team Rumble) in core modes since its initial inclusion.
    • As of Update v22.00, Ammo is automatically Marked for squad members if a player removes it from their inventory.
    • Nitro Fists Charges uses the same icon as the visual indicator of shots from the Visualize Sound Effects setting.
    • Energy Cells is used for the Kymera Ray Gun.
    • Heavy Bullets is modeled after the real-world .50 BMG.
    • Light Bullets is modeled after the real-world 9mm Luger.
    • Medium Bullets is modeled after the real-world 7.62x51mm NATO.
    • Shells is modeled after 12 gauge buckshot with #00 projectiles.
    • Galactic Battle was the first season to vault all ammo types.
    • A Debug Trigger was added above Canyon Crossing in Update v35.10, which allowed players to spawn in an unrestricted amount of Chewbaccas that won't despawn. Even when one is replaced by another.
    • The Junk Rift during Galactic Battle still drops Ammo despite it being supposed to be vaulted.

    Gallery[]

    Renders[]

    Icons[]