Ammunition, also known as Ammo, is a category of items in Fortnite, where it is the primary method of resupplying and reloading weaponry. Ammunition was introduced with the launch of the game.
Description[]
Ammunition across all game modes allows weaponry to fire. Without Ammunition, weapons will be unable to reload, and attack further. There are five ammo types which are consistent across modes, with Battle Royale and Creative containing several more types, some of which do not have associated pickups.
Battle Royale
- Light Bullets are used for Pistols, Submachine Guns and some Assault Weapons.
- Medium Bullets are used for Assault Weapons and some Pistols and Sniper Rifles.
- Heavy Bullets are used for Sniper Rifles, and some Pistols.
- Shells are used for Shotguns, and some Bows.
- Rockets are used for Explosive Weapons.
- Energy Cells are used for a wide range of weapons.
- Arrows are used for Bows.
- Crossbow Bolts are used for Crossbows.
- Junk Ammo is used for the Recycler.
- Fire is used for the Flare Gun.
- Hooks are used for Grapplers and the Harpoon Gun.
- Scanner Charges is used for the Recon Scanner.
- Plasma is used for the Plasma Cannon.
- Med Mist is used for the Med Mist.
- Gas is used for the Gas Can.
- Saws are used for the Ripsaw Launcher.
- Cash is a unique item for the Welcome to Pandora Challenges.
- Hammer Ammo is used for the Shockwave Hammer.
- Heal Ammo is used for the FlowBerry Fizz.
- Wings Ammo is used for the Wings of Icarus.
- Nitro Fists Charges is used for the Nitro Fists.
- Metal Shards is used for the Magneto Power.
- Boost is used for the Iron Man's Flight Kit.
Save the World
- Shells 'N' Slugs are used for Shotguns.
- Explosive are used for Explosive Weapons and Launchers.
- Light Bullets are used for Pistols, Submachine Guns and some Assault Weapons.
- Medium Bullets are used for Assault Weapons and some Pistols and Sniper Rifles.
- Heavy Bullets are used for Sniper Rifles, and some Pistols.
- Energy Cells are used for Energy Weapons.
LEGO Fortnite Creative
Mode-Specific Details[]
In Battle Royale, there are 6 ammo types that can be replenished and found as Floor Loot, all of which are Common:
- Light Bullets are used mainly for Pistols and Submachine Guns, but is used for some Assault Weapons, such as the Minigun and Tactical Assault Rifle. they typically deal the least damage per shot.
- Medium Bullets are used mainly for Assault Rifles, but is used for some Sniper Rifles and Pistols. As per its name, they deal a medium amount of damage per shot.
- Heavy Bullets are used mainly for Sniper Rifles, however some pistols, such as the Flint-Knock Pistol and Mammoth Pistol, use it too. Each round of heavy bullets does a high amount of damage compared to other ammo types.
- Shells are used mainly for Shotguns, but the Boom Bow uses them too. They are unique in that many weapons using them fire a short ranged 'buckshot' spread, rather than a single bullet. The damage for this ammo type varies, but on average they deal high damage up close, and very low at range.
- Arrows are used for Bows. About the same amount of it can be held as Heavy Bullets, and it can deal around the same damage. Crossbows use Arrows in name only, and do not use it as an ammo pickup.
- Crossbow Bolts are used mainly for Crossbows, but the Plunger Bow uses them too. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
- Rockets are used for Explosive Weapons. they are often a slow moving projectile which deal high splash damage upon impact.
- Junk Ammo is only used for the Recycler and its Mythic variant Spire Assassin's Recycler. It does not appear as a pickup, but can instead be replenished by destroying structures with any of these weapons.
- Fire is only used by the Flare Gun and Firework Flare Gun. Like Junk Ammo, it does not appear as a pickup, but instead acts as the internal ammunition for these items.
- Hooks are used by Grapplers and the Harpoon Gun. It does not appear as a pickup, but instead acts as the internal ammunition for these weapons.
- Energy Ammo is an ammo type used for weapons that fire energy beams, such as Kymera Ray Gun and First Order Blaster Rifle. It is infinite and doesn't appear as a pick-up. The removed Zapotron also used Energy Ammo.
- Scanner Charges is only used for the Recon Scanner. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
- Plasma is only used for the Plasma Cannon. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
- Med Mist is only used for Med Mist. It does not appear as a pickup, but instead acts as the internal ammunition for the item.
- Gas is only used for the Gas Can. It does not appear as a pickup, but instead acts as the internal ammunition for the item.
- Saws are only used for the Ripsaw Launcher. It does not appear as a pickup, but instead acts as the internal ammunition for the weapon.
- Cash is a unique item for the Welcome to Pandora Challenges, and was coded as ammo to allow for pickup without taking up inventory space.
- Hammer Ammo is only used for the Shockwave Hammer and its Mythic variant The Ageless Champion's Shockwave Hammer. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned items.
- Heal Ammo is only used for the FlowBerry Fizz. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
- Wings Ammo is only used for the Wings of Icarus. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
- Boost is only used for the Iron Man's Flight Kit. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
- Metal Shards is only used for the Magneto Power. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
- Nitro Fists Charges is only used for the Nitro Fists. It does not appear as a pickup, but instead acts as the internal ammunition for the aforementioned item.
Obtaining[]
Ammunition is obtained primarily from Ammo Boxes. Ammo can also be obtained from Floor Loot, Chests, Fishing, Supply Llamas, and Supply Drops. Some AIs will also drop Ammo.
Trivia[]
- When marked, ammo will not use its world model render, instead it uses the flat color icon for each ammo type.
- Despite not having a pickup, Junk Ammo has a world model icon like the other ammo types.
- Shells is referred to as Shells 'n Slugs in Save the World. This title is more fitting for that mode, as some Shotguns do not fire a buckshot, but rather a slug.
- The same should now be true for Battle Royale, as the Heavy Shotgun fires a slug, and not a shell.
- Energy Cells has appeared as a pickup in Battle Royale, appearing alongside the Zapotron before its removal.
- Heavy Bullets is the first Ammo type to be fully vaulted (outside of Team Rumble) in core modes since its initial inclusion.
- As of Update v22.00, Ammo is automatically Marked for squad members if a player removes it from their inventory.
- Nitro Fists Charges uses the same icon as the visual indicator of shots from the Visualize Sound Effects setting.
- Energy Cells is used for the Kymera Ray Gun.
- Heavy Bullets is modeled after the real-world .50 BMG.
- Light Bullets is modeled after the real-world 9mm Luger.
- Medium Bullets is modeled after the real-world 7.62x51mm NATO.
- Shells is modeled after 12 gauge buckshot with #00 projectiles.
In Save the World there are six different types of Ammunition, all of which are Uncommon. These can all be crafted, or obtained from the map in various ways.
- Light Bullets are used mainly for Pistols and Submachine Guns, but is also used for some Assault Weapons. Out of the ammo types, the player can hold the most of this (max. 6,000), and typically it does the least damage per shot.
- Medium Bullets are used mainly for Assault Weapons, but is used for some Sniper Rifles, Pistols and Submachine Guns. The player can hold a lot of it (max. 4,000), but not as much as Light Ammo. As per its name, it deals a medium amount of damage per shot.
- Heavy Bullets are used mainly for Sniper Rifles, including Bows, but some pistols use them as well. Not too much of them can be held (max. 1,000), but they deal high amounts of damage compared to other ammo types.
- Shells 'N' Slugs are used mainly for Shotguns, but they are also used by some non-shotgun weapons such as the Boom Bow and Hammercrush. They are unique in that many weapons using them fire a short ranged 'buckshot' spread, rather than a single bullet. A decent amount of Shells can be held by the player (max. 1,200). The damage for this ammo type varies, but on average it deals high damage up close, and very low at range.
- Energy Cells are used for a variety of weapons. A decent amount of Energy Cells can be held by the player, but are expensive to craft. Weapons that use it often have unique abilities or deal high amounts of damage. The player can hold quite a lot (max. 3,000), but many weapons consume multiple rounds per shot.
- Explosive ammo is used for Launchers. It is often a slow moving projectile which deals high splash damage upon impact. The player can hold a very small amount of explosive ammo (max. 150), and this type of ammo is not cheap to craft.
Crafting
60x Light Bullets 40x Medium Bullets 12x Shells 10x Heavy Bullets | ||
---|---|---|
Name | Icon | Quantity |
Wood | 10x | |
Metal | 4x | |
Nuts 'n' Bolts | 2x |
100x Energy Ammo | ||
---|---|---|
Name | Icon | Quantity |
Batteries | 3x | |
Blast Powder | 1x | |
Nuts 'n' Bolts | 5x |
15x Rockets | ||
---|---|---|
Name | Icon | Quantity |
Adhesive Resin | 2x | |
Blast Powder | 15x | |
Nuts 'n' Bolts | 10x |
Item ID[]
- Heavy Bullets: AthenaAmmoDataBulletsHeavy
- Medium Bullets: AthenaAmmoDataBulletsMedium
- Shells: AthenaAmmoDataShells
- Energy Cells: AthenaAmmoDataEnergyCell
- Rockets: AmmoDataRockets
- Light Bullets: AthenaAmmoDataBulletsLight
- Arrows: AthenaAmmoDataArrows
Gallery[]
Renders[]
Icons[]