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Prove your skill in this competitive mode! During each match, you'll earn Hype by either achieving high placements or eliminating opponents. As you gain Hype, you'll compete against tougher opponents with similar skill level.
— In-Game Description

Arena is a competitive gamemode in Fortnite: Battle Royale that can be played in Solo, Duos, or Trios. In this mode, you receive points called "Hype" for placement or eliminations. Hype determines your League in Arena. Having a certain amount of points can enable you to compete in tournaments and cash cups.

There are many items that are in the main gamemode of Fortnite: Battle Royale that are not in Arena. Examples are Grenades and the Rocket Launcher.

Arena Details

Arena Details menu, showing the Arena Leagues and Divisions in order

Currently Active Playlists

Arena is currently available in Solo, Duos and Trios. Squads not available.

Solo - Icon - Fortnite.png SOLO
Arena - Solo Playlist - Fortnite.png
Duos - Icon - Fortnite.png DUOS
Arena - Duos Playlist - Fortnite.png
Trios - Icon - Fortnite.png TRIOS
Arena - Trios Playlist - Fortnite.png

Features

Siphon

In regular Battle Royale, if you want to get Victory Royales, always fighting people might not be the best way to win. However, in Arena, siphon is enabled. Siphon allows players to regenerates 50 health and/or shield after getting an elimination. When used correctly, it can greatly help your performance in Arena.

The Storm

An example of a "moving" storm circle

The Storm is more dangerous in this mode, especially as the game progresses. While the first storm takes 30 seconds longer to close than standard Battle Royale matches, all other phases are the same and in Arena the later storm circles are known as "moving" zones.

  • The 5th zone's circle forms half outside and half inside, often regarded to as the "half-and-half" zone.
  • The 6th to 9th storm circles form of the current Storm circle, instead of inside it.
  • The 7th to 9th storm circles do not have any wait time before starting to move/shrink. Players must always be alert and moving.

These later storm phases deal 8-10 damage per second, which can quickly eliminate an unsuspecting player.

Storm Surge

The Storm Surge warning

Storm Surge is a mechanic which encourages players to fight and deal damage. If there are a certain number of players alive during a certain storm phase, Storm Surge will activate. There will be a warning the zone before it actually activates, and when it does, it will periodically deal 25 damage to certain players. In a team based match, Storm Surge damage instantly eliminates a player with less than 25 effective health even if teammates are alive (does not cause a knockdown state).

The Storm Surge damage threshold UI

The players that will be damaged by storm surge depends on how much damage they have dealt. If you are below a certain damage threshold, you will take storm surge damage once it activites. When there is a storm surge warning or when it is active, there will be a UI on the right side of a player's screen telling them whether they are below or above the Storm Surge threshold.

Storm Surge has a chance of activating in any game, but it only normally happens in stacked arena, tournament, or custom games where more players stay alive for longer. For it to activate, there needs to be more than 70 players in the 3rd storm phase, 50 in the 5th storm phase and 30 in the 7/8/9th phase.

Bus Fare

A player paying a bus fare of 0. In higher divisions, this will be a negative number.

Bus Fare is a mechanic exclusive to Arena and its Hype system. Bus Fare does not allow players to play endless arena matches without losing anything. In Divisions 1-3, there is 0 bus fare, meaning that if you play a match and do not gain any hype points from placement or elimination, your overall hype will stay the same. However, in division 4, there is a bus fare of 10, meaning every match you play in division 4, you lose 10 points. In Division 5, it's 20 points. Division 6 is 30 points. Division 7 is 50 points, and every division after increases by 10. See the Hype Scoring Format for the bus fare amounts of each division.

Note that bus fare is, fittingly, applied when the player enters the Battle Bus. A player can exit the match in Spawn Island without incurring any penalty.

If you reach a Division threshhold, and lose points due to bus fare, you will be de-ranked down one division and will take the amount of bus fare any other player in the lower division takes.

Strategy

Calculated - Emote - Fortnite.png
The risk was calculated... but I'm bad at math.
This section outlines a strategy. Feel free to add tips, tricks and general advice about the topic.


  • W-Key (Fight every player you see) if you are trying to improve your skill in fighting. Play for placement if trying to gain hype points.
    • When W-keying, be aware of third-parties (outside players that may interrupt a fight) and handle them accordingly.
  • Farming in Arena gives you more materials than farming in regular game modes.
    • In addition to the boosted farming rate, eliminated opponents drop an additonal 50 materials of each type in addition to the materials they had before being eliminated.
  • Arena can be good practice for tournaments, especially when practicing fighting.
    • To practice stacked and chaotic late games, custom lobbies (known as scrimmages or "scrims") or the now removed Late Game Arena may be more useful.
  • Often, jumping straight into Arena games is not a wise move. Lower divisions may provide easier opponents, but higher divisions are often littered with professional, high-tier players. This is because everyone who has 4,000 Hype Points or higher are matchmaked into the same games.
    • Use Creative or Battle Lab to improve your aim, building, editing, box fighting, build fighting, and other aspects of competitive Fortnite to prepare for Arena.

Hype Scoring Format

The following scoring format was introduced in v18.10 and is the format currently being used.

Solo

Solo Arena Scoring
League Open Contender Champion
Divison 1 2 3 4 5 6 7 8 9 10
Bus Fare 0 -10 -20 -30 -50 -60 -70 -80
Victory Royale 50
Reach Top 2 25
Reach Top 3 10
Reach Top 4 10
Reach Top 5 20
Reach Top 10 10
Reach Top 20 15
Reach Top 25 15
Reach Top 30 10
Reach Top 40 10
Reach Top 50 10 0
Each Elimination 20 15 10

Duos

Duos Arena Scoring
League Open Contender Champion
Divison 1 2 3 4 5 6 7 8 9 10
Bus Fare 0 -10 -20 -30 -50 -60 -70 -80
Victory Royale 50
Reach Top 2 25
Reach Top 3 10
Reach Top 4 10
Reach Top 5 20
Reach Top 10 10
Reach Top 12 15
Reach Top 15 15
Reach Top 17 10
Reach Top 20 10
Reach Top 25 10 0
Each Elimination 20 10

Trios

Trios Arena Scoring
League Open Contender Champion
Divison 1 2 3 4 5 6 7 8 9 10
Bus Fare 0 -10 -20 -30 -50 -60 -70 -80
Victory Royale 50
Reach Top 2 25
Reach Top 3 10
Reach Top 4 10
Reach Top 5 20
Reach Top 6 10
Reach Top 7 15
Reach Top 8 15
Reach Top 9 10
Reach Top 10 10
Reach Top 15 10 0
Each Elimination 15 10

Rankings Table

Old Requirements (Before v18.10)

League Division Hype Points
Open League - Icon - Fortnite.png
Open
1 0 - 249
2 250 - 499
3 500 - 999
4 1,000 - 1,499
Contender League - Icon - Fortnite.png
Contender
5 1,500 - 2,499
6 2,500 - 3,999
7 4,000 - 5,999
Champion League - Icon - Fortnite.png
Champion
8 6,000 - 11,999
9 12,000 - 15,999
10 16,000 +

Current Requirements

League Division Hype Points
Open League - Icon - Fortnite.png
Open
1 0 - 399
2 400 - 799
3 800 - 1,199
4 1,200 - 1,999
Contender League - Icon - Fortnite.png
Contender
5 2,000 - 2,999
6 3,000 - 4,999
7 5,000 - 7,499
Champion League - Icon - Fortnite.png
Champion
8 7,500 - 9,999
9 10,000 - 14,999
10 15,000 +

Vaulted in Arena/Competitive

The Weapons listed here are vaulted in arena gamemodes and competitive gameplay, but are still available in non-competitive gamemodes. Note: New items that are added in non-competitive gamemodes do not normally appear immediately in competitive gameplay.

Weapons

Name Icon Rarity Category Description Vault Patch
Grenade Launcher
Grenade Launcher - Weapon - Fortnite.png
Rare
Epic
Legendary
Explosive Weapon Shoots grenades which explode on a timer. Update v19.10
Flare Gun
Flare Gun - Weapon - Fortnite.png
Rare Misc Marks enemies in the area. Ignites structures. Content Update v19.01 - 2

Items

Name Icon Rarity Category Description Vault Patch
Grenade
Grenade - Item - Fortnite.png
Common Throwables Explosive on a short timer.
Tent
Tent - Item - Fortnite.png
Rare Misc. Used to heal HP and store items for future matches. Update v19.00
Clinger
Clinger - Item - Fortnite.png
Uncommon Throwables Explosive which sticks to surfaces and players. Update v19.10

Traps and Devices

Name Icon Rarity Category Description Vault Patch
All Traps and Devices available are also in Arena.

Others

Name Icon Rarity Category Description Vault Patch
Tornadoes
Tornado - Promo - Fortnite.jpg
Weather Sends props and players into the air. Content Update v19.01 - 2
Lightning
Lightning - Promo - Fortnite.jpg
Weather Strikes a player for a speed boost and causes fire on the ground. Content Update v19.01 - 2
Klombo
Klombo - Wildlife - Fortnite.png
Common Wildlife A giant passive Wildlife which can be fed with Klomberries and launches players in the air. Update v19.10

Trivia

  • Arena was first added in Season 7, before the point system was revamped in Season X, Chapter 2: Season 7, and Chapter 2: Season 8.
  • Farming materials in Arena will give you slightly more materials than in regular gamemodes.
  • As of Update v16.00, Arena Boxfights is now available to players. However, as of now, this does not affect players arena points.
  • As of Update v18.00, duos, trios, and squads are now automatically filled if joined with an incomplete lobby. This was reverted when Hype was reset for that season.
  • Prior to Update v18.10, it was not possible to de-rank because of bus fare greater than points earned in the game. For example, if you reach the Division 6 threshold, and lose points due to bus fare, you will still be in Division 6 and will take the amount of bus fare any other Division 6 player takes.
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