This page is split into two sections, as the Assault Rifle that was present in Chapter 1/2 is a separate weapon to its Chapter 4 version.
ā | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
ā |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale. It was added in Chapter 4: Season 1. The Mythic version of this weapon is Skye's Assault Rifle.
Functionality[]
The Assault Rifle is a fully automatic, fast firing, medium to long ranged weapon. It deals a moderate amount of damage and is fairly accurate.
Stats[]
The Assault rifle uses Medium Bullets and has a headshot multiplier of 1.5x.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.7s |
STRUCTURE DAMAGE | 30 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.6s |
STRUCTURE DAMAGE | 31 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.5s |
STRUCTURE DAMAGE | 33 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.4s |
STRUCTURE DAMAGE | 35 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.2s |
STRUCTURE DAMAGE | 36 |
The Assault Rifle is a hitscan weapon, with First Shot Accuracy enabled.
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
The Assault Rifle can be reloaded whilst aiming.
Obtained[]
From when the weapon was last obtained in Chapter 4: Season 1:
Rarity | Chest | Rare
Chest |
Floor
Loot |
Supply
Drop |
Oathbound Chest | Fishing
(Plain) |
Fishing
(Hole) |
Creative |
---|---|---|---|---|---|---|---|---|
Common | ā | ā | ā | ā | ā | ā | ā | ā |
Uncommon | ā | ā | ā | ā | ā | ā | ā | ā |
Rare | ā | ā | ā | ā | ā | ā | ā | ā |
Epic | ā | ā | ā | ā | ā | ā | ā | ā |
Legendary | ā | ā | ā | ā | ā | ā | ā | ā |
Strategy Guide[]
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or tap-firing single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID[]
The Assault Rifle is referred to as High Auto Assault Rifle in the files.
- Common: WID_Assault_AutoHigh_Athena_C_Ore_T03
- Uncommon: WID_Assault_AutoHigh_Athena_U_Ore_T03
- Rare: WID_Assault_AutoHigh_Athena_R_Ore_T03
- Epic: WID_Assault_AutoHigh_Athena_VR_Ore_T03
- Legendary: WID_Assault_AutoHigh_Athena_SR_Ore_T03
History[]
Chapter 4: Season 1[]
- Update v23.00: Introduced the Assault Rifle Common to Legendary.
Chapter 4: Season 2[]
- Update v24.00: Vaulted the Assault Rifle.
Chapter 4: Season OG[]
- Update v27.00: Unvaulted the Assault Rifle in Epic and Legendary Rarities.
Sounds[]
Sound Type | Rarity | Sound |
---|---|---|
Pullout | Common to Legendary | |
Shooting | Common to Legendary | |
Reload | Common to Legendary | |
Pickup | Common to Legendary | File:Assault Rifle (High Tier) Pickup - FX - Fortnite.wav |
Drop | Common to Legendary | File:Assault Rifle (High Tier) Drop - FX - Fortnite.wav |
Trivia[]
- The Assault Rifle follows suite with other weapons which have received duplicates based on models / reworks.
- The Burst Assault Rifle received a model change after the Striker Burst Rifle was introduced, but the names were kept different and the weapons function differently.
- The Heavy Shotgun got a rework, but was still a separate weapon with a new function but identical name.
- These changes make the Assault Rifle the first weapon to be identical to its original version, but with only a model / icon change.
- This was changed in Update v22.10 when the Legacy version no longer used the High Tier model.
- These changes make the Assault Rifle the first weapon to be identical to its original version, but with only a model / icon change.
- The Assault Rifle is used for the applied Wrap model for every wrap in the game, to showcase how it looks on something within the game, instead of a flat texture.
Visuals[]
- The Assault Rifle is modeled after the Belgian FN SCAR.
ā | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
ā |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale. It was added in the Pre-Season.
Functionality[]
The Assault Rifle is a fully automatic, fast firing, medium to long ranged weapon. It deals a moderate amount of damage and is fairly accurate.Stats[]
The Assault rifle uses Medium Bullets and has a headshot multiplier of 1.5x.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.7s |
STRUCTURE DAMAGE | 30 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.6s |
STRUCTURE DAMAGE | 31 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.5s |
STRUCTURE DAMAGE | 33 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.4s |
STRUCTURE DAMAGE | 35 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.2s |
STRUCTURE DAMAGE | 36 |
The Assault Rifle is a hitscan weapon, with First Shot Accuracy enabled.
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
The Assault Rifle can be reloaded whilst aiming.
Obtained[]
From when the weapon was last obtained in Chapter 2: Season 8:
Rarity | Chest | Rare
Chest |
Sideways
Chest |
Floor
Loot |
Supply
Drop |
Fishing
(Plain) |
Fishing
(Hole) |
Crafting | Upgrading | Vending Machine | Creative |
---|---|---|---|---|---|---|---|---|---|---|---|
Common | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā |
Uncommon | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā |
Rare | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā |
Epic | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā |
Legendary | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā | ā |
Combining an Assault Rifle with 1 Nuts 'n' Bolts creates a Suppressed Assault Rifle (Rare and above only).
Strategy Guide[]
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or tap-firing single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID[]
The Assault Rifle is referred to as Auto Assault Rifle in the files.
- Common: WID_Assault_Auto_Athena_C_Ore_T03
- Uncommon: WID_Assault_Auto_Athena_U_Ore_T03
- Rare: WID_Assault_Auto_Athena_R_Ore_T03
- Epic: WID_Assault_Auto_Athena_VR_Ore_T03
- Legendary: WID_Assault_Auto_Athena_SR_Ore_T03
History[]
Pre-Season[]
- Update v1.6: Introduced Assault Rifles of Common to Legendary rarity.
- Update v1.6.3: Adjustments for each rarity:
- Common:
- Increased maximum accuracy by 10%.
- Increased minimum accuracy by 22%.
- Increased reload rate by 10%.
- Uncommon:
- Increased maximum accuracy by 8%.
- Increased minimum accuracy by 20%.
- Increased reload rate by 8%.
- Rare:
- Increased maximum accuracy by 5%.
- Increased minimum accuracy by 17%.
- Increased reload rate by 5%.
- Epic
- Increased maximum accuracy by 3%.
- Increased minimum accuracy by 14%.
- Increased reload rate by 3%.
- Legendary
- Increased minimum accuracy by 11%.
- Common:
- Unknown: Changed the damage of the Assault Rifle from 32/33/35/37/39 to 30/31/33/35/36. Nerfed headshot multiplier from x2.5 to x2.0.
Chapter 2: Season 1[]
- Update v11.00: Adjustments to the Assault Rifle:
- Reload Time increased by .1s for every rarity.
- ADS Zoom Increased
- Accuracy significantly reduced
- Update v11.40: Assault Rifle can now be sidegraded to a Heavy Assault Rifle and vice versa at an Upgrade Bench.
Chapter 2: Season 3[]
- Update v13.00: Reduced headshot multiplier from 2.0x to 1.5x.
- Increased hipfire spread while jumping.
Chapter 2: Season 6[]
- Update v16.00: Vaulted the Common Assault Rifle.
- Assault Rifle can now be crafted from a Makeshift Rifle.
- Update v16.40: Orelia guards a unique Legendary Assault Rifle at Isla Nublada.
Chapter 2: Season 7[]
- Update v17.00: Common Assault Rifle Unvaulted.
- All rarities of the Assault Rifle can be crafted into a Burst Assault Rifle of the same rarity using Nuts 'n' Bolts.
- Content Update v17.10: Rare to Legendary rarities of the Assault Rifle can be crafted into a Pulse Rifle of the same rarity using Alien Nanites.
- Sneak Week: Epic and Legendary variants of the Assault Rifle were removed as chest loot, but are still obtainable in Competitive, via NPCs and Upgrade Benches.
- Flying High Week: Epic and Legendary Assault Rifle can be found in Chests again.
Chapter 2: Season 8[]
- Update v18.00: Rare to Legendary rarities of the Assault Rifle can be crafted into a Suppressed Assault Rifle of the same rarity using Nuts 'n' Bolts.
- The End (Chapter 2): A Legendary Assault Rifle was given to players to fight off The Last Reality.
Chapter 3: Season 1[]
- Update v19.00: Vaulted the Assault Rifle in all rarities.
Chapter 3: Season 2[]
- Collision: An Epic Assault Rifle with a 60 round magazine and different recoil was given to players to fight off IO Forces.
Chapter 3: Season 3[]
- Update v21.50: Unvaulted the Assault Rifle in Late Game Arena only.
Chapter 4: Season 1[]
- Update v23.00: Reload time was increased from 2.5/2.4/2.3/2.2/2.07 to 2.7/2.6/2.5/2.4/2.2. The weapon has slightly higher bloom when jumping. The Weapon is still Vaulted.
- The weapon can now reload whilst aiming.
- Update v23.10: The visuals and audio for the Epic and Legendary Assault Rifle were changed to match the Common, Uncommon and Rare versions.
Chapter 4: Season OG[]
- Update v27.00: Unvaulted the Assault Rifle in Common, Uncommon and Rare Rarities.
Chapter 5: Season 1[]
- Update v28.00: Vaulted the Assault Rifle
Sounds[]
Sound Type | Rarity | Sound |
---|---|---|
Pullout | Common to Legendary | |
Shooting | Common to Legendary | |
Reload | Common to Legendary | |
Pickup | Common to Legendary | |
Drop | Common to Legendary |
Trivia[]
- In Chapter 2: Season 8, the Assault Rifle was the only weapon to have never been fully vaulted. This was changed in Chapter 3: Season 1, when the Assault Rifle was fully vaulted after 18 Seasons. It still holds the record for the weapon in Fortnite: Battle Royale that has lasted the longest without being fully vaulted.
- The Common Assault Rifle was previously vaulted in Chapter 2: Season 6, before later being unvaulted at the beginning of Chapter 2: Season 7.
- Despite being Vaulted in all core modes, the Assault Rifle was still available in Battle Lab until Chapter 3: Season 4 by killing a Bot, as they still carried a Common Assault Rifle by default.
- The Assault Rifle was the first weapon to have all five rarities available, alongside the Heavy Assault Rifle.
- The Assault Rifle was the First weapon that could have been sidegraded - alongside the Heavy Assault Rifle (Which could have been sidegraded into an AR and vice versa).
- When the Legendary Assault Rifle is used in Crafting, it mistakenly uses the Chapter 1 visuals for the weapon. This only appears in the box showing what the weapon will be transformed into.
- Consuming the Midas Flopper grants a Legendary Assault Rifle, regardless of whether the player had an Assault Rifle in their inventory beforehand or not.
Visuals[]
- The Assault Rifle's model is based on the American M4 Carbine.
- The Epic and Legendary rarities were formerly based on the Belgian FN SCAR.
- The model for the Epic and Legendary rarities were changed to the M4 Carbine, most likely to prevent confusion, as the Chapter 4 Assault Rifle uses the visuals of the SCAR.
- However, its Mythic version, Skye's Assault Rifle, still uses the SCAR based model.
- The Chapter 1 icon for the low tier Assault Rifle had its front sight mistakenly modeled backward, with this model still used in promotional material.
- The Weapon also included a skull and crossbones emblem on the right-hand side of the weapon, as well as a shorter magazine.
- The Chapter 1 icon for the high tier Assault Rifle was appropriately 'battle scarred', showing clear wear on the weapon's body.
- The front and rear sights of the weapon were previously much more exaggerated, showing larger protruding elements, rather than the current straighter ones.
- In Save the World, the Breacher and Siegebreaker schematics use the Chapter 1 Visuals for the Assault Rifle.