This page is split into multiple sections, as there are 4 different variants with the same names.
Low Tier |
|
This item can currently be obtained in Reload. |
| It is available in the loot pool and can be obtained through different means. |
|
This item is currently vaulted in Battle Royale. |
| This has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in the Pre-Season.
The Assault Rifle has a Mythic version called Embiggened Assault Rifle.
Functionality[]
The Assault Rifle is an accurate, fully automatic, fast firing medium to long ranged weapon, which uses
Medium Bullets and has a headshot multiplier of 1.5x. The Assault Rifle is a hitscan weapon, with First Shot Accuracy enabled.
The Assault Rifle can be reloaded whilst aiming.
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
Stats[]
Current Stats since v23.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.75s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.63s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.5s |
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.38s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.25s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 203.5 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 38 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1875s |
Stats from v13.00 to v23.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.41s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Stats from v11.00 to v13.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.415s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Stats from v4.50 to v11.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.28s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.2275s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.175s |
Stats from v1.10 to v4.50[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.28s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.2275s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.175s |
Stats from v1.6.4 to v1.10[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 176 |
| DAMAGE | 32 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.28s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.2275s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.175s |
Stats from v1.6 to v1.6.4[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 176 |
| DAMAGE | 32 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.415s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
NPC Stats from Chapter 2 Remix[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 44 |
| DAMAGE | 8 |
| STRUCTURE DAMAGE | 3 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.625s |
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Rifle_Pickup
| |||
| Equip | Assault_Auto_Equip
| |||
| Shoot | Close | Assault_Auto_Fire_1P_Close_01Assault_Auto_Fire_1P_Close_02Assault_Auto_Fire_1P_Close_03Assault_Auto_Fire_1P_Close_04Assault_Auto_Fire_1P_Close_05Assault_Auto_Fire_1P_Close_06Assault_Auto_Fire_1P_Close_XX
| ||
| Medium | Assault_Auto_Fire_3P_Medium_01Assault_Auto_Fire_3P_Medium_02Assault_Auto_Fire_3P_Medium_03Assault_Auto_Fire_3P_Medium_04Assault_Auto_Fire_3P_Medium_05Assault_Auto_Fire_3P_Medium_XX
| |||
| Distant | Assault_Auto_Fire_3P_Distant_01Assault_Auto_Fire_3P_Distant_02Assault_Auto_Fire_3P_Distant_03Assault_Auto_Fire_3P_Distant_04Assault_Auto_Fire_3P_Distant_05Assault_Auto_Fire_3P_Distant_06Assault_Auto_Fire_3P_Distant_XX
| |||
| Mech | Assault_Auto_Fire_1P_Mech_01Assault_Auto_Fire_1P_Mech_02Assault_Auto_Fire_1P_Mech_03Assault_Auto_Fire_1P_Mech_04Assault_Auto_Fire_1P_Mech_XX
| |||
| Shell Eject | Assault_Auto_ShellEject_01Assault_Auto_ShellEject_02Assault_Auto_ShellEject_03Assault_Auto_ShellEject_04Assault_Auto_ShellEject_05Assault_Auto_ShellEject_06Assault_Auto_ShellEject_XX
| |||
| Low Ammo | Assault_Auto_LowAmmo
| |||
| Out of Ammo | Rifle_OutofAmmo_01Rifle_OutofAmmo_02Rifle_OutofAmmo_03Rifle_OutofAmmo_04Rifle_OutofAmmo_XX
| |||
| Reload | Start | Assault_Auto_Reload_Start
| ||
| Insert | Assault_Auto_Reload_Insert
| |||
| End | Assault_Auto_Reload_End
| |||
| Drop | Weapon_Generic_Drop_AR_01Weapon_Generic_Drop_AR_02Weapon_Generic_Drop_AR_03Weapon_Generic_Drop_AR_04Weapon_Generic_Drop_AR_XX
| |||
| Former Sounds (Before v38.00) | ||||
| Equip | rifle_auto_single_cock
| |||
| Shoot | Close | sfx_striker_singlefireNew2_close_01sfx_striker_singlefireNew2_close_02sfx_striker_singlefireNew2_close_03sfx_striker_singlefireNew2_close_04sfx_striker_singlefireNew2_close_XX
| ||
| Medium | sfx_striker_singlefireNew_medium_01sfx_striker_singlefireNew_medium_02sfx_striker_singlefireNew_medium_03sfx_striker_singlefireNew_medium_XX
| |||
| Distant | sfx_striker_singlefireNew_distant_01sfx_striker_singlefireNew_distant_02sfx_striker_singlefireNew_distant_03sfx_striker_singlefireNew_distant_XX
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_05
| |||
| Reload | Start | rifle_auto_single_clip_out
| ||
| Insert | rifle_auto_single_clip_in
| |||
| End | rifle_auto_single_cock
| |||
| Former Sounds (Before v8.10) | ||||
| Shoot | Close | sfx_striker_singlefireNew_close_01sfx_striker_singlefireNew_close_02sfx_striker_singlefireNew_close_03sfx_striker_singlefireNew_close_04sfx_striker_singlefireNew_close_XX
| ||
| Former Sounds (Before v8.00) | ||||
| Shoot | Close | sfx_striker_singlefire_close
| ||
| Medium | sfx_striker_singlefire_medium
| |||
| Distant | sfx_striker_singlefire_distant
| |||
| Former Sounds (Before an Unknown Update) | ||||
| Pickup | Stinger | new_weapon_loot_reward_01
| ||
| Out of Ammo | Error | fort_ui_new_neg_01
| ||
| Drop | fort_weapons_drop_02
| |||
Weapon Changes[]
Base Version[]
Pre-Season[]
Update v1.6[]
Update v1.6.4[]
- Common rarity:
- Increased maximum accuracy by 10%.
- Increased minimum accuracy by 22%.
- Increased reload time by 10%.
- Uncommon rarity:
- Increased maximum accuracy by 8%.
- Increased minimum accuracy by 20%.
- Increased reload time by 8%.
- Rare rarity:
- Increased maximum accuracy by 5%.
- Increased minimum accuracy by 17%.
- Increased reload time by 5%.
Season 1[]
Update v1.8[]
- Slightly increased recoil, reduced spread significantly, especially when standing still and aiming down sights.
- Added damage falloff on all rarities.
Unknown Update[]
- Removed damage falloff on all rarities.
Content Update v1.9[]
- Significantly reduced spread and vertical recoil.
Update v1.10[]
- Decreased damage from 32/33/35 to 30/31/33.
- Decreased structure damage from 35 to 33.
- Decreased headshot multiplier from 2.5x to 2.0x.
Season 3[]
Content Update v3.40[]
- Added first shot accuracy.
- Added damage fall-off.
Season 4[]
Content Update v4.30[]
- Removed damage falloff against structures.
Update v4.50[]
Season 8[]
Update v8.00[]
- Updated the firing sound.
Update v8.10[]
- Updated the firing sound to be quieter.
Chapter 2: Season 1[]
Update v11.00[]
- Increased reload time from 2.3s/2.24s/2.18s to 2.53s/2.41s/2.3s.
- Increased ADS Zoom.
- Reduced accuracy significantly.
- Increased recoil and decreased recoil recovery speed.
Update v11.40[]
- Can now be sidegraded to a Heavy Assault Rifle and vice versa at an Upgrade Bench.
Chapter 2: Season 3[]
Update v13.00[]
- Decreased headshot multiplier from 2.0x to 1.5x.
- Increased hipfire spread while jumping.
Chapter 6: Mini Season 2[]
Update v38.00[]
- Lowered pitch of the equip sound.
- Changed firing sound.
- Updated reload end sound.
- Updated bullet tracers.
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or "tap-firing" single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID[]
The Assault Rifle is referred to as Assault Auto in the files.
The NPC version is referred to as Crucible Ambush Tutorial in the files.
- Common: WID_CrucibleAmbushTutorial
The NPC version is referred to as Assault Auto Clyde HM in the files.
- Uncommon: WID_Assault_Auto_Clyde_HM_UC_Ore_T03
Mode Specific History[]
Battle Royale and Zero Build History[]
Chapter 2: Season 1[]
Update v11.40[]
- Can now be sidegraded to a Heavy Assault Rifle and vice versa at an Upgrade Bench.
Chapter 2: Season 6[]
Update v16.00[]
- Vaulted Common rarity.
- The Makeshift Rifle can now be crafted into an Assault Rifle using Mechanical Parts.
Chapter 2: Season 7[]
Update v17.00[]
- Unvaulted the Common rarity.
- Can now be crafted into a Burst Assault Rifle of the same rarity using Nuts 'n' Bolts.
Content Update v17.10[]
- The Rare rarity can now be crafted into a Pulse Rifle of the same rarity using Alien Nanites.
Chapter 2: Season 8[]
Update v18.00[]
- Rare rarity can now be crafted in a Suppressed Assault Rifle of the same rarity using Nuts 'n' Bolts.
Reload History[]
Chapter 5: Season 3[]
Update v30.20[]
Chapter 2 Remix[]
Update v32.00[]
- Vaulted.
- The Common Ranger Assault Rifle replaced the Common rarity as the weapon after reboot.
Chapter 6: Season 2[]
Update v34.30[]
- Unvaulted Common rarity.
- It replaced the Common Ranger Assault Rifle as the weapon after reboot.
- April 15th 2025: Unvaulted Uncommon and Rare rarities.
Chapter 6: Season 4[]
Update v37.10[]
Trivia[]
- Though the Common Assault Rifle was vaulted in Chapter 2: Season 6, the Assault Rifle was never fully vaulted from its release in Pre-Season up to Chapter 2: Season 8. The Assault Rifle was then fully vaulted in Chapter 3: Season 1, 18 seasons after it was added. The Assault Rifle holds the record for being the longest-lasting weapon in Battle Royale without being fully vaulted.
- Despite being vaulted in all core modes, the Assault Rifle was still available in Battle Lab until Chapter 3: Season 4 by killing a Bot, as they still carried a Common Assault Rifle by default.
- The Assault Rifle was the first weapon to have all five rarities available, alongside the Heavy Assault Rifle.
- The Assault Rifle was the First weapon that could have been sidegraded, being able to be sidegraded into the Heavy Assault Rifle and vise versa.
- In Update v16.30, stats for a Mythic Assault Rifle were added, although it doesn't have the increased fire rate like Skye's Assault Rifle. With Orelia's Assault Rifle being added the very next patch, it is possible that her Assault Rifle was planned to be Mythic at some point in development.
- The Tutorial version uses the same stats as the Common rarity.
Visuals[]
- The Assault Rifle model is based on the American M4 Carbine.
- The Chapter 1 icon for the low tier Assault Rifle had its front sight mistakenly modeled backward, with this model still used in promotional material.
- The Weapon also included a skull and crossbones emblem on the right-hand side of the weapon, as well as a shorter magazine.
- The Chapter 1 icon for the high tier Assault Rifle was appropriately 'battle scarred', showing clear wear on the weapon's body.
- The front and rear sights of the weapon were previously much more exaggerated, showing larger protruding elements, rather than the current straighter ones.
- In Fortnite: Save the World, the Breacher uses the Chapter 1 Visuals for the Assault Rifle.







