This page is split into two sections, as the High Tier and Low Tier variants were separated in Chapter 4: Season 1.
“ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale, that was added in Chapter 4: Season 1.
The Assault Rifle has two Mythic variants called Skye's Assault Rifle and Ice Spice's Rifle
Functionality[]
The Assault Rifle is an accurate, fully automatic, fast firing medium to long ranged weapon, which uses Medium Bullets and has a headshot multiplier of 1.5x. The Assault Rifle is a hitscan weapon, with First Shot Accuracy enabled.
Stats[]
The Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
HEADSHOT DAMAGE | 45 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.7s |
STRUCTURE DAMAGE | 30 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
HEADSHOT DAMAGE | 46.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.6s |
STRUCTURE DAMAGE | 31 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 49.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.5s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 52.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.4s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
HEADSHOT DAMAGE | 54 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.2s |
STRUCTURE DAMAGE | 36 |
CRIT MULTIPLIER | 1.5 |
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
The Assault Rifle can be reloaded whilst aiming.
Obtained[]
From when the weapon was last obtained in Chapter 4: Season 1:
Rarity | Chest | Rare
Chest |
Floor
Loot |
Supply
Drop |
Oathbound Chest | Fishing
(Plain) |
Fishing
(Hole) |
Creative |
---|---|---|---|---|---|---|---|---|
Common | ✖ | ✖ | ✓ | ✖ | ✖ | ✓ | ✖ | ✓ |
Uncommon | ✓ | ✖ | ✓ | ✖ | ✖ | ✖ | ✖ | ✓ |
Rare | ✓ | ✖ | ✓ | ✖ | ✓ | ✖ | ✓ | ✓ |
Epic | ✓ | ✓ | ✖ | ✓ | ✓ | ✖ | ✓ | ✓ |
Legendary | ✓ | ✓ | ✖ | ✓ | ✓ | ✖ | ✓ | ✓ |
Strategy Guide[]
This section outlines a strategy. | |
---|---|
Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or tap-firing single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID[]
The Assault Rifle is referred to as Assault Auto High in the files.
- Common: WID_Assault_AutoHigh_Athena_C_Ore_T03
- Uncommon: WID_Assault_AutoHigh_Athena_U_Ore_T03
- Rare: WID_Assault_AutoHigh_Athena_R_Ore_T03
- Epic: WID_Assault_AutoHigh_Athena_VR_Ore_T03
- Legendary: WID_Assault_AutoHigh_Athena_SR_Ore_T03
The Assault Rifle is referred to as Assault Auto High Gold Wrap in the files.
- Legendary: WID_Assault_AutoHigh_Athena_SR_GoldWrap
The Assault Rifle is referred to as Figmet Assault Auto High in the files.
- Common: WID_Figment_Assault_AutoHigh_Athena_C
- Uncommon: WID_Figment_Assault_AutoHigh_Athena_UC
- Rare: WID_Figment_Assault_AutoHigh_Athena_R
- Epic: WID_Figment_Assault_AutoHigh_Athena_VR
- Legendary: WID_Figment_Assault_AutoHigh_Athena_SR
History[]
Chapter 4: Season 1[]
- Update v23.00: Unvaulted the Epic and Legendary rarities and introduced Common to Rare rarities.
Chapter 4: Season 2[]
- Update v24.00: Vaulted the Assault Rifle.
Chapter 4: Season OG[]
- Update v27.00: Unvaulted the Assault Rifle in Epic and Legendary rarities.
Chapter 5: Season 1[]
- Update v27.00: Vaulted the Assault Rifle.
Chapter 5: Season 3[]
- Update v30.20: Unvaulted the Assault Rifle in Epic and Legendary rarities only in Fortnite: Reload.
Chapter 2 Remix[]
- Update v32.00: Epic and Legendary rarities vaulted in Fortnite: Reload and unvaulted in Battle Royale.
Sounds[]
Sound Type | Rarity | Sound |
---|---|---|
Pullout | Common to Legendary | |
Shooting | Common to Legendary | |
Reload | Common to Legendary | |
Pickup | Common to Legendary | File:Assault Rifle (High Tier) Pickup - FX - Fortnite.wav |
Drop | Common to Legendary | File:Assault Rifle (High Tier) Drop - FX - Fortnite.wav |
Trivia[]
- The Assault Rifle follows suite with other weapons which have received duplicates based on models / reworks.
- The Burst Assault Rifle received a model change after the Striker Burst Rifle was introduced, but the names were kept different and the weapons function differently.
- The Heavy Shotgun got a rework, but was still a separate weapon with a new function but identical name.
- These changes make the Assault Rifle the first weapon to be identical to its original version, but with only a model / icon change.
- The Assault Rifle is used for the applied Wrap model for every wrap in the game, to showcase how it looks on something within the game, instead of a flat texture.
Visuals[]
- The Assault Rifle is modeled after the Belgian FN SCAR-L.
“ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale, that was added in the Pre-Season.
Functionality[]
The Assault Rifle is an accurate, fully automatic, fast firing medium to long ranged weapon, which uses Medium Bullets and has a headshot multiplier of 1.5x. The Assault Rifle is a hitscan weapon, with First Shot Accuracy enabled.Stats[]
Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
HEADSHOT DAMAGE | 45 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.75s |
STRUCTURE DAMAGE | 30 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
HEADSHOT DAMAGE | 46.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.625s |
STRUCTURE DAMAGE | 31 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 49.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.5s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 52.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.375s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
HEADSHOT DAMAGE | 54 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.25s |
STRUCTURE DAMAGE | 36 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle (Mythic) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
HEADSHOT DAMAGE | 54 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.25s |
STRUCTURE DAMAGE | 36 |
CRIT MULTIPLIER | 1.5 |
Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
HEADSHOT DAMAGE | 60 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.53s |
STRUCTURE DAMAGE | 30 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
HEADSHOT DAMAGE | 62 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.415s |
STRUCTURE DAMAGE | 31 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 66 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.3s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 70 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.185s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
HEADSHOT DAMAGE | 72 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.07s |
STRUCTURE DAMAGE | 36 |
CRIT MULTIPLIER | 2 |
Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 165 |
DAMAGE | 30 |
HEADSHOT DAMAGE | 60 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.28s |
STRUCTURE DAMAGE | 30 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 170.5 |
DAMAGE | 31 |
HEADSHOT DAMAGE | 62 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.2275s |
STRUCTURE DAMAGE | 31 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Rare) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 66 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.175s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Epic) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 70 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.1225s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 2 |
Assault Rifle (Legendary) | |
---|---|
DPS | 198 |
DAMAGE | 36 |
HEADSHOT DAMAGE | 72 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.07s |
STRUCTURE DAMAGE | 36 |
CRIT MULTIPLIER | 2 |
Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 176 |
DAMAGE | 32 |
HEADSHOT DAMAGE | 80 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.28s |
STRUCTURE DAMAGE | 32 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 82.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.2275s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Rare) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 87.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.175s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Epic) | |
---|---|
DPS | 203.5 |
DAMAGE | 37 |
HEADSHOT DAMAGE | 92.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.1225s |
STRUCTURE DAMAGE | 37 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Legendary) | |
---|---|
DPS | 214.5 |
DAMAGE | 39 |
HEADSHOT DAMAGE | 97.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.07s |
STRUCTURE DAMAGE | 39 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle uses Medium Bullets.
Assault Rifle (Common) | |
---|---|
DPS | 176 |
DAMAGE | 32 |
HEADSHOT DAMAGE | 80 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.53s |
STRUCTURE DAMAGE | 32 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Uncommon) | |
---|---|
DPS | 181.5 |
DAMAGE | 33 |
HEADSHOT DAMAGE | 82.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.415s |
STRUCTURE DAMAGE | 33 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Rare) | |
---|---|
DPS | 192.5 |
DAMAGE | 35 |
HEADSHOT DAMAGE | 87.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.3s |
STRUCTURE DAMAGE | 35 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Epic) | |
---|---|
DPS | 203.5 |
DAMAGE | 37 |
HEADSHOT DAMAGE | 92.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.185s |
STRUCTURE DAMAGE | 37 |
CRIT MULTIPLIER | 2.5 |
Assault Rifle (Legendary) | |
---|---|
DPS | 214.5 |
DAMAGE | 39 |
HEADSHOT DAMAGE | 97.5 |
MAGAZINE SIZE | 30 |
FIRE RATE | 5.5 |
RELOAD TIME | 2.07s |
STRUCTURE DAMAGE | 39 |
CRIT MULTIPLIER | 2.5 |
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
The Assault Rifle can be reloaded whilst aiming.
Obtained[]
From when the weapon was last obtained in Chapter 2: Remix:
Rarity | Chest | Rare
Chest |
Sideways
Chest |
Floor
Loot |
Supply
Drop |
Fishing
(Plain) |
Fishing
(Hole) |
Crafting | Upgrading | Vending Machine | Creative |
---|---|---|---|---|---|---|---|---|---|---|---|
Common | ✖ | ✖ | ✖ | ✓ | ✖ | ✓ | ✖ | ✖ | ✖ | ✓ | ✓ |
Uncommon | ✓ | ✖ | ✖ | ✓ | ✖ | ✖ | ✖ | ✖ | ✓ | ✓ | ✓ |
Rare | ✓ | ✖ | ✓ | ✓ | ✖ | ✖ | ✓ | ✖ | ✓ | ✓ | ✓ |
Epic | ✓ | ✓ | ✓ | ✖ | ✓ | ✖ | ✓ | ✖ | ✓ | ✖ | ✓ |
Legendary | ✓ | ✓ | ✓ | ✖ | ✓ | ✖ | ✓ | ✖ | ✓ | ✖ | ✓ |
Combining an Assault Rifle with 1 Nuts 'n' Bolts creates a Suppressed Assault Rifle (Rare and above only).
Strategy Guide[]
This section outlines a strategy. | |
---|---|
Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or tap-firing single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID[]
The Assault Rifle is referred to as Assault Auto in the files.
- Common: WID_Assault_Auto_Athena_C_Ore_T03
- Uncommon: WID_Assault_Auto_Athena_U_Ore_T03
- Rare: WID_Assault_Auto_Athena_R_Ore_T03
- Epic: WID_Assault_Auto_Athena_VR_Ore_T03
- Legendary: WID_Assault_Auto_Athena_SR_Ore_T03
The Assault Rifle is referred to as Figment Assault Auto in the files.
- Common: WID_Figment_Assault_Auto_Athena_C
- Uncommon: WID_Figment_Assault_Auto_Athena_UC
- Rare: WID_Figment_Assault_Auto_Athena_R
- Epic: WID_Figment_Assault_Auto_Athena_VR
- Legendary: WID_Figment_Assault_Auto_Athena_SR
- Mythic: WID_Figment_Assault_Auto_Athena_UR
The Assault Rifle is referred to as Assault Auto Clyde HM in the files.
- Uncommon: WID_Assault_Auto_Clyde_HM_UC_Ore_T03
History[]
Pre-Season[]
- Update v1.6
- Added the Assault Rifle in Common, Uncommon, Rare, Epic, and Legendary.
- Update v1.6.3
- Balance changes to the Assault Rifle:
- Common:
- Increased maximum accuracy by 10%.
- Increased minimum accuracy by 22%.
- Increased reload rate by 10%.
- Uncommon:
- Increased maximum accuracy by 8%.
- Increased minimum accuracy by 20%.
- Increased reload rate by 8%.
- Rare:
- Increased maximum accuracy by 5%.
- Increased minimum accuracy by 17%.
- Increased reload rate by 5%.
- Epic
- Increased maximum accuracy by 3%.
- Increased minimum accuracy by 14%.
- Increased reload rate by 3%.
- Legendary
- Increased minimum accuracy by 11%.
- Common:
- Balance changes to the Assault Rifle:
Season 1[]
- Update v1.8
- Slightly increased recoil, reduced spread significantly, especially when standing still and aiming down sights.
- Added damage falloff on all rarities.
- Unknown: Removed damage falloff on all rarities.
- Update v1.10
- Decreased the base damage from 32/33/35/37/39 to 30/31/33/35/36.
- Decreased the headshot multiplier from x2.5 to x2.0.
Season 3[]
- Update v3.20
- Updated the firing sound of the Epic and Legendary Assault Rifles.
Season 4[]
- Update v4.30
- Removed damage falloff against structures.
Season 8[]
- Update v8.00
- Updated the firing sound of the Common, Uncommon, and Rare Assault Rifles.
- Update v8.10
- Updated the firing sound of the Common, Uncommon, and Rare Assault Rifles to be quieter.
Chapter 2: Season 1[]
- Update v11.00
- Balance changes to the Assault Rifle:
- Increased reload speed from 2.3/2.2425/2.185/2.1275/2.07 to 2.53/2.415/2.3/2.185/2.07
- Increased ADS Zoom.
- Reduced accuracy significantly.
- Increased recoil and decreased recoil recovery speed.
- Balance changes to the Assault Rifle:
- Update v11.40
- The Assault Rifle can now be sidegraded to a Heavy Assault Rifle and vice versa at an Upgrade Bench.
Chapter 2: Season 3[]
- Update v13.00
- Decreased the headshot multiplier from x2.0 to x1.5.
- Increased hipfire spread while jumping.
Chapter 2: Season 6[]
- Update v16.00
- Vaulted the Common Assault Rifle.
- The Makeshift Rifle can now be crafted into an Assault Rifle using Mechanical Parts.
- Update v16.40
- Orelia guards a unique Legendary Assault Rifle at Isla Nublada.
Chapter 2: Season 7[]
- Update v17.00
- Unvaulted the Common Assault Rifle.
- The Assault Rifle can now be crafted into a Burst Assault Rifle of the same rarity using Nuts 'n' Bolts.
- Content Update v17.10
- The Rare, Epic, and Legendary Assault Rifle can now be crafted into a Pulse Rifle of the same rarity using Alien Nanites.
- Sneak Week
- Removed the Epic and Legendary Assault Rifle from the chest loot table.
- The Epic and Legendary Assault Rifles remained obtainable in competitive and via NPCs and Upgrade Benches.
- Removed the Epic and Legendary Assault Rifle from the chest loot table.
- Flying High Week
- Added the Epic and Legendary Assault Rifle to the Chest loot table.
Chapter 2: Season 8[]
- Update v18.00
- Rare, Epic, and Legendary Assault Rifles can now be crafted in a Suppressed Assault Rifle of the same rarity using Nuts 'n' Bolts.
- The End (Chapter 2)
- A Legendary Assault Rifle was given to players to fight off The Last Reality.
Chapter 3: Season 1[]
- Update v19.00
- Vaulted the Common, Uncommon, Rare, Epic, and Legendary Assault Rifles.
Chapter 3: Season 2[]
- Collision
- A renamed Epic Assault Rifle, known as the Seven Scar, was given to players to fight off IO Forces.
Chapter 3: Season 3[]
- Update v21.50
- Added the Assault Rifle to Late Game Arena.
Chapter 4: Season 1[]
- Update v23.00
- Increased the reload speed from 2.5/2.4/2.3/2.2/2.07 to 2.7/2.6/2.5/2.4/2.2.
- Increased hipfire spread while jumping.
- The Assault Rifle can now be reloaded while aiming down sights.
- Split the Low Tier and High Tier variants from each other.
Chapter 4: Season OG[]
- Update v27.00
- Unvaulted the Common, Uncommon, and Rare Assault Rifles.
Chapter 5: Season 1[]
- Update v28.00
- Vaulted the Common, Uncommon, and Rare Assault Rifles.
Chapter 5: Season 3[]
- Update v30.20
- Common, Uncommon, and Rare rarities unvaulted in Fortnite: Reload only.
Chapter 2 Remix[]
- Update v32.00
- Common, Uncommon, and Rare rarities vaulted in Fortnite: Reload and unvaulted in Battle Royale.
- Added a new ID for henchmen.
Chapter 6: Season 1[]
- Update v33.00
- Added new Mythic rarity for Fortnite OG OG.
Sounds[]
Sound Type | Rarity | Sound |
---|---|---|
Pullout | Common to Legendary | |
Shooting | Common to Legendary | |
Reload | Common to Legendary | |
Pickup | Common to Legendary | |
Drop | Common to Legendary |
Trivia[]
- Though the Common Assault Rifle was vaulted in Chapter 2: Season 6, the Assault Rifle was never fully vaulted from its release in Pre-Season up to Chapter 2: Season 8. The Assault Rifle was then fully vaulted in Chapter 3: Season 1, 18 seasons after it was added. The Assault Rifle holds the record for being the longest-lasting weapon in Battle Royale without being fully vaulted.
- Despite being vaulted in all core modes, the Assault Rifle was still available in Battle Lab until Chapter 3: Season 4 by killing a Bot, as they still carried a Common Assault Rifle by default.
- The Assault Rifle was the first weapon to have all five rarities available, alongside the Heavy Assault Rifle.
- The Assault Rifle was the First weapon that could have been sidegraded, being able to be sidegraded into the Heavy Assault Rifle and vise versa.
- When crafting, the Legendary Assault Rifle mistakenly uses the chapter 1 visuals of the Assault Rifle. This can only be seen in the box showing what the weapon will be crafted into.
- Consuming a Midas Flopper grants a Legendary Assault Rifle, regardless of whether the player has an Assault Rifle in their inventory or not.
- In Update v16.30, stats for a Mythic Assault Rifle were added, although it doesn't have the increased fire rate like Skye's Assault Rifle. With Orelia's Assault Rifle being added the very next patch, it is possible that her Assault Rifle was planned to be Mythic at some point in development.
Visuals[]
- The low tier Assault Rifle model is based on the American M4 Carbine.
- The Epic and Legendary rarities were formerly based on the Belgian FN SCAR-L.
- The model for the Epic and Legendary rarities were changed to the M4 Carbine, most likely to prevent confusion, as the Chapter 4 Assault Rifle uses the visuals of the SCAR-L.
- However, its Mythic version, Skye's Assault Rifle, still uses the SCAR-L model.
- The Chapter 1 icon for the low tier Assault Rifle had its front sight mistakenly modeled backward, with this model still used in promotional material.
- The Weapon also included a skull and crossbones emblem on the right-hand side of the weapon, as well as a shorter magazine.
- The Chapter 1 icon for the high tier Assault Rifle was appropriately 'battle scarred', showing clear wear on the weapon's body.
- The front and rear sights of the weapon were previously much more exaggerated, showing larger protruding elements, rather than the current straighter ones.
- In Fortnite: Save the World, the Breacher uses the Chapter 1 Visuals for the Assault Rifle.