Assault Weapons fill the role of a medium range to long range weapon and are often used for medium ranged combat and quickly destroying structures. Assault Weapons often have first shot accuracy, meaning they can fire their first bullet without any bloom. All Assault Weapons are hitscan weapons, meaning the shots the player takes will instantly connect with targets. The medium to high capacity of Assault Rifle magazines means continuous fire can be laid down on targets or structures, allowing for the player to easily break structures or kill an opponent at closer ranges.
Assault Weapons do not fare well at close ranges due to their low hipfire accuracy and sometimes slow fire-rates. Due to this, other weapons such as Shotguns or Submachine guns fill the role better. Exceptions to these are the Light Machine Gun and the Drum Gun, as the latter is unclear on what its weapon classification is, and so acts as an SMG and Assault Rifle at the same time.
List of Weaponry
- At less than 50 meters, assault Weapons deliver maximum damage; however, as shot range increases, damage output decreases. At the maximum range of 100 meters, the assault rifle will only deliver 65% of its typical damage.
- Players might consider aiming for the head with the first shot, as its accuracy is the best. Subsequent shots tend to be less accurate, so aiming for the body thereafter is suggested.
- The Drum Gun is unique among this class as it seems to be two classes at once. Although it is classed as an Assault Rifle by its in game classification icon, it will still count for SMG based challenges, and also is in the same place as the other SMGS in the creative menu, with the AR icon still present. This is because the gun was originally an SMG, but later updated to be an Assault Rifle, and so acts as a hybrid between the two.
- The Infantry Rifle was originally a projectile based weapon, like a Sniper Rifle, before being updated to hitscan to match the other Assault Weapons.