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The media represented on this page has been created by a second/third party. | |
This content is not originally part of the game but has been introduced through a special collaboration. |
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This page is about an item that is currently vaulted. | |
This item has been made unavailable to balance the loot pool, and may return in the future. |
“ | Fully automatic fast firing Scatter Blaster, similar to an Auto Shotgun in distant galaxies. Deals considerable damage at close range, with moderate heat capacity and faster cool down speed than most auto shotguns
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- — In-Game Description
The BARM-ST12 Scatter Blaster is an Shotgun in Fortnite: Battle Royale that was added in Galactic Battle.
Functionality[]
The BARM-ST12 Scatter Blaster is a low damage, fast firing Shotgun with a bit of range. The weapon has infinite ammo but will overheat after firing a few shots and will need to cool down. The cooldown period can be manually entered by pressing the reload key after shooting for a bit.
The BARM-ST12 Scatter Blaster can continuously fire for 4.14 seconds or 9 shots before it overheats. This can be extended by waiting a bit between each shot.
The BARM-ST12 Scatter Blaster is a hitscan weapon, firing a spread of 5 short ranged bolts when both aiming down sights and hipfiring. Aiming down sights tightens the spread of bolts.
Stats[]
Current Stats since v35.10[]
BARM-ST12 Scatter Blaster uses infinite Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 120/125/130/135/140.
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BARM-ST12 Scatter Blaster (Common) |
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DPS | 126 |
DAMAGE | 72 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 37 |
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BARM-ST12 Scatter Blaster (Uncommon) |
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DPS | 133 |
DAMAGE | 76 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 39 |
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BARM-ST12 Scatter Blaster (Rare) |
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DPS | 140 |
DAMAGE | 80 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 41 |
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BARM-ST12 Scatter Blaster (Epic) |
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DPS | 147 |
DAMAGE | 84 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 43 |
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BARM-ST12 Scatter Blaster (Legendary) |
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DPS | 154 |
DAMAGE | 88 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 45 |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
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BARM-ST12 Scatter Blaster (Mythic) |
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DPS | 161 |
DAMAGE | 92 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.9s |
STRUCTURE DAMAGE | 47 |
Stats from v35.00 to v35.10[]
BARM-ST12 Scatter Blaster uses infinite Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 120/125/130/135/140.
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BARM-ST12 Scatter Blaster (Common) |
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DPS | 119 |
DAMAGE | 68 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 36 |
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BARM-ST12 Scatter Blaster (Uncommon) |
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DPS | 126 |
DAMAGE | 72 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 38 |
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BARM-ST12 Scatter Blaster (Rare) |
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DPS | 131.25 |
DAMAGE | 75 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 40 |
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BARM-ST12 Scatter Blaster (Epic) |
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DPS | 138.25 |
DAMAGE | 79 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 42 |
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BARM-ST12 Scatter Blaster (Legendary) |
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DPS | 145.25 |
DAMAGE | 83 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 44 |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
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BARM-ST12 Scatter Blaster (Mythic) |
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DPS | 152.25 |
DAMAGE | 87 |
MAGAZINE SIZE | ∞ |
FIRE RATE | 1.75 |
COOLDOWN TIME | 2.8s |
STRUCTURE DAMAGE | 46 |
Sounds[]
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Sounds | ID | |||
Pickup | IP_Jethro_BriskDrum_Pickup_01 IP_Jethro_BriskDrum_Pickup_02 IP_Jethro_BriskDrum_Pickup_03 IP_Jethro_BriskDrum_Pickup_XX
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Equip | IP_Jethro_BriskDrum_Equip_01 IP_Jethro_BriskDrum_Equip_02 IP_Jethro_BriskDrum_Equip_03 IP_Jethro_BriskDrum_Equip_XX
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ADS | In | IP_Jethro_BriskDrum_ADS_In_01 IP_Jethro_BriskDrum_ADS_In_02 IP_Jethro_BriskDrum_ADS_In_03 IP_Jethro_BriskDrum_ADS_In_XX
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Out | IP_Jethro_BriskDrum_ADS_Out_01 IP_Jethro_BriskDrum_ADS_Out_02 IP_Jethro_BriskDrum_ADS_Out_03 IP_Jethro_BriskDrum_ADS_Out_XX
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Shoot | Close | IP_Jethro_BriskDrum_Fire_1P_Close_01 IP_Jethro_BriskDrum_Fire_1P_Close_02 IP_Jethro_BriskDrum_Fire_1P_Close_03 IP_Jethro_BriskDrum_Fire_1P_Close_04 IP_Jethro_BriskDrum_Fire_1P_Close_05 IP_Jethro_BriskDrum_Fire_1P_Close_06 IP_Jethro_BriskDrum_Fire_1P_Close_XX
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Close Other Player | IP_Jethro_BriskDrum_Fire_3P_Close_01 IP_Jethro_BriskDrum_Fire_3P_Close_02 IP_Jethro_BriskDrum_Fire_3P_Close_03 IP_Jethro_BriskDrum_Fire_3P_Close_04 IP_Jethro_BriskDrum_Fire_3P_Close_05 IP_Jethro_BriskDrum_Fire_3P_Close_06 IP_Jethro_BriskDrum_Fire_3P_Close_XX
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Medium | IP_Jethro_BriskDrum_Fire_3P_Medium_01 IP_Jethro_BriskDrum_Fire_3P_Medium_02 IP_Jethro_BriskDrum_Fire_3P_Medium_03 IP_Jethro_BriskDrum_Fire_3P_Medium_04 IP_Jethro_BriskDrum_Fire_3P_Medium_05 IP_Jethro_BriskDrum_Fire_3P_Medium_06 IP_Jethro_BriskDrum_Fire_3P_Medium_XX
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Distant | IP_Jethro_BriskDrum_Fire_3P_Distant_01 IP_Jethro_BriskDrum_Fire_3P_Distant_02 IP_Jethro_BriskDrum_Fire_3P_Distant_03 IP_Jethro_BriskDrum_Fire_3P_Distant_04 IP_Jethro_BriskDrum_Fire_3P_Distant_05 IP_Jethro_BriskDrum_Fire_3P_Distant_06 IP_Jethro_BriskDrum_Fire_3P_Distant_XX
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Mech | IP_Jethro_BriskDrum_Fire_1P_Mech_01 IP_Jethro_BriskDrum_Fire_1P_Mech_02 IP_Jethro_BriskDrum_Fire_1P_Mech_03 IP_Jethro_BriskDrum_Fire_1P_Mech_04 IP_Jethro_BriskDrum_Fire_1P_Mech_05 IP_Jethro_BriskDrum_Fire_1P_Mech_06 IP_Jethro_BriskDrum_Fire_1P_Mech_XX
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Pump | IP_Jethro_BriskDrum_Pump_01 IP_Jethro_BriskDrum_Pump_02 IP_Jethro_BriskDrum_Pump_03 IP_Jethro_BriskDrum_Pump_XX
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Whip By | IP_Jethro_BrightJuice_Shotgun_Whip_01 IP_Jethro_BrightJuice_Shotgun_Whip_02 IP_Jethro_BrightJuice_Shotgun_Whip_03 IP_Jethro_BrightJuice_Shotgun_Whip_04 IP_Jethro_BrightJuice_Shotgun_Whip_05 IP_Jethro_BrightJuice_Shotgun_Whip_06 IP_Jethro_BrightJuice_Shotgun_Whip_07 IP_Jethro_BrightJuice_Shotgun_Whip_08 IP_Jethro_BrightJuice_Shotgun_Whip_09 IP_Jethro_BrightJuice_Shotgun_Whip_XX
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Impact | Body | BlasterPlotTwist_Impact_Body_01 BlasterPlotTwist_Impact_Body_02 BlasterPlotTwist_Impact_Body_03 BlasterPlotTwist_Impact_Body_04 BlasterPlotTwist_Impact_Body_05 BlasterPlotTwist_Impact_Body_06 BlasterPlotTwist_Impact_Body_XX
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Surface | BlasterPlotTwist_Impact_Surface_01 BlasterPlotTwist_Impact_Surface_02 BlasterPlotTwist_Impact_Surface_03 BlasterPlotTwist_Impact_Surface_04 BlasterPlotTwist_Impact_Surface_05 BlasterPlotTwist_Impact_Surface_06 BlasterPlotTwist_Impact_Surface_XX }
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Overheat | Build | IP_Jethro_BriskDrum_Overheat_Build_01 IP_Jethro_BriskDrum_Overheat_Build_02 IP_Jethro_BriskDrum_Overheat_Build_03 IP_Jethro_BriskDrum_Overheat_Build_XX
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Start | IP_Jethro_BriskDrum_Overheat_01
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End | IP_Jethro_BriskDrum_Overheat_CoolDown_01
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Drop | Drop | IP_Jethro_BriskDrum_Drop_01 IP_Jethro_BriskDrum_Drop_02 IP_Jethro_BriskDrum_Drop_03 IP_Jethro_BriskDrum_Drop_XX
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Land | IP_Jethro_BriskDrum_Drop_Land_01 IP_Jethro_BriskDrum_Drop_Land_02 IP_Jethro_BriskDrum_Drop_Land_03 IP_Jethro_BriskDrum_Drop_Land_XX
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Strategy Guide[]
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This section outlines a strategy. | |
Feel free to add tips, tricks and general advice about the topic. |
- Phasma's Blaster Medallion increases the amount of shots the BARM-ST12 Scatter Blaster can fire continuously and decreases its cooldown time.
- The BARM-ST12 Scatter Blaster is best used in a similar manner to the Twinfire Auto Shotgun or Gatekeeper Shotgun, as it is most effective when very close to an opponent. Unlike the Twinfire Auto Shotgun however, the BARM-ST12 Scatter Blaster fires much less pellets per shot (5 compared to the Twinfire's 12), has a slightly slower fire rate, but a decently higher body and headshot damage.
- The BARM-ST12 Scatter Blaster, in all rarities, is capable of eliminating an opponent with full shield in 2 headshots when playing Builds, and in Zero Build, is capable of doing so in all rarities above Common.
Counters[]
- The slower fire rate and low pellet count of the BARM-ST12 Scatter Blaster can lead to it being somewhat inconsistent, so using a more consistent Shotgun such as the ACP Scatter Blaster or an SMG of sorts can be beneficial when engaging an opponent wielding it.
- SMGs are especially effective against players using the BARM-ST12 Scatter Blaster, as it doesn't take many shots before it overheats, and has a somewhat slow cooldown time.
Weapon ID[]
BARM-ST12 Scatter Blaster is referred to as Jethro Brisk Drum in the files.
- Common: WID_Jethro_BriskDrum_Athena_C
- Uncommon: WID_Jethro_BriskDrum_Athena_UC
- Rare: WID_Jethro_BriskDrum_Athena_R
- Epic: WID_Jethro_BriskDrum_Athena_VR
- Legendary: WID_Jethro_BriskDrum_Athena_SR
The version from the Star Wars Watch Party Map is referred to as Akita Brisk Drum in the files.
- Rare: WID_Akita_BriskDrum_Athena_R
History[]
Battle Royale and Zero Build History[]
Galactic Battle[]
Update v35.00[]
- Introduced.
Update v35.10[]
- Increased time to overheat from 4s to 5.14s.
- This also inceased shots before overheating from 7 to 9.
- Inceased damage from 68/72/75/79/83/87 to 72/76/80/84/88/92.
- Inceased structure damage from 36/38/40/42/44/46 to 37/39/41/43/45/47.
- Inceased time to cooldown from 2.8s to 2.9s.
Chapter 6: Season 3[]
Update v36.00[]
- Vaulted.
Trivia[]
- The BARM-ST12 Scatter Blaster is a modified Fabarm STF 12 Short Initial.
- The BARM-ST12 Scatter Blaster and ACP Scatter Blaster were the first infinite ammo Shotguns added to Battle Royale.
Gallery[]
External Links[]
BARM-ST12 Scattergun on the Wookieepedia.