The Loop (Games)
Do you like this video?
|This article is about the Constructor sub class. For the ability, see B.A.S.E..|
- — In-Game Description
- Uncommon: 3
- Rare: 4
- Epic and Legendary: 5
|5||Increases BASE connectivity by 1 building piece.|
|Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|12||Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage|
|18||Immediately ends the cooldown of when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.|
|Evo||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
|30||Increases health of buildings within area of BASE by 15%.|
|8||Increases distance to 4 tiles.|
|25||Any enemies pushed by will take critical hit damage and be knocked back further, at the end of the rush.|
|15||Increases damage resistance of structures within area of BASE by 6%.|
|2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|1||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.|
|Evo||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Increases maximum shield by 10%/15%/20%.|
Community content is available under CC-BY-SA unless otherwise noted.