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This item is currently vaulted in Battle Royale. |
| This has been made unavailable to balance the loot pool, and may return in the future. |
Bounties were a type of challenge quest in Fortnite: Battle Royale, added in Chapter 2: Season 5. They are quests which must be completed in a single game, and task the player with eliminating an identified enemy player within a 6 minute time frame.
Bounty quests were obtained by either talking to a character, or by accessing a board outside of various locations. Accepting the Bounty from one of these characters or boards would start the quest.
Functionality[]
For the Hunter[]
A Bounty quest initiated by showing the player the outfit that the enemy they were tasked to eliminate is using. It would then shortly show the name of said player, and start the 6 minute countdown to eliminate them. On the players map would be a small yellow circle, with the appearance of a radar scanner. In this circle was the location of the player who must be eliminated. As the countdown keeps going down, it would shrink, changing forms from its largest, to medium, to small. When the player locates the enemy, once they are eliminated (not just knocked, they must be eliminated), the Quest would be completed, and the player receives their reward of bars.
Bear in mind, these notifications show for all members of the player's squad, and when a target is eliminated, all squad members will receive the reward. On top of this, any squad member can eliminate the target, regardless of who initiated the Bounty. As such, only one Bounty at a time can be initiated, but once complete there is no cool-down on starting another.
For the Hunted[]
When a player becomes the target of a Bounty Quest, the same 6 minute timer will display. The hunted player would get a threat indicator, highlighting how close the hunter was to their location. The threat indicator goes in three bars, and gets darker and fills to full when the hunter is close. The bars coincided with the size of the Hunter's circle. If the hunter was close, the bar would be full and red, if the hunter is far, the bar will be 1/3 and yellow. The hunted could survive the quest for 6 minutes and be given the reward attributed to the Hunter, if they were successful.
Like the quest for the hunter, all members of the player's squad could see the threat level, but it only be targeted a single player in the squad. If that player was eliminated the Bounty ends, even if other squad members remain. As such, the squad can only have one member at a time being hunted.
Poaching[]
If you initiated a Bounty Quest, there was a chance your Quest could be poached. This means another player has eliminated your target by chance. This counts as a completion for the challenge, but you would get less bars as a result of it.
The same way your target can be poached, the hunter could prematurely die before the Quest is up, and as such you received a reward less than surviving the full time.
Versus[]
Versus was a special type of bounty added in Chapter 3: Season 3 for the Dragonball Z Super Collaboration in Update v21.40. A versus worked like a normal bounty, but instead of showing a rough area, showed an exact location of the enemy. To compensate for this, the player who initiated the versus also had their exact location shown to the opponent. The Versus was unique in that it did not randomly target a player when initiated, rather both players had to queue for a Versus, and they would be matched together. If one player starts a versus and nobody else does, the versus would not start. All other bounty rules applied, including poaching. The Versus was removed in Update v21.50.
Strategy Guide[]
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This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- In the final circles, a Bounty Quest can be useful to identify the final enemies, as it will give a vague area of where the last player(s) may be.
- Bounty Quests are often tied to the players closest to you, as such you will not receive a Quest on a player who is a long distance away. This can be used to farm the Quests, as if you are in a remote location and you know another squad is nearby, you can easily activate the Quest and eliminate them as you would, with a Bars reward too.
- If you are playing Duos, Trios or Squads, you can eliminate only the player needed for the bounty, initiate another one, and then kill another member of the squad. If you are confident enough at your skills, you can get up to four times the rewards for eliminating a squad as you would for killing all the members of a hunted player's squad.
- Hiding in secret underground areas of buildings can provide beneficial to surviving a Bounty. Other items such as Rift Fish or Rift-to-Go can also be very useful.
History[]
Chapter 3: Season 1[]
Update v19.00[]
- Removed NPC Bounty Quests as a means of obtaining a Bounty.
- Bounty Boards remain.
- Reduced Bars from poached bounties from 75 to 10.
- The number for an elimination remains the same.
Chapter 4: Season 2[]
Update v24.40[]
- Disabled Bounty Boards, the primary means of obtaining a Bounty.
Chapter 4: Season 3[]
Update v25.00[]
- Replaced Bounty Boards with Job Boards.
Chapter 4: Season OG[]
Update v27.00[]
- Vaulted.
Chapter 5: Season 1[]
Update v28.00[]
- Unvaulted Bounties and Bounty Boards.
Chapter 5: Season 2[]
Update v29.00[]
- Vaulted, replaced with SHADOW Briefings.
- May 14th 2024: Vaulted the Bounty SHADOW Briefing, along with Bounties as a whole.
- According to @FortniteStatus, the Bounty SHADOW Briefing was removed to re-evaluate Bounties as a combat objective.[1]
Trivia[]
- You could have a Bounty Quest initiated and also be hunted at the same time. As such, two squads could end up with Bounty Quests on each other's members.
- The concept of Bounty was vaulted and replaced by the SHADOW Briefings job Armory.














