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The Collectible Object (Originally known as the Challenge Gallery or Collectibles Gallery) is a Device in Fortnite: Creative, originally added in Update v7.30.

Function[]

A collectible object that players can grab.

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Collectible Object Coin, Plasma Ball, Amber Pyramid, Blue Pyramid, Puzzle Piece, Toilet Paper, Cylinder, Bacon, Shoe, Basketball, Pumpkin, Kevin Egg, Peely Egg, Watermelon Egg, Bunny Egg, Fishsticks Egg, Pattern Egg, Music Note, Bronze Coin, Silver Coin, Gold Coin, Ramen, Scroll Selects the type of object to be collected.
Score 1, 0 - 1,000 Sets the amount of score awarded when the object is collected.
Ambient Audio On, Off Determines whether the object plays ambient audio when players are nearby.
Collecting Team All, Team 1 - 100 Determines which team can collect the object.
Collecting Class No Class, Any, 1 - 16 Determines which class can collect the object.
Consume if collected by Self, Anyone, Team Determines when the object is removed from the world.
Visible to Opposing Players Never, Always, Until Collected Determines whether the object is visible to player which cannot collect it.
Visible on Game Start On, Off Determines whether the object is visible when the game starts.
Show Pickup Effects Off, Audio Only, Visuals Only, On Determines what effects will play when a player picks up the item.
Display Score Update on HUD On, Off Determines what effects will play when a player picks up the item.
Collectible Color None, Direct Color, Collecting Team Color, Collecting Team Relation, Specific Team Color, Specific Team Relation For those objects that support it, you can customize the color. If using a custom mesh in UEFN, use 'UniqueColor' as a material parameter.
Custom Color1 White, Choose a Color Select a custom color to use for the Collectible Color.
Specific Team Index2 Team 1, Team 2 - Team 100 Which team is friendly for the purpose of coloring the collectible.
Play Ambient VFX On, Off Determines what effects will play when a player picks up the item.

Functions and Events[]

Functions
Option Description
Turn Visibility On When Receiving From Make this object visible.
Turn Visibility Off When Receiving From Make this object invisible.
Respawn When Receiving From Immediately respawns the object for the instigating player (This will affected by the Consume If Collected By).
Respawn for All When Receiving From Immediately respawns the object for all players.
Events
Option Description
On Collected Send Event To When the object is collected by the player.

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