The Creative Inventory allows you to access Devices, Items, and Settings.
My Island
My Island is a range of settings in Fortnite: Creative that alter the gameplay of your creative map/Island at game start. Below are a list of all island settings in this Gamemode.Settings are updated to Update v20.40.
Game
Option | Value | Default Value | Description |
---|---|---|---|
Voice Chat | Team, All, None | Team | Determines whether voice chat should be allowed within teams, between all players, or not at all. |
Max Players | 1 - 50 | 16 | Maximum number of players allowed into the game. |
Teams | 2 - 16, Custom, Free For All, Cooperative | Free For All | Determines how many teams players will be divided into. |
Team Size | 1 - 4, Split Evenly, Dynamic | Dynamic | Number of players per team. |
Default Class Identifier | None, 1 - 16 | None | Determines the default class for players at game start if their class is reset. |
Revert To Default Class At | Player Eliminated, End Of Round, End Of Game | End Of Game | Determines whether a player's class should be reset to their default. |
Spawn Limit | Infinite, 1-10 | Infinite | Determines the number of times a player can spawn into the game, including the initial spawn at game start. |
After Last Spawn To Go | Spectator, Team 1 - 50 | Spectator | Specifies the team a player will move to when they use all of their spawns. Can be used to create infection style games. |
Total Rounds | 1 - 100 | 1 | Determines the number of rounds to play before the game ends. |
Team Rotation | Disabled, Every Round, Every Other Round, Every 3rd Round, Every 4th Round, Every 5th Round, Every 6th Round, Every 7th Round, Every 8th Round, Every 9th Round, Every 10th Round, Every 20th Round, Every 40th Round, Every 60th Round | Disabled | Determines how frequently teams should be rotated. Not supported when 3 or more teams are asymetric or when teams are set to cooperative. |
End Game On Match Point Win | No, Yes | No | Causes the game to end when one player or team has won enough rounds that they can no longer be beaten. |
Team Visuals Determined At | Round Start, Game Start | Round Start | Determines whether team names and colors change each round or stay as they are at game start. |
Time Limit | None, 1 Minute, 2 Minutes, 3 Minutes, 4 Minutes, 5 Minutes, 6 Minutes, 7 Minutes, 8 Minutes, 9 Minutes, 10 Minutes, 12 Minutes, 15 Minutes, 20 Minutes, 30 Minutes, 45 Minutes, 60 Minutes, 90 Minutes, 120 Minutes | 5 Minutes | Specifies the duration of each round, or the game itself if there is only one round. |
Fastest Time Win | Disabled, Enabled | Disabled | Causes the player or team with the fastest round win time to win the match overall. |
All Teams Must Finish | No, Yes | No | Determines whether all teams must complete the win conditions for the game to end. |
Win Condition | Most Round Wins, Most Score Wins | Most Round Wins | Determines the overall win condition for the game. |
Eliminations To End | Off, 1 - 1,000 | Off | Causes the round to end when a player or team has achieved the specified number of eliminations. |
Creature Eliminations To End | Off, 1 - 1,000 | Off | Causes the round to end when a player or team has destroyed the specified number of creatures. |
Objectives To End | Off, 1 - 1,000 | Off | Causes the round to end when a player or team has completed the specified number of objectives. |
Collect Items To End | Off, All, 1 - 1,000 | Off | Causes the round to end when a player or team has acquired the specified number of collectible objects. |
Score To End | Off, 1 - 10,000,000 | Off | Causes the round to end when a player or team has achieved the specified score. |
Last Standing Ends Game | Off, On | Off | Determines whether the game should end when there is only one player or team still alive in the match. |
Join In Progress | Spectate, Spawn, Spawn On Next Round, Spawn Team 1-16 | Spectate | Specifies what to do when a player joins while a game is still in progress. Set to SPAWN if you want players to join while in progress. |
Spawn Location | Spawn Pads, Sky, Current Location | Spawn Pads | Specifies where players will spawn when the game starts. |
Respawn Type | Individual, Wave | Individual | Changing respawn type to wave causes all players eliminated during a certain window to respawn together. Time is set via Respawn Time setting. |
Post-Game Spawn Location | Island Start, Pre-Game Location | Island Start | Determines where players respawn when the game ends. |
Only Allow Respawn If Spawn Pads Found | No, Yes | No | Only allow players to respawn if there is a valid spawn pad available. |
Autostart | Off, Immediate, 5 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 30 Seconds, 60 Seconds, 90 Seconds | Off | Specifies whether the game will start automatically after a selected amount of time. Only applies to published islands. |
Game Start Countdown | Off, 3 Seconds, 5 Seconds, 10 Seconds | 3 Seconds | Determines the length of countdown after game start or round start before players can begin acting. |
Vehicle Trick Score Multiplier | 0.0-1.9 | 1.0 | Sets a multiplier to apply to vehicle trick scores. |
Keep Player Built Structures Between Rounds | Off, On | Off | Causes player built structures to be kept between rounds. |
Allow Spectating Other Teams | Yes, No | Yes | Determines whether spectating players can watch other teams. |
Elimination Score | 0, 1, 2, 3, 5, 10, 20, 30, 50, 100, 200, 300, 500, 1000, 2000, 3000, 5000, 10000, -10000, -5000, -3000, -2000, -1000, -500, -300, -200, -100, -50, -30, -20, -10, -5, -3, -2, -1 | 0 | Determines the amount of score awarded to a player when they eliminate another player. |
Assist Score | 0, 1, 2, 3, 5, 10, 20, 30, 50, 100, 200, 300, 500, 1000, 2000, 3000, 5000, 10000, -10000, -5000, -3000, -2000, -1000, -500, -300, -200, -100, -50, -30, -20, -10, -5, -3, -2, -1 | 0 | Determines the amount of score awarded to a player when they assist in eliminating another player. |
Allow Friendly Fire | No, Yes | No | Whether two players on the same team can damage each other or not. |
Player Collision | On, Off | On | Determines whether players collide with or pass through each other. |
Vehicle Impacts Damage Objects | Yes, No | Yes | Whether vehicles impacting objects will damage them or not. |
Vehicle Impacts Damage Vehicles | Yes, No | Yes | Whether vehicles impacting each other causes damage. |
Settings
Option | Value | Default Value | Description |
---|---|---|---|
Time Of Day | Default, Random, 12:00 AM, 1:00 AM, 2:00 AM, 3:00 AM, 4:00 AM, 5:00 AM, 6:00 AM, 7:00 AM, 8:00 AM, 9:00 AM, 10:00 AM, 11:00 AM, 12:00 PM, 1:00 PM, 2:00 PM, 3:00 PM, 4:00 PM, 5:00 PM, 6:00 PM, 7:00 PM, 8:00 PM, 9:00 PM, 10:00 PM, 11:00 PM | Default | Sets the time of day on the island. DEFAULT - Uses the normal day/night cycle. |
Camera Filter | Default, Comic, Sepia, Retro, Low Exposure, Film Noir | Default | Sets an optional image filter to apply to the camera on the island. |
Light Brightness | Default, 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80&, 90%, 100% | Default | Sets the intensity of the natural lighting on the island. |
Light Color | Default, White, Red, Green, Blue, Yellow, Magenta, Cyan | Default | Sets the color of the natural lighting on the island. |
Fog Thickness | Default, 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80&, 90%, 100% | Default | Sets the density of fog on the island. |
Fog Color | Default, Black, White, Red, Green, Blue, Yellow, Magenta, Cyan | Default | Sets the color of fog on the island. |
Enable Fire | Yes, No | Yes | Determines whether weapons fire damage can set structures on fire. |
Starting Health | Invincible, 1% Health, 50% Health, 100% Health | 100% Health | Determines how much health a player has when they spawn. |
Max Health | 1 Health, 25 Health, 50 Health, 75 Health, 100 Health, 125 Health, 150 Health, 175 Health, 200 Health 225 Health, 250 Health, 275 Health, 300 Health, 325 Health, 350 Health, 375 Health, 400 Health, 425 Health, 450 Health, 475 Health, 500 Health, 550 Health, 600 Health, 650 Health, 700 Health, 650 Health, 800 Health, 850 Health, 900 Health, 950 Health, 1000 Health, 1100 Health, 1200 Health, 1300 Health, 1400 Health, 1500 Health, 1600 Health, 1700 Health, 1800 Health, 1900 Health, 2000 Health, 2100 Health, 2200 Health, 2300 Health, 2400 Health, 2500 Health, 2600 Health, 2700 Health, 2800 Health, 2900 Health, 3000 Health, 3250 Health, 3500 Health, 3750 Health, 4000 Health, 4250 Health, 4500 Health, 4750 Health, 5000 Health, 5500 Health, 6000 Health, 6500 Health, 7000 Health, 7500 Health, 8000 Health, 8500 Health, 9000 Health, 9500 Health, 10000 Health | 100 Health | Determines the maximum health value players can reach during the game. |
Starting Shield | No Shields, 50% Shields, 100& Shields | No Shields | Determines the player's shield value when they spawn. |
Max Shield | 1 Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 125 Shields, 150 Shields, 175 Shields, 200 Shields 225 Shields, 250 Shields, 275 Shields, 300 Shields, 325 Shields, 350 Shields, 375 Shields, 400 Shields, 425 Shields, 450 Shields, 475 Shields, 500 Shields, 550 Shields, 600 Shields, 650 Shields, 700 Shields, 650 Shields, 800 Shields, 850 Shields, 900 Shields, 950 Shields, 1000 Shields, 1100 Shields, 1200 Shields, 1300 Shields, 1400 Shields, 1500 Shields, 1600 Shields, 1700 Shields, 1800 Shields, 1900 Shields, 2000 Shields, 2100 Shields, 2200 Shields, 2300 Shields, 2400 Shields, 2500 Shields, 2600 Shields, 2700 Shields, 2800 Shields, 2900 Shields, 3000 Shields, 3250 Shields, 3500 Shields, 3750 Shields, 4000 Shields, 4250 Shields, 4500 Shields, 4750 Shields, 5000 Shields, 5500 Shields, 6000 Shields, 6500 Shields, 7000 Shields, 7500 Shields, 8000 Shields, 8500 Shields, 9000 Shields, 9500 Shields, 10000 Shields | 100 Shields | Determines the maximum shield value players can reach during the game. |
Allow Overshield | Off, On | Off | Determines if Overshield is available or not. Overshield is an additional shield that protects players from damage. |
Overshield Max | 1 - 10,000 | 50 | Determines the maximum Overshield that players can have. |
Overshield Recharge Delay | Instant, 1 Second - 300 Seconds | 6.5 Seconds | Determines how long of a delay there is after players have taken damage before the Overshield starts to recharge (based on Overshield Recharge Amount). |
Overshield Recharge Rate | 0 - 5,000 | 1 | Determines how much Overshield is recharged per second after Overshield Recharge Delay occurs. |
Infinite Ammo | Off, On | Off | Determines whether players have infinite ammunition during the game. |
Infinite Consumables | Off, On | Off | Determines whether players have infinite consumables. (grenades, health items, traps, etc.) during the game. |
Infinite Resources | Off, On | On | Determines whether players have infinite building materials during the game. |
Maximum Building Resources | 0-9999 | 500 | Sets the maximum amount of resources a player can carry during the game. |
Harvest Style | Creative, Battle Royale, Save The World | Creative | Determines which values are used for resource gathering during the game. |
Harvest Multiplier | 0X, 0.1X, 0.5X, 1X, 2X, 3X, 4X, 5X, 10X | 1X | Determines the rate at which players can harvest resources from world objects. |
Allow Aim Assist | Yes, No | Yes | Allows gamepad aim assist in the game. |
Allow Building | All, Traps Only, No Traps, None | All | Allows player-built objects to exist in-game. |
Allowed To Edit | Default, Anyone | Default | Determines who is allowed to edit player built structures. |
Building Can Destroy Environment | Yes, No | Yes | Determines whether placing a player built structure can destroy any parts of the environment that it overlaps with. |
Environment Damage | All, Off, Player Built Only | All | Determines whether players can damage the environment during the game. |
Structure Damage | All, Self Built, Team Built, Enemy Built, Enemy And Self Built, None | All | Sets which structures players are able to damage based on who built them during the game. |
Weapon Destruction | None, 10%, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%, 500%, Instant | 100% | Modifies the amount of weapon damage dealt to the environment and buildings during games. |
Pickaxe Destruction | Default, Instant, None | Default | Modifies pickaxe damage dealt to the environment and buildings. |
PVP Pickaxe Damage | On, Off | On | Determines whether players can inflict pickaxe to each other during the game. |
Pickaxe Range Multiplier | Default, Medium, Large | Default | Modifies pickaxe attack range. |
Start With Pickaxe | Yes, No | Yes | Players start the game with a pickaxe. |
Down But Not Out | Default, On, Off | Default | Determines whether players can be put into the Down But Not Out state. |
Squad Multi Interaction | Off, On | Off | Determines whether more than one player can interact with a teammate in the Down But Not Out state. |
Eliminated Player's Items | Drop, Keep, Delete | Drop | Determines what happens to a player's items when they are eliminated. |
Allow Item Drop | Yes, No | Yes | Determines whether players can drop items from their inventory during the game. |
Allow Item Pick Up | Yes, No | Yes | Determines whether players can pick up items during the game. |
Auto Pickup Pickups | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Pickups. AUTO ONLY hides pickup interaction UI |
Auto Pickup Ammo | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Ammo. AUTO ONLY hides pickup interaction UI |
Auto Pickup Consumables | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Consumables. AUTO ONLY hides pickup interaction UI |
Auto Pickup Traps | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Traps. AUTO ONLY hides pickup interaction UI |
Auto Pickup Weapons | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Weapons. AUTO ONLY hides pickup interaction UI |
Auto Pickup World Resources | Yes, No, Don't Override | Don't Override | Determines if the player automatically collects Resources. AUTO ONLY hides pickup interaction UI |
Respawn Time | 1 Second, 2 Seconds, 3 Seconds, 3 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 11 Seconds, 12 Seconds, 13 Seconds, 14 Seconds, 15 Seconds, 16 Seconds, 17 Seconds, 18 Seconds, 19 Seconds, 20 Seconds, 21 Seconds, 22 Seconds,23 Seconds, 24 Seconds, 25 Seconds, 26 Seconds, 27 Seconds, 28 Seconds, 29 Seconds, 30 Seconds | 5 Seconds | Sets the amount of time players must wait after elimination before spawning back into the game. |
Spawn Immunity Time | Default, None, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes | Default | Determines the period of invulnerability granted to a player when they respawn. |
Fall Damage | Off, On | Off | Determines whether players are affected by fall damage during the game. |
Gravity | Very Low, Low, Normal, High, Very High | Normal | Sets the level of gravity that affects players during the game. |
Jump Fatigue | On, Off | On | Determines whether continuous jumping applies a penalty to jump height. |
Allow Mantle | Off, On | Off | Determines if Mantle is available or not. Mantle allows players to grab onto ledges and pull themselves up when jumping. |
Allow Sprint | Off, On | Off | Determines if Sprint is available or not. When players activate Sprint, they move quicker. |
Sprinting Energy Cost Per Second | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 75, 100 | 20 | Determines how much Sprinting Energy is drained per second while Sprinting. |
Sprinting Jump Multiplier | 1.01x, 1.02x, 1.03x, 1.04, 1.05x, 1.06x, 1.07x, 1.08x, 1.09x, 1.1x | 1.02x | Determines how high players jump when Sprinting when compared to jumping when not Sprinting. |
Sprinting Speed Multiplier | 1.01x, 1.02x, 1.03x, 1.04, 1.05x, 1.06x, 1.07x, 1.08x, 1.09x, 1.1x, 1.15x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x | 1.04x | Determines how fast Sprinting is compared to movement when not Sprinting. |
Allow Slide | Off, On | Off | Determines whether players can use the slide maneuver. |
Allow Shoulder Bash | Off, On | Off | Determines if Shoulder Bash is available or not. Shoulder Bash automatically opens door while sliding or sprinting through item. |
Glider Redeploy | On, Off | On | Determines whether players can freely redeploy their gliders without the use of the Glider or Jules' Glider Gun. |
Player Flight | On, Off | Off | Determines whether players are able to fly during the game. |
Player Flight Sprint | On, Off | On | Determines whether players can use the Sprint Key while flying (if enabled) to increase movement speed. |
Flight Speed | 0.5X, 1.0X, 1.5X, 2.0X, 3.0X | 1.0X | Sets a multiplier on movement speed when flying. |
Always Show Name Plates | Always Show To Team, Always Show To All, Always Hide, No | Always Show To Team | Determines whether player names and locations can be seen by other players. |
Name Plate Max Distance | Island, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500 | Island | If set to a number, player name plates will disappear if that player is further away than that distance from the camera. |
Name Plate Line Of Sight | Always Show, Hide Behind Obstacles | Always Show | If set, the name plates will hide whenever a player is obstructed by an obstacle. |
Focus For Name Plates | No, Only Hostile, All | No | Defines if you need to be looking at a player for their name plate to appear. |
Focus Angle | 5° - 45° | 15° | When focusing, what's the maximum angle that a player can be from the look direction of the player in order to be valid for focusing. |
Focus Time | Instant, 0.5 Seconds, 1.0s, 1.5s, 2.0s | Instant | How long you need to be focusing on a player for their name plate to become visible. |
Health Granted On Elimination | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 125, 150, 175, 200, 225, 250, 275, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, 900, 950, 1000, 10000 | 0 | Specifies the amount of health that is granted to a player when they eliminate another player. |
Wood Granted On Elimination | 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, 500, 999 | 0 | Specifies the amount of wood that is granted to a player when they eliminate another player. |
Stone Granted On Elimination | 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, 500, 999 | 0 | Specifies the amount of stone that is granted to a player when they eliminate another player. |
Metal Granted On Elimination | 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, 500, 999 | 0 | Specifies the amount of metal that is granted to a player when they eliminate another player. |
Gold Granted On Elimination | 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, 500, 999 | 0 | Specifies the amount of gold that is granted to a player when they eliminate another player. |
Self-Damage On Hit Amount | 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, 500, 999 | 0 | Sets the amount of damage that players will deal to themselves whenever they hit something else. |
Self-Damage On Non-Zero Damage | Yes, No | Yes | Determines whether the player must inflict non-zero damage to something before taking self-damage. |
Self-Damage Target Filter | All, Non-Players, Players Only | All | Specifies which types of target cause self-damage when hit. |
Self-Damage Weapon Filter | All, Pickaxe Only, Melee Only, Ranged Only | All | Determines which type of weapon can inflict self-damage. |
Allow Manual Respawning | Yes, No | Yes | Determines whether players can use the Respawn menu option during the game. |
Show Wood Resource Count | Yes, No | Yes | Determines whether the amount of wood carried is shown on the player's HUD. |
Show Stone Resource Count | Yes, No | Yes | Determines whether the amount of stone carried is shown on the player's HUD. |
Show Metal Resource Count | Yes, No | Yes | Determines whether the amount of metal carried is shown on the player's HUD. |
Show Gold Resource Count | Yes, No | No | Determines whether the amount of gold carried is shown on the player's HUD. |
Maximum Equipment Slots | Don't Override, None, 1 Slot, 2 Slots, 3 Slots, 4 Slots, 5 Slots | Don't Override | Sets the maximum number of equipment slots for players during the game. |
Player Elimination Audio | On, Off | On | Determines whether the audio effects of a player being eliminated are played. |
Hide Back Bling | Yes, No | No | Determines whether players Back Bling is hidden or visible |
UI
Option | Value | Default Value | Description |
---|---|---|---|
Timer Direction | Count Down, Count Up | Count Down | Specifies whether the game timer should count up or down. |
Game Winner Display Time | Don't Show, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds, 30 Seconds | 3 Seconds | Determines how long the overall game winner's name will be shown for at the end of the game. |
Game Score Display Time | Don't Show, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds | 15 Seconds | Determines how long the final scoreboard will be shown for at the end of the game. |
Round Winner Display Time | Don't Show, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds | 3 Seconds | Determines how long the round winner's name will be shown for at the end of the round. |
Round Score Display Time | Don't Show, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds, 25 Seconds | 15 Seconds | Determines how long the scoreboard will be shown for at the end of each round. |
HUD Info Type | None, Creature Elimination, Score, Objectives, Round Status (Only 2 Teams) | None | Specifies which type of information is tracked in the HUD. |
Max Trackers On HUD | 0, 1, 2, 3 | 1 | Determines how many tracker devices can display to the HUD simultaneously |
Show Cumulative Stat Value On HUD | Yes, No | No | Determines whether the HUD should show information for just the current round or cumulative across all rounds. |
Show Resource Feed On Eliminations | Yes, No | No | Determines whether to show the larger resource feed when receiving resources by eliminating players. |
Use Team Score | Yes, No | No | Determines whether each team in the game gains stats with its players or simply uses a sum of its player stats. This allows teams to retain their score when a player leaves the team or game. |
Win Condition | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Determines the winner of the round. Displayed in the first column of the scoreboard. |
Tiebreaker 1 | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Tiebreaker for the win condition. Displayed in the second column of the scoreboard. |
Tiebreaker 2 | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Second tiebreaker for the win condition. Displayed in the second column of the scoreboard. |
Tiebreaker 3 | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Third tiebreaker for the win condition. Displayed in the second column of the scoreboard. |
Tiebreaker 4 | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Fourth tiebreaker for the win condition. Displayed in the second column of the scoreboard. |
First Scoreboard Column | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Set the statistic to be displayed in the first column of the scoreboard. |
Second Scoreboard Column | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Set the statistic to be displayed in the second column of the scoreboard. |
Third Scoreboard Column | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Set the statistic to be displayed in the third column of the scoreboard. |
Fourth Scoreboard Column | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Set the statistic to be displayed in the fourth column of the scoreboard. |
Fifth Scoreboard Column | None, Eliminations, Assists, Eliminated, Collect Items, Health, Creatures, Score, Objectives, Time, Spawns Left, Lap Time, Time Alive, Damage Dealt, Damage Taken | None | Set the statistic to be displayed in the fifth column of the scoreboard. |
Map Screen Display | Scoreboard, Overview Map | Scoreboard | Chooses whether to display the game scoreboard or the overview map when a player presses the Map Key. |
Display Overview Map | Yes, No | Yes | Determines if the overview map is available on the Map key menu. |
Display Scoreboard | Yes, No | Yes | Determines if the scoreboard is available on the Map key menu. |
Display Career Scoreboard | Yes, No | No | Determines if the career scoreboard is available on the Map key menu. |
Show Cumulative Scoreboard | No, Yes | No | Determines whether the scoreboard should show information just for the current round or cumulative across all rounds. |
Show Individual Scores | No, Yes | No | Toggles the scoreboard between displaying individual player stats or team based stats in team based games. |
Show Island Code Watermark | On, Off | On | Causes your game and published island code to appear in place of the compass. |
Game End Callout | You Win/Lose, Placement, Cooperative | You Win/Lose | Choose the callout type of the game end screen. |
Victory Sound | Default, Accent 1, Accent 2, Accent 3, Bump 1, Bump 2, End 1, End 2, Failure 1, Failure 2, Flashback, Game Over, Magic, Mystery 1, Mystery 2, Mystery 3, Neutral, Positive, Reward 1, Reward 2, Scare 1, Scare 2, Success 1, Success 2, Success 3, Surprise 1, Surprise 2, Threat, Transition 1, Transition 2, Unlock, Wash, Halloween Alert, Halloween Bonus, Halloween Discovery, Halloween End, Halloween Lose, Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare 1, Halloween Scare 2, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laughs 1, Halloween Laughs 2, Halloween Singing, Dark Tilted/Gotham City sound effects | Default | What sound to play when players win the game. Also used for cooperative game end. |
Defeat Sound | Default, Accent 1, Accent 2, Accent 3, Bump 1, Bump 2, End 1, End 2, Failure 1, Failure 2, Flashback, Game Over, Magic, Mystery 1, Mystery 2, Mystery 3, Neutral, Positive, Reward 1, Reward 2, Scare 1, Scare 2, Success 1, Success 2, Success 3, Surprise 1, Surprise 2, Threat, Transition 1, Transition 2, Unlock, Wash, Halloween Alert, Halloween Bonus, Halloween Discovery, Halloween End, Halloween Lose, Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare 1, Halloween Scare 2, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laughs 1, Halloween Laughs 2, Halloween Singing, Dark Tilted/Gotham City sound effects | Default | What sound to play when players use the game. |
Draw Sound | Default, Accent 1, Accent 2, Accent 3, Bump 1, Bump 2, End 1, End 2, Failure 1, Failure 2, Flashback, Game Over, Magic, Mystery 1, Mystery 2, Mystery 3, Neutral, Positive, Reward 1, Reward 2, Scare 1, Scare 2, Success 1, Success 2, Success 3, Surprise 1, Surprise 2, Threat, Transition 1, Transition 2, Unlock, Wash, Halloween Alert, Halloween Bonus, Halloween Discovery, Halloween End, Halloween Lose, Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare 1, Halloween Scare 2, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laughs 1, Halloween Laughs 2, Halloween Singing, Dark Tilted/Gotham City sound effects | Default | What sound to play when the game ends in a tie. |
Custom Victory Callout | (text) | N/A | Message to be displayed on victory or cooperative game end. Clear this field to restore defaults. |
Custom Defeat Callout | (text) | N/A | Message to be displayed in the defeat screen. Clear this field to restore defaults. |
Hide Elimination Feed | Yes, No | No | Allows the Elimination Feed to be hidden for all players during the game. |
Hide Party Eliminations | Yes, No | No | Allows the number of eliminations gained by party members to be hidden from the Party UI. |
Tools
Tool | Description |
---|---|
Create Island Backup | Creates a backup of the island. |
Restore From Backup | Loads the most recent backup. |
Want To Learn How To Publish? | Takes you to a page on the Epic Games website. |
Reset Island To original state | Resets the island, removing every tile except naturally generated ones. |
Description
In this tab, you have the option to customize the name and description of your Island. Up to 40 characters can be used for the name, and up to 3 descriptions can be used; each having a limit of 150 characters.
The name and description will appear in-game and before game start, as well as beside your island rift in the Creative Hub.
Permissions
In this tab, you can change people's rights to perform actions in the island. If nobody has entered your island before, this option will be blank except for the Island Edit And Copy option. It shows options for every player that has ever entered your island. The "Island Edit And Copy" setting will determine whether every player will be able to edit the island or not.
Tags
Tags will appear as an option in the Description tab. Up to 4 tags may be assigned for each island. Below are a list of all tags.
Tag Name | Tag Description |
---|---|
1v1 | Games where one player plays against another player. |
2v2 | Games where two players play against two other people. |
3v3 | Games where three players play against three other people. |
4v4 | Games where four players play against four other people. |
5v5 | Games where five players play against five other people. |
6v6 | Games where six players play against six other people. |
7v7 | Games where seven players play against seven other people. |
8v8 | Games where eight players play against eight other people. |
Action | Games involving a lot of game-changing events. |
Adventure | Games involving a storyline. |
Aim Course | Games where players practice their accuracy with weapons. |
Arcade | Games involving multiple different small minigames. |
Arena | Games where different players take different turns to fight each other in a 1v1. |
Artistic | Games involving art. |
Attack | Games where players have to attack targets, other players or entities. |
Base | Games where players have to build a fortress in order to fight against something. |
Battle | Games where players battle other players or entities. |
Battle Royale | Games where players gather loot and fight to the death while the storm shrinks. |
Board Game | Games involving a large board game. |
Boss Battle | Games where players have to fight against a boss. |
Boxfight | Games where players play against each other inside a small box. |
Building | Games involving constructing structures. |
Capture The Flag | Games with two teams, the objective being to capture the other team’s flag. |
Casual | Games where players do not require skill. |
Classes | Games where players are assigned different roles with different abilities. |
Co-op | Games where all players have to work together. |
Collection | Games where players have to collect different items. |
Competitive | Games where all players compete against each other. |
Crafting | Games where players have to manually craft their own resources. |
Creatures | Games involving creatures. |
Deathrun | Games where players have to get to a finishing point, avoiding multiple different traps. |
Defend | Games where players have to defend an object. |
Difficulty: Easy | Games that do not require skill. |
Difficulty: Hard | Games that require a lot of skill. |
Difficulty: Impossible | Games that require an exceptionally large amount of skill. |
Difficulty: Medium | Games that require a moderate amount of skill. |
Difficulty: Ultra Hard | Games that require a very large amount of skill. |
Difficulty: Very Hard | Games that require a high amount of skill. |
Duo | Games that involve multiple teams of 2. |
Economy | Games where players are in charge of an economy. |
Edit Course | Games where players can practice editing player-built tiles. |
Educational | Games that educate players. |
Escape | Games where players have to escape a radius. |
Event | Games involving a small event/recreation of an in-game live event. |
Exploration | Games where players explore a large map. |
Explosives | Games where the only available weapons are explosives. |
Fashion | Games where players have to find a good combination with an Outfit, Back Bling and/or Harvesting Tool. |
Free For All | Games where players are allowed to do as they wish. |
Friendly | Games where players do not have to attack each other. |
Gun Fight | Games where players can attack each other using weaponry. |
Gun Game | Games where players get upgrades with weaponry every time they get an elimination. |
Hardcore | Games that are exceptionally hard to play. |
Heroes | Games where players have to save the map from an entity. |
Hide & Seek | Games where hiders have to avoid seekers. |
Horror | Games that are designed to scare players. |
Hub | Designs for the Creative Hub. |
Infection | Games where players have to avoid getting infected. |
Just for Fun | N/A |
King of the Hill | Games where players have to gain high authority. |
Minigame | Games involving multiple minigames playable with other players. |
MOBA | Multiplayer Online Battle Arena. |
Moving | Games where players have to capture a moving object. |
Music | Games involving playable music blocks and sequencers. |
Mystery | Games where players have to solve a mystery |
Nonlinear | Games where players can take multiple paths. |
Objective | Games where players have to complete an objective. |
One in the Chamber | N/A |
One Life | Games where players cannot come back if they get eliminated. |
Open World | Games where players can access any location on the island. |
Parkour | Games where players have to jump between different objects. |
Party Game | Games where players can socially interact with each other. |
Peaceful | Games where players cannot attack each other. |
Pinball | Games where players have to move different round objects into a hole. |
Point Capture | Games where players are given a limited amount of time to get to a certain point. |
Practice | Games where players can practice things. |
Prop | Games involving props. |
Prop Hunt | Games where players have to find different players who have disguised themselves as props. |
Puzzle | Games where players have to solve a puzzle. |
PVE | Player Vs Entity |
PVP | Player Vs Player |
Quiz | Games where players have to answer multiple questions. |
Race | Games where players have to compete with each other to get to a certain point. |
Respawn | Games where players can respawn if they die. |
Role Playing | Games involving role play. |
Rounds | Games involving multiple rounds. |
Runner | Games where players have to keep sprinting. |
Search & Destroy | Games where players have to look for objects to destroy. |
Seasonal | Games celebrating different events. |
Secrets | Games where players have to find hidden secrets. |
Series | Games involving multiple maps. |
Shooter | Games involving weaponry. |
Shop | Games where players have to purchase items from a shop, |
Show | N/A |
Simulator | Simulation Games. |
Single Player | Games where only one player can play. |
Skills | Games involving different skills. |
Sniper | Games where sniper rifles are the only available weapon. |
Solo | Games with one player per team. |
Sports | Games involving sports. |
Squad | Games with four or more players per team. |
Stealth | Games involving stealth. |
Story | Games with a storyline. |
Strategy | Games involving a strategy. |
Survival | Games where the number one goal is to survive, |
Team Deathmatch | Games where multiple teams fight to the death. |
Teams | Games involving multiple teams of 2 or more players. |
Timed | Games involving a timed objective. |
Training | Games where players train to be able to complete an objective. |
Trios | Games with multiple teams of 3. |
Tutorial | Games involving a tutorial on how do do a certain thing. |
Tycoon | Games where players have to grow a business. |
Unbalanced Teams | Games with teams that are not equal. |
Zone Wars | Games involving a storm where players battle each other. |
Creative
This section contains 5 tabs - Prefabs, Galleries, Devices, Weapons, Consumables, and Chest. All of them except chest contain a catalogue of equippable objects that change the gameplay and appearance of your island.
Prefabs
There are different groups for different sets of prefabs, which could be taken out of the battle royale island or be exclusive to creative mode.
Prefab group name | Group Description |
---|---|
Recently Added | Prefabs that have recently been added to the game. |
New This Season | Prefabs that have added to the game this season. |
Seasonal: Winter | Christmas/Winter exclusive prefabs. |
Anarchy Acres | Prefabs taken from Anarchy Acres. |
Art Deco | Prefabs with Art Deco design. |
Castle | Prefabs taken from Polar Peak. |
Craggy Cliffs | Prefabs taken from Craggy Cliffs. |
Dusty Depot | Prefabs taken from Dusty Depot. |
E.G.O. | Prefabs taken from the E.G.O. locations on the Apollo island. |
Event | Prefabs taken from Live Events in Fortnite: Battle Royale. |
Factory | Prefabs taken from the Factory. |
Floating Island | Prefabs taken from the Floating Island. |
Flush Factory | Prefabs taken from Flush Factory. |
Fortilla | Prefabs taken from The Fortilla. |
Frenzy Farm | Prefabs taken from Frenzy Farm. |
Frosty Flights | Prefabs taken from Frosty Flights. |
Happy Hamlet | Prefabs taken from Happy Hamlet. |
Haunted | Prefabs taken from Haunted Hills. |
Hero/Villain Lair | Prefabs taken from the Hero Mansion or the Villain Lair. |
Ice House | Prefabs with an igloo theme. |
Junk Junction | Prefabs taken from Junk Junction. |
Lazy Lagoon | Prefabs taken from Lazy Lagoon. |
Lazy Links | Prefabs taken from Lazy Links. |
Lighthouse | Prefabs taken from Lockie’s Lighthouse. |
Lonely Lodge | Prefabs taken from Lonely Lodge. |
Lucky Landing | Prefabs taken from Lucky Landing. |
Military | Prefabs with a military theme. |
Movie Set | Prefabs taken from Movie Production Studio. |
Pandora | Prefabs taken from Pandora. |
Paradise Palms | Prefabs taken from Paradise Palms. |
Parkour | Challenge Course Prefabs. |
Pleasant Park | Prefabs taken from Pleasant Park. |
Power Plant | Prefabs taken from Steamy Stacks. |
Prison | Prefabs taken from the Prison. |
Pueblo | Prefabs taken from Pueblo. |
Racetrack | Prefabs taken from the Race Track. |
Retail Row | Prefabs taken from Retail Row. |
The Rig | Prefabs taken from The Rig. |
Risky Reels | Prefabs taken from Risky Reels. |
Roadside | Prefabs taken from the desert area around Paradise Palms. |
Ruined | Prefabs taken from the ruined version of Tilted Towers. |
Seasonal: Autumn | Seasonal prefabs exclusive to Autumn. |
Seasonal: Spring | Seasonal prefabs exclusive to Spring. |
Slurp Swamp | Prefabs taken from Slurpy Swamp. |
Steel Bridge | Prefabs taken from Steel Bridges. |
Sweaty Sands | Prefabs taken from Sweaty Sands. |
Sunny Steps | Prefabs taken from Sunny Steps. |
Top Secret | Prefabs taken from SHADOW or GHOST bases, or The Agency. |
Tilted Towers | Prefabs taken from Tilted Towers. |
Viking Outpost | Prefabs taken from Viking Village. |
Weeping Woods | Prefabs taken from Weeping Woods. |
Wild West | Prefabs with a wild west design theme. |
Wood Shanty | Prefabs taken from the swamp area around Slurpy Swamp. |
Galleries
Similar to Prefabs, Galleries are classified into multiple different groups depending on what type of props and tiles are in the gallery, or where the gallery is taken from the Battle Royale Island.
Gallery group name | Group Description |
---|---|
Recently Added | This section displays a list of galleries that have recently been introduced to the game. |
New This Season | Galleries that have been added to the game this season. |
Seasonal: Winter | Seasonal galleries exclusive to Winter. |
Building | Galleries taken from buildings that consist of tiles. |
Props | Galleries that consist of props. |
Furniture | Galleries that consist of furniture. |
Game | Galleries that consist of Devices. |
Lights | Galleries that consist of lights/effects. |
Music | Galleries related to music. |
Nature | Galleries that consist of nature tiles. |
Particle | Galleries that consist of particle effects. |
Shape | Galleries in which the shape and size can be customized. |
Terrain | Galleries that can alter the terrain. |
Vehicle | Galleries that consist of different vehicles. |
Anarchy Acres | Galleries taken from Anarchy Acres. |
Art Deco | Galleries with an Art Deco design theme. |
Castle | Galleries taken from Polar Peak. |
Craggy Cliffs | Galleries taken from Craggy Cliffs. |
Dusty Depot | Galleries taken from Dusty Depot. |
E.G.O. | E.G.O. Galleries. |
Event | Galleries taken from Live Events. |
Factory | Galleries taken from the Factory. |
Floating Island | Galleries taken from the Floating Island. |
Flush Factory | Galleries taken from Flush Factory. |
Fortilla | Galleries taken from The Fortilla. |
Frenzy Farm | Galleries taken from Frenzy Farm. |
Frosty Flights | Galleries taken from Frosty Flights. |
Happy Hamlet | Galleries taken from Happy Hamlet. |
Haunted | Galleries taken from Haunted Hills. |
Hero/Villain Lair | Galleries taken from the Hero Mansion or the Villain Lair. |
Ice House | Galleries with an igloo theme. |
Junk Junction | Galleries taken from Junk Junction. |
Lazy Lagoon | Galleries taken from Lazy Lagoon. |
Lazy Links | Galleries taken from Lazy Links. |
Lighthouse | Galleries taken from Lockie’s Lighthouse. |
Lonely Lodge | Galleries taken from Lonely Lodge. |
Lucky Landing | Galleries taken from Lucky Landing. |
Meteor | Galleries taken from the Meteor. |
Military | Galleries with a military theme. |
Movie Set | Galleries taken from the Movie Set. |
Pandora | Galleries taken from Pandora. |
Paradise Palms | Galleries taken from Paradise Palms. |
Parkour | Challenge Course Galleries. |
Pleasant Park | Galleries taken from Pleasant Park. |
Power Plant | Galleries taken from Steamy Stacks. |
Prison | Galleries taken from the Prison. |
Pueblo | Galleries taken from Pueblo. |
Racetrack | Galleries taken from the Race Track. |
Retail Row | Galleries taken from Retail Row. |
The Rig | Galleries taken from The Rig. |
Risky Reels | Galleries taken from Risky Reels. |
Roadside | Galleries taken from the desert area around Paradise Palms. |
Ruined | Galleries taken from the ruined version of Tilted Towers. |
Seasonal: Autumn | Seasonal galleries exclusive to Autumn. |
Seasonal: Spring | Seasonal galleries exclusive to Spring. |
Shifty Shafts | Galleries taken from Shifty Shafts. |
Slurpy Swamp | Galleries taken from Slurpy Swamp. |
Steel Bridge | Galleries taken from the Steel Bridges. |
Sweaty Sands | Galleries taken from Sweaty Sands. |
Sunny Steps | Galleries taken from Sunny Steps. |
Top Secret | Galleries taken from SHADOW or GHOST bases, or from The Agency. |
Tilted Towers | Galleries taken from Tilted Towers. |
Viking Outpost | Galleries taken from Viking Village. |
Weeping Woods | Galleries taken from Weeping Woods. |
Wild West | Galleries with a wild west design theme. |
Wood Shanty | Galleries taken from the swamp area around Slurpy Swamp. |
Devices
Similar to Galleries and Prefabs, Devices are divided into multiple different groups. Each of these groups classify the function of the devices.
Device Group Name | Group Description |
---|---|
Recently Added | N/A |
New This Season | N/A |
Starting Devices | Devices that control the overall game-start. |
Audio | Devices that play different audio throughout the island. |
Healing | Devices that are used to heal players/vehicles. |
Damage | Devices that deal damage to players/vehicles/creatures. |
Enemy | Devices that create customizable AIs that players can fight against in-game. |
Environment | Environmental devices. |
Informational | Devices that control the information of the island or tell players information in-game. |
Item | Devices that control player inventories and items. |
Movement | Devices that control player/vehicle/creature speed and movement. |
Objective | Devices that set/control player objectives. |
Player | Devices that control player settings, teams, and player spawns. |
Settings | Devices that manage the settings of different aspects of gameplay. |
Storm | Devices that control the in-game storm. |
Triggers | Devices that trigger other devices and/or gameplay aspects. |
Vehicle | Devices that manage/spawn vehicles. |
Weapon | Devices that are weapons. |
Zone | Devices that create a zone that has a certain effect. |
Weapons
This tab shows a catalogue of weapons available in Creative (Please see Items List (Creative) for a more detailed list). These weapons are classified into different groups, depending on what type of weapon they are.
Weapon Group | Group Description |
---|---|
Recently Added | Weapons that have been added recently. |
New This Season | Weapons that have been added this season. |
Assault | Weapons that have a moderately fast fire rate and can deal damage from any range. |
Creative | Weapons exclusive to Fortnite: Creative. |
Explosive | Weapons that use explosives as ammunition. |
Melee | Weapons that do not require bullets, and can only deal damage at a very close range. |
Pistol | Small weapons that have a moderately fast fire rate. |
Shotgun | Close-Range weapons that deal more damage the closer the target. |
Sniper | Weapons that have slow fire rates, can zoom in far and deal a significant amount of damage. |
SMG | Close-Range weapons that fire at a very fast rate. |
Bows | Long-Range Weapons which can deal a large amount of Damage |
Common | Weapons that are in Common rarity. |
Uncommon | Weapons that are in Uncommon rarity. |
Rare | Weapons that are in Rare rarity. |
Epic | Weapons that are in Epic rarity. |
Legendary | Weapons that are in Legendary rarity. |
Mythic | Weapons that are in Mythic rarity. |
Exotic | Weapons that are in Exotic rarity. |
Consumables
This tab shows a catalogue of items available in Fortnite: Creative (Please see Items List (Creative) for a more detailed list). Each item is categorized into a group. These groups depend on the type of item.
Item Group | Group Description |
---|---|
Recently Added | Items added recently. |
New This Season | Items added during the current season. |
Ammo | Ammunition used for different types of weapons. |
Concealment | Items that keep you hidden when equipped. |
Game | Items that alter the gameplay of your island. |
Healing | Items that can be used to expand your Health/Shield. |
Insta-Build | Items that place down a structure when thrown. |
Materials | Resources/Items that can be used for building. |
Throwable | Items that perform certain actions when thrown. |
Trap | Items that can be thrown or placed on a flat surface, that deal damage to players if they get within a certain range. |
Transport | Items that can be used to get to different locations quickly. |
Chest
Chest is a tab that lets you create a customizable chest or llama. To add a weapon or consumable to this chest, select it from the catalogue and select "Add To Chest". You can have a maximum of 15 slots in this chest.
Select "Create Llama" or "Create Chest" and it will place the chest/llama down in front of you. Use the Phone to duplicate, move, rotate or delete it.
Overview
- This menu allows players to access the items stored in their Inventory.
- It is the only inventory section that can be used during a game.
- My Island and Create are restricted to only be used while Creating Islands.
Materials and Currency
- Up to 999 Wood (Customisable Limit)
- Up to 999 Stone (Customisable Limit)
- Up to 999 Metal (Customisable Limit)
- Various Crafting Resources (Up to 2.1B Each)
- Up to 2.1B Gold
Ammunition
- 500
Light Bullets
- 500
Medium Bullets
- 50
Heavy Bullets
- 150
Shells
- 14
Rockets
- 30
Arrows
- 3
Junk Ammo (Exclusive) (Regenerable)
- 6
Fire (Exclusive)
- 10
Hooks (Exclusive 1, Exclusive 2)
- ∞
Energy Ammo (Exclusive 1, Exclusive 2)
- 2
Scanner Ammo (Exclusive) (Regenerable)
- 5
Plasma Ammo (Exclusive)
- 150
Med Mist (Exclusive)
Items
- Any Items, 5 items of any type is available.
Traps and Devices
- Various Traps (Including Launchpads)
- Trap-Based Devices, Such as the Scoreboard