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Fortnite Wiki

How to Access[]

Creative (Legacy)


Island Settings Menu in Fortnite: Creative.

These settings are available when you're in Create mode and are inaccessible in-game, with few exceptions.

  1. You can use the Map keybind to toggle open/close the menu.
    • By default, it is the ESC key on Keyboard, View button on Xbox, and the Touchpad on PSN.
    • The appropriate key bindings will show up on the Control Prompts to the left of your screen.
  2. With the phone tool active, press the Inventory keybind, then switch to Island Settings.
    • By default, the bind to open the Inventory is I on Keyboard, UP on Xbox and PSN.
  3. You can also open the Sidebar, then select Island Settings from the options on the right side of the screen.
    • By default, the bind to open the Sidebar is the ESC key on Keyboard, Menu button on Xbox, and the Options button on PSN.
UEFN


Island Settings Device along with the Outliner in UEFN.

If your level does not have an Island Settings device, open the Content Browser, navigate to All > Fortnite > Devices, drag and place the Island Settings device onto your level.

Once done, open the Outliner and search or scroll until you find the Island Settings Device. Click on the Device to open its settings.

Settings[]

Tools
Option Description
Edit Island Name and Description This subcategory opens a window where you can edit the island name and description.
Want To Learn How To Publish? This subcategory takes you to the Creator Portal, where you can log in or sign up if you haven't already.
Create Island Backup Selecting this option immediately starts creating a backup of your island, and returns you to the island in Create mode.

This is useful if you want to make some major changes but you're not sure if they'll work and want to be able to return to a previous version if they don't.

Restore from Backup Selecting this option will immediately start to restore the most recent backup of your island.

Click Confirm to complete the backup. You'll be returned to the island in Create mode while the island is restored. The length of time for the restore will vary based on how much memory you've used.

Reset Island to Original State This option will restore your island to its original state, meaning that you'll have the island in the same state as when you first created it from the console.

This option removes all props and devices you've placed on the island, but leaves the name and description intact.

Structure
Option Values Description
Max Players 16, 1 – 100 Set the maximum number of players that can play at the same time.
Teams Free for All, Cooperative, Custom, Pick a number 2 – 100 Set the number of teams players will be divided into. Custom lets players pick their own teams using the Switch Team menu option. Note that if you set Teams to Custom and leave Team Size at Dynamic, the matchmaking feature will not work.
Team Size Dynamic, Split Evenly, Pick a number 1 – 4 Dynamic allows asymmetric team sizes.
Total Rounds 1, Pick a number up to 100 This sets the total number of rounds in a game.


Matchmaking Settings
Option Values Description
Island Matchmaking Privacy Party Choice, Public, Private Public games can be joined by anyone. Private games are restricted to groups of players in the same party. Party Choice gives the player the option of choosing either public or private.
Team Fill Option Must Fill, Party Choice You can only access this option when Team Size under Structure is set between 2 and 4. If set to Party Choice, the players can choose their teams. If set to Must Fill, players are automatically assigned to teams.


Team Settings
Option Values Description
Allow Friendly Fire No, Yes Set whether players on the same team can take damage from each other.
Team Rotation Disabled, Select a number of rounds Set how often teams should be rotated. Rotation is not supported if teams are asymmetric, or if Teams is set to Cooperative under Structure.
UI Team Colors Relationship, Team Color With the default Relationship, the friendly team uses blue as the team color, and the opposing team red. When set to Team Color, each team is represented by its specified color.
Team Visuals Determined At Round Start, Game Start Determines whether team names and colors stay as assigned at game start, or change at start of each round.


Class Settings
Option Values Description
Default Class Identifier No Class, Pick a class number Determine the default class for players at game start, or in the event that their class is reset by a device.
Revert to Default Class At End of Game, End of Round, Player Eliminated Determines when a player's class should be reset.


Game Start Settings
Option Values Description
Auto Start Off, Immediate, Pick a time Auto Start settings other than Off only work with published islands. When set to Off, the game will start when manually activated on a private game, and start with a 90-second countdown on public games. For a published island, you can set this to Immediate, or select a time.
Game Start Countdown 3 Seconds, Off, Pick a time Set the countdown time once a game starts. This setting applies to both game and round start.
Force Start at Max Players Off, On Game will start once the maximum number of players is reached.
Force Start Delay 0, Pick a time Puts a time delay on a forced start.


Spawning Settings
Option Values Description
Spawn Location Spawn Pads, Sky, Current Location, Do Not Spawn Set where players will spawn at game start.
Spawn Pad Selection Random, Near Teammates At the start of a game, the selected spawn pad will always be random, but respawns have the option of remaining random or spawning players near their teammates.
Respawn Type Individual, Wave If you change this setting to Wave, eliminated players will respawn together. Otherwise, eliminated players will spawn one at a time.
Respawn Time 5 Seconds, Pick a time The amount of time a player must wait before they can spawn back into the game.
Spawn Immunity Time 5 Seconds, Pick a time Determines how long a player is invulnerable after spawning. This can be overridden if you are using a Team Settings & Inventory device or Class Designer device. Note that this setting is only active if Override Spawn Immunity Time is set to Yes.
Override Spawn Immunity Time No, Yes Determines if the default invulnerability time granted to a player on respawn should be overridden.
Only Allow Respawn if Spawn Pads Found Off, On If this is set to On, a player can only respawn to a spawn pad after elimination, and never from the sky.
Spawn Limit Infinite, Pick a number This sets how many times a player can spawn in the game. If any amount other than Infinite, the initial spawn counts as 1, so letting a player respawn twice after start of game would require a limit of 3.
Join in Progress Spawn on Next Round, Spawn, Spectate, Pick a team number Determines how a player joining mid-game will be treated. If you set this to Spawn, a player can join in at any point in the game.
Post Game Spawn Location Island Start, Pre-Game Location With the default Island Start setting, players will respawn on the Island Start spawn pads, or in the sky. If set to Pre-Game Location, players will return to their start-of-game positions.
After Last Spawn Go To Spectating, Pick a team number Determines where a player goes when all their spawns are used up.


Eliminations
Option Values Description
Down But Not Out Default, Classic, Off, Improved Determines the DBNO state. Default sets automatically based on team size: for a team of 1 player, this will be Off. For a team of 2 or more, Classic is applied as a default. Improved adds interactions like opening doors and dropping inventory items. Off disables this setting entirely.
Drop Reboot Card on Elimination Off, On, Don't Override If set to On, a player will drop a Reboot Card when eliminated. This only works if a remaining teammate is able to use a Reboot Van.
Squad Multi Interaction On, Off If set to On, any teammate can interact with a DBNO player. If Off, only one player (the first one to the downed player's aid) can interact.
Eliminated Player's Items Drop, Keep, Delete Determines what happens to a player's items when eliminated. If set to Drop, anyone can pick up the dropped items. If Keep, the player will respawn with those items. If Delete, the items are removed from play.
Health Granted on Elimination 0, Pick a value The amount of health granted when a player eliminates another player. Any health above the player's max health is awarded as shields.
Wood Granted on Elimination 0, Pick a value The amount of wood granted when a player eliminates another player.
Stone Granted on Elimination 0, Pick a value The amount of stone granted when a player eliminates another player.
Metal Granted on Elimination 0, Pick a value The amount of metal granted when a player eliminates another player.
Gold Granted on Elimination 0, Pick a value The amount of gold granted when a player eliminates another player.
Allow Manual Respawning Yes, No Determines whether the player can use the respawn menu while the game is in progress.
Player Elimination Audio On, Off If On, audio effects will play when a player is eliminated.


Scoring
Option Values Description
Vehicle Trick Score Multiplier 1.0, Pick a number Use this setting to apply a multiplier to any trick score earned with a vehicle.
Show Individual Scores No, Yes If set to No, individual player scores will display on the scoreboard. If set to Yes, the cumulative score for all team members will display.
Time Alive Start Point Player Spawn, Round Start Determines when a player's time alive starts a count.
Time Alive Team Tracking Method Sum, Longest, Shortest If counting time alive for a team, it can be based on the Sum of all players' time alive, on the player on the team with the Longest time alive, or the player with the Shortest time alive.
Use Team Score No, Yes If set to Yes, teams are scored by the sum of all player scores for that team. This allows teams to retain all score if a player leaves the team or the game.
Elimination Score 0, Pick a number The amount of score awarded when a player eliminates another player.
Assist Score 0, Pick a number The amount of score awarded to a player when they help to eliminate another player but don't take the final elimination.


Voice Chat
Option Values Description
Voice Chat Team, All, None Team restricts chat to team members only. All allows players to chat with any players in the game. None restricts all chat.


Spectating
Option Values Description
Allow Spectating Other Teams Allowed, Battle Royale, Disallowed Determines whether players can watch other teams.
Respawn Spectate Behavior Spectate, Black Screen Determines whether eliminated players enter the usual respawning spactate mode (following teammates) or if the screen quickly fades to black after their elimination animation.


End Condition
Option Values Description
Allow Spectating Other Teams Allowed, Battle Royale, Disallowed Determines whether players can watch other teams.
Respawn Spectate Behavior Spectate, Black Screen Determines whether eliminated players enter the usual respawning spactate mode (following teammates) or if the screen quickly fades to black after their elimination animation.
Last Standing Ends Game On, Off If set to On, the game ends when only one player or team is left in the game.
All Teams Must Finish No, Yes If set to Yes, then all teams must complete the objective for the game to end. This is a common setting for racing games.
End Game on Match Point Win No, Yes If set to Yes, the game will finish when one player or team has one enough rounds that they cannot be beaten. For example, in a game with five rounds, if one player or team has won three, this would be the end of the game.


Victory Condition
Option Values Description
Fastest Time Win Most Round Wins, Most Score Wins The overall win condition for the game.


Post Game
Option Values Description
Game Winner Display Time 3 Seconds, Don't Show, Pick a time Sets how long the winner info displays.
Game End Callout You Win/Lose, Placement, Cooperative Sets the callout type for the game end screen. Cooperative shows the same callout for all players.
Victory Sound Default, Pick a sound The sound that will be played at game end for victors or co-op players.
Defeat Sound Default, Pick a sound The sound that will be played at the game end for players who lose.
Draw Sound Default, Pick a sound The sound that will be played at game end when a game ends in a draw (tie).
Custom Victory Callout Enter text Enter a custom text message of up to 80 characters. This message will show for victors, or for all players in a cooperative game.
Custom Defeat Callout Enter text Enter a custom text message of up to 80 characters. This message shows to the defeated players at the end of the game.
Post Game Type Classic, Battle Royale, Custom Note that the settings below this point are only available if you select the Custom type.
Post Game Custom Show Scoreboard Off, On If set to On, the scoreboard will show in the post-game flow.
Post Game Custom Victory Animation Style Lightning Bolt, Select a style Set the animation style used when displaying the post-game text message.
Post Game Custom Victory Animation Color Set Golden Yellow, Select a color Set the color used.
Post Game Custom Victory Text Enter text Enter a custom text message of up to 80 characters.
Post Game Custom Victory Sub Text Enter text Add custom flavor text with up to 84 characters.
Post Game Custom Defeat Text Enter text Enter a custom text message of up to 80 characters.
Post Game Custom Defeat Sub Text Enter text Add custom flavor text with up to 84 characters.
Post Game Custom Tie Animation Style Lightning Bolt, Select a style Set the animation used.
Post Game Custom Tie Animation Color Set Golden Yellow, Select a color Set the color used.
Post Game Custom Tie Text Enter text Enter a custom text message up to 15 characters.
Post Game Custom Tie Sub Text Enter text Add custom flavor text with up to 84 characters.

End Condition
Option Values Description
Time Limit 5 Minutes, None, Pick a time Sets how long a round will last. If there's only one round, then this is also how long the game lasts. If set to None, there is no time limit.
Timer Direction Count Down, Count Up Specifies whether the timer will count down to zero, or up from zero to the set time limit.
Eliminations to End Off, Pick a number If you set a number, the round will end when a player or team reaches the objective of the number of specified eliminations.
AI Enemy Eliminations to End Off, Pick a number If you set a number, the round will end when a player or team reaches the objective of the number of specified AI enemy eliminations.
Objectives to End Off, Pick a number If you set a number, the round will end when a player or team reaches the set number of objectives.
Collect Items to End Off, All, Specific Count If All or Specific Count, the round will end when a player or team has collected the specified items. If you select Specific Count, you can also say how many under Collect Item Count.
Score to End Off, Pick a number If you set a number, the round will end when a player or team reaches the set score.
Collect Item Count 1, Pick a number If Collect Items to End is set to Specific Count, you can define that count here.


Victory Condition
Option Values Description
Time Limit 5 Minutes, None, Pick a time Sets how long a round will last. If there's only one round, then this is also how long the game lasts. If set to None, there is no time limit.
Round Win Condition None, Pick a condition Determines the basis for winning a round. If the Scoreboard options under User Interface are left at default, this stat will display in the first column. Possible conditions are:

Eliminations: Most eliminations overall
Assists: Most assisted eliminations
Eliminated: Least eliminations for team or player
Collect Items: Most collected items
Health: Amount of health left at end of round
AI Eliminations: Number of hostile AIs eliminated
Score: Amount of score at end of round
Objectives: Number of objectives accomplished in the round
Time: Time left at end of round
Spawns Left: Number of respawns left at end of round
Lap Time: Average lap time per round
Time Alive: Time survived until elimination
Damage Dealt: The amount of damage dealt by player or team
Damage Taken: The amount of damage taken by player or team
Race Time: Best time (useful for racing or parkour games)

Tiebreaker Condition 1 None, Pick a condition If the Round Win Condition is tied, this condition will break the tie. Conditions are the same as for Round Win Condition. By default, this stat shows in the second Scoreboard column.
Tiebreaker Condition 2 None, Pick a condition This condition breaks the tie if the first two conditions are tied.
Tiebreaker Condition 3 None, Pick a condition This condition breaks the tie if the first three are tied.
Tiebreaker Condition 4 None, Pick a condition This condition breaks the tie if all earlier conditions are tied. If this one is also tied, the round is a draw.


Post Round
Option Values Description
Victory Animation Default, None Determines whether an animation will happen for the victor. The default animation is confetti.
Slow Motion on End of Round On, Off On creates a slow motion effect at the end of the round.
Round Winner Display Time 3 Seconds, Don't Show, Pick a time Determines how long the team or player winner name will display at the end of the round.
Round Score Display Time 15 Seconds, Don't Show, Pick a time Determines how long the scoreboard will display at the end of the round.

Locker
Option Values Description
Hide Back Bling No, Yes Determines whether any back bling will show during the game.
Enable Jam On, Default, Off When On, this adds jam emotes to the Emote Wheel. Jam emotes can use up island memory, so if memory becomes problematic, set this to Off to regain the memory. Default means to use whatever value Fortnite has set. The other two options override this.


Controls
Option Values Description
Allow Aim Assist Yes, No Toggles Aim Assist off and on for gamepad controllers.


Locomotion
Option Values Description
Energy Max 100, Pick a number Determines how much energy is available. This affects sprinting and any other abilities that use energy.
Energy Recharge Amount 45, Pick a number Determines the amount of energy recharge per second after Energy Recharge Delay.
Energy Recharge Delay 4 S, Pick a time in seconds Determines the delay between when a player stops using energy before it recharges back to the Energy Recharge Amount.
Fall Damage Off, On Sets whether players can take fall damage during the game.
Gravity Normal, Low, Very Low, High, Very High Sets the level of gravity that affects the players during the game.
Jump Fatigue On, Off Determines whether continuous jumping sets a penalty to jump height.
Allow Mantling Off, On Mantling lets players grab a ledge and pull themselves up when jumping. This setting toggles mantling on and off.
PBWs Generate Ledges Off, On Player Built Walls will generate ledge launch props only if both Allow Mantling and this option are set to On. If either is set to No, ledge launch props will not be generated.
Mantling Minimum Height Normal, Low, Very Low, High, Very High This sets the lowest ledge that can be mantled from the ground. You can adjust this value if gravity or other factors affect a player's mantling.
Mantling Minimum Height in Water Normal, Low, Very Low, High, Very High This sets the lowest ledge that a player can mantle while in water.
Allow Hurdling Off, On Sets whether players can hurdle over low obstacles.
Allow Sprinting Off, On Sets whether sprinting is available. When available, players can use sprinting to move faster.
Sprinting Energy Cost Per Second 20, Pick a value Sets how much energy is drained when sprinting. The higher the number, the more energy is used up.
Sprinting Jump Multiplier 1.2X, Pick a value The multiplier increases the jump height when a player is sprinting compared to regular jump height.
Sprinting Speed Multiplier 1.2X, Pick a value The multiplier increases player sprinting speed compared to regular speed.
Allow Sliding Off, On Toggles sliding on and off.
Allow Slide Kick Off, On Determines whether players can use a slide kick on opposing players to push them away.
Allow Shoulder Bashing Off, On Shoulder bash automatically opens doors when players slide or sprint through them. Toggle this feature on or off.
Glider Redeploy On, Off Determines whether players can freely deploy their gliders at any time without the use of items.
Player Flight Off, On Determines whether players can fly in-game.
Player Flight Sprint On, Off Determines whether players can use the sprint key to speed flight.
Flight Speed 1.0X, Pick a value The multiplier increases player flying speed.
Disable Player Collision Off, On If disabled (Off), players pass through each other instead of colliding.
Movement Speed Tunings Ch 4 Movement, Ch 5 Movement Determines the movement speed tunings used for player locomotion. Chapter 5, released in December 2023, changed some of the movement speed tunings for Battle Royale. Changing this setting to CH 5 Movement will emulate those settings.


Health
Option Values Description
Invincibility Off, On Setting to On will spawn players with invincibility.
Starting Health Percentage 100/% Health, Pick a percentage Determines how much health a player has at spawn.
Max Health 100 Health, Pick a number Sets the maximum health a player can reach during a game.
Allow Health Recharge Off, On Health recharge lets a player regenerate over time. If set to On, you can also set Health Recharge Delay and Health Recharge Amount.
Health Recharge Delay 6.5 Seconds, Instant (0), Pick a time If a player takes damage, this sets how long before the player starts regenerating, based on the Health Recharge Amount.
Health Recharge Amount 1, Instant (0), Pick a number Determines how much health is recharged per second once the Health Recharge Delay is finished.


Shield
Option Values Description
Starting Shield Percentage No Shields, 50/% Shields, 100/% Shields Determines a player's shield value at spawn.
Max Shields 100 Shields, Pick a number Sets the maximum shields a player can have.
Allow Shield Recharge Off, On Shield recharge lets player shields regenerate over time. If set to On, you can also set Shield Recharge Delay and Shield Recharge Amount.
Shield Recharge Delay 6.5 Seconds, Instant (0), Pick a time If a player's shield takes damage, this sets how long before the shield starts regenerating, based on the Shield Recharge Amount.
Shield Recharge Amount 1, Instant (0), Pick a number Determines how much shield health is recharged per second once the Shield Recharge Delay is finished.
Allow Overshield Off, On Overshield is an additional shield that protects players from damage. Toggle this on and off. If set to On, you can also set Overshield Max, Overshield Recharge Delay, and Overshield Recharge Rate.
Overshield Max 50, Pick a number Sets the maximum overshields a player can have.
Overshield Recharge Delay 6.5 Seconds, Instant (0), Pick a time If a player's overshield takes damage, this sets how long before the shield starts regenerating, based on the Shield Recharge Amount.
Overshield Recharge Rate 1, Pick a number Determines how much overshield health is recharged per second once the Shield Recharge Delay is finished.


Shield
Option Values Description
Self-Damage on Hit Amount 0, Pick a number Sets the amount of damage a player will receive when colliding with something else.
Self-Damage Only on Non-Zero Damage No, Yes Determines whether the player must inflict non-zero damage to something else before taking on self-damage.
Self-Damage Only on Target Filter All, Non-Players, Players Only Specifies which targets cause self-damage on collision.
Self-Damage Weapon Filter All, Pickaxe Only, Melee Only, Ranged Only Determines the types of weapons that can inflict self-damage.


Pickups
Option Values Description
Allow Item Pick Up Yes, No Determines whether players can pick up items during the game.
Auto Pickup Ammo Default, No, Yes, Auto Only This determines whether ammo pickups are automatic. Yes means the pickup requires no interaction other than proximity to the ammo. No means the player must take an action to pick up the ammo. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Consumables Default, No, Yes, Auto Only This determines whether consumables pickups are automatic. Yes means the pickup requires no interaction other than proximity to the consumable. No means the player must take an action to pick up the consumable. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Traps Default, No, Yes, Auto Only This determines whether trap pickups are automatic. Yes means the pickup requires no interaction other than proximity to the trap. No means the player must take an action to pick up the trap. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Weapons Default, No, Yes, Auto Only This determines whether weapons pickups are automatic. Yes means the pickup requires no interaction other than proximity to the weapon. No means the player must take an action to pick up the weapon. Auto Only means that the interaction is hidden in the UI.
Auto Pickup World Resources Default, No, Yes, Auto Only This determines whether world resources (wood, stone, and so on) pickups are automatic. Yes means the pickup requires no interaction other than proximity to the resource. No means the player must take an action to pick up the resource. Auto Only means that the interaction is hidden in the UI.


Build Mode
Option Values Description
Allow Building All, No Traps, Traps Only, None All allows players to build with wood, stone, or metal if they have those resources. With Traps Only, building is disabled but trap placement is allowed. For No Traps, building is allowed but trap placement is not. If you select None, this disables building and trap placement, and you cannot access the multipliers for the resources below.
Allowed to Edit Default, Anyone Defines who is allowed to change player-built structures. Default means that players can only edit their own builds.
Building Can Destroy Environment Yes, No Determines whether any player-built structures can destroy the environment if they overlap.
Player Built Wood Structure Health Multiplier 1.0X, Pick a number Applies a health multiplier for any player-built structures made of wood. You can only access this option if None is not selected under Allow Building above.
Player Built Stone Structure Health Multiplier 1.0X, Pick a number Applies a health multiplier for any player-built structures made of stone. You can only access this option if None is not selected under Allow Building above.
Player Built Metal Structure Health Multiplier 1.0X, Pick a number Applies a health multiplier for any player-built structures made of metal. You can only access this option if None is not selected under Allow Building above.
Keep Player Built Structures Between Rounds Off, On Set this option to On to keep player-built structures from one round to the next. Otherwise, they will be removed at the start of each round.


Build Mode
Option Values Description
Infinite Consumables Off, On If you set this to On, players will have an infinite quantity of whatever consumables are available in-game.
Maximum Building Resources 500, Pick a number This limits the amount of resources a player can carry at one time to use for building.
Infinite Building Materials Off, On If you set this to On, players will have an infinite quantity of building materials available in-game.
Infinite Ammo Off, On Set this to On, and players will never run out of ammo, regardless of the weapons they use.
Allow Item Drop Yes, No This setting lets players drop items from their inventory in-game to make room in their inventory for other items or to share items with other players. To restrict this, set it to No.
Maximum Equipment Slots Don't Override, None, Pick a number of slots Sets the maximum number of equipment slots for a player in-game.


Equipment
Option Values Description
Grappler Fall Damage Immunity Off, On Firing a grappler launches a plunger, which, if it connects with a surface, will pull the player up and toward it. Players can use this to quickly move both vertically and horizontally. If you set this to On, players are immune to fall damage when using this device. Otherwise, they can take damage if the grappler goes awry.
PvP Pickaxe Damage On, Off Determines whether players can inflict damage to each other with their pickaxe.
Pickaxe Range Multiplier Default, Medium, Large This modifies the distance at which a pickaxe can inflict damage.
Start with Pickaxe Yes, No If you want players to start the game without a pickaxe, set this to No.
Weapon Destruction Percentage, Instant Modify the amount of damage a weapon can deal to the environment. If you leave it at Percentage, you can set the percentage amount in the next field. If you set it to Instant, the damage will happen immediately.
Weapon Destruction Percentage 100/%, None, Pick a percentage Set the percentage of damage to the environment and buildings.
Pickaxe Destruction None, Default, Instant Modify the damage to the environment and buildings for a pickaxe.
Environment Damage All, Player Built Only, Off Determines whether players can inflict damage on the environment in-game.
Enable Fire Yes, No Determines whether weapons that use fire can set structures on fire.
Structure Damage All, Self Built, Team Built, Enemy Built, Enemy and Self Built, None Determines which structures players can damage based on who built them.

Friendly AI
Option Values Description
Maximum Tamed Wildlife 3, 1, 2 Sets a limit to how many tamed wildlife you can have active at one time. This setting can be overridden by the Wildlife Spawner device.
Maximum Hired Guards 3, 1, 2 Limits how many guards a player can hire in a single game. This setting can be overridden by the Guard Spawner device.


Vehicles
Option Values Description
Vehicle Impacts Damage Objects Yes, No Determines whether vehicles will damage any objects they collide with.
Vehicle Impacts Damage Vehicles Yes, No Determines whether vehicles that collide with other vehicles will take damage. If set to Yes, all vehicles in a collision will take damage. The amount of damage is determined by the health of the individual vehicle.
Enable Vehicle Cosmetics On, Off Determines whether players can use vehicle cosmetics to customize their vehicle when entering the island.


Harvesting
Option Values Description
Harvest Style Creative, Battle Royale, Save the World Sets which values are used in the game for resource gathering. Options are:
  • Creative: Creative gives a value of 45 when a player uses their pickaxe to harvest resources for building.
  • Battle Royale: In BR, the player gets a value of 5 when harvesting with their pickaxe for building.
  • Save the World: Uses the default value used in Save the World.
Harvest Multiplier 1.0x, Pick a number Determines the rate at which players can harvest resources from world objects.


Ambience
Option Values Description
Time of Day Default, Random, Pick a time Sets the time of day on the island, which affects both light and shadows. Options include:
  • Default: Uses the normal time for the continual day/night cycle.
  • Random: Selects a random time of day at the start of the game, then takes the island through a day/night cycle from that point.
  • Pick a time: Set a specific time. The island will stay at that time until you change it.
Camera Filter Default, Pick a filter The filter you select will impact the island mood. Options are:
  • No filter
  • Comic: Applies an outline to everything and simulates the coloring used for 2D comic books.
  • Film Noir: Gives everything a washed-out black-and-white effect.
  • Sepia: Gives the whole scene an old-fashioned, light brown hue.
  • Retro: Outlines images with a glowing line.
  • Low Exposure: Washes out much of the color.
  • Neon Party: Applies a neon glow to things, but more subtly than the glow of the Retro filter.
  • Horror Movie: Washes out color, but less so than the Low Exposure filter.
  • Old Cartoon: Applies outlines like the Comic filter, but in black and white and adds an effect that simulates old film moving through a projector.
  • Desolate: Deepens shadows regardless of the set Time of Day, which creates a feeling of foreboding.
  • Neo Comic: Intensifies contrast, but without adding outlines the way the Comic filter does.
Light Brightness Default, Pick a value Sets the intensity of natural lighting. This impacts both interior and exterior light levels. Default value is 100/%.
Light Color Default, Pick a color Sets the color of the natural lighting. Each color can convey a specific mood or emotion. For example, red creates tension, while yellow creates warmth.
Character Rimlight Intensity 0, Pick an intensity A rim light is a backlight behind a character that makes the character stand out from the background. This setting determines how strong the rim light is.
Fog Thickness Default, Pick a value Fog is an element that can add an eerie quality to your island. The default is no fog. The higher the number, the thicker the fog. A 100% setting makes a dense fog that limits visibility dramatically.
Fog Color Default, Pick a color As with light color, applying a color to the fog can change the mood of the island.

HUD
Option Values Description
HUD Info Type None, Select a type Specifies the type of information tracked in the HUD.
  • AI Enemy Elimination: Number of hostile AIs eliminated.
  • Score: Amount of score.
  • Objectives: Number of objectives accomplished.
  • Round Status (Only 2 Teams): Show which team is winning. Note that this setting can only be used with games of two or more teams.
  • Tracker (Unranked)
  • Tracker (Ranked)
Show Top Center Score HUD Off, On If set to On, shows the top center score HUD.
Max Trackers on HUD 1, Pick a number between 0 and 3 Determines how many tracker devices can display to the HUD simultaneously.
Show Cumulative Stat Value on HUD Yes, No Determines whether the HUD shows stats for all rounds cumulatively or only the current round.
Show Resource Feed on Eliminations Yes, No Determines whether to show the larger resource feed when receiving resources by eliminating players.
Island Code Display Show and Include Watermark, Show, Do Not Show Determines whether the island code for a published island displays.
Show Elimination Feed Yes, No If set to No, the elimination feed will be hidden from all players.
Show Wood Resource Count Yes, No Determines whether the amount of wood a player carries shows on the player's HUD.
Show Stone Resource Count Yes, No Determines whether the amount of stone a player carries shows on the player's HUD.
Show Metal Resource Count Yes, No Determines whether the amount of metal a player carries shows on the player's HUD.
Show Gold Resource Count No, Yes Determines whether the amount of gold a player carries shows on the player's HUD.
Show Party Eliminations Yes, No If set to No, the number of eliminations gained by party members will be hidden from the Party UI.
Text Style Default Sets the text style used to display text on the island. Currently, Default is the only option.
Pacifist Icons for touch Off, On For touch platforms (devices that are touch-screen enabled) setting this option to On will replace weapon-related icons with neutral icons.


Nameplate
Option Values Description
Always Show Name Plates Always Show to Team, Always Show to All Determines whether player names and their locations are visible to other players.
Limit Name Plate Max Distance No, Yes Determines whether name plates should disappear based on a player's distance from the camera. If set to Yes, the next option lets you define the distance used.
Name Plate Max Distance 10 Meters, Pick a distance If Limit Name Plate Max Distance is set to Yes, you can set the distance to be used.
Name Plate Line of Sight Always Show, Hide Behind Obstacles If set to Hide Behind Obstacles, both the player and the name plate will be hidden when the player is behind an obstacle. This setting will also make the next option available.
Focus for Name Plates Only Hostile, No If Name Plate Line of Sight is set to Hide Behind Obstacles, you have the option of setting this to No, in which case nobody has to be looking at the player, or Only Hostile, which will require any hostile players to look directly to activate the name plate. If you set this to No, the next two options will not be available.
Focus Angle 15 Degrees, Select an angle Active only when Focus for Name Plates is set to Only Hostile, this defines the maximum angle a player can be from another player to see their nameplate.
Focus Time Instant, Select a time in seconds Active only when Focus for Name Plates is set to Only Hostile, this defines the minimum time a player must look directly at another player before they can see the other player's nameplate.


Map
Option Values Description
Map Screen Display Scoreboard, Last Opened Tab, Overview Map Determines what players see when they press the map key in-game.
Display Overview Map No, Yes Determines whether the map displays when the map key is used. This must be set to Yes to display with the Overview Map option above. If set to No, a message will display that says Map Not Available.


Scoreboard
Option Values Description
Game Score Display Time 15 Seconds, Pick a time Determines how long the final scoreboard at the end of the game will display.
Display Scoreboard Yes, Off Determines whether the Scoreboard tab is included on the Map key menu in-game.
Display Career Scoreboard No, Yes Determines whether the career scoreboard (all points a player has ever earned on this island) is included on the Map key menu.
Show Cumulative Scoreboard No, Yes If set to Yes, the scoreboard will show the cumulative score for all rounds. If set to No, it will show the current round only.
Include Players Who Left Game in Scoreboard Exclude, Include You can choose to exclude the scores of any players who have left the game, or continue to include their scores.
First Scoreboard Column None, Pick a condition None leaves this column blank, or you can choose to select one of the conditions below.
  • Eliminations: Most eliminations overall
  • Assists: Most assisted eliminations
  • Eliminated: Least eliminations for team or player
  • Collect Items: Most collected items
  • Health: Amount of health left at end of round
  • AI Eliminations: Number of hostile AIs eliminated
  • Score: Amount of score at end of round
  • Objectives: Number of objective accomplished in the round
  • Time: Time left at end of round
  • Spawns Left: Number of respawns left at end of round
  • Lap Time: Average lap time per round
  • Time Alive: Time survived until elimination
  • Damage Dealt: The amount of damage dealt by player or team
  • Damage Taken: The amount of damage taken by player or team
  • Race Time: Best time (useful for racing or parkour games)

Edit Mode
Option Values Description
Edit Mode HUD - Show Health and Shield On, Off This option will show health and shield while you're in Edit/Create mode unless toggled off.
Edit Mode HUD - Show UI Under Minimap On, Off This option will show the minimap while you're in Edit/Create mode unless toggled off.
Edit Mode - Show Resources On, Off This option will show resources while you're in Edit/Create mode unless toggled off.
Edit Mode - Enable Pickaxe On, Off If you toggle this off, your avatar will not have a pickaxe during Edit/Create mode. You will still have to activate the phone tool.
Edit Mode - Enable Vehicle Damage Off, On Determines whether vehicles can inflict damage in Edit/Create mode.

Debug
Option Values Description
Debug Off, On This setting determines whether debug features are disabled (Off) or enabled (On). When enabled, other options become available.
Navigation Off, On
  • A navigation mesh, or NavMesh, is a way to provide a path for an AI to move through complicated spaces. This setting determines whether a visualization of the NavMesh will display in Creative in both Create mode and Play mode.
  • If set to On, the mesh shows up in Fortnite Creative whether you're in Create mode or Play mode.
  • A NavMesh can only be generated if your island has at least one AI spawner device placed, such as a Guard Spawner, a Wildlife Spawner, or Creature Spawner.
Invincibility Off, On Determines whether players take damage during playtesting. It does not affect standard gameplay.
Verse Debug Draw Off, On When you use Verse to tweak aspects of your island in UEFN, you can use a Verse feature called Debug Draw for debugging your code. This feature can be enabled from UEFN, as described in Debug Your Game with Debug Draw, or here.


This is the only debug setting that does not work in Creative directly.

Fast Iteration Mode Off, On When set to On, your transitions from one mode to the other are faster — game countdowns are shortened, and scoreboards are skipped. This setting is intended to shorten time between edits in UEFN and playtesting, but does not affect anything in Creative if you're not using UEFN.

Permissions
Option Values Description
Island Edit and Copy Permission Private, Public
  • Private: only you (the owner of the island) has permission to alter the island.
  • Anyone who enters through your personal rift is able to edit your island.

Community Resources
Option Description
Getting Started in Fortnite Creative This tile options a window with a QR Code on it, which takes you to the Creative Helpdoc.
Community Forums This tile options a window with a QR Code on it, which takes you to the Official Fortnite Creative Community Forum.
Fortnite Creative Documentation This tile options a window with a QR Code on it, which takes you to the Official Creative Documentation page.
Discord for Creators This tile options a window with a QR Code on it, which takes you to the Official Creative & UEFN Discord server.