|
This item is currently vaulted in Battle Royale and Blitz Royale. |
| This has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Rifle: Semi-Automatic. Powerful rifle that fires a ballistic blade at your enemies that detonates moments later.
|
” |
- — In-Game Description
The Ex-Caliber Rifle is an Marksman Rifle in Fortnite: Battle Royale that was added in Chapter 4: Season 1.
The Ex-Caliber Rifle has a Mythic variant called The Ageless Champion's Ex-Caliber Rifle.
Functionality[]
The Ex-Caliber Rifle is a Marksman Rifle without a scope that shoots blades which explode after a short time. This sword deals contact damage to players, and then explodes after a short time, the contact damage is affected by headshots, whereas the explosion is not. Ex-Caliber Rifle deals its damage on impact, and then the same a few seconds later, effectively doubling its damage output.
Its headshot multiplier is only applied to the impact damage and can be reloaded whilst aiming.
Ex-Caliber Rifle fires a Fast Moving Projectile with no drop-off damage, projectiles are affected by gravity.
Stats[]
Current Stats since v24.00[]
The Ex-Caliber Rifle uses
Shells and has a headshot multiplier of 2.5x.
|
Ex-Caliber Rifle (Common) |
|---|---|
| DAMAGE | 35 (Impact) 35 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.5s |
| STRUCTURE DAMAGE | 54 (Impact) 54 (Explosion) |
|
Ex-Caliber Rifle (Uncommon) |
|---|---|
| DAMAGE | 40 (Impact) 40 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.35s |
| STRUCTURE DAMAGE | 57 (Impact) 57 (Explosion) |
|
Ex-Caliber Rifle (Rare) |
|---|---|
| DAMAGE | 45 (Impact) 45 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.2s |
| STRUCTURE DAMAGE | 60 (Impact) 60 (Explosion) |
|
Ex-Caliber Rifle (Epic) |
|---|---|
| DAMAGE | 55 (Impact) 55 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.05s |
| STRUCTURE DAMAGE | 63 (Impact) 63 (Explosion) |
|
Ex-Caliber Rifle (Legendary) |
|---|---|
| DAMAGE | 65 (Impact) 65 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 4.9s |
| STRUCTURE DAMAGE | 66 (Impact) 66 (Explosion) |
Stats from v23.00 (Dec 9th) to v24.00[]
The Ex-Caliber Rifle uses
Shells and has a headshot multiplier of 2.5x.
|
Ex-Caliber Rifle (Rare) |
|---|---|
| DAMAGE | 45 (Impact) 45 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.2s |
| STRUCTURE DAMAGE | 60 (Impact) 60 (Explosion) |
|
Ex-Caliber Rifle (Epic) |
|---|---|
| DAMAGE | 55 (Impact) 55 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.05s |
| STRUCTURE DAMAGE | 63 (Impact) 63 (Explosion) |
|
Ex-Caliber Rifle (Legendary) |
|---|---|
| DAMAGE | 65 (Impact) 65 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 4.9s |
| STRUCTURE DAMAGE | 66 (Impact) 66 (Explosion) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Ex-Caliber Rifle (Common) |
|---|---|
| DAMAGE | 35 (Impact) 35 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.5s |
| STRUCTURE DAMAGE | 54 (Impact) 54 (Explosion) |
|
Ex-Caliber Rifle (Uncommon) |
|---|---|
| DAMAGE | 40 (Impact) 40 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.35s |
| STRUCTURE DAMAGE | 57 (Impact) 57 (Explosion) |
Stats from v23.00 to v23.00 (Dec 9th)[]
The Ex-Caliber Rifle uses
Shells and has a headshot multiplier of 2.5x.
|
Ex-Caliber Rifle (Rare) |
|---|---|
| DAMAGE | 50 (Impact) 50 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.2s |
| STRUCTURE DAMAGE | 125 (Impact) 125 (Explosion) |
|
Ex-Caliber Rifle (Epic) |
|---|---|
| DAMAGE | 60 (Impact) 60 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.05s |
| STRUCTURE DAMAGE | 131 (Impact) 131 (Explosion) |
|
Ex-Caliber Rifle (Legendary) |
|---|---|
| DAMAGE | 70 (Impact) 70 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 4.9s |
| STRUCTURE DAMAGE | 138 (Impact) 138 (Explosion) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Ex-Caliber Rifle (Common) |
|---|---|
| DAMAGE | 30 (Impact) 30 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.5s |
| STRUCTURE DAMAGE | --- |
|
Ex-Caliber Rifle (Uncommon) |
|---|---|
| DAMAGE | 40 (Impact) 40 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.62 |
| RELOAD TIME | 5.35s |
| STRUCTURE DAMAGE | --- |
Stats from a leaked Development Build during Chapter 3: Season 3[]
The Ex-Caliber uses
Medium Bullets and has a headshot multiplier of 2.25x.
|
Ex-Calibur (Rare) |
|---|---|
| DAMAGE | 80 (Impact) 80 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.6s |
| STRUCTURE DAMAGE | 80 (Impact) 80 (Explosion) |
|
Ex-Calibur (Epic) |
|---|---|
| DAMAGE | 84 (Impact) 84 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.37s |
| STRUCTURE DAMAGE | 84 (Impact) 84 (Explosion) |
|
Ex-Calibur (Legendary) |
|---|---|
| DAMAGE | 88 (Impact) 88 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.14s |
| STRUCTURE DAMAGE | 88 (Impact) 88 (Explosion) |
|
Ex-Calibur (Mythic) |
|---|---|
| DAMAGE | 88 (Impact) 88 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.14s |
| STRUCTURE DAMAGE | 88 (Impact) 88 (Explosion) |
Alternate Versions[]
Below versions use
Heavy Bullets and modified explosion logic.
|
Ex-Calibur (Rare) |
|---|---|
| DAMAGE | 80 (Impact) 80 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.6s |
| STRUCTURE DAMAGE | 80 (Impact) 80 (Explosion) |
|
Ex-Calibur (Mythic) |
|---|---|
| DAMAGE | 72 (Impact) 72 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 5.06s |
| STRUCTURE DAMAGE | 72 (Impact) 72 (Explosion) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Ex-Calibur (Common) |
|---|---|
| DAMAGE | 72 (Impact) 72 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 5.06s |
| STRUCTURE DAMAGE | 72 (Impact) 72 (Explosion) |
|
Ex-Calibur (Uncommon) |
|---|---|
| DAMAGE | 76 (Impact) 76 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 4.83s |
| STRUCTURE DAMAGE | 76 (Impact) 76 (Explosion) |
|
Ex-Calibur (Mythic) |
|---|---|
| DAMAGE | 92 (Impact) 92 (Explosion) |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 0.8 |
| RELOAD TIME | 3.91s |
| STRUCTURE DAMAGE | 92 (Impact) 92 (Explosion) |
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Ex-CaliberDMR_Pickup
| |||
| Equip | Ex-CaliberDMR_Equip_01Ex-CaliberDMR_Equip_02Ex-CaliberDMR_Equip_03Ex-CaliberDMR_Equip_04Ex-CaliberDMR_Equip_05Ex-CaliberDMR_Equip_06Ex-CaliberDMR_Equip_XX
| |||
| Aiming | In | ExCaliberDMR_ScopeIn
| ||
| Out | ExCaliberDMR_ScopeOut
| |||
| Shooting | Ex-CaliberDMR_Fire_1P_01Ex-CaliberDMR_Fire_1P_02Ex-CaliberDMR_Fire_1P_03Ex-CaliberDMR_Fire_1P_04Ex-CaliberDMR_Fire_1P_05Ex-CaliberDMR_Fire_1P_06Ex-CaliberDMR_Fire_1P_XX
| |||
| Shooting Tail | Ex-Ex-CaliberDMR_ShootTail_01Ex-Ex-CaliberDMR_ShootTail_02Ex-Ex-CaliberDMR_ShootTail_03Ex-Ex-CaliberDMR_ShootTail_04Ex-Ex-CaliberDMR_ShootTail_05Ex-Ex-CaliberDMR_ShootTail_06Ex-Ex-CaliberDMR_ShootTail_XX
| |||
| Shooting (3P) |
Close | Ex-CaliberDMR_Fire_3P_Close_01Ex-CaliberDMR_Fire_3P_Close_02Ex-CaliberDMR_Fire_3P_Close_03Ex-CaliberDMR_Fire_3P_Close_04Ex-CaliberDMR_Fire_3P_Close_05Ex-CaliberDMR_Fire_3P_Close_06Ex-CaliberDMR_Fire_3P_Close_XX
| ||
| Medium | Ex-ExCaliberDMR_Fire_3P_Medium_01Ex-ExCaliberDMR_Fire_3P_Medium_02Ex-ExCaliberDMR_Fire_3P_Medium_03Ex-ExCaliberDMR_Fire_3P_Medium_04Ex-ExCaliberDMR_Fire_3P_Medium_05Ex-ExCaliberDMR_Fire_3P_Medium_06Ex-ExCaliberDMR_Fire_3P_Medium_XX
| |||
| Distant | Ex-ExCaliberDMR_Fire_3P_Distant_01Ex-ExCaliberDMR_Fire_3P_Distant_02Ex-ExCaliberDMR_Fire_3P_Distant_03Ex-ExCaliberDMR_Fire_3P_Distant_04Ex-ExCaliberDMR_Fire_3P_Distant_XX
| |||
| Low Ammo | Ex-CaliberDMR_LowAmmo
| |||
| Bullet Whip | Close | ExCaliberDMR_Bullet_Whip_Close_01ExCaliberDMR_Bullet_Whip_Close_02ExCaliberDMR_Bullet_Whip_Close_03ExCaliberDMR_Bullet_Whip_Close_04ExCaliberDMR_Bullet_Whip_Close_05ExCaliberDMR_Bullet_Whip_Close_06ExCaliberDMR_Bullet_Whip_Close_07ExCaliberDMR_Bullet_Whip_Close_08ExCaliberDMR_Bullet_Whip_Close_XX
| ||
| Distant | ExCaliberDMR_Bullet_Whip_Distant_01ExCaliberDMR_Bullet_Whip_Distant_02ExCaliberDMR_Bullet_Whip_Distant_03ExCaliberDMR_Bullet_Whip_Distant_04ExCaliberDMR_Bullet_Whip_Distant_05ExCaliberDMR_Bullet_Whip_Distant_06ExCaliberDMR_Bullet_Whip_Distant_07ExCaliberDMR_Bullet_Whip_Distant_08ExCaliberDMR_Bullet_Whip_Distant_XX
| |||
| Bullet Impact | Dirt | ExCaliberDMR_BulletImpact_Dirt_01ExCaliberDMR_BulletImpact_Dirt_02ExCaliberDMR_BulletImpact_Dirt_03ExCaliberDMR_BulletImpact_Dirt_04ExCaliberDMR_BulletImpact_Dirt_05ExCaliberDMR_BulletImpact_Dirt_06ExCaliberDMR_BulletImpact_Dirt_07ExCaliberDMR_BulletImpact_Dirt_08ExCaliberDMR_BulletImpact_Dirt_XX
| ||
| Wood | ExCaliberDMR_BulletImpact_Dirt_01ExCaliberDMR_BulletImpact_Dirt_02ExCaliberDMR_BulletImpact_Dirt_03ExCaliberDMR_BulletImpact_Dirt_04ExCaliberDMR_BulletImpact_Dirt_05ExCaliberDMR_BulletImpact_Dirt_06ExCaliberDMR_BulletImpact_Dirt_07ExCaliberDMR_BulletImpact_Dirt_08ExCaliberDMR_BulletImpact_Dirt_XX
| |||
| Stone | ExCaliberDMR_BulletImpact_Stone_01ExCaliberDMR_BulletImpact_Stone_02ExCaliberDMR_BulletImpact_Stone_03ExCaliberDMR_BulletImpact_Stone_04ExCaliberDMR_BulletImpact_Stone_05ExCaliberDMR_BulletImpact_Stone_06ExCaliberDMR_BulletImpact_Stone_07ExCaliberDMR_BulletImpact_Stone_08ExCaliberDMR_BulletImpact_Stone_XX
| |||
| Metal | ExCaliberDMR_BulletImpact_Metal_01ExCaliberDMR_BulletImpact_Metal_02ExCaliberDMR_BulletImpact_Metal_03ExCaliberDMR_BulletImpact_Metal_04ExCaliberDMR_BulletImpact_Metal_05ExCaliberDMR_BulletImpact_Metal_06ExCaliberDMR_BulletImpact_Metal_07ExCaliberDMR_BulletImpact_Metal_08ExCaliberDMR_BulletImpact_Metal_XX
| |||
| Impact Sweetener | ExCaliberDMR_Impact_Sweetener_01ExCaliberDMR_Impact_Sweetener_02ExCaliberDMR_Impact_Sweetener_03ExCaliberDMR_Impact_Sweetener_04ExCaliberDMR_Impact_Sweetener_05ExCaliberDMR_Impact_Sweetener_XX
| |||
| Projectile | Countdown | Ex-CaliberDMR_ProjCountdown_01Ex-CaliberDMR_ProjCountdown_02Ex-CaliberDMR_ProjCountdown_03Ex-CaliberDMR_ProjCountdown_04Ex-CaliberDMR_ProjCountdown_05Ex-CaliberDMR_ProjCountdown_06Ex-CaliberDMR_ProjCountdown_07Ex-CaliberDMR_ProjCountdown_XX
| ||
| Explode Buzz | Ex-CaliberDMR_ProjectileExplode_Buzz_01
| |||
| Explode Close | Ex-CaliberDMR_ProjectileExplode_Close_01Ex-CaliberDMR_ProjectileExplode_Close_02Ex-CaliberDMR_ProjectileExplode_Close_03Ex-CaliberDMR_ProjectileExplode_Close_04Ex-CaliberDMR_ProjectileExplode_Close_05Ex-CaliberDMR_ProjectileExplode_Close_06Ex-CaliberDMR_ProjectileExplode_Close_XX
| |||
| Explode Distant | Ex-CaliberDMR_ProjectileExplode_Distant_01Ex-CaliberDMR_ProjectileExplode_Distant_02Ex-CaliberDMR_ProjectileExplode_Distant_03Ex-CaliberDMR_ProjectileExplode_Distant_04Ex-CaliberDMR_ProjectileExplode_Distant_05Ex-CaliberDMR_ProjectileExplode_Distant_XX
| |||
| Reload | Zap | ExCaliberDMR_ReloadZaps_01ExCaliberDMR_ReloadZaps_02ExCaliberDMR_ReloadZaps_03ExCaliberDMR_ReloadZaps_04ExCaliberDMR_ReloadZaps_XX
| ||
| Start | Ex-CaliberDMR_Reload_Start
| |||
| Shell Drop | Ex-CaliberDMR_ReloadShellDrop_01Ex-CaliberDMR_ReloadShellDrop_02Ex-CaliberDMR_ReloadShellDrop_03Ex-CaliberDMR_ReloadShellDrop_04Ex-CaliberDMR_ReloadShellDrop_05Ex-CaliberDMR_ReloadShellDrop_06Ex-CaliberDMR_ReloadShellDrop_XX
| |||
| Cartridge | Ex-Ex-CaliberDMR_Reload_Cartridge_01Ex-Ex-CaliberDMR_Reload_Cartridge_02Ex-Ex-CaliberDMR_Reload_Cartridge_03Ex-Ex-CaliberDMR_Reload_Cartridge_XX
| |||
| Chamber | Open | Ex-Ex-CaliberDMR_OpenChamber_01Ex-Ex-CaliberDMR_OpenChamber_02Ex-Ex-CaliberDMR_OpenChamber_03Ex-Ex-CaliberDMR_OpenChamber_04Ex-Ex-CaliberDMR_OpenChamber_XX
| ||
| Sword | Ex-CaliberDMR_ChamberSword_01Ex-CaliberDMR_ChamberSword_02Ex-CaliberDMR_ChamberSword_03Ex-CaliberDMR_ChamberSword_04Ex-CaliberDMR_ChamberSword_XX
| |||
| Close | Ex-CaliberDMR_CloseChamber_01Ex-CaliberDMR_CloseChamber3AEx-CaliberDMR_CloseChamber_01Ex-CaliberDMR_CloseChamber3A
| |||
| Out of Ammo | Ex-Ex-CaliberDMR_NoAmmo
| |||
| Drop | Drop | Ex-CaliberDMR_Drop
| ||
| Land | ExCaliberDMR_DropLand
| |||
Obtaining[]
As of Update v36.10 on June 26th 2025, Ex-Caliber Rifle cannot currently be obtained in Battle Royale and Zero Build as it has been vaulted.
Obtaining History[]
Chapter 4: Season 1[]
Update v23.00[]
| Rarity | Chest |
Chest |
Chest |
Floor |
Supply |
Fishing |
Hole |
|---|---|---|---|---|---|---|---|
| Rare | ✓ | ✖ | ✓ | ✓ | ✖ | ✖ | ✓ |
| Epic | ✓ | ✓ | ✓ | ✖ | ✓ | ✖ | ✓ |
| Legendary | ✓ | ✓ | ✓ | ✖ | ✓ | ✖ | ✓ |
Chapter 4: Season 2[]
Update v24.00[]
- Can not be obtained as it has been vaulted.
Chapter 6: Season 3[]
Update v36.10 (June 25th 2025)[]
| Rarity | Chest |
Chest |
|---|---|---|
| Uncommon | ✓ | ✖ |
| Rare | ✓ | ✖ |
| Epic | ✓ | ✓ |
| Legendary | ✓ | ✓ |
Update v36.10 (June 26th 2025)[]
- Can not be obtained as it has been vaulted.
Weapon Changes[]
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Ex-Caliber Rifle can deal splash damage to opponents around corners and behind cover by firing it at the ground.
- Ex-Caliber Rifle can be used at closer ranges than most explosive weapons since the self-damage radius is smaller than the opponent-damage radius. Even so, be careful when using the Ex-Caliber Rifle up close to avoid damaging yourself.
- Ex-Caliber Rifle is an excellent pairing with a high-damage shotgun. Fire your shotgun, fire the Ex-Caliber Rifle, then swap back and forth until the opponent is eliminated.
- Ex-Caliber Rifle is excellent for countering vehicles. Regardless of where the shot lands, the Ex-Caliber Rifle's explosive swords can damage any opponent inside a vehicle.
- Ex-Caliber Rifle can be used effectively with a Shockwave Grenade or another similar item. Use the Shockwave Grenade to fly upward into the air, then rain down shots with the Ex-Caliber Rifle.
- Ex-Caliber Rifle benefits heavily from headshot damage. Always aim for the head with the Ex-Caliber Rifle.
- The Ex-Caliber Rifle can be very effective when your opponent is in a confined space like a vault. It can also be effective for forcing opponents out of powerful positions such as Port-A-Bunkers or bushes.
- Instead of regular bullets, the Ex-Caliber Rifle fires a sword that sticks into enemies (or surfaces) and explodes after a short delay. This makes it great for follow-up damage or forcing enemies out of hiding.
Counters[]
- The Ex-Caliber Rifle shoots projectiles that stick to whatever surface they hit, so keeping this in mind, having some form of mobility item to evade shots from an opponent wielding an Ex-Caliber Rifle can be beneficial.
- Due to a bug, if you get stuck by the projectile, doing an Emote will cause it to fall off you, allowing you to escape its damage if done fast enough.
Weapon ID[]
Ex-Caliber Rifle is referred to as Sniper No Scope Ex Sword in the files.
- Common: WID_Sniper_NoScope_ExSword_Athena_C
- Uncommon: WID_Sniper_NoScope_ExSword_Athena_UC
- Rare: WID_Sniper_NoScope_ExSword_Athena_R
- Epic: WID_Sniper_NoScope_ExSword_Athena_VR
- Legendary: WID_Sniper_NoScope_ExSword_Athena_SR
Mode Specific History[]
Battle Royale and Zero Build History[]
Chapter 6: Season 3[]
Update v36.10[]
- June 25th 2025:
- Unvaulted Rare to Legendary rarities for 14 Days of Summer 2025.
- Introduced Uncommon rarity for 14 Days of Summer 2025.
- June 26th 2025 Vaulted.
Trivia[]
- The Ex-Caliber Rifle is based off the Excalibur, the mythical sword wielded by King Arthur.
- The Ex-Caliber Rifle can be found inside the leaked Chapter 3: Season 3 development build, having numerous differences and being incredibly unfinished.
- The Ex-Caliber Rifle was the first non-Shotgun weapon to use
Shells.






