| This mechanic isn't present in competitive playlists. | |
| This mechanic can still be found in core playlists and other game modes when available. |
Fire is a gameplay mechanic in Fortnite: Battle Royale and Fortnite: Creative. It was introduced in Chapter 2: Season 3. It is a dynamic system of burning props and structures in order to deal damage over time to both the world, and players nearby.
Functionality[]
Fires can be started in several ways, but the primary method is via a Firefly Jar, or a Gas Can. If one of these is thrown or detonated, a small fire will begin on the ground. If this fire connects to a wooden prop (any structure piece which provides Wood as its resource), it will ignite. This ignition deals damage to the structure and will hurt players who stand near it. If the structure is made of Stone or Metal, it will darken the structure and damage it, but not allow for the spread of fire.
Once a structure is alight, it will damage, and potentially spread fire, to other structures in the area. The damage will last until the structure is destroyed, or for a short amount of time (less than one minute). Structures which survive this damage can be lit on fire again.
Fire will not deal any damage upon brief contact, but it will deal 15 damage per tick if a player stays on fire for a prolonged time. Fire will ignore Shield to damage a player, and will instead directly take away their Health.
Fire can damage the player in 15 Health increments. The brief damage over time from the Cozy Campfire prop or fire props such as the ones at Hunter's Haven or Colossal Coliseum are not included as they cannot ignite structures on their own.
Items that start Fire[]
The following items will set structure on fire:
| Name | Icon | Rarity | Category | Description | Season |
|---|---|---|---|---|---|
| Flare Gun |
|
Rare | Utility Item | Starts fires when shot directly at a structure. | Chapter 2: Season 3 |
| Firefly Jar |
|
Rare | Explosive Weapon | Starts fires when thrown at or near a structure. | Chapter 2: Season 3 |
| Gas Can |
|
Common | Fuel | Explodes and starts fire when damaged. | Chapter 2: Season 3 |
| Propane Tank |
|
Common | N/A | Explodes and starts fire when damaged. | Chapter 2: Season 3 |
| Fuel Pump |
|
N/A | Mechanic | Explodes and starts fire when destroyed. | Chapter 2: Season 3 |
| Doctor Doom's Mystical Bomb |
|
Mythic | Power | Sets alight structures in a radius. | Chapter 2: Season 4 |
| Fire Trap |
|
Uncommon | Trap | Creates fire when an enemy walks into the same tile it occupies. | Chapter 2: Season 4 |
| Legacy Dragon's Breath Shotgun |
|
Epic Legendary |
Shotgun | Creates fire when shot at a Wooden Structure. | Chapter 2: Season 5 |
| Dragon's Breath Sniper Rifle |
|
Exotic | Sniper Rifle | Creates fire when shot at a Wooden Structure. | Chapter 2: Season 5 |
| Bottle Rockets |
|
Uncommon | Explosive Weapon | Chance to create fire on rocket explosion. | Chapter 2: Season 5 |
| Primal Flame Bow |
|
Rare Epic Legendary |
Bow | Creates fire when shot at a Wooden Structure. | Chapter 2: Season 6 |
| Unstable Bow |
|
Exotic | Bow | Creates fire when shot at a Wooden Structure while in its Primal Flame Bow mode. | Chapter 2: Season 6 |
| Repair Torch |
|
Rare | Utility Item | Creates fire when used against a Wooden Structure. | Chapter 3: Season 2 |
| Firework Flare Gun |
|
Rare | Utility Item | Starts fires when shot directly at a structure. | Chapter 3: Season 3 |
| Fuel Pump |
|
N/A | Mechanic | Explodes and starts fire when destroyed. | Chapter 5: Season 3 |
The following methods will also ignite structures:
- Destroying Gas Station Pumps.
- Destroying Cars.
- Lightning Storms when lightning strikes the ground or a structure.
- Picking up a burning prop such as a Torch (Like the ones present on Primal Bridges or Guardian Towers) with a Saucer. They can be then be dragged across the ground to burn structures.
Items put out Fire[]
The following items will set put out fire:
| Name | Icon | Rarity | Category | Description | Season |
|---|---|---|---|---|---|
| Chug Splash |
|
Rare | Utility Item | Puts out fire when used near a burning structure. | Chapter 2: Season 3 |
| Jellyfish |
|
Rare | Cosumable | Puts out fire when used near a burning structure. | Chapter 2: Season 4 |
| Chug Cannon |
|
Exotic | Cosumable | Puts out fire when shot near a burning structure. | Chapter 2: Season 5 |
| Chili Chug Splash |
|
Exotic | Utility Item | Puts out fire when used near a burning structure. | Chapter 2: Season 8 |
| Shield Keg |
|
Rare | Utility Item | Puts out fire when used near a burning structure. | Chapter 3: Season 1 |
| Slap Splash |
|
Rare | Utility Item | Puts out fire when used near a burning structure. | Chapter 4: Season 3 |
| Super Slap Splash |
|
Exotic | Utility Item | Puts out fire when used near a burning structure. | Chapter 4: Season 3 |
History[]
Chapter 2: Season 3[]
Update v13.00[]
- Introduced Fire.
Chapter 2: Season 6[]
Wild Week #1[]
- Increased fire damage from 10 to 15.
- Increased fire spread.
Chapter 2: Season 7[]
Update v17.00[]
- Fire no longer deals 1 damage upon brief contact.
Chapter 3: Season 1[]
Update v19.20[]
- Introduced in Creative.
Chapter 3: Season 2[]
Content Update v20.20[]
- April 28th 2022: Removed Fire in Tournaments.
Update v20.30[]
- Removed Fire in Competitive playlists.
News Tab[]
| Image | Description | Date |
|---|---|---|
| Add fire to the fire 🔥 Set the Island alight during Fire with Fire Week. Primal Flame Bows and Dragon’s Breath Shotguns have been unvaulted until September 13. |
September 7th 2022 |
| Image | Description | Date |
|---|---|---|
![]() |
Flare Gun Reveal enemy locations and start a blaze with the flare gun! |
July 1st 2020 |
Trivia[]
- Propane Tanks, Bottle Rockets and Chug Splashes gained their fire-related ablities after their original introduction.
- Although it is visibly burning, the Paper Bomb Kunai will not ignite structures.
- Structures actually stop burning based upon damage taken, not time. As such, in modes where structures do not take damage (Such as Team Brawl), structures will stay lit indefinitely.





















