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This device is currently in Beta!

This device and its settings can be changed and or removed at anytime with no notice.

The First Person Camera is a Device in Fortnite: Creative, added in Update v31.30.

All Settings[]

Contextual Filtering

This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.

All default values have been Bolded.

General
Option Value Description
Priority 0.0, Select a Value When multiple cameras are added to a player, the one with the highest priority is considered "Active".
Enabled During Phase None, Always, Pre-Game Only, Gameplay Only Determines the game phases during which the device will be enabled.
Remove on Elimination True, False Automatically remove from the player, upon elimination
Add to Players on Start True, False Automatically add the camera to all players.
Interaction Distance Close, Standard, Far Scale of the distance a player must be from interactable objects to trigger the interaction prompt.
Camera
Option Value Description
Field Of View 80.0 °, Select a Value Determines the degrees of the vertical (Y) axis the camera can view.
Focus Target Override None, Select a Target Override object for our camera focus target. Does nothing if set to None.
Look at Focus Target on Activate True, False If set, look at our focus target override when this camera is activated.
Add to Players on Start True, False If set to On, the camera will support screen shake events in game.
Requirements
Option Value Description
Affects Team Any, Team 1 - Team 100 Determines which Teams can be affected by the device.
Affects Class Any, No Class, Class 1 - Class 254 Determines which Classes can be affected by the device.
Invert Team True, False If False, only the selected team is affected by the device. If True, all teams except the selected team are affected by the device.
Invert Class True, False If False, only the selected class is affected by the device. If True, all classes except the selected class are affected by the device.
Preview
Option Value Description
Preview Device Color #2D68FFFF (Hex Linear), Select a Color Change the device's color.
Transition
Option Value Description
Transition In Priority 0.0, Pick a number The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition In Time 0.2s, 0.0s - 3.0s Determines the time in seconds used to transition to align with this camera, when activating.
Transition In Type Linear, Ease-In, Ease-Out, Ease-In-Out, Fade Determines how the camera transitions from the previous camera when activating.
  • Linear: The camera transitions at a constant, even speed.
  • Ease: The camera accelerates in and/or out during the transition.
  • Fade: The camera fades to black during the transition.
Transition Out Priority 0.0, Pick a number The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition Out Time 0.2s, 0.0s - 3.0s Determines the time in seconds used to align with the destination camera, when deactivating.
Transition Out Type Linear, Ease-In, Ease-Out, Ease-In-Out, Fade Determines how the camera transitions to the newly active camera.
  • Linear: The camera transitions at a constant, even speed.
  • Ease: The camera accelerates in and/or out during the transition.
  • Fade: The camera fades to black during the transition.
Fade in Hold Time 0.0s, 0.0s - 5.0s Determines the total time in seconds for the fade-in effect, when using fade-type transitions.
Fade Out Hold Time 0.0s, 0.0s - 5.0s Determines the total time in seconds for the fade-out effect, when using fade-type transitions.

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device. A camera connected to an enabled device may activate on players it's assigned to.
Disable When Receiving From Disables the device. A camera connected to a disabled device will not be active on any player.
Add to Player When Receiving From Adds the camera to the instigating Player, activating if the highest priority.
Remove from Player When Receiving From Removes the camera from the instigating Player.
Add to All When Receiving From Adds the camera to all Players, activating if the highest priority.
Remove from All When Receiving From Removes the camera from all Players.
Focus on Target When Receiving From Sets the target of the camera to the focus target instead of the player for all players.
Focus on Player When Receiving From Sets the target of the camera to the player for all players.
Events
No settings to display

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/!Experimental

gameplay_camera_first_person_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
gameplay_camera_device Used to update the camera’s current viewpoint and rotation based on current camera mode.
Data

This class has no data members

Functions
Option Parameters Description
Enable Enables this device.
Disable Disables this device.
AddTo Agent:agent Adds the camera to the Agent’s camera stack and pushes it to be the active camera.
AddToAll Adds the camera to all Agents camera stacks and pushes it to be the active camera.
RemoveFrom Agent:agent Removes the camera from the Agent’s camera stack and pops from being the active camera replacing it with the next one in the stack.
RemoveFromAll Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.