
This device is currently in Beta!
This device and its settings can be changed and or removed at anytime with no notice.
The First Person Camera is a Device in Fortnite: Creative, added in Update v31.30.
All Settings[]
Contextual Filtering
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Priority | 0.0, Select a Value | When multiple cameras are added to a player, the one with the highest priority is considered "Active". |
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. |
| Remove on Elimination | True, False | Automatically remove from the player, upon elimination |
| Add to Players on Start | True, False | Automatically add the camera to all players. |
| Interaction Distance | Close, Standard, Far | Scale of the distance a player must be from interactable objects to trigger the interaction prompt. |
| Option | Value | Description |
|---|---|---|
| Field Of View | 80.0 °, Select a Value | Determines the degrees of the vertical (Y) axis the camera can view. |
| Focus Target Override | None, Select a Target | Override object for our camera focus target. Does nothing if set to None. |
| Look at Focus Target on Activate | True, False | If set, look at our focus target override when this camera is activated. |
| Add to Players on Start | True, False | If set to On, the camera will support screen shake events in game. |
| Option | Value | Description |
|---|---|---|
| Affects Team | Any, Team 1 - Team 100 | Determines which Teams can be affected by the device. |
| Affects Class | Any, No Class, Class 1 - Class 254 | Determines which Classes can be affected by the device. |
| Invert Team | True, False | If False, only the selected team is affected by the device. If True, all teams except the selected team are affected by the device. |
| Invert Class | True, False | If False, only the selected class is affected by the device. If True, all classes except the selected class are affected by the device. |
| Option | Value | Description |
|---|---|---|
| Preview Device Color | #2D68FFFF (Hex Linear), Select a Color | Change the device's color. |
| Option | Value | Description |
|---|---|---|
| Transition In Priority | 0.0, Pick a number | The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera |
| Transition In Time | 0.2s, 0.0s - 3.0s | Determines the time in seconds used to transition to align with this camera, when activating. |
| Transition In Type | Linear, Ease-In, Ease-Out, Ease-In-Out, Fade | Determines how the camera transitions from the previous camera when activating.
|
| Transition Out Priority | 0.0, Pick a number | The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera |
| Transition Out Time | 0.2s, 0.0s - 3.0s | Determines the time in seconds used to align with the destination camera, when deactivating. |
| Transition Out Type | Linear, Ease-In, Ease-Out, Ease-In-Out, Fade | Determines how the camera transitions to the newly active camera.
|
| Fade in Hold Time | 0.0s, 0.0s - 5.0s | Determines the total time in seconds for the fade-in effect, when using fade-type transitions. |
| Fade Out Hold Time | 0.0s, 0.0s - 5.0s | Determines the total time in seconds for the fade-out effect, when using fade-type transitions. |
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. A camera connected to an enabled device may activate on players it's assigned to. |
| Disable When Receiving From | Disables the device. A camera connected to a disabled device will not be active on any player. |
| Add to Player When Receiving From | Adds the camera to the instigating Player, activating if the highest priority. |
| Remove from Player When Receiving From | Removes the camera from the instigating Player. |
| Add to All When Receiving From | Adds the camera to all Players, activating if the highest priority. |
| Remove from All When Receiving From | Removes the camera from all Players. |
| Focus on Target When Receiving From | Sets the target of the camera to the focus target instead of the player for all players. |
| Focus on Player When Receiving From | Sets the target of the camera to the player for all players. |
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/!Experimental
gameplay_camera_first_person_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
gameplay_camera_device
|
Used to update the camera’s current viewpoint and rotation based on current camera mode. |
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
Enable
|
Enables this device. | |
Disable
|
Disables this device. | |
AddTo
|
Agent:agent
|
Adds the camera to the Agent’s camera stack and pushes it to be the active camera.
|
AddToAll
|
Adds the camera to all Agents camera stacks and pushes it to be the active camera.
| |
RemoveFrom
|
Agent:agent
|
Removes the camera from the Agent’s camera stack and pops from being the active camera replacing it with the next one in the stack.
|
RemoveFromAll
|
Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.
|