On September 12, 2017, Epic Games announced the Battle Royale game mode for Fortnite. It was developed with inspiration from games like PUBG and H1Z1. It was released for free on September 26, 2017, and is available for free on PC, PS4, and Xbox One. It released for iOS on April 2, 2018, and released for Nintendo Switch on June 12, 2018. It released for Android on August 9, 2018 as Beta.
The mobile version supports cross-platform play; according to Epic, it has the same gameplay, same map, and same weekly updates.
Similar to other battle royale games, Fortnite's Battle Royale consists of 100 players fighting until the last man/team is standing.
All players start with only their glider and a pickaxe. Once on the ground, players must scavenge buildings, their surrounding areas, and chests to find weapons and items for survival, such as shield potions, resources for building, and medical supplies for healing. Players will then have to kill, and avoiding getting killed by, other players, all while trying to avoid the storm that is constantly shrinking, forcing players to confront each other.
Fortnite: Battle Royale adds the game's unique building skills and destructible environments to traditional 3rd person shooter combat. Players can utilize their building skills to fortify current buildings or even create new ones. Items like traps add additional options for building and fortifying structures.
Each season of Battle Royale lasts an average of 65 days, allowing players to progress through that season's tiers. Unlocking tiers gives access to cosmetic items. The Battle Pass allows not only a much larger pool of items to unlock, but also allows the ability to reach tiers quicker (non-Pass players access only about 15 items). When the current season ends, all player tiers are reset and new items are added for the next season.
Once players reach the cap of 100 for a season, a series of challenges or missions become available, awarding further items.
|Season||Duration Period||Tier Cap||Theme||New Season Features|
|1||October 25, 2017 – December 13, 2017||N/A||N/A||Smoke Grenade • Launch Pad • Electric Traps • Bush • Slurp Juice.|
|2||December 14, 2017 – February 21, 2018||70||Medieval||Battle Pass • Emotes • Small Shield Potion • Chug Jug • Cozy Campfire • Boogie Bomb • Crossbow • emoticons.|
|3||February 22, 2018 – April 30, 2018||100||Space||Loading Screens • Skydiving Trails • Loot Llamas • Vending Machines • Remote Explosives • Port-A-Fort • Clinger • Guided Missile Launcher • Back Bling.|
|4||May 1, 2018 – July 11, 2018||100||Superheroes||Shopping Carts • Jetpacks • Hop Rocks • Bouncer • Stink Bomb • Duel Pistols • Sprays.|
|5||July 12, 2018 – September 26, 2018||100||Time Displacement||All Terrain Karts • Rifts • Double Barreled Shotgun • Supressed Assualt Rifle • Grappler • Compact SMG • Toys.|
|6||September 27, 2018 – December 5, 2018||100||Darkness||Pets • Shadow Stones • Chilling Trap • Quad Launcher • Quadcrasher Car • Six Shooter • Heavy Assault Rifle • Mounted Turret • Dynamite • Epic & Legendary Pump Shotgun.|
|7||December 6, 2018 – February 27, 2019||100||Ice Storm||Wraps • X-4 Stormwing Plane • Presents • Boom Box • Suppressed Sniper Rifle • Scoped Revolver • Glider Redeploy Item • Sneaky Snowman • Chiller Grenade • Bottle Rockets • Infantry Rifle • Driftboard.|
|8||February 28, 2019 – May 8, 2019||100||Pirates||Pirate Cannon • Buried Treasure • The Baller • Flint-Knock Pistol • Forged Banana • Coconut & Pepper • Poison Dart Trap • Boom Bow • Reboot Van • Infantry Rifle • Shadow Bomb|
|9||May 9, 2019 - July 31, 2019 (estimated)||100||The Future||Combat Shotgun • Fortbytes • Tactical Assault Rifle • Hot Spots • Burst SMG • Storm Flip • Proximity Grenade Launcher • Chug Splash • Epic & Legendary Revolver • Drum Shotgun • Air Strike • Epic & Legedary Tactical Shotgun|
Players start in the "Pre-Game Phase", where they're put on the Spawn Island that acts as the lobby while they wait. Players can openly roam the island and pick up and test fire weapons. Matches won't begin until the lobby is near full, and once there, the Battle Bus starts its engines and honks. A 10-second countdown timer then begins, after which all players are loaded onto the Battle Bus and it takes off to the game map. Players are now in the "Bus Phase".
The Battle Bus chooses a random trajectory across the world map, flying at a steady speed in a straight line until it fully crosses the mainland. There's a 10-second countdown shortly after takeoff, and once the timer expires, players enter the "Drop Phase".
During this phase, players choose when to exit the bus to skydive/glide to the ground; players who remain on the bus when it reaches its destination are forced off. The Battle Bus departs from the island. Once the Drop Phase begins, a 35-second countdown timer begins, after which the Storm warning sounds. Players enter a 1-minute grace period before the Storm begins to form. Once the time is up, a white circle appears on the map, showing players where the storm eye will stop shrinking first. Players can see the storm beginning to form around the outside of the map.
The Storm Phase makes up the remainder of the game. The Storm (also referred to by players as "the Wall", "the Zone", and/or "the Circle"), is a large, blue, transparent wall that encircles the entire map. At specific times, players get a warning that the "storm eye" is about to shrink, making the playable area smaller. The playable zone continues to shrink incrementally until "the storm" consumes the entire map. Anyone caught in the storm loses health, with the amount of damage taken based on how many times the storm eye has already shrunk.
- Since the start of Season 5 (patch 5.0), the center of Storm circles 7, 8, and 9 shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
- Using Storm Flip, you can make a safe zone a storm that deals a fixed 5 damage per tick. Using it in the storm will become a safe zone.
All Storm Phase times can be found listed below:
|Stage||Grace Period (minutes)||Shrink Time (minutes)||damage while shrinking||damage after shrinking|