While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.
The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.
Squad Bonuses
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.