- Crowbars

- A Light weapon that combined quick swing speed with good knockback potential.
- Heavy attack - Overhead Smash - Attack that does increased damage and knocks back foes.
- Notable variants
- Pipe Down!
- Tactical considerations
- Crowbars have slightly slower attack speed and greater impact.
- Solid DPS weapon with bonus stagger potential and Kinetic Overload synergy when used with double attack speed or attack speed + crit chance.
- Wrenches

- A Medium weapon with fast swing rate and good knockback; gains speed with each hit.
- Heavy attack - Double Thrawk - Damages and and knocks back enemies in a wide forward cone.
- Notable variants
- Tactical considerations
- Wrenches boast the fastest attack speed and highest sustained-DPS of all hardware weapons.
- Lower base critical chance, which might be more valuable with Kinetic Overload.
- Rocket Sledges

- A High-Tech rocket-powered weapon that delivers high knockback at a decent swing rate.
- Heavy attack - Whirlwind Attack - Spins around three times; damaging and knocking back nearby foes.
- Notable variants
- Tactical considerations
Rocket sledges have decent impact, staggering or knocked down for general purpose crowd control of husks.
- Mid to slow swing speed
- Decent damage that combos well with the stagger potential and the low to mid knockback.
- Whirlwind style heavy attack for a quick, high burst-DPS, making it very versatile.
- Recommended for hardware-based constructors.
- Heavy Hammers

- A Heavy slow-swinging hammer with powerful knockback.
- Heavy attack - Leap Attack - Jumps to targeted foe; damages and knocks down nearby enemies.
- Notable variants
- Pulverizer
- Six Feet Under (shovel)
- Tactical considerations
- Heavy hammers sacrifices attack speed and raw damage potential for stronger impact and knockback.
- Slow swing speed creates inconsistency of knock down and lackluster DPS.
- Used for pure crowd control, and not necessarily damage.