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LTM[]

This article is about a Mode available for a limited time only.

Cube Monsters are on the attack! Can your squad survive? Fight alongside your teammates to rack up your score by finding score multipliers, earning combos, and eliminating as many monsters as you can. Traverse across the map, survive at new locations and take down the Final Boss to win!
Can you make it all the way to the end and set a new high score? Ready up and find out!
— In-Game Description

Horde Rush is a Limited Time Mode in Fortnite: Battle Royale that was first introduced in Season 9.

Since Chapter 2: Season 8, Horde Rush was brought back annually as part of Fortnitemares, with the loot pool being adjusted to be identical to the loot pool in Battle Royale. Horde Rush was rebranded as Demon Rush during Chapter 6: Season 4 and was themed around KPop Demon Hunters.

LTM Rules and Gameplay[]

Demon Rush is a cooperative player vs. environment gamemode where players must fight through hordes of Demons and Ogres in the confines of the Storm. Players must complete five Encounters, with the Caretaker and The Final Peel awaiting them. Should they complete the ordeal, they can engage in an endless score attack mode.

General

  • Monsters drop loot upon elimination, most commonly Ammunition or Sideways Monster Parts.
  • Rarer and tougher Monsters also have the chance of dropping Weapons and Consumables.
  • Players gain points from opening Chests and Ammo Boxes, eliminating Monsters, destroying Spawn Obelisks, and collecting Score Multiplier Crystals for the team.
  • Players also have an individual score multiplier for points gained by eliminating Monsters in a certain period of time, stacking up to a 4x multiplier (KO Streak).
  • Eliminating Monsters at this point simply refreshes the timer.
  • These points do not grant any benefit to the player, other than showing on a leaderboard below the minimap, and at the end of the game.
  • If eliminated at any point, players will enter Spectator Mode until the next round begins, when they respawn with their inventory intact.
  • If all players are eliminated during a round, the game ends, leading to a Defeat.

Gameplay

Prepare for Battle (2m 30s)

  • The Battle Bus goes over a small area in the middle of the Storm.
  • They must land and gather loot by searching Chests and Ammo Boxes.
  • Players have 150 seconds to loot the area, and prepare for an attack as the Storm closes in.

Survive! (3m)

  • Sideways Monster Fiends, Ranged Fiends and Brutes will spawn from Obelisks.
  • Players complete the round by surviving for three minutes.
  • Score Multipliers occassionally spawn within the zone, interacting with which causes the team's score multiplier to increase.
    • Upon claiming one, all nearby Monsters will despawn as well.
  • When the round is complete, all Monsters, Spawners and unclaimed Score Multipliers will despawn. Players who have died during any wave will also respawn above once it ends.

Follow the Storm (3m)

  • When the Storm finishes shrinking, players must follow it to a new location, fighting randomly spawned monsters along the way.
  • Loot quality is increased, as is Sideways Monster diversity - Poison Fiends, Ice Fiends, and Exploding Brutes are now added to the mix, as well as all Monsters and Obelisks spawning more often moving foward.

Round Modifiers

  • During rounds in Demon Rush, a round modifier may be imposed that alters the conditions of the gameplay:
    • Ranged Attackers! - Only Demons that attack with projectiles will spawn.
    • Small Problem! - Only Small Fiends will spawn during the round.
    • Speed Walk! - Sprinting is disabled, but everyone's walk speed is increased.
    • Nothing Can Stop Us Now! - Players gain a pseudo-Nitro effect: they will damage and knock back enemies they collide into with the addition of a Slap effect but do not damage any structures.
    • For the Fans! - Players and enemies gain a surge of speed periodically.
    • Building Not Permitted! - Building is disabled for the duration of the round.
    • Light Headed! - Players have low gravity, increased sprint stamina use and reduced movement speed.
    • Gold Rush! - Eliminating enemies grants the Gold Rush effect.
    • Up Close and Personal! - Players do increased melee damage, but decreased ranged damage.
    • Impactful Headshots! Enemies have more health, but headshots deal more damage!
    • Dance Party! - Players and enemies randomly start dancing!
    • Feeling Ice! - Ranged Fiends will only be ice. (No normal Ranged Fiends will spawn this round.)
    • Hyper Mode! - Enemies move faster, hit harder, but are defeated easier.

Boss Battles

Caretaker (Round 3)

  • Monsters spawn again from Obelisks, along with the Caretaker Boss.
  • Players complete the round by eliminating the Boss.
  • Storm damage is increased to 5 HP per tick, and closes in fully in 3 minutes.

The Final Peel (Round 5)

  • Monsters spawn again from Obelisks, along with The Final Peel Final Boss.
  • Players complete the round (and clear the gamemode) by eliminating the Boss.
  • The Storm will not close, but its damage per tick is massively increased.

Score Attack

  • In Demon Rush, defeating The Final Peel in Round 5 will initiate an endless score-attack mode where players fight increasingly powerful hordes of enemies until every player is eliminated.
  • The Storm will close slowly during Endless, and the damage per tick can rise as high as 65 DPS by Round 15.
  • Past Bosses from Battle Royale may appear.

Horde Rush is a cooperative gamemode, similar to the Destroy the Encampments Mission in Fortnite: Save the World. Players must work together to eliminate Sideways Monsters, and complete three Encounters. Players win the mode by eliminating the Boss, The Caretaker.

General

  • Monsters drop loot upon elimination, most commonly Ammunition or Sideways Monster Parts.
  • Rarer and tougher Monsters also have the chance of dropping Weapons and Consumables.
  • Players gain points from opening Chests and Ammo Boxes, eliminating Monsters, destroying Spawn Obelisks, and collecting Score Multiplier Crystals for the team.
  • Players also have an individual score multiplier for points gained by eliminating Monsters in a certain period of time, stacking up to a 4x multiplier (KO Streak).
  • Eliminating Monsters at this point simply refreshes the timer.
  • These points do not grant any benefit to the player, other than showing on a leaderboard below the minimap, and at the end of the game.
  • If eliminated at any point, players will enter Spectator Mode until the next round begins, when they respawn with their inventory intact.
  • If all players are eliminated during a round, the game ends, leading to a Defeat.

Players fight in three major encounters:

Round 1

Prepare for Battle (2m 30s)

  • The Battle Bus goes over a small area in the middle of the Storm.
  • They must land and gather loot by searching Chests and Ammo Boxes.
  • Players have 150 seconds to loot the area, and prepare for an attack as the Storm closes in.

Survive! (3m)

  • Sideways Monster Fiends, Ranged Fiends and Brutes will spawn from Obelisks.
  • Players complete the round by surviving for three minutes.
  • Score Multipliers occassionally spawn within the zone, interacting with which causes the team's score multiplier to increase.
    • Upon claiming one, all nearby Monsters will despawn as well.
  • When the round is complete, all Monsters, Spawners and unclaimed Score Multipliers will despawn. Players who have died during any wave will also respawn above once it ends.

Heal and Gear Up (1m)

  • After the first round has passed, players are given a minute to regroup as The Storm shrinks down to a smaller area before it begins to travel.
  • The Storm currently deals 1 HP of damage per tick.

Follow the Storm (3m)

  • When the Storm finishes shrinking, players must follow it to a new location, fighting randomly spawned monsters along the way.
  • Loot quality is increased, as is Sideways Monster diversity - Poison Fiends, Ice Fiends, and Exploding Brutes are now added to the mix, as well as all Monsters and Obelisks spawning more often moving foward.

Round 2

Prepare for Battle (1m)

  • When the Storm stops moving, the players will be at another named location on the map. They are given a minute to loot the area as the Storm grows back to its previous "play area" size to allow players to explore.

Survive! (3m)

Heal and Gear Up (1m)

  • Players are given a minute to regroup as The Storm shrinks down to a smaller area once again.
  • The Storm currently deals 2HP of damage per tick.

Follow the Storm (3m)

  • Players must then follow the Storm again to a new location, fighting monsters all the way.
  • Loot quality is increased once more, as is the Monster spawn rate, as well as the new chance of Mega Brutes spawning, much stronger versions of Brutes with better loot.

Round 3

Prepare for Battle (1m)

  • Players have another 60 seconds to loot the area and get into position before the final battle.

Boss Fight

  • Monsters spawn again from Obelisks, along with the Caretaker Boss.
  • Players complete the round by eliminating the Boss.
  • Storm damage is increased to 5 HP per tick, and closes in fully in 3 minutes.

Hunter Rank[]

In Demon Rush, the Hunter Rank is a progression system that rewards players with benefits for concurrent and future playthroughs of the mode. Players improve their Hunter Rank by defeating Demons.


Enemies[]

List of Demons
Name Image Attacks
Demon
Melee Attack
Small Demon
Melee Attack
Shield Demon
Melee Attack
Ogre
Melee Attack
Ranged Demon
Energy Ball
Exploding Ogre
Explodes when eliminated or in proximity to the player
Poison Demon
Melee Attack + Stink Cloud when eliminated
Poison Ogre
Melee Attack + Stink Cloud always surrounding it
Ranged Ice Demon
Ice Ball
Mega Ogre
Melee Attack
Additional Enemies
Name Image Attacks/Abilities
Caretaker
Smash Attack
Beam Attack
Snap Attack
The Final Peel
Ghoulish Void Warp
Explosive Banana Faces
Molten Eruptions
Iai: Demonrush
Cube Assassin
Polygonal Barrier
Zero Point Dash
Cerberus
Underworld Dash
Underworld Spin Slash
Revenant Kado Thorne
Vampiric Health Siphon
Ultima Carver
None

Enemies that spawn in round 2 will also spawn as the storm begins to move after the end of the first round. All enemies bar the Caretaker will drop various loot on elimination. All of the enemies, bar the Cube Assassin and Caretaker will drop Cube Monster parts.

List of Enemies
Enemy Round Spawns Status

Fiend
All Present

Elite Fiend
All Present

Ranged Fiend
All Present

Poison Fiend
All Present

Ice Fiend
2 and 3 Present

Brute
All Present

Elite Brute
All Present

Exploding Brute
2 and 3 Present

Mega Brute
2 and 3 Present

Caretaker
3 only Present

Cube Assassin
2 only Present

Loot Table[]

Loot tables are different in this mode, and the items available are, but not limited to:

This page is a stub.
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Horde Rush: List of Items (C6S4)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Cube Monster Parts
Crafting Material Used to upgrade weapons to higher rarities, reroll Perks, and purchase items from Monster Part Vending Machines.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Heavy Bullets
Ammo Ammo used for mainly for Sniper Rifles, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Holo Twister Assault Rifle
Assault Weapon Easy to control rifle with a scope and a moderate rate of fire.
Fury Assault Rifle
Assault Weapon Fully automatic rifle that performs best when aiming down sights.
Eradicator Hop Rock Fury Assault Rifle
Assault Weapon Exotic variant of the Fury Assault Rifle that can ADS in mid-air. Firing shots grants Low Gravity.
O.X.R. Rifle
Assault Weapon Medium fire-rate rifle with a higher headshot multiplier.
Leadspitter 3000
Assault Weapon A 12-barrel minigun that fires rounds relentlessly.
Sentinel Pump Shotgun
Shotgun Short-range pump-action shotgun that deals high damage at a moderate fire rate.
Twinfire Auto Shotgun
Shotgun Automatic shotgun that shoots two rounds at once. Has a lengthy reload.
Lawless Twinfire Slap Shotgun
Shotgun Exotic variant of the Twinfire Auto Shotgun. Sprinting and sliding will reload the magazine.
Heisted Accelerant Shotgun
Shotgun Exotic variant of the Maven Auto Shotgun. Dealing damage grants a Pepper Effect.
Sweeper Shotgun
Shotgun Semi-automatic shotgun with a wide pellet spread.
Wood Stake Shotgun
Shotgun Shoots a stake that deals heavy damage instead of pellets.
Hyperburst Pistol
Pistol Burst-fire pistol that shoots 3 rounds at once with stellar accuracy.
Wrecker Revolver
Pistol A pistol that fires shotgun rounds. ADS reduces pellet spread.
Veiled Precision SMG
Submachine Gun SMG with barely any recoil and spread, making it incredibly accurate.
Surgefire SMG
Submachine Gun The longer you hold the trigger, the faster and more accurate this SMG fires.
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Swarmstrike
Explosive Weapon Launches a volley of 7 rockets that can be guided with a laser.
Explosive Goo Gun
Explosive Weapon Shoots a trail of explosive goo that detonates in sequence.
Clingers
Explosive Weapon Thrown explosive which sticks to surfaces and players.
Dynamite
Explosive Weapon Thrown explosive which deals high structure damage. Shorter throw range.
Explosive Repeater Rifle
Sniper Rifle Rifle that shots quick projectile shots which explode on Impact.
Hunting Rifle
Sniper Rifle Reliable bolt-action rifle that fires powerful shots accurately.
Rumi's Empowered Sword
Melee Weapon A bigsword that can be used to combo enemies up close or launch a ranged energy slash.
Typhoon Blade
Melee Weapon A sword that commands the wind, granting you enhanced agility and stamina with it in hand.
Kinetic Blade
Melee Weapon A sword that allows you to dash in the air and knock enemies back.
Chains of Hades
Melee Weapon Swing a high damaging chain at enemies. It can also be used to grab enemies and items towards you.
Shockwave Grenade
Utility Launches a player and negates their fall damage.
Tiger's Teleporting Mask
Utility Throw a portal that can be warped to at any time. Caps at 3 charges.
Junk Rift
Consumable Spawns a random piece of junk above where it is thrown. Destroys all structures in its' path, and deals 100 damage to anything else.
Zoey's Bubble Shield
Consumable Deploys a moderately-sized dome which blocks damage and restores Shield.
Mira's X-tra Spicy Ramyeon
Consumable Restores up to 50 Effective Health and grants a Pepper Effect that lasts 15 seconds.
Shield Keg
Consumable Heals all players in the area it is thrown by 4 Shield per second.
Chug Splash
Consumable Immediately heals all players in a small radius for 20 Effective Health.
Chug Cannon
Consumable Splashes a chug blast that restores 15 Effective Health. Has 5 blasts that recharge every 20 seconds. Takes up 2 inventory slots.
FlowBerry
Consumable Restores 15 Shield and grants a Low Gravity effect for 10 seconds.
FlowBerry Fizz
Consumable Restores 5 Shield a tick for up to 100 Shield. Each use grants a Low Gravity effect for 10 seconds.
Med-Mist
Consumable Restores 5 Health a tick for up to 150 Health. Can be used on self or allies.
Slap Splash
Consumable Splashes all nearby players, giving energy regen, health, and shields.

List of Damage Perks
Name Image Rarity Description
ADS Damage
Epic Deal moderately increased damage while aiming down sights.
Explosive Reload
Epic Reloading your weapon damages nearby enemies.
Assault Increase
Epic Assault Rifles have minor increased magazine size and reload times.
Automatic Bonus
Epic Fully automatic weapons deal minor increased damage.
Damage Slider
Epic Deal moderately increased damage while sliding.
Final Wish
Epic Eliminations have a moderate chance to deal damage to nearby enemies.
First Strike
Epic Deal moderate increased damage the first time you damage an enemy
Head Hunter
Epic Headshots deal minor increased damage.
Fragmented Impacts
Epic Shell and Heavy Ammo weapon damage bounces to nearby targets, dealing reduced damage with each bounce.
SMG & Pistol Decrease
Epic SMGs and Pistols have a moderately decreased magazine size and increased reload speed.
Low Health Damage Bonus
Epic Deal moderately increased damage to targets when your health is at or below 20.
Low Health Crit Bonus
Epic Moderately increase your crit chance while your health is at or below 30.
Marked Escalation
Epic Your damage marks enemies.Your marked enemies take minor increased damage.
Max Health Damage
Epic Deal moderately increased damage when your health is full.
Monster Part Damage
Epic Deal minor to greatly increased damage based on the amount of Monster Parts in your inventory.
Close Quarters
Epic Deal minor increased damage when enemies are nearby.
In Your Face
Epic Shell and Heavy Ammo weapons deal moderately increased damage. Moderately increase reload speed when magazine is empty.
Shotgun Specialist
Epic Shell ammo eliminations have a moderate chance to deal damage to nearby enemies.
Bouncing Bullets
Epic Light Ammo weapon damage bounces to nearby targets, dealing greatly reduced damage.
Strong Crit
Epic Greatly increase your chance to crit.
Exclusivity Rules
Epic Deal moderately increased damage when not hitting the same enemy with consecutive shots.
Unstoppable
Epic Damage and knockback nearby enemies you collide with. Moderate increase to sprint speed and stamina reduction.
Perk Enhancement
Epic Deal minor to moderate increased damage while having more perks.
Shieldless Warrior
Epic Deal moderately increased damage while shield is empty.

List of Mobility Perks
Name Image Rarity Description
Adrenaline Rush
Epic Gain minor Slap effect when you Mantle or Hurdle.
ADS Versatility
Epic Moderately increase your movement speed while aiming down sights.
Springleg
Epic Gain a midair leap and deal damage to nearby enemies when landing.
Regenerative Slap
Epic Gain Slap for a minor duration when you restore health or shield.
Icy Slide
Epic Gain Icy Feet while sliding.
Jump Balloon
Epic Gain a Balloon when jumping.
Speed Boost
Epic Run, crouch, and sprint speed are moderately increased.
Sprint Crit
Epic After sprinting your next damaging attack will crit.

List of Utility Perks
Name Image Rarity Description
Ammo Drip
Epic Gain random ammo overtime.
Magazine Regen
Epic Your equipped weapons slowly restore ammo to their magazines over time.
Cluster Generator
Epic Gain a Cluster Clinger every 25 seconds if not at a max stack.
Critical Refund
Epic You have a minor increased Crit chance. Crits have a moderate chance to grant ammo.
Dance Break
Epic When shield breaks nearby enemies begin to dance.
Dance Vibes
Epic Emoting for a short time releases an explosion around you. Emoting longer shortens time to the next explosion.
Ammo Rebate
Epic Minor chance to gain random ammo on eliminations.
Explosion Immunity
Epic You do not take damage from explosive damage.
Enhanced Explosions
Epic You deal moderately increased explosive damage.
Headshot Refund
Epic Headshot and weakpoint damage refund their ammo.
Resource Collector
Epic Gain random materials overtime.
Monster Part Availability
Epic Eliminations grant a minor amount of Monster Parts.
Resourceful Respite
Epic Gain a moderate amount of Monster Parts after a Survive phase.
Resource Slider
Epic Gain random materials while sliding.
Sprinting Ammunition
Epic Gain random ammo while sprinting.
Poison Immunity
Epic You do not take Poison damage.

List of Vitality Perks
Name Image Rarity Description
Revitalize
Epic Restore health and shields to full after each survival phase ends.
Vital Builds
Epic Building restores a minor amount of health and/or shield.
Elimination Strength
Epic Eliminations have a minor chance to increase your max health.
Extra Health
Epic Moderately increase your max health.
Juggernaut
Epic Greatly increase your max shield.
Melee Restoration
Epic Restore a minor amount of health and/or shield when dealing melee damage.
Monster Part Consumption
Epic Instantly consume Monster Parts to restore health when damaged.
Siphon
Epic Restore a minor amount of health and shield after each eliminiation.
Restorative Sprint
Epic Restore a minor amount of health or shield while Sprinting.

List of KPop Demon Hunters Perks
Name Image Rarity Description
Couch Couch Couch!
Epic Moderately restore health over time after remaining still for a short time.
Take Them Down
Epic Eliminations grant a stacking minor damage increase for short duration.
Zoey's Resourcefulness
Epic Weapons have a moderate chance to not cost ammo when fired.
Carb Loading
Epic Gain a moderate max health increase and health regen.
Getting It Done
Epic Your direct damage has a minor chance to instantly eliminate a non-boss enemy.
Rumi's Wrath
Epic Massively increase your crit chance while using a melee weapon.
Make It Hurt
Epic Melee damage is greatly increased.
Mira's Malice
Epic Gain minor stacking melee damage increase with each hit for a minor duration.
Golden Honmoon
Epic Gain a moderate Shield regen.
HUNTR/X Never Miss
Epic Deal minor increasing damage to a target when hit with consecutive shots.
Inspiration
Epic Reduce stamina costs, sprint faster, and jump higher.

List of Cursed Perks
Name Image Rarity Description
Cursed: Damage Dealer
Epic Your damage is massively increased, but your max health is greatly reduced.
Cursed: Glass Cannon
Epic Massively increase both your damage dealt and received.
Cursed: Grounded
Epic Massively increase your max health but you cannot jump.
Cursed: Rage
Epic Headshots deal massively increased damage and deal minor damage to you. This damage is not lethal.
Cursed: Castle
Epic Gain a massive max health and shield increase and moderately reduce your damage dealt.
Cursed: Explosive Builds
Epic Your structures are instantly destroyed on spawn and deal moderate damage to nearby enemies.
Cursed: Random Damage
Epic Your damage can range from being massively reduced to massively increased.
Cursed: Monster Part Influx
Epic Gain a massive amount of Monster Parts. Reduce your current health to 1 and destroy this.

List of Unused Perks
Name Image Rarity Description
Weapon Swap Bonus
Legendary Switching from a weapon with an empty magazine the first time only grants Slap.

Horde Rush: List of Items (C5S4)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Cube Monster Parts
Crafting Material Used to apply Weapon Mods to Weapons.
Bars
Large
Large
Currency Unused.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Heavy Bullets
Ammo Ammo used for mainly for Sniper Rifles, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Stark Industries Energy Rifle
Assault Weapon A Stark Industries Assault Rifle. Equipped with two unique firing modes.
Striker Burst Rifle
Assault Weapon Fast firing automatic Assault Rifle able to be modified with weapon attachments.
Striker AR
Assault Weapon A low damage, high fire rate assault rifle. Able to be modified with weapon attachments.
Combat Assault Rifle
Assault Weapon Fast Firing Assault Weapon with High Recoil able to be modified with weapon attachments.
Sovereign Shotgun
Shotgun A fast firing medium damage shotgun, designed for longer ranged engagements than other shotguns, with its maximum damage taking longer to fall-off. Able to be modified with weapon attachments.
Gatekeeper Shotgun
Shotgun Fast firing, close range shotgun with a small magazine. Able to be modified with weapon attachments.
Wood Stake Shotgun
Shotgun Fires a wooden stake that deals significant damage at close range, specialized for vampires and the undead.
Modular Drum Gun
Submachine Gun A heavy submachine gun with high rate of fire and large drum. A classic weapon renowned for its ability to suppress enemies, unwieldy handling, and iconic stylings. Able to be modified with weapon attachments.
Dual Micro SMGs
Submachine Gun Dual Micro SMGs are burst fired, fully automatic submachine guns with an extremely fast fire rate.
Harbinger SMG
Submachine Gun Submachine Gun that starts out highly accurate but quickly becomes unwieldy when fired continuously. Able to be modified with weapon attachments.
Hyper SMG
Submachine Gun Fast firing, low damage SMG with very little spread and extra structure damage. Able to be modified with weapon attachments.
Scoped Burst SMG
Submachine Gun Short burst submachine gun with low recoil and a precision scope.
Thunder Burst SMG
Submachine Gun Fires a three round burst at a very high rate. Well suited for close range. Able to be modified with weapon attachments.
Ranger Pistol
Pistol Fast firing fully automatic pistol able to be modified with weapon attachments.
Monarch Pistol
Pistol Fully automatic high accurate pistol acting identicaly like the Pulse Rifle. Having a decent fire rate and moderate damage on hipfire but increase greatly in damage at the cost of a slower fire rate on ADS. Able to be modified with weapon attachments.
Hand Cannon
Pistol Semi-Automatic heavy pistol. Large-caliber sidearm with heavy damage, decent magazine size, and slow rate of fire. Able to be modified with weapon attachments.
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Pumpkin Launcher
Explosive Weapon Explosive Weapon: Fires long-range rockets that damage enemies in an area.
Boom Bolt
Explosive Weapon A fast firing moddable crossbow that shoots explosive bolts.
Explosive Goo Gun
Explosive Weapon Fires an adhesive fluid-like substance which explodes after a short amount of time.
Remote Explosive
Explosive Weapon Explosive which sticks to surfaces and can be detonated at any time.
Cluster Clinger
Explosive Weapon Throwable sticky grenade that shoots out multiple small explosives after it lands.
Dynamite
Explosive Weapon An explosive throwable which deals massive damage to builds.
Ripsaw Launcher
Ranged Consumable Shoots out sawblades that tear through builds. Charging up the weapon will increase the initial sawblade speed.
Shuri's Black Panther Claws
Melee Weapon Shuri's own Black Panther Claws enable the wearer to swiftly navigate the battlefield. The weapon absorbs kinetic energy that can be used to supercharge its devastating offensive capabilities.
Chainsaw
Melee Weapon Hack your way through enemies or rev your saw into the ground to propel yourself forward at frightening speeds!
Rail Gun
Sniper Rifle A high tech rifle; charge it up to aim and fire a single powerful shot, great for dealing with enemies behind walls.
Explosive Repeater Rifle
Sniper Rifle Repeater Rifle that fires explosive rounds.
Doctor Doom's Arcane Gauntlets
Power Fire arcane blasts from your fingertips or concentrate your energy into a mystical bomb to devestate your enemies.
War Machine's Arsenal
Power War Machine's Arsenal enables players to fire both bullets and rockets, delivering significant damage.
Iron Man's Combat Kit
Power Lock-on to targets and fire energy blasts, or launch a piercing Unibeam attack.
War Machine's Hover Jets
Power War Machine's Hover Jets allow the player to fly into the air for an extended amount of time.
War Machine's Auto Turret
Uncategorized Item Vigilant shoulder mounted auto turret that provides battle ready support fire.
Junk Rift
Utility Item Rifts a prop above the impacted location destroying builds and dealing damage.
Shield Bubble Jr.
Utility Item Deploys a small dome around the grenade which blocks all damage.
Captain America's Shield
Utility Item Throwable shield that can block shots and be thrown to deal damage.
Shockwave Grenade
Utility Item Toddle pip!
Rift-To-Go
Consumable Spawns a rift.
Port-A-Fort
Utility Item Spawns a small fort.
Med Mist
Utility Item Ranged item which can either heal the player or squad members.
Banana
Foraged Item Heals 5 Health.
Cabbage
Foraged Item Heals 10 Health.
Corn
Foraged Item Heals 10 Health.
Mushroom
Foraged Item Heals 5 Shield.
Coconut
Foraged Item Heals 5 Health or Shield.
Bandages
Consumable Heals 15 Health, up to 75% Health. Can move while using.
Medkit
Consumable Heals up to 100 Health. Can move while using.
Mini Shield Potion
Consumable Heals 25 Shield, up to 50% Shield. Can be used while moving.
Shield Potion
Consumable Heals up to 50 Shield. Can be used while moving.
Chug Cannon
Consumable Shoot at your allies to splash. Instantly applies 15 Health and Shields to those in splash area.
FlowBerry Fizz
Consumable Heals 5 Shield up to 100 and temporarily grants Low-Gravity in a small radius around the player.
Chug Splash
Consumable Immediately heals all players in a small radius for 20 health, overfilling to shield if applicable.
Slap Splash
Consumable Splashes all nearby players, temporarily granting the Slap Effect while replenishing Health and Shields.

Horde Rush: List of Items (C4S4)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Cube Monster Parts
Crafting Material Used to upgrade Sideways Weapons to higher rarities.
Bars
Large
Large
Currency Used to reroll Augments.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Heavy Bullets
Ammo Ammo used for mainly for Sniper Rifles, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Twin Mag Assault Rifle
Assault Weapon Automatic firing scoped rifle that has a double-sided magazine for an extra fast reload.
EvoChrome Burst Rifle
Assault Weapon Chrome-infused, burst-firing rifle that levels its' rarity as you deal damage.
Midas' Drum Gun
Assault Weapon Drum Gun with a faster fire rate.
The Foundation's MK-Seven Assault Rifle
Assault Weapon Mythic version of the MK-Seven Assault Rifle.
Light Machine Gun
Assault Weapon Decent rate of fire and damage with a massive magazine and long reload time.
Flapjack Rifle
Assault Weapon High capacity, heavy hitting assault rifle that deals high structure damage.
Wood Stake Shotgun
Shotgun Fires wood stakes that deal significate damage at short range.
Infiltrator Pump Shotgun
Shotgun Deals moderate damage at a slightly extended range. Medium spread.
Enhanced Havoc Shotgun
Shotgun High damage shotgun that holds 6 Rounds.
EvoChrome Shotgun
Shotgun Chrome-infused, semi-auto shotgun with a wide spread that levels its' rarity as you deal damage.
Drum Shotgun
Shotgun Fast Firing, Full Auto Shotgun.
Two-Shot Shotgun
Shotgun Two-Round Burst Shotgun. Reloads two shells at once.
Tactical Pistol
Pistol Fully Automatic, high fire rate pistol.
Scoped Burst SMG
Submachine Gun Short burst submachine gun with low recoil and a precision scope.
Combat SMG
Submachine Gun SMG with a very high fire rate and recoil.
Gunnar's Stinger SMG
Submachine Gun Fast firing Submachine Gun.
Zyg and Choppy's Ray Gun
Submachine Gun Fast firing, low damage, infinite ammo weapon.
Revolver
Pistol Slow firing, heavy hitting revolver.
Sticky Grenade Launcher
Explosive Weapon Tactical launcher that fires sticky grenades.
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Pumpkin Launcher
Explosive Weapon Shoots rockets which explode on impact.
Explosive Goo Gun
Explosive Weapon Shoots a trail of explosive goo that detonates in sequence.
Clingers
Explosive Weapon Thrown explosive which sticks to surfaces and players.
Dynamite
Explosive Weapon Thrown explosive which deals high structure damage. Shorter throw range.
Remote Explosive
Explosive Weapon Thrown explosive which sticks to surfaces and deals very high structure damage. Shortest throw range, and they must be manually detonated.
Explosive Repeater Rifle
Sniper Rifle Rifle that shots quick projectile shots which explode on Impact.
Rail Gun
Sniper Rifle Fired either by fully charging it, or charging for a small amount of time to deal less damage.
Automatic Sniper Rifle
Sniper Rifle Fully Automatic Scoped Sniper Rifle.
Dual Fiend Hunters
Crossbow Fire semi-automatically, with both gun firing once on each button press.
Boom Bow
Crossbow Bow that deals large amounts of damage in a small radius, at the cost of a slow draw time and using shells as ammunition.
Thorne's Vampiric Blade
Melee Weapon Kinetic Blade, imbued with the ability to syphon health from enemies.
Ripsaw Launcher
Ranged Consumable Shoots a spinning saw blade which damages opponents and structures.
Chug Cannon
Ranged Consumable Exotic version of the Bandage Bazooka. Heals effective health.
Witch Broom
Power Activating the item launches the player upwards, destroying structures in their path. After this, the player is put into Glider Redeploy.
Med Mist
Utility Ranged item which can heal the player or squad members, depending on the button pressed.
Port-A-Fort
Utility Spawns a small fort.
Boom Box
Utility Destroys builds by rapidly damaging them in a radius. Attracts and damages Sideways Monsters. Does not damage Sideways Monster spawn monoliths. It also distracts Cube Monsters.
Shockwave Grenade
Utility Launches a player and negates their fall damage.
Gas Can
Ranged Fuel Allows the player to refuel a vehicle. Can act as a fire grenade when shot.
Hop Drops
Consumable Gives the player a temporary low gravity effect and 5 health.
Pepper Mint
Consumable Gives the player 5 health and a temporary Speed Boost.
Zero Point Pretzel
Consumable Grants temporary Zero Point Dash effect.
Apple
Foraged Item Heals 5 Health.
Banana
Foraged Item Heals 5 Health.
Cabbage
Foraged Item Heals 10 Health.
Corn
Foraged Item Heals 10 Health.
Mushroom
Foraged Item Heals 5 Shield.
Coconut
Foraged Item Heals 5 Health.
Junk Rift
Consumable Spawns a random piece of junk above where it is thrown. Destroys all structures in its' path, and deals 100 damage to anything else.
Rift-To-Go
Consumable Spawns a rift.
Shield Bubble
Consumable Deploys a large dome which blocks damage.
Shield Keg
Consumable Heals all players in the area it is thrown by 4 Shield per second.
Chug Splash
Consumable Immediately heals all players in a small radius for 20 health, overfilling to shield if applicable.
Slap Splash
Consumable Splashes all nearby players, giving energy regen, health, and shields.
Slap Juice
Consumable Giving 15 Health and will instantly regenerate lost Energy for 50 Seconds.
Small Fry
Consumable Heals 25 Health.
Flopper
Consumable Heals 40 Health.
Shield Fish
Consumable Heals 40 Shield.

Horde Rush: List of Augments (C4S4)
Icon Name Effect
More Parkour Your energy regenerates briefly after mantling.
First Assault The first bullet in the magazine of your assault rifle deals bonus damage.
Aerialist Gain the ability to deploy your glider.
Icy Slide Gain icy speed boost briefly after sliding.
Light Fingers Weapons using light ammo reload faster.
Medium Ammo Acquired Instantly gain Medium ammo and gain additional medium ammo when opening containers.
Medium Ammo Amp Medium Ammo weapons have increased magazine size.
Reckless Rifle Reload Assault Rifles will reload significantly faster on an empty mag.
Rushing Reload Sprinting slowly reloads your equipped shotgun.
Last Shots The last two bullets of your pistol magazine deals bonus damage.
Pistol Recycler TBD
Pistol Amp Pistols have greatly increased magazine size.
Desperate Reload Pistols reload faster when reloaded with a empty clip.
Scoped Salvo Scoped weapons deal increased damage but have decreased fire rate.
Shell Slide Gain shotgun shells while sliding.
Shotgun Recycle Shotguns have a chance not to consume ammo.
Swift Shotgun Reload Shotguns reload faster.
SMG Signoff The last 4 bullets of your SMG magazines deals bonus damage.
SMG Extended Mag TBD
Munitions Slide Gain medium ammo while sliding.
Soaring Sprints Jump much higher and with lower gravity while sprinting.

Horde Rush: List of Items (C3S4)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Cube Monster Parts
Crafting Material Used to upgrade Sideways Weapons to higher rarities.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Hammer Assault Rifle
Assault Weapon Assault Rifle with unique recoil pattern.
EvoChrome Burst Rifle
Assault Weapon Chrome-infused, burst-firing rifle that levels its' rarity as you deal damage.
Sideways Rifle
Assault Weapon Sideways version of the Infantry Rifle. Increases damage the closer it is to being overheated. Upgraded with Cube Monster Parts.
Sideways Minigun
Assault Weapon Sideways version of the Minigun. Increases fire rate the closer it is to being overheated. Upgraded with Cube Monster Parts
Light Machine Gun
Assault Weapon Decent rate of fire and damage with a massive magazine and long reload time.
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Pumpkin Launcher
Explosive Weapon Shoots rockets which explode on impact.
Explosive Goo Gun
Explosive Weapon Shoots a trail of explosive goo that detonates in sequence.
Grenade
Explosive Weapon Thrown explosive on a short timer.
Clingers
Explosive Weapon Thrown explosive which sticks to surfaces and players.
Dynamite
Explosive Weapon Thrown explosive which deals high structure damage. Shorter throw range.
Remote Explosive
Explosive Weapon Thrown explosive which sticks to surfaces and deals very high structure damage. Shortest throw range, and they must be manually detonated.
Sidearm Pistol
Pistol Semi Automatic, high fire rate pistol.
Revolver
Pistol Slow firing, heavy hitting revolver.
EvoChrome Shotgun
Shotgun Chrome-infused, semi-auto shotgun with a wide spread that levels its' rarity as you deal damage.
Auto Shotgun
Shotgun Automatic Shotgun. Reloads two shells at once.
Striker Pump Shotgun
Shotgun High Damage, Pump Action Shotgun.
Drum Shotgun
Shotgun Fast Firing, Full Auto Shotgun.
Two-Shot Shotgun
Shotgun Two-Round Burst Shotgun. Reloads two shells at once.
Automatic Sniper Rifle
Sniper Rifle Fully Automatic Scoped Sniper Rifle.
Stinger SMG
Submachine Gun Fast firing Submachine Gun.
Rapid Fire SMG
Submachine Gun A faster-firing and reloading Submachine Gun, at the cost of less damage.
Sideways Scythe
Melee Weapon An otherworldly melee weapon. Heals the user on elimination of another player, or creature.
Howler Claws
Melee Weapon Claws taking on a similar form factor to DJ Lyka, and a similar moveset to Wolverine's Claws. Includes a recon ability on alt-fire. Gained by dancing at an Alteration Altar.
Med Mist
Utility Ranged item which can heal the player or squad members, depending on the button pressed.
Boom Box
Utility Destroys builds by rapidly damaging them in a radius. Attracts and damages Sideways Monsters. Does not damage Sideways Monster spawn monoliths. It also distracts Cube Monsters.
Shockwave Grenade
Utility Launches a player and negates their fall damage.
Gas Can
Ranged Fuel Allows the player to refuel a vehicle. Can act as a fire grenade when shot.
Hop Drops
Consumable Gives the player a temporary low gravity effect and 5 health.
Pepper Mint
Consumable Gives the player 5 health and a temporary Speed Boost.
Zero Point Pretzel
Consumable Grants temporary Zero Point Dash effect.
Junk Rift
Consumable Spawns a random piece of junk above where it is thrown. Destroys all structures in its' path, and deals 100 damage to anything else.
Rift-To-Go
Consumable Spawns a rift.
Guzzle Juice
Consumable Heals for 75 HP over time, interrupted on damage taken.
Chug Splash
Consumable Immediately heals all players in a small radius for 20 health, overfilling to shield if applicable.
Chrome Splash
No Category Turns all structures, animals, and players in radius to chrome.
Boom Bow
No Category Bow that deals large amounts of damage in a small radius, at the cost of a slow draw time and using shells as ammunition.

Horde Rush: List of Items (C2S8)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Nuts and Bolts
Crafting Material Used to change weapons into alternate versions of themselves within the player inventory.
Cube Monster Parts
Crafting Material Used to upgrade Sideways Weapons to higher rarities.
Bars
World Resource Currency used to purchase services or items from Characters.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Assault Rifle

Assault Weapon Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
Sidegraded into Burst Assault Rifle with Nuts and Bolts.
Burst Assault Rifle

Assault Weapon Assault Weapon: Burst-fire. A versatile rifle that rewards careful aim and can be fired in short bursts.
Sidegraded into Assault Rifle with Nuts and Bolts.
Sideways Rifle
Assault Weapon Increases damage the closer it is to being overheated. Upgraded with Cube Monster Parts.
Sideways Minigun
Assault Weapon Increases fire rate the closer it is to being overheated. Upgraded with Cube Monster Parts.
Pump Shotgun

Shotgun Shotgun: Pump-Action. Deals high damage at a moderate fire rate. Short range and limited magazine size.
Sidegraded into Lever Action Shotgun with Nuts and Bolts.
Lever Action Shotgun
Shotgun Shotgun: Pump-Action. Deals high damage at a moderate fire rate. Short range and limited magazine size.
Sidegraded into Pump Shotgun with Nuts and Bolts.
Drum Shotgun
Shotgun Fast Firing, Full Auto Shotgun.
Pistol

Pistol Pistol: Semi-Automatic. Versatile sidearm with moderate damage, good rate of fire and large magazine.
Suppressed Pistol
Pistol Pistol: Semi-Automatic. Suppressed. Versatile sidearm with moderate damage, good rate of fire and large magazine.
Submachine Gun
Submachine Gun Fires at a very high rate, dealing great damage while consuming a lot of ammo.
Compact SMG
Submachine Gun Fires at a very high rate, dealing great damage while consuming a lot of ammo.
Sideways Scythe
Melee Weapon An otherworldly melee weapon. Heals the user on elimination of another player, or creature.
Dual Fiend Hunters
Crossbow Fire semi-automatically, with both gun firing once on each button press.
Boom Bow
Bow Boom!
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Pumpkin Launcher
Explosive Weapon Shoots rockets which explode on impact.
Grenade
Explosive Weapon Explosive on a short timer.
Clingers
Explosive Weapon Explosive which sticks to surfaces and players.
Dynamite
Explosive Weapon Explosive which deals high structure damage.
Firefly Jar
Explosive Weapon Ignites any wooden structures it hits.
Shockwave Grenade
Utility Launches a player and negates their fall damage.
Fishing Rod
Ranged Consumable Item which can be used to fish, or pull enemies closer to you.
Pro Fishing Rod
Ranged Consumable Item which can be used to fish, or pull enemies closer to you.
Harpoon Gun
Ranged Consumable Weapon which can be used to fish, or pull enemies closer to you.
Gas Can
Ranged Fuel Allows the player to refuel a vehicle.
Boom Box
Utility Item Destroys builds by rapidly damaging them in a radius. It also distracts Cube Monsters.
Rift-To-Go
Utility Item Spawns a rift.
Gliders
Utility Item Deploy and glide to safety!
Hop Drops
Consumable Gives the player a temporary low gravity effect and 5 health.
Pepper Mint
Consumable Gives the player 5 health and a temporary Speed Boost.
Zero Point Pretzel
Consumable Grants temporary Zero Point Dash effect.
Mini Shield Potion
Consumable Heals 25 Shield, up to 50.
Shield Potion
Consumable Heals 50 Shield.
Banana
Foraged Item Heals 5 Health.
Cabbage
Foraged Item Heals 10 Health.
Corn
Foraged Item Heals 10 Health.
Mushroom
Foraged Item Heals 5 Shield.
Slurp Mushroom
Foraged Item Heals 10 Health or Shield over time.
Coconut
Foraged Item Heals 5 Health.
Small Fry
Consumable Heals 25 Health until 75 Health.
Flopper
Consumable Heals 40 Health.
Slurpfish
Consumable Heals 40 Health ot Shield.
Shadow Flopper
Consumable Take a bite to heal and enter a ghostly form.
Bandages
Consumable Heals 15 HP, up to 75.
Medkit
Consumable Heals 100HP.
Chug Splash
Consumable Heals the player 20 Health or Shield.
Chili Chug Splash
Consumable Heals the player 20 HP and gives the Pepper Effect.
Damage Trap
Trap Deals a large amount of damage.
Launch Pad
Trap Launches players into a skydive with Glider Redeploy.

Horde Rush: List of Items (C1S9)
Name Icon Category Description
Wood
World Resource Basic Material obtained from wooden structures, such as trees.
Stone
World Resource Basic Material obtained from stone structures, such as rocks.
Metal
World Resource Basic Material obtained from metal structures, such as vehicles.
Medium Bullets
Ammo Ammo used for mainly for Assault Weapons, and some Pistols.
Heavy Bullets
Ammo Ammo used for mainly for Sniper Rifles, and some Pistols.
Shells
Ammo Ammo used for mainly for Shotguns, and some Bows.
Light Bullets
Ammo Ammo mainly used for Submachine Guns, and Pistols.
Rockets
Ammo Ammo used for Explosive Weapons.
Assault Rifle

Assault Weapon Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
Burst Assault Rifle

Assault Weapon Assault Weapon: Burst-fire. A versatile rifle that rewards careful aim and can be fired in short bursts.
Infantry Rifle

Assault Weapon Precise Assault Weapon.
Tactical Assault Rifle
Assault Weapon Fully Automatic Assault Weapon.
Scoped Assault Rifle
Assault Weapon Assault Weapon: Precision Burst. A burst-fire tactical assault rifle featuring a scope. Good damage and impact at long range, but consumes a lot of ammunition.
Heavy Assault Rifle
Assault Weapon Fully Automatic Assault Weapon.
Drum Gun
Assault Weapon Assault Weapon: A heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. Very inaccurate unless aiming down sights from a fixed position, and firing in short bursts.
Light Machine Gun
Assault Weapon Light Machine Gun: Fast fire rate. Medium Bullets
Minigun
Assault Weapon Assault Weapon: A heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. Very inaccurate unless aiming down sights from a fixed position, and firing in short bursts.
Tactical Shotgun

Shotgun Shotgun: Semi-Automatic. Fast-firing shotgun with a large magazine. Good for dealing with multiple targets at short range.
Pump Shotgun

Shotgun Shotgun: Pump-Action. Deals high damage at a moderate fire rate. Short range and limited magazine size.
Combat Shotgun
Shotgun Automatic Shotgun. Deals moderate damage at a fast fire rate. Long range and large magazine size.
Heavy Shotgun
Shotgun High Damage Semi Auto Shotgun.
Double Barrel Shotgun
Shotgun Shotgun: Break-Action. Deals heavy damage at a fast firing rate. Has extremely limited range, tiny ammo capacity, and a long reload time.
Submachine Gun
Submachine Gun Fires at a very high rate, dealing great damage while consuming a lot of ammo.
Compact SMG
Submachine Gun Fires at a very high rate, dealing great damage while consuming a lot of ammo.
Suppressed Submachine Gun
Submachine Gun Pistol: Machine Pistol. Fires at a very high rate, dealing great damage while consuming a lot of ammo. Good for run-and-gun combat, and accurate enough to fight at mid range when fired in short bursts.
Burst SMG
Submachine Gun Burst Fire SMG.
Pistol
Pistol Pistol: Semi-Automatic. Versatile sidearm with moderate damage, good rate of fire and large magazine.
Suppressed Pistol
Pistol Pistol: Automatic. Suppressed. Versatile sidearm with moderate damage, good rate of fire and large magazine.
Hand Cannon
Pistol Semi-Automatic heavy pistol. Large-caliber sidearm with heavy damage, decent magazine size, and slow rate of fire.
Dual Pistols
Pistol Dual Pistols: Semi Automatic.
Flint-Knock Pistol
Pistol Pistol which knocks the player back when shot.
Grenade Launcher
Explosive Weapon Shoots grenades which explode on a timer.
Rocket Launcher
Explosive Weapon Explosive Weapon: Fires long-range rockets that damage enemies in an area.
Quad Launcher
Explosive Weapon Fires up to four explosive projectiles before reloading.
Grenade
Explosive Weapon Thrown explosive on a short timer.
Clingers
Explosive Weapon Thrown explosive which sticks to surfaces and players.
Dynamite
Explosive Weapon Thrown explosive which deals high structure damage. Shorter throw range.
Boom Bow
Bow Boom!
Mini Shield Potion
Consumable Heals 25 Shield, up to 50.
Shield Potion
Consumable Heals 50 Shield.
Bandages
Consumable Heals 15 HP, up to 75.
Medkit
Consumable Heals 100HP.
Slurp Juice
Consumable Heals 1 Effective Health every second up to 75 Effective Health.
Chug Splash
Consumable Heals 20 Effective Health.
Shadow Bomb
Utility Toss to escape in a cloud of smoke that grants a speed and jump boost.
Boogie Bomb
Utility Grants the Boogie effect, forcing the player to dance until damage is received.
Stink Bomb
Utility A throwable that leaves a Stink Cloud on impact that deals True Damage.
Impulse Grenade
Utility Knocks nearby entities away from its location.
Gliders
Utility Allows the player to redeploy their glider above a certain height.
Rift-To-Go
Utility Spawns a rift.
Bush
Utility Disguises the player as a Bush.
Chiller
Trap Shoots out a burst of frost, temporarily grants the Icy Feet effect.
Damage Trap
Trap Shoots out several retractable spikes dealing massive damage.
Mounted Turret
Trap A turret which has infinite ammo, but overheats when constantly shooting.

Strategy[]

History[]

Season 9[]

Update v9.21[]

  • Introduced Horde Rush.

Chapter 2: Season 8[]

Update v18.20[]

Update v18.20 Hotfix[]

Chapter 3: Season 3[]

Update v21.20[]

  • Horde Rush returns, despite not currently being available on Discover.
    • Players who favourited Horde Rush while it was previously available can access the mode through the Favorited tab on their Library despite it not being officially available.
    • Rebalanced the loot pool, removing all Cube Monster Parts, Sideways Weaponry and Chapter 2 base weaponry.

Chapter 3: Season 4[]

Update v22.20[]

  • Horde Rush returns now in Zero Build.
  • October 20th 2022: Increased the Shield regenerated from each Cube Monster elimination.
    • Increased the time before the Final Boss's Storm circle closes.
  • October 22nd 2022: The Sideways Scythe now restores Health with eliminations.
    • Storm damage during the second phase has been reduced.
    • Several weapons have had their drop rate adjusted.

Chapter 4: Season 4[]

Update v26.00[]

Chapter 5: Season 4[]

Update v31.40[]

Chapter 6: Season 4[]

Update v37.40[]

  • Horde Rush returns as Demon Rush, themed around KPop Demon Hunters.
    • The mode features music from KPop Demon Hunters as well as themed weaponry based on the film's characters. Music includes:
    • A dance stage players can emote on to restore health and shield quickly is in the center of the safe zone during stationary rounds
    • Upgrade Benches that cost monster parts to upgrade weapons are back, replacing the Mod Benches that were present in the mode in Chapter 5.
    • Monster Part Vending Machines, Rare Monster Part Vending Machines (which contain higher rarity weapons) and KPop Demon Hunters Vending Machines (which contain the 4 pieces of KPop Demon Hunters gear) which all cost monster parts also appear in the storm safe zone.
    • A level-up system was introduced. Leveling up will unlock permanent perks for current and future playthroughs of Demon Rush.
    • Augments are enabled, this time as Perks. Players can drop these perks from their inventory to share with others unlike boons or augments.
    • The health of the Caretaker and The Final Peel bosses scale with the number of players in the match at the start of it. This means the bosses will have less health in matches with only 1 player in them compared to matches with 4 players.
    • The final boss is The Final Peel, a reskin of Shogun X. He is fought in Round 5.
      • Defeating The Final Peel will lead into an endless score attack mode with increasingly powerful enemies, including appearances from past bosses from Battle Royale.
    • Score multipliers are automatically collected after the end of every survival round, which is different from all previous years.

News Tab[]

Image Description Date
Arriving October 2
The show's over. Demon Rush takes over Horde Rush on October 2.
September 29th 2025

Trivia[]

  • Chests and Ammo Boxes spawns are set at 100% in this mode.
  • In Update v21.20, the match ends as soon as the second moving round finishes, as the Caretaker boss does not spawn at all. The Cube Assassin does not spawn either.
  • As of Update v22.20. Due to a bug in her AI, the Cube Assassin Boss will not summon her Polygonal Barrier properly. Despite still trying to do the Animation that triggers it, the animation will cancel instantly causing her shield voiceline to play, but no shield will form unless she is defeated right before the animation que.
  • In Season 9, the Fiends were the Cube versions from Season 6 to Chapter 2: Season 1, and the Boss was a stronger Mega Brute in flames. Storm Chests from Save the World would spawn by destroying Spawn Obelisks.[1]
  • The Veiled Precision SMG and Hyperburst Pistol have their stats from before the September 11th, 2025 hotfix.

Gallery[]

Former Images[]

Other[]

Audio[]

Cube Monster Spawner Sounds[]

List of Sounds
Name Sound
Charge
Explode
Explode (Close)
Explode (Close - Rock)
Explode (Distant)
Explosion Stage 1
Explosion Stages (Unused)
Lightning
Loop
Loop Stages (Unused)
Materialize
Spawn - Distant (Old)
Spawn - Distant (New)
Spawner Form

References[]