Loot Sharks are firstly AI before vehicle, as without a Fishing Rod, you will not be able to ride them. Loot sharks will swim around in water in certain parts of the map. Once they spot a player, a music cue will play to indicate the shark has become hostile. The shark then attempts to jump at the player, regardless of the players location. This means it will jump onto land in order to attack the player, and then wriggle back into water, destroying builds in the process
Sharks will consume any loot that they come across, and the highest rarity of loot they consume, will cause the mouth and eyes of the shark to glow that rarity's respective color.
The Shark is also rideable by using a Fishing Rod. The the line of the rod must be thrown in front of the shark, and then the player is pulled behind it like they are water skiing. The Shark can be controlled like a regular vehicle, except it will always be moving forwards. It doesn't have a firing mechanism, and its method of attack is an automatic bite when the player drives it into an enemy. If the player spends too much time on land with the shark, the rod will disconnect and the shark will return to being an AI.
If the player chooses not to use the shark as a vehicle, it can be eliminated. Doing so will drop the loot the shark consumed. The shark has 2,000 health.
The Loot Shark has 2,000 health, both as a vehicle and AI. It deals 50 damage upon biting, and will instantly destroy almost any build it comes into contact with. It seats one player.
- Avoid using the shark on land for extended periods of time, as they will detach from your rod and become hostile.
- If you need to complete a challenge which requires 'Damage to Opponents', you can farm a shark for this damage, as it counts as an opponent.
- If you have many things you need to carry, feed it to a shark and move it into zone, and kill the shark for the loot you need.
- Update v13.00: Added Loot Sharks.
- Update v16.00: Removed Loot Sharks.
- Update v16.20: Added Loot Sharks, now they drop bones and meat as well as various weapons even if they haven't eaten any
- Loot Sharks will glow the rarity of the item it consumes, from Common to Mythic and Exotic.
- Loot Sharks are technically an AI first, before being a vehicle. As such, they are not present as vehicles in Creative, do not have a rarity (vehicles are always Legendary) and can also be farmed for challenges which require 'Damage to Opponents'.
- The concept of the killer shark, as well as the music that plays when it attacks, is an obvious reference to the 1975 movie Jaws.
- Riding a loot shark used to be a quick challenge, but it was removed in Chapter 2: Season 4, due to the removal of many shark spawn locations. As such, it led to the misconception Sharks have been vaulted.
- In Chapter 2: Season 3, getting an elimination with a Loot Shark rewarded players with a unique Punch Card.