Machinist is a Specialty Constructor available in the game. The number of perks and abilities depends on the hero's maximum evolution and level.
- Rare: 4
- Epic and Legendary: 5
|8||Increases B.A.S.E. connectivity by 1 building piece.|
|Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|12||Enemies within the area affected by B.A.S.E. take damage every 2 seconds.|
Base Damage 3 energy damage.
|Evo||Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.|
|25||Increases health of buildings within area of B.A.S.E. by 15%.|
|Overclocked Traps||18||Decreases reload rate for all traps within the BASE range by 30%.|
|30||For every 5 buildings of a type, B.A.S.E. generates 1 resource every 60 seconds.|
The B.A.S.E. can store a maximum of 150 of each resource.
|Tough Traps||15||Increases trap durability by 25%.|
|Supercharged Traps||5||Increases damage done by all traps within the BASE range by 30%.|
|2||The B.A.S.E. alters the matter of connected building pieces.|
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
|Evo||Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.|
|1||Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds|
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Tough Traps||Increases trap durability by 10%/15%/20%.|