Fortnite Wiki

Welcome to the Fortnite Wiki! Feel free to explore and contribute to the wiki with links, articles, categories, templates, and pretty images! Make sure to follow our rules & guidelines! Check out the Community Page!

READ MORE

Fortnite Wiki
Advertisement

The Perk Recombobulator is a feature in Fortnite: Save the World that introduced more ways to change and upgrade the perk options on Weapons and Traps. It was introduced in Update v4.20.

Unlocked[]

Modify Perks[]

To access the Perk Recombobulator:

  • Go to the Schematics menu found in the Armory tab
  • Click on the Weapon or Trap you'd like to upgrade
  • Press Upgrade
  • Click Modify Perks

Perk Resources[]

Replacing or Upgrading Perks costs three new resources:

  • RE-PERK! is available throughout all zones starting in Plankerton and above.
    • It is used to change or modify a Perk.
  • PERK-UP! is also available throughout all zones starting in Plankerton and above, but also has different rarity levels only found in later Zones of the game.
    • It is used to upgrade the rarity of a Perk.
  • Core RE-PERK! is only available from Ventures Level-Up rewards and Quests, Weekly 160s Quest and certain Ventures Questlines like Imposter!.
    • It is used to change the last (sixth) perk on Legendary Weapons.

In addition, you’ll be able to choose which element you want on your weapon. This modification requires elemental resources:

  • You can obtain these resources by completing Mission Alerts with a specified Element Modifier.

Legacies[]

Weapons and Traps that haven't been converted to the new Perk System are considered Legacies. They have outdated and some unobtainable Perks. Perks on a Legacy Item cannot be changed unless it is converted to the new system.

  • When players attempt to modify the perks of a Legacy Item, they will first be prompted to opt-into converting the Legacy item into the new system.
  • Before opting to convert the item, the system presents you with a before-and-after preview of any changes that may occur to the item.
  • In some cases, there will be no change, and in others the perk loadout may be altered.
  • Sometimes, a ‘Free’ slot may appear. Free slots allow players to choose what goes into that slot for free after the conversion is accepted.
  • In all cases, the Conversion process is free, and on a per-item basis. This means that each Legacy item must be converted to work with the Perk Recombobulator, one-at-a-time. Once the process is performed on an item, you’re free to begin customizing that item’s perks!

Perk Slots[]

  • Elemental items now have a dedicated perk slot.
  • Perks have five levels of power; (Common, Uncommon, Rare, Epic, Legendary)
  • If you want your Legacy item to reach its full potential, you’ll have to convert it using the Perk Recombobulator.
  • Each perk slot has a range of possible perk types that it can contain.
    • Players can choose to replace a perk in a given slot, but the list of perks that a slot can be changed to is limited in scope, and varies from slot to slot.
  • Some perks cannot be changed at all.

Generic Ranged[]

Slot 1
Common Uncommon Rare Epic Legendary
Fire Rate +14% +21% +28% +35% +42%
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Damage +10% +15% +20% +25% +30%
Reload Speed +25% +38% +50% +63% +75%
Slot 2
Common Uncommon Rare Epic Legendary
Magazine Size +25% +38% +50% +63% +75%
Damage +10% +15% +20% +25% +30%
Durability +14% +21% +28% +35% +42%
Reload Speed +25% +38% +50% +63% +75%
Weapon Stability +20% +30% +40% +50% +60%
Slot 3
Common Uncommon Rare Epic Legendary
Energy Element + Damage +0% +5% +10% +15% +20%
Fire Element + Damage +0% +5% +10% +15% +20%
Water Element + Damage +0% +5% +10% +15% +20%
Nature Element + Damage +0% +5% +10% +15% +20%
Physical Element + Damage +0% +5% +10% +15% +20%
Slot 4
Common Uncommon Rare Epic Legendary
Headshot Damage +13% +20% +27% +33% +40%
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Magazine Size +25% +38% +50% +63% +75%
Damage +10% +15% +20% +25% +30%
Slot 5
Common Uncommon Rare Epic Legendary
Damage to slowed and snared targets +15% +22.5% +30% +37.5% +45%
Damage to afflicted targets +15% +22.5% +30% +37.5% +45%
Damage to stunned, staggered and knocked down targets +15% +22.5% +30% +37.5% +45%
Damage to Mist Monsters and bosses +12% +18% +26% +32% +38%
Slot 6
Causes Affliction Damage for 6 seconds
Damage dealt with this weapon snares the target by 30% for 6 seconds
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage
On kill: Spawn Roman Candle at enemy location (8 seconds cooldown)
Increases impact by 40%. Stun duration increased by 1 seconds
Bullets chain to one nearby target
+30% Weapon Damage when aiming down sights

Generic Melee[]

Slot 1
Common Uncommon Rare Epic Legendary
Attack Speed +10% +15% +20% +25% +30%
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Damage +10% +15% +20% +25% +30%
Life Leech +1.8% +2.7% +3.6% +4.5% +5.4%
Slot 2
Common Uncommon Rare Epic Legendary
Energy Element + Damage +0% +5% +10% +15% +20%
Fire Element + Damage +0% +5% +10% +15% +20%
Water Element + Damage +0% +5% +10% +15% +20%
Nature Element + Damage +0% +5% +10% +15% +20%
Physical Element + Damage +0% +5% +10% +15% +20%
Slot 3
Common Uncommon Rare Epic Legendary
Damage Resistance +13 Armor +20 Armor +27 Armor +33 Armor +40 Armor
Durability +14% +21% +28% +35% +42%
Life Leech +1.8% +2.7% +3.6% +4.5% +5.4%
Movement Speed +5% +7% +10% +12% +14%
Heavy Attack Energy Efficiency +40% +60% +80% +100% +120%
Damage +10% +15% +20% +25% +30%
Slot 4
Common Uncommon Rare Epic Legendary
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Heavy Attack Energy Efficiency +40% +60% +80% +100% +120%
Attack Speed +10% +15% +20% +25% +30%
Slot 5
Common Uncommon Rare Epic Legendary
Damage to slowed and snared targets +15% +22.5% +30% +37.5% +45%
Damage to afflicted targets +15% +22.5% +30% +37.5% +45%
Damage to stunned, staggered and knocked down targets +15% +22.5% +30% +37.5% +45%
Damage to Mist Monsters and bosses +12% +18% +26% +32% +38%
Slot 6
Every 8th hit cause a stun around the character.
Critical hits with this weapon cause an explosion, damaging enemies within 0.5 tiles for 43 base damage.
Hitting multiple enemies in a single swing increases damage.
5 attacks from enemies give you a 20% melee damage increase on your next attack.
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
After 3 eliminations, gain +28% movement speed and +52% damage for 8 seconds.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Advertisement