Plasma Specialist is a Specialty Constructor available in the game. The number of perks and abilities depends on the hero's maximum evolution and level.
- Rare: 4
- Epic and Legendary: 5
|Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|5||Regenerate energy 25% faster.|
|12||While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.|
|18||kills cause the Constructor's shield to regenerate at 15% of its normal rate for 2 seconds. Consecutive Plasma Pulse kills refresh the duration.|
|Evo||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
One Hot Minute
|8||Reduces the cooldown of by 20 seconds.|
|30||Increases the rate of 's explosions by 33%.|
|15||Increases damage of by 20%.|
|25||For every 5 buildings of the same material, BASE generates 1 of that resource type every 60 seconds. The BASE can store a maximum of 150 of each resource.|
|2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|Evo||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.|
|1||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
| Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.|
Requires Soldier as Primary.