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The Player Reference is a Device in Fortnite: Creative, added in Update v15.10.
Function[]
Stores a reference to a player to display information and use with Transmitters/Receivers.
All Settings[]
All Default values have been Bolded.
Option | Value | Description |
---|---|---|
Show Hologram | On, Off | Should the hologram showing the player's character be shown in game? Only valid if Visible in Game is on. |
Color | Team Relationship, Team Color, White, Sky Blue, Red-Orange, Gold, Apple-Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon-Green, Cerulean, Silver, Aqua, Pink, Green | Which Color is Applied. Team Color applies the color of the target's team. Team Relationship applies red if hostile, green if it's neutral and blue if it's friendly. |
Hologram Effect Strength | Off, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 125%, 150%, 175%, 200%, 225%, 250% | Controls the brightness of the Hologram Effect. Only valid if Visible in Game is on. |
Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Hologram Animation | Idle, Hands On Hips, Flex | Defines the animation that the Hologram will play. Only valid if Show Hologram and Visible in Game are on. |
Show Base | On, Off | Should the base of the device be visible in the game (this will always show during creation if everything else is disabled) |
Show Player Details | Off, Below Player, Mid Player, Above Player | Should we display the player's details on the device, and how high should we show it? Only valid if Visible in Game is on. |
Player Details Curve Amount | No Curve, Small Curve, Medium Curve, Large Curve | How much should the Player Details display curve. |
Stat to Track | None, Eliminations, Score, Eliminated | Stat to show if Player Details are active. This is also used to determine when the 'Tracked Stat Changed' transmitter triggers. |
Track Game Total for Stats | Yes, No | When tracking stats, do we want to use the game total rather than the current round's value? |
Update Registered Player | Always, When No Registered Player, If Stat is Higher, If Stat is Higher or Equal, If Stat Equal, If Stat Not Equal, If Stat Equal or Lower, If Stat is Lower | If there is a registered player and the device receives a request to registered a new player, this option determines if that update is successful. If there is no registered player, the update is always successful. |
Activated by Sequencers | On, Off | Whether or not to activate the device when it is touched by a Sequencer or RNG Device pulse. |
Registered by Sequencers | On, Off | Should this device use the activating player of the Sequencer or RNG Device as the registered instigator? |
Allow Activate without Player Reference | Yes, No | If you send an Activate Signal without a Player being locked into the device, this determines if the signal will be transmitted. Note: Several devices will only function with a valid instigator. |
Play Audio | Yes, No | Determines whether the device should play audio effects. |
Option | Value | Description |
---|---|---|
Register Player When Receiving From | No Channel, 1 - 500 | Register the instigating player on this device when receiving from this channel. This player will be used when transmitting. |
Activate When Receiving From | No Channel, 1 - 500 | Activates the Device when Receiving from this channel. |
Clear When Receiving From | No Channel, 1 - 500 | Clear the Player Reference when Receiving from this channel. |
Enable When Receiving From | No Channel, 1 - 500 | Enables the device on receiving a signal from the selected channel. |
Disable When Receiving From | No Channel, 1 - 500 | Disables the device on receiving a signal from the selected channel. |
When Activated Transmit On | No Channel, 1 - 500 | When activated, transmit on this channel. Uses the stored player as the instigator. |
When Tracked Stat Changed Transmit On | No Channel, 1 - 500 | When the tracked stat changes, transmit on this channel. Uses the stored player as the instigator. |
When Players Updated Transmit On | No Channel, 1 - 500 | When a new player is registered, transmit on this channel. |
When Players Update Fails Transmit On | No Channel, 1 - 500 | When the device attempts to update but fails (due to the Update Type failing), transmit on this channel with player that attempted to register as the instigator. |
When Player Replaced Transmit On | No Channel, 1 - 500 | When the player this device reference is replaced, send a signal with the replaced player as the instigator. |