This page is split into multiple sections, as there are 4 different variants with the same name.
Chapter 1 |
|
This item can currently be obtained in Reload. |
| It is available in the loot pool and can be obtained through different means. |
|
This item is currently vaulted in Battle Royale. |
| This has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Shotgun: Pump-Action. Deals high damage at a moderate fire rate. Short range and limited magazine size.
|
” |
- — In-Game Description
The Pump Shotgun is a Shotgun in Fortnite: Battle Royale that was added in Pre-Season.
The Pump Shotgun has a Mythic version called Blitz Pump Shotgun and an Exotic version called Double Trouble.
Functionality[]
The Pump Shotgun is a high damage, short range and slow firing shotgun, best suited to very close quarters. It has 5 shells in the magazine and must be pumped between shots, leading a slow fire rate. It excels at close range combat with its ability to deal significant damage. At lower rarities, it still does significant damage but is very punishing if you miss. The Pump Shotgun can hit targets at mid-range, but the damage drop off is so high, and the spread so great that only 1 or 2 pellets will hit. The Pump Shotgun reloads 1 shell at a time.
The Pump Shotgun is a hitscan weapon that fires a spread of 10 pellets when both aiming down sights and hipfiring. Aiming down sights tightens the spread of pellets.
Damage falloff:
- Damage falloff begins at 7 meters (1.4 tiles).
- Damage steadily decreases down to 78% of its maximum at 10 meters (2 tiles).
- Damage decreases down to 49% of its maximum at 15 meters (3 tiles).
- It deals damage until 31 meters (6.2 tiles).
Stats[]
Current Stats since v20.30[]
The Pump Shotgun uses
Shells, has a headshot multiplier of 1.85x and a Max Damage Cap of 165/170/175/180/185.
|
Pump Shotgun (Common) |
|---|---|
| DPS | 64.4 |
| DAMAGE | 92 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 5.1s |
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 70.7 |
| DAMAGE | 101 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.75s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 77 |
| DAMAGE | 110 |
| STRUCTURE DAMAGE | 50 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.4s |
|
Pump Shotgun (Epic) |
|---|---|
| DPS | 83.3 |
| DAMAGE | 119 |
| STRUCTURE DAMAGE | 53 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.05s |
|
Pump Shotgun (Legendary) |
|---|---|
| DPS | 89.6 |
| DAMAGE | 128 |
| STRUCTURE DAMAGE | 55 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 3.7s |
Stats from v16.00 to v20.30[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 1.75x.
|
Pump Shotgun (Common) |
|---|---|
| DPS | 58.8 |
| DAMAGE | 84 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 5.1s |
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 64.4 |
| DAMAGE | 92 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.75s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 70 |
| DAMAGE | 100 |
| STRUCTURE DAMAGE | 50 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.4s |
|
Pump Shotgun (Epic) |
|---|---|
| DPS | 75.6 |
| DAMAGE | 108 |
| STRUCTURE DAMAGE | 53 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.05s |
|
Pump Shotgun (Legendary) |
|---|---|
| DPS | 81.2 |
| DAMAGE | 116 |
| STRUCTURE DAMAGE | 55 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 3.7s |
Stats from v11.00 to v16.00[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2x.
|
Pump Shotgun (Common) |
|---|---|
| DPS | 49 |
| DAMAGE | 70 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 5.72s |
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 56 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 5.28s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 63 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 50 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Epic) |
|---|---|
| DPS | 70 |
| DAMAGE | 100 |
| STRUCTURE DAMAGE | 53 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.4s |
|
Pump Shotgun (Legendary) |
|---|---|
| DPS | 77 |
| DAMAGE | 110 |
| STRUCTURE DAMAGE | 55 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.0s |
Stats from v6.31 to v10.40[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2x.
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 66.5 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 70 |
| DAMAGE | 100 |
| STRUCTURE DAMAGE | 50 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.4s |
|
Pump Shotgun (Epic) |
|---|---|
| DPS | 73.5 |
| DAMAGE | 105 |
| STRUCTURE DAMAGE | 53 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.18s |
|
Pump Shotgun (Legendary) |
|---|---|
| DPS | 77 |
| DAMAGE | 110 |
| STRUCTURE DAMAGE | 55 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.2s |
Unused[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Pump Shotgun (Common) |
|---|---|
| DPS | 63 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
Stats from v6.31 to v10.40[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2x.
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 66.5 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 70 |
| DAMAGE | 100 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
|
Pump Shotgun (Epic) |
|---|---|
| DPS | 73.5 |
| DAMAGE | 105 |
| STRUCTURE DAMAGE | 50 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.4s |
|
Pump Shotgun (Legendary) |
|---|---|
| DPS | 77 |
| DAMAGE | 110 |
| STRUCTURE DAMAGE | 53 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.18s |
Stats from v4.50 to v6.31[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2x.
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 56 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 59.5 |
| DAMAGE | 85 |
| STRUCTURE DAMAGE | 48 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
Stats from CU v4.30 to v4.50[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2.5x.
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 56 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 59.5 |
| DAMAGE | 85 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
Stats from v3.40 to CU v4.30[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2.5x.
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 63 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Rare) |
|---|---|
| DPS | 66.5 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
Stats from v1.6 to v3.40[]
The Pump Shotgun uses
Shells and has a headshot multiplier of 2.5x.
|
Pump Shotgun (Common) |
|---|---|
| DPS | 63 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.84s |
|
Pump Shotgun (Uncommon) |
|---|---|
| DPS | 66.5 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 0.7 |
| RELOAD TIME | 4.62s |
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Shotgun_Combat_Pickup01
| |||
| Equip | Shotgun_CombatNew_Reload_End_01
| |||
| ADS | In | Weapon_HEAVYSHOT_ADS_IN_01Weapon_HEAVYSHOT_ADS_IN_02Weapon_HEAVYSHOT_ADS_IN_XX
| ||
| Out | Weapon_HEAVYSHOT_ADS_OUT_01Weapon_HEAVYSHOT_ADS_OUT_02Weapon_HEAVYSHOT_ADS_OUT_XX
| |||
| Shoot | Close (Own) | ShotgunPump_Fire_1P_Close_01ShotgunPump_Fire_1P_Close_02ShotgunPump_Fire_1P_Close_03ShotgunPump_Fire_1P_Close_XX
| ||
| Close (Other Player) | ShotgunPump_Fire_3P_Close_01ShotgunPump_Fire_3P_Close_02ShotgunPump_Fire_3P_Close_03ShotgunPump_Fire_3P_Close_XX
| |||
| Mech | ShotgunPump_Fire_1P_Mech_01ShotgunPump_Fire_1P_Mech_02ShotgunPump_Fire_1P_Mech_03ShotgunPump_Fire_1P_Mech_XX
| |||
| Pump | ShotgunPump_Reload_End_01ShotgunPump_Reload_End_02ShotgunPump_Reload_End_03ShotgunPump_Reload_End_04ShotgunPump_Reload_End_XX
| |||
| Medium | ShotgunPump_Fire_3P_Medium_01ShotgunPump_Fire_3P_Medium_02ShotgunPump_Fire_3P_Medium_03ShotgunPump_Fire_3P_Medium_XX
| |||
| Distant | ShotgunPump_Fire_3P_Distant_01ShotgunPump_Fire_3P_Distant_02ShotgunPump_Fire_3P_Distant_03ShotgunPump_Fire_3P_Distant_XX
| |||
| Reload | Start | ShotgunPump_Reload_Start_01ShotgunPump_Reload_Start_02ShotgunPump_Reload_Start_03ShotgunPump_Reload_Start_04ShotgunPump_Reload_Start_XX
| ||
| Insert Shell | ShotgunPump_Reload_Insert_01ShotgunPump_Reload_Insert_02ShotgunPump_Reload_Insert_03ShotgunPump_Reload_Insert_XX
| |||
| End | ShotgunPump_Reload_End_01ShotgunPump_Reload_End_02ShotgunPump_Reload_End_03ShotgunPump_Reload_End_04ShotgunPump_Reload_End_XX
| |||
| Cartridge Impact | ShotgunPump_Reload_CartridgeImpact_01ShotgunPump_Reload_CartridgeImpact_02ShotgunPump_Reload_CartridgeImpact_03ShotgunPump_Reload_CartridgeImpact_04ShotgunPump_Reload_CartridgeImpact_05ShotgunPump_Reload_CartridgeImpact_06ShotgunPump_Reload_CartridgeImpact_XX
| |||
| Drop | Weapon_Generic_Drop_Shotgun_01
| |||
| Former Sounds (Before v36.10)
| ||||
| Equip | Pump_Shotgun_PumpNew
| |||
| Shoot | Close | Shotgun_Pump_NewFire2_01Shotgun_Pump_NewFire2_02Shotgun_Pump_NewFire2_XX
| ||
| Pump | ShotgunPump_Reload_End_01ShotgunPump_Reload_End_02ShotgunPump_Reload_End_03ShotgunPump_Reload_End_04ShotgunPump_Reload_End_XX
| |||
| Medium | Shotgun_Pump_MediumFireNew_01Shotgun_Pump_MediumFireNew_02Shotgun_Pump_MediumFireNew_XX
| |||
| Distant | Shotgun_Pump_DistantFireNew_01Shotgun_Pump_DistantFireNew_02Shotgun_Pump_DistantFireNew_XX
| |||
| Reload | Start | weapon_shotgun_pump_openNew
| ||
| Insert Shell | Pump_Shotgun_InsertShellNew_01Pump_Shotgun_InsertShellNew_02Pump_Shotgun_InsertShellNew_03Pump_Shotgun_InsertShellNew_XX
| |||
| End | Pump_Shotgun_PumpNew
| |||
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Shotgun_Combat_Pickup01
| |||
| Equip | Shotgun_CombatNew_Reload_End_01
| |||
| ADS | In | Weapon_HEAVYSHOT_ADS_IN_01Weapon_HEAVYSHOT_ADS_IN_02Weapon_HEAVYSHOT_ADS_IN_XX
| ||
| Out | Weapon_HEAVYSHOT_ADS_OUT_01Weapon_HEAVYSHOT_ADS_OUT_02Weapon_HEAVYSHOT_ADS_OUT_XX
| |||
| Shoot | Close (Own) | ShotgunPump_Fire_1P_Close_01ShotgunPump_Fire_1P_Close_02ShotgunPump_Fire_1P_Close_03ShotgunPump_Fire_1P_Close_XX
| ||
| Close (Other Player) | ShotgunPump_Fire_3P_Close_01ShotgunPump_Fire_3P_Close_02ShotgunPump_Fire_3P_Close_03ShotgunPump_Fire_3P_Close_XX
| |||
| Mech | ShotgunPump_Fire_1P_Mech_01ShotgunPump_Fire_1P_Mech_02ShotgunPump_Fire_1P_Mech_03ShotgunPump_Fire_1P_Mech_XX
| |||
| Pump | ShotgunPump_Reload_End_01ShotgunPump_Reload_End_02ShotgunPump_Reload_End_03ShotgunPump_Reload_End_04ShotgunPump_Reload_End_XX
| |||
| Medium | ShotgunPump_Fire_3P_Medium_01ShotgunPump_Fire_3P_Medium_02ShotgunPump_Fire_3P_Medium_03ShotgunPump_Fire_3P_Medium_XX
| |||
| Distant | ShotgunPump_Fire_3P_Distant_01ShotgunPump_Fire_3P_Distant_02ShotgunPump_Fire_3P_Distant_03ShotgunPump_Fire_3P_Distant_XX
| |||
| Out of Ammo | ShotgunPump_Fire_1P_LowAmmo
| |||
| Out of Ammo | Shotgun_OutofAmmo_01Shotgun_OutofAmmo_02Shotgun_OutofAmmo_03Shotgun_OutofAmmo_04Shotgun_OutofAmmo_XX
| |||
| Reload | Start | Tactical_Reload_Start
| ||
| Insert Shell | Pump_Shotgun_InsertShell_01Pump_Shotgun_InsertShell_02Pump_Shotgun_InsertShell_03Pump_Shotgun_InsertShell_XX
| |||
| End | Weapon_Shotgun_Figment_Pump_Pump
| |||
| Drop | Shotgun_Combat_Drop01
| |||
| Former Sounds (Before v8.00)
| ||||
| Shoot | Close | Shotgun_Combat_Fire_Close01Shotgun_Combat_Fire_Close02Shotgun_Combat_Fire_Close03Shotgun_Combat_Fire_Close04Shotgun_Combat_Fire_CloseXX
| ||
| Medium | Shotgun_Combat_Fire_Medium01Shotgun_Combat_Fire_Medium02Shotgun_Combat_Fire_MediumXX
| |||
| Distant | Shotgun_Combat_Fire_Distant01Shotgun_Combat_Fire_Distant02Shotgun_Combat_Fire_DistantXX
| |||
| Former Sounds (Before v30.00)
| ||||
| Equip | Equip | weapon_shotgun_pump_reload
| ||
| Shoot | Pump | weapon_shotgun_pump_reload
| ||
| Former Sounds (Before v36.10)
| ||||
| Shoot | Close | Shotgun_Combat_Fire_CloseNew_01Shotgun_Combat_Fire_CloseNew_02Shotgun_Combat_Fire_CloseNew_03Shotgun_Combat_Fire_CloseNew_XX
| ||
| Pump | Weapon_Shotgun_Figment_Pump_Pump
| |||
| Medium | Shotgun_Combat_Fire_MediumNew_01Shotgun_Combat_Fire_MediumNew_02Shotgun_Combat_Fire_MediumNew_03Shotgun_Combat_Fire_MediumNew_XX
| |||
| Distant | Shotgun_Combat_Fire_DistantNew_01Shotgun_Combat_Fire_DistantNew_02Shotgun_Combat_Fire_DistantNew_03Shotgun_Combat_Fire_DistantNew_XX
| |||
| Reload | End | weapon_shotgun_pump_reload
| ||
Weapon Changes[]
Pre-Season[]
Update v1.6[]
Season 1[]
Update v1.8[]
- Removed damage falloff.
- October 27th 2017: Readded damage falloff.
Update v1.8.2[]
- Adjusted falloff damage.
- 100% damage up to 7.68 meters.
- 70% damage at 18 meters.
- 20% at 30 meters.
- 0% at 41 meters.
- Increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update.
- It previously took 0.25 seconds to raise and lower weapons.
- It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons.
Season 3[]
Update v3.40[]
- Increased rarity from Common and Uncommon to Uncommon and Rare.
- Stats remain the same.
- Cannot shoot until pull-out animation is complete.
Update v3.50[]
- Increased equip time by 30%.
Season 4[]
Update v4.00[]
- Now has it's own equip animation to match the equip time, rather than simply slowing down the generic equip animation.
Content Update v4.30[]
Update v4.50[]
Season 5[]
Update v5.00[]
- Shotguns will now indicate how many pellets hit, visible within the reticle.
- Adjusted shotgun spread patterns to be consistent with no random variation.
- After firing a shotgun, another shotgun cannot be fired for a very short time.
Update v5.30[]
- Shortened equip time from 0.96 seconds to 0.88 seconds.
Season 6[]
Update v6.31[]
Season 8[]
Update v8.00[]
- Updated sounds of all rarities.
Season X[]
Update v10.40[]
Chapter 2: Season 1[]
Update v11.00[]
- Updated model and icon.
- Re-added ID for the Common rarity.
- Adjusted damage from 90/95/100/105/110 to 70/80/90/100/110.
- Spread increased significantly on all rarities except Legendary.
- Recoil increased on all rarities except Legendary.
- Adjusted reload time from 4.84/4.62/4.4/4.18/4.2 to 5.72/5.28/4.84/4.4/4.0.
Chapter 2: Season 6[]
Update v16.00[]
Chapter 5: Season 3[]
Update v30.00[]
- The high tier now use the pullout sound of the Combat Shotgun.
Chapter 6: Season 3[]
Update v36.10[]
- Updated equip, pump and reload sounds.
- The low tier rarities now use the high tier shooting sounds.
- This includes the pullout sound of the Combat Shotgun.
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Pump Shotgun is a very strong Shotgun in Battle Royale due to its high single-shot damage and good hip fire accuracy.
- When using the Pump Shotgun, try to utilize cover between shots. That way, you maximize damage dealt while minimizing damage taken.
- When finding cover, make sure it's in a position where opponents will come toward you on your right. This way you can see them without them seeing you.
- When using the Pump Shotgun at close ranges, make sure to aim for the head, as the headshot damage of the Pump Shotgun is very high.
- However, when nearing the limits of the Pump Shotgun's range, aiming for the upper chest is advised, to make sure you land as many pellets as possible which will maximize the damage dealt.
- In Fortnite OG, if you have a second Shotgun in your inventory, you can quickly change it and fire without delay. Using two Pump Shotguns to do this is known as Double Pumping
- A strategy that was made popular with the introduction of the Sentinel Pump Shotgun, and works with all pump-style Shotguns, is to, when reloading, wait until the magazine count is max, then swap or shoot before the player character primes the shotgun during the reload animation: this cuts the amount of downtime before the weapon can fire again, as that part of the reload animation is unnecessary and happens after the magazine is full.
- When choosing a weapon to counter a Pump Shotgun, your best option is usually your own pump shotgun or another weapon with high single shot damage at close range. There are many weapons that can be effectively paired with the Pump Shotgun.
- For example, pairing the Pump Shotgun with a fast-firing close ranged weapon, such as an SMG, allows for an incredibly deadly close-range combo. Fire the Pump Shotgun to deal high damage, then finish off the opponent with a rapid burst of fire from the SMG.
- You can pair the Pump Shotgun with other different weapon types that deal high amounts of damage in single shots at close range. For example, the Flint-Knock Pistol, Ex-Caliber Rifle, or the Hunting Rifle.
- For opponents hiding in player-built structures, especially ones made of wood, stone, or freshly built metal, you can fire a Rocket Launcher at their structure, then fire your Pump Shotgun at them just as the rocket explodes. If it's timed correctly, you can deal 50+ damage to your opponent fairly easily.
- Selecting a weapon to counter a Pump Shotgun, usually the best option is your own Pump Shotgun or another high single shot damage, close range weapon.
- If you decide to choose a different Shotgun, make sure you choose one that plays to the Pump's weaknesses.
- For example, the Drum Shotgun can counter the Pump Shotgun's poor fire rate, and the Heavy Shotgun can counter the Pump Shotgun's poor range.
- If you don't have a good single shot high damage weapon, try getting into an opponent's box and spraying them with an Assault Rifle or SMG.
Counters[]
- The Pump Shotgun is only at its maximum potential at point-blank range, so keeping distance between yourself and an opponent with a Pump Shotgun can be beneficial.
- The Pump Shotgun has a very slow fire rate, so a faster firing Shotgun, as mentioned above, can easily counter it.
Weapon ID[]
The Pump Shotgun is referred to as Shotgun Standard in the files.
- Common: WID_Shotgun_Standard_Athena_Common
- Uncommon: WID_Shotgun_Standard_Athena_C_Ore_T03
- Rare: WID_Shotgun_Standard_Athena_UC_Ore_T03
- Epic: WID_Shotgun_Standard_Athena_VR_Ore_T03
- Legendary: WID_Shotgun_Standard_Athena_SR_Ore_T03
Mode Specific History[]
Battle Royale and Zero Build History[]
Pre-Season[]
Update v1.6[]
Season 3[]
Update v3.40[]
Season 6[]
Update v6.31[]
Season 9[]
Update v9.00[]
- Vaulted.
Content Update v9.30[]
Chapter 2: Season 1[]
Update v11.00[]
Chapter 2: Season 3[]
Update v13.00[]
- Vaulted.
Chapter 2: Season 4[]
Update v14.00[]
- Unvaulted.
- Can be sidegraded to a Charge Shotgun.
Chapter 2: Season 5[]
Update v15.00[]
- Vaulted.
Chapter 2: Season 6[]
Update v16.00[]
- Unvaulted Uncommon to Legendary rarities.
- Can no longer be sidegraded to a Charge Shotgun.
Chapter 3: Season 1[]
Update v19.00[]
- Vaulted.
Update v19.01[]
- Can be found from a Malfunctioning Vending Machine with a very rare chance.
- This was a mistake and was reversed in a hotfix.
Chapter 6: Season 1[]
Update v33.00[]
- Vaulted.
Chapter 6: Season 3[]
Update v36.10[]
- July 2nd 2025: Unvaulted Rare to Legendary rarities for 14 Days of Summer 2025.
- July 3rd 2025: Vaulted.
Chapter 6: Season 4[]
Update v37.10[]
- September 5th 2025: Unvaulted Legendary rarity.
- September 8th 2025: Vaulted.
Update v37.50[]
- Unvaulted Legendary rarity.
Chapter 6: Mini Season 2[]
Update v38.00[]
- Vaulted.
Reload History[]
Chapter 5: Season 3[]
Update v30.20[]
- Unvaulted.
Chapter 2 Remix[]
Update v32.00[]
- Vaulted.
Update v32.10[]
- November 14th 2024: Unvaulted.
Chapter 6: Season 4[]
Update v37.10[]
- September 5th 2025: Vaulted.
- September 6th 2025: Unvaulted.
News Tab[]
| Image | Description | Date |
|---|---|---|
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Coming soon to Battle Royale: Epic and Legendary variants of the Pump Shotgun! | November 26th 2018 |
| Celebrate FNCS with the Weekend of Champions ⚡ Double XP all weekend long! ⤴️ BR: Thunderpumping returns with Grapple Gloves + Pump Shotguns! 💯 Reload: 100% Rare Chests & skill-shot loot update! 🦙 Blitz: Starting mythic melee weapons + Golden Llamas! |
September 5th 2025 |
| Image | Description | Date |
|---|---|---|
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Pump Shotgun Epic and Legendary variants of the Pump Shotgun! |
November 26th 2018 |
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Classic Weapons Wild's not your style? Use Mechanical Parts to craft any Makeshift weapon into a reliable classic. |
March 20th 2021 |
Trivia[]
- The Pump Shotgun was part of Tilted Town's exclusive loot pool to match the Western theme.
- During Chapter 3: Season 1, there was a tiny chance to obtain it from a Malfunctioning Vending Machine.
Visuals[]
- The Common, Uncommon and Rare models are based on the Remington 870 with rifle sights.
- Its Chapter 1 model was based on the Mossberg 500 Field Gun, as evident by its Safety Switch.
- The Chapter 1 model is shared with the Knight in Fortnite: Save the World.
- Its Epic and Legendary model is based on the Franchi SPAS-12. In real life the SPAS-12 can switch between Semi-automatic and Pump action, hence why its presence in other games may be of a different configuration.
- This is the reason for players often referring to these rarities of Pump Shotguns as "SPAS".
- When reloading, the player does not press down the carrying hatch button on the side of SPAS-12.
- In Save the World The Browbeater uses the same model at identical rarities.



















