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Ranged Weapons are a form of Weapon Class in Fortnite: Save the World. Ranged Weapons are meant to allow the player to shoot enemies at a safe distance, with some being more effective at certain ranges than others. Ranged Weapons consume ammunition and are equipped with a certain rate of fire, magazine size, and amount of time it takes to relaod a magazine.

Ranged Weapons can be aimed using the Aim Down Sights button, allowing for players to achieve greater accuracy with them. This also reduces the spread of bullets within the crosshair, allowing more bullets to hit enemies.


Assault Rifles Shotguns Submachine Guns
Siegebreaker Schematic - Weapon - Fortnite.png
Thunderbolt Schematic - Weapon - Fortnite.png
Typewriter Schematic - Weapon - Fortnite.png
Assault Rifles are weapons that are well-balanced and versatile, mostly having medium to high Fire Rate, good Accuracy and Reload Speed, and good damage at medium range. Their spread is very tight, allowing for maximum percision on a single target. Shotguns are specialized for close range, due to how their damage is spread in a cone-shaped AoE instead of focused on a single target. Most of them have a very high burst damage at short range while sacrificing Fire Rate, Magazine Size, and Reload Speed. Submachine Guns are another type of close range weapon that fires at an exceptionally high rate of fire and large DPS, while also having a small amount of damage. They have a tight spread, yet an intense amount of recoil that is very hard to control.
Pistols Sniper Rifles Explosive Weapons
Haywire Storm Schematic - Weapon - Fortnite.png
Zapotron - Weapon - Fortnite.png
Bazooka Schematic - Weapon - Fortnite.png
Pistols are non-specialized weapons which have great variations in their stats among different pistol types. Some have a higher Fire Rate with easier operation, similar to Assault Rifles, while others are slower but precise and pack a big punch, similar to Sniper Rifles. Sniper Rifles are precision firearms with high damage and very high accuracy. The scoped types allow the player to zoom and hit far-away targets with ease, making this weapon type best suited for long range. As a downside, most of them have a lower Fire Rate, Magazine Size, and Reload Speed, making them less suitable for handling multiple targets at medium and short range. Explosive weapons deal explosive AoE damage where they are shot. They are unique among firearms, in the sense that they do not consume actual ammunition, but instead consume a large amount of durability with each use, making them relatively expensive and balancing out their massive long-range burst damage capability, though this is somewhat counteracted by their low crafting cost.

Perk Slots

Main: Perk Recombobulator
Ranged Weapons mostly share the same perks as Melee Weapons in the perk recombobulator, but they have some unique perks (such Magazine Size and Reload Time enhancments).

Slot 1
Common Uncommon Rare Epic Legendary
Fire Rate +14% +21% +28% +35% +42%
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Damage +10% +15% +20% +25% +30%
Slot 2
Common Uncommon Rare Epic Legendary
Magazine Size +25% +38% +50% +63% +75%
Durability +14% +21% +28% +35% +42%
Reload Speed +25% +38% +50% +63% +75%
Weapon Stability +20% +30% +40% +50% +60%
Slot 3
Common Uncommon Rare Epic Legendary
Energy Element + Damage +0% +5% +10% +15% +20%
Fire Element + Damage +0% +5% +10% +15% +20%
Water Element + Damage +0% +5% +10% +15% +20%
Nature Element + Damage +0% +5% +10% +15% +20%
Physical Element + Damage +0% +5% +10% +15% +20%
Slot 4
Common Uncommon Rare Epic Legendary
Headshot Damage +13% +20% +27% +33% +40%
Critical Rating +10% +15% +20% +25% +30%
Critical Damage +45% +68% +90% +113% +135%
Magazine Size +25% +38% +50% +63% +75%
Damage +10% +15% +20% +25% +30%
Slot 5
Common Uncommon Rare Epic Legendary
Damage to slowed and snared targets +15% +22.5% +30% +37.5% +45%
Damage to afflicted targets +15% +22.5% +30% +37.5% +45%
Damage to stunned, staggered and knocked down targets +15% +22.5% +30% +37.5% +45%
Damage to Mist Monsters and bosses +12% +18% +26% +32% +38%


Calculated - Emote - Fortnite.png
The risk was calculated... but man am I bad at math.
This section outlines a strategy. Feel free to add tips, tricks and general advice about the topic.

  • Weapons have a headshot multiplier that deals extra damage when shooting at an enemy's head.
  • Energy damage deals 0.75x to all elements, while physical does 0.5x.
  • Burst weapons have a lower fire rate, but have less recoil.
  • Almost all ranged weapons in Save the World are hitscan - you don't need to lead your shots!
  • Weapons are capped at level 20 (in Stonewood) and level 30 (in Plankerton)
  • Semi-Auto weapons generally deal more damage compared to their Automatic counterparts.
  • Generally, guns with a small magazine capacity deal high damage per bullet (but have to reload often), while guns with a larger magazine deal less damage per bullet.
  • Soldier Heroes and their Perks mainly deal with ranged weapons, meaning that if you want to have a powerful ranged weapon loadout, it is best to use soldiers primarily in your Hero Loadout.