Rarity is a gameplay mechanic within both Save the World and Battle Royale (and by extension, Creative) to classify various items, weapons and cosmetics. For items, rarity usually coincides with how easy it is to locate said item, or how powerful it is. For cosmetic items, it determines its price in V-Bucks.
There are currently 6 standard rarities which crossover both modes, with Battle Royale having many more item and series rarities.
Save the World Rarities
Save the World has six rarities of items. Despite this, cross progression from Battle Royale to this mode allows cosmetic items to be used in both modes, with no statistical advantages.
Rarities are presented from weakest to strongest. These coincide with their availability. Save the World Rarities
- The Storm King set of schematics are the only weapons of Mythic rarity.
- Quest Specific pickups are often Legendary rarity.
- Some items Common rarity were previously known as Handmade. Handmade was later removed.
Battle Royale Rarities
Battle Royale has seven rarities of items. Rarities are presented from weakest to strongest. These coincide with their availability.
- Some Common foraged items were previously known as Handmade. Handmade was later removed.
- Exotic are usually only obtained by purchasing them from Characters for Bars. The one exception is The Big Chill, which could be found in presents.
- Mythic are usually obtained from eliminating bosses, but some Mythic weapons such as Superpowers could obtained in different ways.
- Exotic weapons are only updated or unique versions of existing weapons. Despite this, some Mythic weapons also follow this rule, such as Kit's Shockwave Launcher being a unique version of the Grenade Launcher.
- Epic is the rarity in which many weapons change their icon. Examples are the Assault Rifle or Pistol. However, some weapons do not follow this rule such as the Tactical Submachine Gun or Lever Action Shotgun.
- Legendary is the highest rarity a player can upgrade a weapon or item to at an NPC.
Cosmetic Rarity is a rarity used for Cosmetic Items. Unlike Item rarity, cosmetic rarity offers no statistical advantage, and usually just dictates the price or quality of an item.
Cosmetic Rarity applies to both Battle Royale and Save the World.
|Legendary||Mythic||Marvel Series||Dark Series|
|DC Series||Frozen Series||Gaming Legends Series||Lava Series|
|Shadow Series||Slurp Series||Star Wars Series||Icon Series|
- Common Cosmetics cannot be purchased and no common items have ever been offered in the item shop. The only way to obtain a common item is by getting a Victory Royale (in any season but C2:S4) to get that season's Umbrella or purchasing the Founder's Edition of Fortnite, to receive the Founder's Glider and Founder's Umbrella. The only other common rarity cosmetics are the Glider, Default Pickaxe and Dance Moves.
- The only Mythic cosmetic is the Battle Pass. This can be seen when the player is gifted one.
- Transcendent is the cosmetic rarity assigned to developer assets. There is no legitimate way to obtain something from this rarity.
- Dark Series, Frozen Series, Lava Series, Shadow Series and Slurp Series are all primarily (but not entirely) made up of existing cosmetics, but altered to fit a new theme.
- Lava Series, Icon Series Star Wars Series and Gaming Legends Series are the only Loading Screens of a non standard rarity, excluding DC Series and Marvel Series rarities.
- The Borderlands crossover cosmetic items were retroactively made into Gaming Legends Series rarity, after the introduction of the rarity in Chapter 2: Season 5.
- The Icon Series is made up of outfits of various different "icons" such as Fortnite streamers, Fortnite YouTubers, music artists, etc.
- The first Icon Series items to be released were Marshmello and the Marshmello Bundle and the most recent being Lazarbeam and Lazarbeam Bundle.