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The media represented on this page has been created by a second/third party. | |
This content is not originally part of the game but has been introduced through a special collaboration. |
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This page is about an item that is currently vaulted in Battle Royale. | |
This item has been made unavailable to balance the loot pool, and may return in the future. |
“ | A powerful Kombat weapon that executes a fiery martial arts kombo. The spear can also be thrown to drag enemies closer.
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” |
- — In-Game Description
Scorpion's Kombat Kit is a Melee Weapon in Fortnite: Battle Royale, that was added in Chapter 6: Season 2.
Functionality[]
Scorpion's Kombat Kit deals extremely high damage at a rapid pace. It has 2 different ways of attacking:
- Attack: The player performs a punch. Repeating the attack consecutively or holding the trigger button executes a combo of 4 attacks: a punch, a kick, a burst of fire breath, and an uppercut. These attacks deal 40, 40, 15 (x4), and 50/45, 45, 20 (x4), and 60 damage respectively, totaling 190/230 damage. The final attack in the combo launches enemies approximately 15 meters forward and around 4 meters upward. Landing each hit of this attack or its variations on a player, vehicle, or structure reduces the durability meter by 1 point (1%).
- Air Kick: Using the Attack while mid-air instead performs a single air kick that deals 40/45 damage.
- Command Uppercut: Using the Attack while crouching instead performs a rising uppercut that deals 50/60 damage while also launching enemies approximately 15 meters forward and around 4 meters upward.
- Throw Spear: Throws a spear that grabs and pulls enemies from up to 33 meters away, dealing 40/45 damage. The spear can also be used to pull items closer to the user. Landing this attack on a player reduces the durability meter by 5 points (5%), while hitting a structure reduces it by 1 point (1%), and hitting a vehicle causes no reduction.
Scorpion's Kombat Kit has 100 Durability on Epic rarity, and no Durability on Mythic. Once the durability meter reaches 0%, the item breaks and is removed from the player's inventory.
Stats[]
Current Stats since v34.21[]
Obtaining[]
As of Update v35.00, Scorpion's Kombat Kit cannot currently be obtained in Battle Royale and Zero Build as it has been vaulted.
Obtaining History[]
Chapter 6: Season 2[]
Update v34.21[]
Rarity | ![]() Chest |
![]() Chest |
![]() Floor
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Epic | ✓ | ✓ | ✓
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Mythic | ✗ | ✗ | ✗
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- Epic rarity can also be found at The Living Forest, The Dead Pool or The Pit, if Scorpion (MK3) did not spawn there.
- Mythic rarity can be obtained by eliminating Scorpion (MK3).
Galactic Battle[]
Update v35.00[]
- Cannot be obtained in Battle Royale and Zero Build as it has been vaulted as it has been vaulted.
Sounds[]
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Sounds | ID | ||||
Pickup | Pickup | IP_CoffeePuff_Pickup_01
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Idle Loop | IP_CoffeePuff_Pickup_Idle_Loop
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Equip | IP_CoffeePuff_Euip_01 IP_CoffeePuff_Euip_02 IP_CoffeePuff_Euip_03 IP_CoffeePuff_Euip_XX
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Attack | Fire | Start | Start | IP_CoffeePuff_Attack_03_Fire_Start_01 IP_CoffeePuff_Attack_03_Fire_Start_02 IP_CoffeePuff_Attack_03_Fire_Start_03 IP_CoffeePuff_Attack_03_Fire_Start_XX
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Scream | IP_CoffeePuff_Attack_03_Fire_Start_Scream_01 IP_CoffeePuff_Attack_03_Fire_Start_Scream_02 IP_CoffeePuff_Attack_03_Fire_Start_Scream_03 IP_CoffeePuff_Attack_03_Fire_Start_Scream_XX
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Burst | Burst | IP_CoffeePuff_Attack_03_Fire_Burst_01 IP_CoffeePuff_Attack_03_Fire_Burst_02 IP_CoffeePuff_Attack_03_Fire_Burst_03 IP_CoffeePuff_Attack_03_Fire_Burst_XX
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Embers | IP_CoffeePuff_Attack_03_Fire_Burst_Embers_01 IP_CoffeePuff_Attack_03_Fire_Burst_Embers_02 IP_CoffeePuff_Attack_03_Fire_Burst_Embers_03 IP_CoffeePuff_Attack_03_Fire_Burst_Embers_XX
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Kick | IP_CoffeePuff_Attack_Kick_01 IP_CoffeePuff_Attack_Kick_02 IP_CoffeePuff_Attack_Kick_03 IP_CoffeePuff_Attack_Kick_04 IP_CoffeePuff_Attack_Kick_XX
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Swing | Swing | IP_CoffeePuff_Attack_Swing_01 IP_CoffeePuff_Attack_Swing_02 IP_CoffeePuff_Attack_Swing_03 IP_CoffeePuff_Attack_Swing_04 IP_CoffeePuff_Attack_Swing_05 IP_CoffeePuff_Attack_Swing_06 IP_CoffeePuff_Attack_Swing_XX
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Big Crunch | IP_CoffeePuff_Attack_Swing_Big_Crunch_01 IP_CoffeePuff_Attack_Swing_Big_Crunch_02 IP_CoffeePuff_Attack_Swing_Big_Crunch_03 IP_CoffeePuff_Attack_Swing_Big_Crunch_04 IP_CoffeePuff_Attack_Swing_Big_Crunch_XX
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Thwap | IP_CoffeePuff_Attack_Swing_Thwap_01 IP_CoffeePuff_Attack_Swing_Thwap_02 IP_CoffeePuff_Attack_Swing_Thwap_03 IP_CoffeePuff_Attack_Swing_Thwap_04 IP_CoffeePuff_Attack_Swing_Thwap_05 IP_CoffeePuff_Attack_Swing_Thwap_06 IP_CoffeePuff_Attack_Swing_Thwap_XX
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Hookshot | Cast | Cast | IP_CoffeePuff_Hookshot_Cast_01 IP_CoffeePuff_Hookshot_Cast_02 IP_CoffeePuff_Hookshot_Cast_03 IP_CoffeePuff_Hookshot_Cast_04 IP_CoffeePuff_Hookshot_Cast_05 IP_CoffeePuff_Hookshot_Cast_06 IP_CoffeePuff_Hookshot_Cast_XX
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Enemy | IP_CoffeePuff_Hookshot_Cast_Enemy_01 IP_CoffeePuff_Hookshot_Cast_Enemy_02 IP_CoffeePuff_Hookshot_Cast_Enemy_03 IP_CoffeePuff_Hookshot_Cast_Enemy_04 IP_CoffeePuff_Hookshot_Cast_Enemy_05 IP_CoffeePuff_Hookshot_Cast_Enemy_06 IP_CoffeePuff_Hookshot_Cast_Enemy_XX
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Hand Foley | IP_CoffeePuff_Hookshot_Cast_Hand_Foley_01 IP_CoffeePuff_Hookshot_Cast_Hand_Foley_02 IP_CoffeePuff_Hookshot_Cast_Hand_Foley_03 IP_CoffeePuff_Hookshot_Cast_Hand_Foley_04 IP_CoffeePuff_Hookshot_Cast_Hand_Foley_XX
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Release | IP_CoffeePuff_Hookshot_Cast_Release_01 IP_CoffeePuff_Hookshot_Cast_Release_02 IP_CoffeePuff_Hookshot_Cast_Release_03 IP_CoffeePuff_Hookshot_Cast_Release_XX
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Tell | IP_CoffeePuff_Hookshot_Cast_Tell_01 IP_CoffeePuff_Hookshot_Cast_Tell_02 IP_CoffeePuff_Hookshot_Cast_Tell_03 IP_CoffeePuff_Hookshot_Cast_Tell_XX
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Projectile | Cast Retro | IP_CoffeePuff_Hookshot_Prj_Cast_Retro_01 IP_CoffeePuff_Hookshot_Prj_Cast_Retro_02 IP_CoffeePuff_Hookshot_Prj_Cast_Retro_03 IP_CoffeePuff_Hookshot_Prj_Cast_Retro_XX
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Hit Enemy | IP_CoffeePuff_Hookshot_Prj_Hit_Enemy_2D_01 IP_CoffeePuff_Hookshot_Prj_Hit_Enemy_2D_02 IP_CoffeePuff_Hookshot_Prj_Hit_Enemy_2D_03 IP_CoffeePuff_Hookshot_Prj_Hit_Enemy_2D_04 IP_CoffeePuff_Hookshot_Prj_Hit_Enemy_2D_XX
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Impact | Impact | IP_CoffeePuff_Hookshot_Prj_Impact_01 IP_CoffeePuff_Hookshot_Prj_Impact_02 IP_CoffeePuff_Hookshot_Prj_Impact_03 IP_CoffeePuff_Hookshot_Prj_Impact_XX
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Player | IP_CoffeePuff_Hookshot_Prj_Impact_Player_1P_01 IP_CoffeePuff_Hookshot_Prj_Impact_Player_1P_02 IP_CoffeePuff_Hookshot_Prj_Impact_Player_1P_03 IP_CoffeePuff_Hookshot_Prj_Impact_Player_1P_04 IP_CoffeePuff_Hookshot_Prj_Impact_Player_1P_XX
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World | IP_CoffeePuff_Hookshot_Prj_Impact_World_01 IP_CoffeePuff_Hookshot_Prj_Impact_World_02 IP_CoffeePuff_Hookshot_Prj_Impact_World_03 IP_CoffeePuff_Hookshot_Prj_Impact_World_04 IP_CoffeePuff_Hookshot_Prj_Impact_World_XX
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Recall | Recall | IP_CoffeePuff_Hookshot_Prj_Recall_01 IP_CoffeePuff_Hookshot_Prj_Recall_02 IP_CoffeePuff_Hookshot_Prj_Recall_03 IP_CoffeePuff_Hookshot_Prj_Recall_04 IP_CoffeePuff_Hookshot_Prj_Recall_XX
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Catch | IP_CoffeePuff_Hookshot_Prj_Recall_Catch_01 IP_CoffeePuff_Hookshot_Prj_Recall_Catch_02 IP_CoffeePuff_Hookshot_Prj_Recall_Catch_03 IP_CoffeePuff_Hookshot_Prj_Recall_Catch_04 IP_CoffeePuff_Hookshot_Prj_Recall_Catch_XX
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Whip | Close | IP_CoffeePuff_Hookshot_Prj_Whip_Close_01 IP_CoffeePuff_Hookshot_Prj_Whip_Close_02 IP_CoffeePuff_Hookshot_Prj_Whip_Close_03 IP_CoffeePuff_Hookshot_Prj_Whip_Close_04 IP_CoffeePuff_Hookshot_Prj_Whip_Close_05 IP_CoffeePuff_Hookshot_Prj_Whip_Close_06 IP_CoffeePuff_Hookshot_Prj_Whip_Close_XX
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Far | IP_CoffeePuff_Hookshot_Prj_Whip_Far_01 IP_CoffeePuff_Hookshot_Prj_Whip_Far_02 IP_CoffeePuff_Hookshot_Prj_Whip_Far_03 IP_CoffeePuff_Hookshot_Prj_Whip_Far_04 IP_CoffeePuff_Hookshot_Prj_Whip_Far_05 IP_CoffeePuff_Hookshot_Prj_Whip_Far_06 IP_CoffeePuff_Hookshot_Prj_Whip_Far_XX
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Reel In VO | IP_CoffeePuff_Hookshot_VO_Reel_In_01 IP_CoffeePuff_Hookshot_VO_Reel_In_02 IP_CoffeePuff_Hookshot_VO_Reel_In_XX
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Impact | Player | IP_CoffeePuff_impact_Player_01 IP_CoffeePuff_impact_Player_02 IP_CoffeePuff_impact_Player_03 IP_CoffeePuff_impact_Player_04 IP_CoffeePuff_impact_Player_XX
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Uppercut | Crack | IP_CoffeePuff_Uppercut_Impact_Crack_01 IP_CoffeePuff_Uppercut_Impact_Crack_02 IP_CoffeePuff_Uppercut_Impact_Crack_03 IP_CoffeePuff_Uppercut_Impact_Crack_XX
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Fire | IP_CoffeePuff_Uppercut_Impact_Fire_01 IP_CoffeePuff_Uppercut_Impact_Fire_02 IP_CoffeePuff_Uppercut_Impact_Fire_03 IP_CoffeePuff_Uppercut_Impact_Fire_04 IP_CoffeePuff_Uppercut_Impact_Fire_05 IP_CoffeePuff_Uppercut_Impact_Fire_06 IP_CoffeePuff_Uppercut_Impact_Fire_XX
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Stinger | IP_CoffeePuff_Uppercut_Impact_Stinger_01
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Announcer | Pickup | IP_PoppySoap_VO_Announcer_CoffePuff_01
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Laugh | IP_PoppySoap_VO_Announcer_Laugh_01 IP_PoppySoap_VO_Announcer_Laugh_02 IP_PoppySoap_VO_Announcer_Laugh_03 IP_PoppySoap_VO_Announcer_Laugh_XX
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Flawless Victory | IP_PoppySoap_VO_Announcer_Flawless_0101
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Toasty | IP_PoppySoap_VO_Toasty
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Drop | Drop | IP_CoffeePuff_Drop_01
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Impact | IP_CoffeePuff_Drop_Impact_01
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Strategy[]
![]() |
This section outlines a strategy. | |
Feel free to add tips, tricks and general advice about the topic. |
- When engaging in combat, tug your enemy with a spear (secondary attack) from medium distances, which can be effective against a Twin Mag Assault Rifle or Falcon Eye Sniper, then devastate them with a fiery combo for an elimination.
- Following with a Throw Spear, you can also pair with a shotgun (e.g. Infiltrator Pump Shotgun or Twinfire Auto Shotgun) to finish off your enemies at close range.
- After using Throw Spear, you can use a Command Uppercut by crouching and using the weapon's primary attack, launching the opponent in a fixed arc that is easy to predict. You can then follow it up with a shot from a shotgun (preferably Sentinel Pump Shotgun) or by blasting them with the Collateral Damage Assault Rifle, as it is effective at close range.
- Like Sub-Zero's Kombat Kit, an uppercut from a primary attack can knock enemies off areas with high heights (e.g. cliffs and mountains) to inflict fall damage.
Counters[]
- If you are being pulled by a spear, try countering your enemies who use Scorpion's Kombat Kit with a shotgun when engaging in close combat.
- Try moving in an unpredictable manner to lessen your chances of being hit by Throw Spear. Keep your distance by using assault rifles and sniper rifles to minimize the threat of being pulled in.
- You can surprise your enemies with the Kneecapper's Charged Smash to knock them off when being pulled by a spear, then you can eliminate them using mid-to-long range weapons, like Twin Mag Assault Rifle, Veiled Precision SMG, and Scoped Burst SMG.
Elimination Feed[]
Player Elimination[]
- Player 1 eliminated Player 2 with fiery strikes of Scorpion's Kombat Kit (Elimination using Primary Attack)
- Player 1 pulled Player 2 to the Netherrealm using Scorpion's Kombat Kit (Elimination using Throw Spear)
DBNO[]
- Player 1 knocked down Player 2 with flaming strikes of Scorpion's Kombat Kit (DBNO using Primary Attack)
- Player 1 knocked down Player 2 using the Spear of Scorpion's Kombat Kit (DBNO using Throw Spear)
Weapon ID[]
Scorpion's Kombat Kit is referred to as Coffee Puff in the files.
- Epic: WID_CoffeePuff
- Mythic: WID_CoffeePuff_Mythic
History[]
News Tab[]
Trivia[]
- Similar to Sub-Zero's Kombat Kit, Scorpion's Kombat Kit's name and description replaces the standard "C" with a "K", referencing the Mortal Kombat series tradition of replacing the letter "C" with a "K".
- Scorpion's Kombat Kit is the only weapon that does not have the durability meter in Mythic rarity.
- The Fire Breath from the primary attack of Scorpion's Kombat Kit refers to his iconic Fatality move, Toasty!
- In addition, wearing the Scorpion (MK3) Outfit while using his Kombat Kit will make Scorpion take his mask off and reveal his flaming skull like in the games.
- Scorpion's "Get over here!" voice line is taken from Mortal Kombat 4 (1997), while the "Come here!" voice line is taken from Mortal Kombat vs. DC Universe (2008).
- When equipped, the player will enter a stance mirroring Scorpion's idle animation from the classic Mortal Kombat games.
- Like with Sub-Zero's Kombat Kit, the Command Uppercut attack is derived from the move's classic input: Down + High Punch.
- The voice of Shao Kahn (as Mortal Kombat's classic announcer, voiced by Steve Ritchie) can be heard while performing certain actions with this item:
- Picking up the item for the first time in a match trigger the "Scorpion" voice line from Mortal Kombat II's character select screen.
- Hitting an opponent with an uppercut may trigger the announcer's laugh.
- Eliminating an opponent may also trigger the announcer's laugh or, alternatively, the famous "Flawless Victory" voice line if the player secures the elimination without taking any damage.
- The Epic and Mythic rarities use slightly different in-game descriptions.
- Epic: A powerful Kombat weapon that executes a fiery martial arts kombo. The spear can also be thrown to drag enemies closer.
- Mythic: A powerful Kombat weapon that executes a fiery martial arts kombo. You can also throw your spear to drag enemies toward you.
- Hitting an enemy or getting hit by an opponent's uppercut has a small chance of causing Dan Forden to appear at the bottom right corner of the screen, accompanied with a voice clip of him saying "Toasty!". This references the famous easter egg from the Mortal Kombat games.
- This easter egg was first present with Sub-Zero's Kombat Kit before being removed in a hotfix, although it had no audio at the time.