The Spy Games was an event in Chapter 2: Season 2 introduced in Patch 12.20 where players got to pick the sides of GHOST or SHADOW, Gather intel to level up and get new tech. There were 50 levels for each team. The end of each line of tech was Ultimate Tech: Midas' Drum Gun and TNTina’s Ka-Boom Bow.
On the June 11th, all tech was made available to all players to use.
On June 17th, Spy Games finished with the release of Chapter 2: Season 3.
LTMS[]
Operation: Dropzone | Operation: Knockout | Operation: Payload | Operation: Infiltration |
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Tech[]
Tech consists of weapons, perks and items that were available to choose between in Spy Games modes once unlocked. The method of unlock resembled the Battle Pass, five Tech Points earned a new tech on the Spy Games menu in The Hideout. There were 2 sections of the Tech Tree, one for Shadow and one for Ghost. When the player chose an allegiance to either side, they could earn that side's respective tech by playing Operations and gaining intel in-game. Players could switch allegiances at any time through the Spy Games menu.
Every player started out with 'Starter Tech', and has access to the other side's Starter Tech as well, no matter which side they were on. Players did not gain access to every perk or weapon right away, and could choose between them once in an Operation (choices were not permanent). To unlock Tech during operations, you had to collect intel by doing various things:
- Operation: Dropzone - Collect Intel Drops
- Operation: Knockout - Win matches.
- Operation: Payload - Successfully defend/deliver the payload.
- Operation: Infiltration - Successfully retrieve the case.
On June 11th, all tech was made available to all players.
SHADOW Tech[]
Tier | Tech | In-Game Description | |
---|---|---|---|
Starter | Starter Submachine Gun | Standard issue short-range weapon | |
Starter | Overprepared Tech | Increased starting ammo | |
Starter | Compact Bandage Bazooka | Heal yourself or teammates | |
Starter | Gunsmith Tech | Upgrade all your weapons to a higher rarity | |
Starter | Starter Pump Shotgun | Standard issue close-quarters weapon | |
Starter | Part Fish Tech | Swim faster | |
2 | Rapid Fire SMG | High rate of fire short-range weapon | |
3 | Shield Drip Tech | Gain shields over time | |
4 | Decoy Grenade | Creates a lookalike of yourself to trick opponents | |
5 | Run & Gun Tech | Improved hip-fire accuracy for all weapons | |
6 | Submachine Gun | Short-range weapon with increased rarity | |
7 | Compact Bandage Bazooka | Bandage Bazooka that holds more charges | |
8 | Heavy Shotgun | Shotgun with improved precision at range | |
9 | Pickaxe Run Tech | Run faster while holding your pickaxe | |
10 | Jetpack | Take flight in short bursts | |
11 | Hand Cannon | Slow-firing powerful pistol | |
12 | Decoy | Create a lookalike of yourself that has shields | |
13 | Pump Shotgun | Pump Shotgun with improved headshot damage | |
14 | Shield Steal Tech | Gain shields by damaging shielded opponents | |
15 | Rapidfire SMG | Rapidfire SMG with an increased magazine size | |
16 | Jetpack | Jetpack that regenerates charge while not in use | |
17 | Air Raid Tech | Deal increased damage while airborne for longer than a second | |
18 | Clingers | An explosive that sticks to players and surfaces | |
19 | Heavy Assault Rifle | Medium-range rifle with hard-hitting bullets | |
20 | Adrenaline Rush Tech | Increased sprinting speed after taking damage | |
21 | Clinger | Sticky explosives that you can throw more frequently | |
22 | Heavy Shotgun | Precision shotgun with increased range | |
23 | Trusty Dual Wield Tech | Trusty Pistol is dual-wielded and rarity is increased | |
24 | Hand Cannon + | Powerful pistol with kickback that propels you backwards | |
25 | Informant Tech | Opponents you eliminate reveal nearby opponents | |
26 | Kingsman | High tech parasol that blocks bullets and smacks stuff | |
27 | Tactical Assault Rifle | Medium-range automatic compact rifle | |
28 | Metal Armor Tech | Gathered metal converts to shield over time | |
29 | Submachine Gun | Short-range weapon with increased magazine size | |
30 | From The Brink Tech | Deal more damage while at low health | |
31 | Heavy Assault Rifle + | Hard-hitting assault rifle with increased fire rate | |
32 | Trusty Magazine Tech | Trusty Pistol magazine size and rarity is increased | |
33 | Impulse Grenade | Propel yourself and others away upon detonation | |
34 | Resupply Tech | Eliminations give all tech ammo or charges | |
35 | Hasty Harvest Tech | Hit Weak Spots to temporarily increase pickaxe swing speed | |
36 | Tailwinds Tech | Increased glider speed | |
37 | Dynamite | Loud explosive that destroys structures | |
38 | Minigun | Continuous fast-firing weapon | |
39 | Pump Shotgun | Pump Shotgun with improved headshot damage | |
40 | Tactical Assault Rifle | Tactical AR with improved recoil and headshot damage | |
41 | Shockwave Grenade | Impulse farther and through structures. Replaces Impulse Grenade | |
42 | Materials Master Tech | Increased starting materials and harvesting rate | |
43 | Dynamite + | Dynamite that propels everyone into the air | |
44 | Kingsman + | Kingsman that can block more incoming damage | |
45 | Sharpened Stick Tech | Pickaxe damage increases with successive hits vs opponents | |
46 | Minigun + | Minigun with faster spin-up and improved overheat capacity | |
47 | Low Grav Tech | Stay airborne longer | |
48 | Heavy Sniper + | Heavy Sniper with a chance to instantly reload | |
49 | Come At Me Bro Tech | Reveal your location to opponents at all times | |
50 | TNTina’s Ka-Boom Bow | Boom! |
GHOST Tech[]
Tier | Tech | In-Game Description | |
---|---|---|---|
Starter | Starter Assault Rifle | Standard issue medium-range weapon | |
Starter | Sneaky Tech | Move faster while crouching | |
Starter | Proximity Mine | Explodes when an opponent is within range | |
Starter | Therapeutic Swim Tech | Regenerate health while swimming | |
Starter | Semi-Automatic Sniper Rifle | Standard issue long-range weapon | |
Starter | Speed Reload Tech | Reload all of your weapons faster | |
2 | Scoped Assault Rifle | Assault Rifle with scoped visibility for increased range | |
3 | Battle Ready Tech | Spawn with shields applied | |
4 | Creepin’ Cardboard | Nothing to see here. Just a moving box | |
5 | Double Jump Tech | Jump twice | |
6 | Assault Rifle | Medium-range weapon with increased rarity | |
7 | Proximity Mine | Spawn with additional Proximity Mines | |
8 | Bolt-Action Sniper Rifle | Single-shot sniper rifle with long-range scope | |
9 | Tracer Rounds Tech | Mark opponents you damage for a short time | |
10 | Chug Splash | Applies shields to yourself and nearby teammates | |
11 | Suppressed Submachine Gun | Quiet short-range automatic weapon | |
12 | Creepin’ Cardboard | Creepin’ Cardboard that you're in can withstand more damage | |
13 | Semi-Auto Sniper | Long-range weapon with increased rarity | |
14 | Reinvigorated Tech | Instantly regain health after an elimination | |
15 | Scoped Assault Rifle | Scoped Assault Rifle with reduced recoil | |
16 | Chug Splash + | Chug Splashes that provide additional shield over time | |
17 | Parting Gift Tech | Leave behind a Proximity Mine where you were eliminated | |
18 | Shield Bubble | Create a barrier that blocks bullets | |
19 | Tactical Shotgun | Fast firing close-quarters shotgun | |
20 | Tanky Tech | Regain some lost health or shields after taking damage | |
21 | Shield Bubble + | Shield Bubble with low gravity inside | |
22 | Suppressed Submachine Gun + | Quiet SMG that deals increased damage with its last 5 bullets | |
23 | Trusty Suppressor Tech | Trusty Pistol shots are quiet | |
24 | Bolt-Action Sniper Rifle + | Sniper Rifle that can reload while not being held | |
25 | Glass Cannon Tech | Deal more damage, but receive more damage | |
26 | Grappler | Fling yourself toward nearby surfaces | |
27 | Suppressed Sniper Rifle | Quiet single-shot sniper rifle with long-range scope | |
28 | Glider Redeploy Tech | Deploy your glider while airborne | |
29 | Assault Rifle + | Quiet medium-range automatic weapon | |
30 | Dance Support Tech | Emoting heals yourself and nearby teammates | |
31 | Semi-Auto Sniper + | Long-range weapon with increased fire rate | |
32 | Trusty Headhunter Tech | Trusty Pistol headshots deal more damage and rarity is increased | |
33 | Crash Pad | Land safe and bounce high | |
34 | Copy Cat Tech | Trusty Pistol is replaced by an item from eliminated opponents | |
35 | Fast Charge Tech | Improved charge rate on all tech | |
36 | Strong Resolve Tech | Reduced flinch after receiving damage | |
37 | Stink Bomb | Creates a smell so bad that it hurts | |
38 | Burst Assault Rifle | Medium-range rifle that shoots in 3 round bursts | |
39 | Tactical Shotgun + | Tactical Shotgun that fires more pellets | |
40 | Crash Pad + | Land safe and bounce even higher | |
41 | Suppressed Sniper Rifle | Suppressed Sniper Rifle with thermal vision scope | |
42 | Agile Aim Tech | Increased mobility while aiming down sights | |
43 | Stink Bomb + | Stink Bomb with longer-lasting smell | |
44 | Grappler + | Grappler with increased range | |
45 | Sharpshooter Tech | Increased headshot damage, but reduced body damage | |
46 | Burst Assault Rifle | Burst Assault Rifle with increased structure damage | |
47 | Shield Synergy Tech | Gain some shields when you gain health | |
48 | Scoped Revolver + | Scoped Revolver with improved fire rate and recoil | |
49 | Mandatory Boogie Tech | Eliminations force you to boogie | |
50 | Midas' Drum Gun | The gold standard |
Challenges[]
CHALLENGES