Stonefoot is a Specialty Ninja available in the game. The number of perks and abilities depends on the hero's maximum evolution and level.
- Rare: 4
- Epic and Legendary: 5
|5||Reduces the cost of to 25 energy.|
|30||Double the impact of .|
Extra Long Fuse
|25||Increases the duration of persistent cloud effect by 5 seconds.|
Five Winds Cut
|8||Increases damage of swords, axes, and scythes by 24%.|
|18||Increases stun time of to 4 seconds.|
|15||Reduces the energy cost of to 15.|
|2||Ninja can leap once more while already jumping. Can only be executed once per jump.|
|12||After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, costs 60% less energy and the Ninja becomes more difficult to see.|
|Evo||Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.|
|Evo||A quick kick that does a base of 54 damage, 800.0 impact, and stuns for 3 seconds.|
|1||The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.|
|Evo||The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star.|
When put into a squad slot on the Hero screen, a ninja can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
Born to Kill
|For the duration of your maximum shields are increased by 25% of your base shield amount.|
Requires Soldier as Primary.