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A powerful Kombat weapon that executes an icy martial arts kombo. You can also use Ice Slide to bolt toward your enemies.
— In-Game Description

Sub-Zero's Kombat Kit is a Melee Weapon in Fortnite: Battle Royale, that was added in Chapter 6: Season 2.

Functionality[]

Sub-Zero's Kombat Kit deals extremely high damage at a rapid pace. It has 4 different ways of attacking:

  • Attack: The player performs a punch. Repeating the attack consecutively or holding the trigger button executes a combo of 4 attacks: a punch, a kick, two icy skull slams, and an uppercut. These attacks deal 40, 40, 30 (x2), and 50 damage respectively, totaling 190 damage. The final attack in the combo launches enemies approximately 15 meters forward and around 4 meters upward.
    • Air Kick: Using this attack while mid-air instead performs a single air kick that deals 40 damage. Landing each hit of this attack on a player, vehicle, or structure reduces the durability meter by 1 point (1%).
    • Command Uppercut: Using this attack while crouching instead performs a rising uppercut that deals 50 damage while also launching enemies approximately 15 meters forward and around 4 meters upward.
  • Ice Slide: Performs an ice slide dash that propels the player 25 meters forward and deals 40 damage to any enemy hit, consuming one charge. The slide ends early if the player collides with something and can be interrupted by jumping mid-use. Using this attack reduces the durability meter by 4 points (4%).

Sub-Zero's Kombat Kit also has a passive ability, which allows the user to walk on water while the weapon is equipped.

Sub-Zero's Kombat Kit has 100 Durability. Once the durability meter reaches 0%, the item breaks and is removed from the player's inventory.

Stats[]

Current Stats since v34.21[]

Sub-Zero's Kombat Kit
(Epic)
Damage 40/40/30 (x2)/50 (Attack Combo)
40 (Air Kick)
40 (Ice Slide)
Structure Damage 50/50/80 (x2)/60 (Attack Combo)
50 (Air Kick)
100 (Ice Slide)
Reload Time 10s
Max Stack 1

Stats from v34.00 to v34.21[]

Sub-Zero's Kombat Kit
(Epic)
Damage 35/35/30 (x2)/40 (Attack Combo)
35 (Air Kick)
40 (Ice Slide)
Structure Damage ---
Reload Time 10s
Max Stack 1

Sounds[]

Sub-Zero's Kombat Kit Sounds
Sounds ID
Pickup IP_MotoWrestle_Pickup_01
Equip IP_MotoWrestle_Equip_01IP_MotoWrestle_Equip_02IP_MotoWrestle_Equip_03IP_MotoWrestle_Equip_XX
Attack Air Kick Whoosh IP_MotoWrestle_AirAttack_Kick_Whoosh_01IP_MotoWrestle_AirAttack_Kick_Whoosh_02IP_MotoWrestle_AirAttack_Kick_Whoosh_03IP_MotoWrestle_AirAttack_Kick_Whoosh_04IP_MotoWrestle_AirAttack_Kick_Whoosh_XX
Swing Swing IP_MotoWrestle_Attack_01_Swing_01IP_MotoWrestle_Attack_01_Swing_02IP_MotoWrestle_Attack_01_Swing_03IP_MotoWrestle_Attack_01_Swing_04IP_MotoWrestle_Attack_01_Swing_05IP_MotoWrestle_Attack_01_Swing_06IP_MotoWrestle_Attack_01_Swing_XX
Up IP_MotoWrestle_Attack_03_Swing_Up_01IP_MotoWrestle_Attack_03_Swing_Up_02IP_MotoWrestle_Attack_03_Swing_Up_03IP_MotoWrestle_Attack_03_Swing_Up_04IP_MotoWrestle_Attack_03_Swing_Up_XX
Down IP_MotoWrestle_Attack_03_Swing_Down_01
Hammer Form IP_MotoWrestle_Attack_03_Hammer_Form_01IP_MotoWrestle_Attack_03_Hammer_Form_02IP_MotoWrestle_Attack_03_Hammer_Form_03IP_MotoWrestle_Attack_03_Hammer_Form_XX
Whoosh IP_MotoWrestle_Attack_03_Hammer_Whsh_01IP_MotoWrestle_Attack_03_Hammer_Whsh_02IP_MotoWrestle_Attack_03_Hammer_Whsh_03IP_MotoWrestle_Attack_03_Hammer_Whsh_04IP_MotoWrestle_Attack_03_Hammer_Whsh_XX
Kick IP_MotoWrestle_Attack_Kick_01IP_MotoWrestle_Attack_Kick_02IP_MotoWrestle_Attack_Kick_03IP_MotoWrestle_Attack_Kick_04IP_MotoWrestle_Attack_Kick_XX
Uppercut Impact Crack IP_MotoWrestle_Uppercut_Impact_Crack_01IP_MotoWrestle_Uppercut_Impact_Crack_02IP_MotoWrestle_Uppercut_Impact_Crack_03IP_MotoWrestle_Uppercut_Impact_Crack_XX
Whoosh IP_MotoWrestle_Uppercut_Whoosh_01IP_MotoWrestle_Uppercut_Whoosh_02IP_MotoWrestle_Uppercut_Whoosh_03IP_MotoWrestle_Uppercut_Whoosh_XX
Ground Impact IP_MotoWrestle_Attack_03_GroundImpact_01IP_MotoWrestle_Attack_03_GroundImpact_02IP_MotoWrestle_Attack_03_GroundImpact_03IP_MotoWrestle_Attack_03_GroundImpact_XX
Explosion Burst Sweetener IP_MotoWrestle_Attack_Explo_Burst_Sweetener_01IP_MotoWrestle_Attack_Explo_Burst_Sweetener_02IP_MotoWrestle_Attack_Explo_Burst_Sweetener_03IP_MotoWrestle_Attack_Explo_Burst_Sweetener_04IP_MotoWrestle_Attack_Explo_Burst_Sweetener_XX
Impact Default IP_MotoWrestle_Impact_Default_01IP_MotoWrestle_Impact_Default_02IP_MotoWrestle_Impact_Default_03IP_MotoWrestle_Impact_Default_XX
Hammer IP_MotoWrestle_Impact_Hammer_01IP_MotoWrestle_Impact_Hammer_02IP_MotoWrestle_Impact_Hammer_03IP_MotoWrestle_Impact_Hammer_XX
Player IP_MotoWrestle_Impact_Player_01IP_MotoWrestle_Impact_Player_02IP_MotoWrestle_Impact_Player_03IP_MotoWrestle_Impact_Player_XX
Uppercut Uppercut IP_MotoWrestle_Impact_Uppercut_01IP_MotoWrestle_Impact_Uppercut_02IP_MotoWrestle_Impact_Uppercut_03IP_MotoWrestle_Impact_Uppercut_XX
Shards IP_MotoWrestle_Impact_Uppercut_Shards_01IP_MotoWrestle_Impact_Uppercut_Shards_02IP_MotoWrestle_Impact_Uppercut_Shards_03IP_MotoWrestle_Impact_Uppercut_Shards_XX
Ice Slide Intro IP_MotoWrestle_SlideDash_Intro_01
Start IP_MotoWrestle_SlideDash_Start_01IP_MotoWrestle_SlideDash_Start_02IP_MotoWrestle_SlideDash_Start_03IP_MotoWrestle_SlideDash_Start_XX
Slide Loop IP_MotoWrestle_SlideDash_Slide_Loop_01IP_MotoWrestle_SlideDash_Slide_Loop_02IP_MotoWrestle_SlideDash_Slide_Loop_XX
End IP_MotoWrestle_SlideDash_Slide_End_Whsh_01
Metal IP_MotoWrestle_SlideDash_Slide_Metal_01IP_MotoWrestle_SlideDash_Slide_Metal_02IP_MotoWrestle_SlideDash_Slide_Metal_03IP_MotoWrestle_SlideDash_Slide_Metal_XX
Water Navigation Loop IP_MotoWrestle_Water_Navigation_Loop_Fast
Land IP_MotoWrestle_Water_Navigation_Land_01IP_MotoWrestle_Water_Navigation_Land_02IP_MotoWrestle_Water_Navigation_Land_03IP_MotoWrestle_Water_Navigation_Land_04IP_MotoWrestle_Water_Navigation_Land_05IP_MotoWrestle_Water_Navigation_Land_06IP_MotoWrestle_Water_Navigation_Land_XX
Movement Run Foley_FS_1P_BootsCombat_Ice_Run_01Foley_FS_1P_BootsCombat_Ice_Run_02Foley_FS_1P_BootsCombat_Ice_Run_03Foley_FS_1P_BootsCombat_Ice_Run_04Foley_FS_1P_BootsCombat_Ice_Run_05Foley_FS_1P_BootsCombat_Ice_Run_06Foley_FS_1P_BootsCombat_Ice_Run_07Foley_FS_1P_BootsCombat_Ice_Run_08Foley_FS_1P_BootsCombat_Ice_Run_09Foley_FS_1P_BootsCombat_Ice_Run_10Foley_FS_1P_BootsCombat_Ice_Run_XX
Jump Foley_FS_1P_BootsCombat_Ice_Jump_01Foley_FS_1P_BootsCombat_Ice_Jump_02Foley_FS_1P_BootsCombat_Ice_Jump_03Foley_FS_1P_BootsCombat_Ice_Jump_04Foley_FS_1P_BootsCombat_Ice_Jump_05Foley_FS_1P_BootsCombat_Ice_Jump_06Foley_FS_1P_BootsCombat_Ice_Jump_07Foley_FS_1P_BootsCombat_Ice_Jump_08Foley_FS_1P_BootsCombat_Ice_Jump_09Foley_FS_1P_BootsCombat_Ice_Jump_10Foley_FS_1P_BootsCombat_Ice_Jump_11Foley_FS_1P_BootsCombat_Ice_Jump_XX
Land Foley_FS_1P_BootsCombat_Ice_Land_01Foley_FS_1P_BootsCombat_Ice_Land_02Foley_FS_1P_BootsCombat_Ice_Land_03Foley_FS_1P_BootsCombat_Ice_Land_04Foley_FS_1P_BootsCombat_Ice_Land_05Foley_FS_1P_BootsCombat_Ice_Land_06Foley_FS_1P_BootsCombat_Ice_Land_07Foley_FS_1P_BootsCombat_Ice_Land_08Foley_FS_1P_BootsCombat_Ice_Land_XX
Announcer Pickup IP_PoppySoap_VO_Announcer_MotoWrestle_01
Laugh IP_PoppySoap_VO_Announcer_Laugh_01IP_PoppySoap_VO_Announcer_Laugh_02IP_PoppySoap_VO_Announcer_Laugh_03IP_PoppySoap_VO_Announcer_Laugh_XX
Flawless Victory IP_PoppySoap_VO_Announcer_Flawless_0101
Toasty IP_PoppySoap_VO_Toasty
Meter Fill IP_MotoWrestle_UI_Meter_Fill_01
Recharge MotoWrestle_Recharge_TEMP
Drop Drop IP_MotoWrestle_Drop_01
Land IP_MotoWrestle_Drop_Land_01

Strategy Guide[]

This section outlines a strategy.
Feel free to add tips, tricks and general advice about the topic.
  • When it comes to attacking, players will want to open with an Ice Slide and then spam the Attack button to unleash a deadly combo, since attacking with Sub-Zero's Kombat Kit will see the player stick to their foe like glue as they release a flurry of frozen hits until they have beaten their foe.
  • The Ice Slide secondary attack can also be useful for getaways to escape from enemies when you are low on health.
  • Like Scorpion's Kombat Kit, an uppercut from a primary attack can knock enemies off areas with high heights (e.g. cliffs and mountains) to inflict fall damage.

Counters[]

Elimination Feed[]

Player Elimination[]

  • Player 1 sent Player 2 to the Netherrealm using Sub-Zero’s Kombat Kit
  • Player 1 eliminated Player 2 with the icy strikes of Sub-Zero’s Kombat Kit

DBNO[]

  • Player 1 knocked down Player 2 using the Spear of Sub-Zero’s Kombat Kit
  • Player 1 knocked down Player 2 with the icy strikes of Sub-Zero’s Kombat Kit

Weapon ID[]

Sub-Zero's Kombat Kit is referred to as Moto Wrestle in the files.

  • Epic: WID_MotoWrestle

History[]

Battle Royale and Zero Build History[]

Chapter 6: Season 2[]

Update v34.00[]

  • Introduced.
  • February 24th 2025: Increased the cooldown between each Ice Slide use from 0.6s to 1.2s.

Update v34.10[]

  • Added an image of Dan Forden as an Easter Egg for whenever the player hits an opponent with an uppercut.
  • March 11th 2025: Removed the image of Dan Forden.

Update v34.21[]

  • Increased damage of the first, second and last combo hit from 35/35/40 to 40/40/50.
  • Increased damage of the Air Kick from 35 to 40.

News Tab[]

Image Description Date
Sub-Zero's Kombat Kit
Unleash a flurry of kicks, punches, and uppercuts to master the perfect martial arts combo! Close the gap with a lunging ice-slide that ends with a spear attack.
February 21st 2025

Trivia[]

  • Just like Scorpion's Kombat Kit, Sub-Zero's Kombat Kit's name and description replaces the standard "C" with a "K", referencing the Mortal Kombat series tradition of replacing the letter "C" with a "K".
  • Sub-Zero's Kombat Kit uses the design of Bi-Han/Sub-Zero's gauntlets from Mortal Kombat 1.
  • The icy skull with a spine attached to it from the primary attack of Sub-Zero's Kombat Kit resembles Spinal Tap, one of Sub-Zero's attacks in Mortal Kombat 1.
  • Like with Scorpion's Kombat Kit, the Command Uppercut attack is derived from the move's classic input: Down + High Punch.
  • The voice of Shao Kahn (as Mortal Kombat's classic announcer, voiced by Steve Ritchie) can be heard while performing certain actions with this item:
    • Picking up the item for the first time in a match trigger the "Sub-Zero" voice line from Mortal Kombat II's character select screen.
    • Hitting an opponent with an uppercut may trigger the announcer's laugh.
    • Eliminating an opponent may also trigger the announcer's laugh or, alternatively, the famous "Flawless Victory" voice line if the player secures the elimination without taking any damage.
  • Hitting an enemy or getting hit by an opponent's uppercut has a small chance of causing Dan Forden to appear at the bottom right corner of the screen, accompanied with a voice clip of him saying "Toasty!". This references the famous easter egg from the Mortal Kombat games.
    • This easter egg was first present during Update v34.10 before being removed in a hotfix, although it had no audio at the time.

Gallery[]

Promotional Images[]

Other[]

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