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“ | A powerful Kombat weapon that executes an icy martial arts kombo. You can also use Ice Slide to bolt toward your enemies.
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” |
- — In-Game Description
Sub-Zero's Kombat Kit is a Melee Weapon in Fortnite: Battle Royale, that was added in Chapter 6: Season 2.
Functionality[]
Sub-Zero's Kombat Kit deals extremely high damage at a rapid pace. It has 4 different ways of attacking:
- Attack: The player performs a punch. Repeating the attack consecutively or holding the trigger button executes a combo of 4 attacks: a punch, a kick, two icy skull slams, and an uppercut. These attacks deal 40, 40, 30 (x2), and 50 damage respectively, totaling 190 damage. The final attack in the combo launches enemies approximately 15 meters forward and around 4 meters upward.
- Air Kick: Using this attack while mid-air instead performs a single air kick that deals 40 damage. Landing each hit of this attack on a player, vehicle, or structure reduces the durability meter by 1 point (1%).
- Command Uppercut: Using this attack while crouching instead performs a rising uppercut that deals 50 damage while also launching enemies approximately 15 meters forward and around 4 meters upward.
- Ice Slide: Performs an ice slide dash that propels the player 25 meters forward and deals 40 damage to any enemy hit, consuming one charge. The slide ends early if the player collides with something and can be interrupted by jumping mid-use. Using this attack reduces the durability meter by 4 points (4%).
Sub-Zero's Kombat Kit also has a passive ability, which allows the user to walk on water while the weapon is equipped.
Sub-Zero's Kombat Kit has 100 Durability. Once the durability meter reaches 0%, the item breaks and is removed from the player's inventory.
Stats[]
Sounds[]
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Sounds | ID | |||
Pickup | IP_MotoWrestle_Pickup_01
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Equip | IP_MotoWrestle_Equip_01 IP_MotoWrestle_Equip_02 IP_MotoWrestle_Equip_03 IP_MotoWrestle_Equip_XX
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Attack | Air Kick Whoosh | IP_MotoWrestle_AirAttack_Kick_Whoosh_01 IP_MotoWrestle_AirAttack_Kick_Whoosh_02 IP_MotoWrestle_AirAttack_Kick_Whoosh_03 IP_MotoWrestle_AirAttack_Kick_Whoosh_04 IP_MotoWrestle_AirAttack_Kick_Whoosh_XX
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Swing | Swing | IP_MotoWrestle_Attack_01_Swing_01 IP_MotoWrestle_Attack_01_Swing_02 IP_MotoWrestle_Attack_01_Swing_03 IP_MotoWrestle_Attack_01_Swing_04 IP_MotoWrestle_Attack_01_Swing_05 IP_MotoWrestle_Attack_01_Swing_06 IP_MotoWrestle_Attack_01_Swing_XX
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Up | IP_MotoWrestle_Attack_03_Swing_Up_01 IP_MotoWrestle_Attack_03_Swing_Up_02 IP_MotoWrestle_Attack_03_Swing_Up_03 IP_MotoWrestle_Attack_03_Swing_Up_04 IP_MotoWrestle_Attack_03_Swing_Up_XX
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Down | IP_MotoWrestle_Attack_03_Swing_Down_01
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Hammer | Form | IP_MotoWrestle_Attack_03_Hammer_Form_01 IP_MotoWrestle_Attack_03_Hammer_Form_02 IP_MotoWrestle_Attack_03_Hammer_Form_03 IP_MotoWrestle_Attack_03_Hammer_Form_XX
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Whoosh | IP_MotoWrestle_Attack_03_Hammer_Whsh_01 IP_MotoWrestle_Attack_03_Hammer_Whsh_02 IP_MotoWrestle_Attack_03_Hammer_Whsh_03 IP_MotoWrestle_Attack_03_Hammer_Whsh_04 IP_MotoWrestle_Attack_03_Hammer_Whsh_XX
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Kick | IP_MotoWrestle_Attack_Kick_01 IP_MotoWrestle_Attack_Kick_02 IP_MotoWrestle_Attack_Kick_03 IP_MotoWrestle_Attack_Kick_04 IP_MotoWrestle_Attack_Kick_XX
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Uppercut | Impact Crack | IP_MotoWrestle_Uppercut_Impact_Crack_01 IP_MotoWrestle_Uppercut_Impact_Crack_02 IP_MotoWrestle_Uppercut_Impact_Crack_03 IP_MotoWrestle_Uppercut_Impact_Crack_XX
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Whoosh | IP_MotoWrestle_Uppercut_Whoosh_01 IP_MotoWrestle_Uppercut_Whoosh_02 IP_MotoWrestle_Uppercut_Whoosh_03 IP_MotoWrestle_Uppercut_Whoosh_XX
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Ground Impact | IP_MotoWrestle_Attack_03_GroundImpact_01 IP_MotoWrestle_Attack_03_GroundImpact_02 IP_MotoWrestle_Attack_03_GroundImpact_03 IP_MotoWrestle_Attack_03_GroundImpact_XX
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Explosion Burst Sweetener | IP_MotoWrestle_Attack_Explo_Burst_Sweetener_01 IP_MotoWrestle_Attack_Explo_Burst_Sweetener_02 IP_MotoWrestle_Attack_Explo_Burst_Sweetener_03 IP_MotoWrestle_Attack_Explo_Burst_Sweetener_04 IP_MotoWrestle_Attack_Explo_Burst_Sweetener_XX
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Impact | Default | IP_MotoWrestle_Impact_Default_01 IP_MotoWrestle_Impact_Default_02 IP_MotoWrestle_Impact_Default_03 IP_MotoWrestle_Impact_Default_XX
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Hammer | IP_MotoWrestle_Impact_Hammer_01 IP_MotoWrestle_Impact_Hammer_02 IP_MotoWrestle_Impact_Hammer_03 IP_MotoWrestle_Impact_Hammer_XX
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Player | IP_MotoWrestle_Impact_Player_01 IP_MotoWrestle_Impact_Player_02 IP_MotoWrestle_Impact_Player_03 IP_MotoWrestle_Impact_Player_XX
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Uppercut | Uppercut | IP_MotoWrestle_Impact_Uppercut_01 IP_MotoWrestle_Impact_Uppercut_02 IP_MotoWrestle_Impact_Uppercut_03 IP_MotoWrestle_Impact_Uppercut_XX
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Shards | IP_MotoWrestle_Impact_Uppercut_Shards_01 IP_MotoWrestle_Impact_Uppercut_Shards_02 IP_MotoWrestle_Impact_Uppercut_Shards_03 IP_MotoWrestle_Impact_Uppercut_Shards_XX
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Ice Slide | Intro | IP_MotoWrestle_SlideDash_Intro_01
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Start | IP_MotoWrestle_SlideDash_Start_01 IP_MotoWrestle_SlideDash_Start_02 IP_MotoWrestle_SlideDash_Start_03 IP_MotoWrestle_SlideDash_Start_XX
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Slide | Loop | IP_MotoWrestle_SlideDash_Slide_Loop_01 IP_MotoWrestle_SlideDash_Slide_Loop_02 IP_MotoWrestle_SlideDash_Slide_Loop_XX
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End | IP_MotoWrestle_SlideDash_Slide_End_Whsh_01
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Metal | IP_MotoWrestle_SlideDash_Slide_Metal_01 IP_MotoWrestle_SlideDash_Slide_Metal_02 IP_MotoWrestle_SlideDash_Slide_Metal_03 IP_MotoWrestle_SlideDash_Slide_Metal_XX
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Water Navigation | Loop | IP_MotoWrestle_Water_Navigation_Loop_Fast
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Land | IP_MotoWrestle_Water_Navigation_Land_01 IP_MotoWrestle_Water_Navigation_Land_02 IP_MotoWrestle_Water_Navigation_Land_03 IP_MotoWrestle_Water_Navigation_Land_04 IP_MotoWrestle_Water_Navigation_Land_05 IP_MotoWrestle_Water_Navigation_Land_06 IP_MotoWrestle_Water_Navigation_Land_XX
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Movement | Run | Foley_FS_1P_BootsCombat_Ice_Run_01 Foley_FS_1P_BootsCombat_Ice_Run_02 Foley_FS_1P_BootsCombat_Ice_Run_03 Foley_FS_1P_BootsCombat_Ice_Run_04 Foley_FS_1P_BootsCombat_Ice_Run_05 Foley_FS_1P_BootsCombat_Ice_Run_06 Foley_FS_1P_BootsCombat_Ice_Run_07 Foley_FS_1P_BootsCombat_Ice_Run_08 Foley_FS_1P_BootsCombat_Ice_Run_09 Foley_FS_1P_BootsCombat_Ice_Run_10 Foley_FS_1P_BootsCombat_Ice_Run_XX
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Jump | Foley_FS_1P_BootsCombat_Ice_Jump_01 Foley_FS_1P_BootsCombat_Ice_Jump_02 Foley_FS_1P_BootsCombat_Ice_Jump_03 Foley_FS_1P_BootsCombat_Ice_Jump_04 Foley_FS_1P_BootsCombat_Ice_Jump_05 Foley_FS_1P_BootsCombat_Ice_Jump_06 Foley_FS_1P_BootsCombat_Ice_Jump_07 Foley_FS_1P_BootsCombat_Ice_Jump_08 Foley_FS_1P_BootsCombat_Ice_Jump_09 Foley_FS_1P_BootsCombat_Ice_Jump_10 Foley_FS_1P_BootsCombat_Ice_Jump_11 Foley_FS_1P_BootsCombat_Ice_Jump_XX
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Land | Foley_FS_1P_BootsCombat_Ice_Land_01 Foley_FS_1P_BootsCombat_Ice_Land_02 Foley_FS_1P_BootsCombat_Ice_Land_03 Foley_FS_1P_BootsCombat_Ice_Land_04 Foley_FS_1P_BootsCombat_Ice_Land_05 Foley_FS_1P_BootsCombat_Ice_Land_06 Foley_FS_1P_BootsCombat_Ice_Land_07 Foley_FS_1P_BootsCombat_Ice_Land_08 Foley_FS_1P_BootsCombat_Ice_Land_XX
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Announcer | Pickup | IP_PoppySoap_VO_Announcer_MotoWrestle_01
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Laugh | IP_PoppySoap_VO_Announcer_Laugh_01 IP_PoppySoap_VO_Announcer_Laugh_02 IP_PoppySoap_VO_Announcer_Laugh_03 IP_PoppySoap_VO_Announcer_Laugh_XX
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Flawless Victory | IP_PoppySoap_VO_Announcer_Flawless_0101
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Toasty | IP_PoppySoap_VO_Toasty
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Meter Fill | IP_MotoWrestle_UI_Meter_Fill_01
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Recharge | MotoWrestle_Recharge_TEMP
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Drop | Drop | IP_MotoWrestle_Drop_01
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Land | IP_MotoWrestle_Drop_Land_01
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Strategy Guide[]
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This section outlines a strategy. | |
Feel free to add tips, tricks and general advice about the topic. |
- When it comes to attacking, players will want to open with an Ice Slide and then spam the Attack button to unleash a deadly combo, since attacking with Sub-Zero's Kombat Kit will see the player stick to their foe like glue as they release a flurry of frozen hits until they have beaten their foe.
- The Ice Slide secondary attack can also be useful for getaways to escape from enemies when you are low on health.
- Like Scorpion's Kombat Kit, an uppercut from a primary attack can knock enemies off areas with high heights (e.g. cliffs and mountains) to inflict fall damage.
Counters[]
- Shotguns (e.g. Sentinel Pump Shotgun, Infiltrator Pump Shotgun, and Outlaw Shotgun) can be effective against Sub-Zero's Kombat Kit when engaging in close combat.
- Try knocking off your enemies who use Sub-Zero's Kombat Kit with The Kneecapper's Charged Smash, followed by mid-to-long range weapons (e.g. Holo Twister Assault Rifle and Scoped Burst SMG) to finish them off.
Elimination Feed[]
Player Elimination[]
- Player 1 sent Player 2 to the Netherrealm using Sub-Zero’s Kombat Kit
- Player 1 eliminated Player 2 with the icy strikes of Sub-Zero’s Kombat Kit
DBNO[]
- Player 1 knocked down Player 2 using the Spear of Sub-Zero’s Kombat Kit
- Player 1 knocked down Player 2 with the icy strikes of Sub-Zero’s Kombat Kit
Weapon ID[]
Sub-Zero's Kombat Kit is referred to as Moto Wrestle in the files.
- Epic: WID_MotoWrestle
History[]
Battle Royale and Zero Build History[]
Chapter 6: Season 2[]
Update v34.00[]
- Introduced.
- February 24th 2025: Increased the cooldown between each Ice Slide use from 0.6s to 1.2s.
Update v34.10[]
- Added an image of Dan Forden as an Easter Egg for whenever the player hits an opponent with an uppercut.
- March 11th 2025: Removed the image of Dan Forden.
Update v34.21[]
- Increased damage of the first, second and last combo hit from 35/35/40 to 40/40/50.
- Increased damage of the Air Kick from 35 to 40.
News Tab[]
Trivia[]
- Just like Scorpion's Kombat Kit, Sub-Zero's Kombat Kit's name and description replaces the standard "C" with a "K", referencing the Mortal Kombat series tradition of replacing the letter "C" with a "K".
- Sub-Zero's Kombat Kit uses the design of Bi-Han/Sub-Zero's gauntlets from Mortal Kombat 1.
- The icy skull with a spine attached to it from the primary attack of Sub-Zero's Kombat Kit resembles Spinal Tap, one of Sub-Zero's attacks in Mortal Kombat 1.
- Like with Scorpion's Kombat Kit, the Command Uppercut attack is derived from the move's classic input: Down + High Punch.
- The voice of Shao Kahn (as Mortal Kombat's classic announcer, voiced by Steve Ritchie) can be heard while performing certain actions with this item:
- Picking up the item for the first time in a match trigger the "Sub-Zero" voice line from Mortal Kombat II's character select screen.
- Hitting an opponent with an uppercut may trigger the announcer's laugh.
- Eliminating an opponent may also trigger the announcer's laugh or, alternatively, the famous "Flawless Victory" voice line if the player secures the elimination without taking any damage.
- Hitting an enemy or getting hit by an opponent's uppercut has a small chance of causing Dan Forden to appear at the bottom right corner of the screen, accompanied with a voice clip of him saying "Toasty!". This references the famous easter egg from the Mortal Kombat games.
- This easter egg was first present during Update v34.10 before being removed in a hotfix, although it had no audio at the time.
Gallery[]