The Loop (Games)
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- — In-Game Description
- Uncommon: 3
- Rare: 4
- Epic and Legendary: 5
|Advanced Tactics||Evo||Ranged weapon damage increased by 10%. Health increased by 10%.|
|Assault Damage||8||Increases assault weapon damage by 24%.|
|Clean Living||18||Increases base health by 20%.|
|Debilitating Shots||2||Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.|
|Flak Vest||30||Reduces damage taken by 90%. Reduction drops by 30% each time the Soldier is hit, and is disabled for 60 seconds after the third hit.|
|No Time to Bleed||12||Doubles the amount healed by when an enemy is killed.|
|Quick Clip||15||Increases reload speed by 30%.|
|Survivalist||5||Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.|
|Waste Not Want Not||25||Increases ammo capacity of all weapons by 40%.|
|Frag Grenade||Evo||The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.|
|Goin' Commando!!!||Evo||Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds.|
|Shockwave||1||The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage.|
When put into a squad slot on the Hero screen, a soldier can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Armored||Gives 8%/11%/14% damage resistance.|
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