“ | Two large teams fight for the Victory Royale in an action-packed mode where the first team to get the target number of eliminations wins!
Respawn on elimination is ON for the entire match, and gliders can be freely deployed whenever you are far enough from the ground. |
” |
- — In-Game Description
Team Rumble is the team deathmatch game mode in Fortnite: Battle Royale. It was introduced as a core game mode in Season 9. Previously it had existed as a Limited Time Mode.
Description[]
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get the target number of eliminations wins!
- This number will change depending on how many players are present in the lobby.
Respawn on elimination is ON for the entire match, and gliders can be freely deployed whenever you are far enough from the ground.
There are 16 players on each team, making the player match a maximum of 32 players.
- Players may queue in squads of up to 16 for this mode. If players queue with less, the team will auto-fill with other players.
At the start of the game, the storm circle is already closing, and players start with an Assault Rifle and Shotgun based on the current Season.
Rules[]
Team Rumble follows a unique rule set:
- 32 Players on two teams. Each team has its own Battle Bus. Bots do not spawn in this mode.
- These buses fly parallel to each other in the same direction, to the other side of the map, closely along the middle axis.
- Squads enabled, up to a maximum of 16 players in each.
- Teams will always be filled to 16.
- Altered Loot Pool.
- Consists of Uncommon and above weaponry, and regular other items.
- Standard Gravity.
- Standard HP rules.
- Building enabled.
- Overshield disabled.
- Respawns are enabled.
- Glider Redeploy is enabled.
- Gliders can be deployed at much lower altitudes.
- Reboot Vans are disabled.
- Skill Based Matchmaking is enabled (to an extent).
- Characters and Bars are usually disabled, depending on the Season.
- Boss Characters may still spawn.
- Players do not drop bars on elimination.
- Wildlife still spawns.
- Players are instantly eliminated without going into Down but not out.
- Players work to gain a set number of eliminations for their team.
- If players on either side leave, the number reduced by 5 dynamically until it reaches 65.
- If players fail to reach the elimination requirement, a countdown starts and the game is won by which team has more eliminations
- The game can also be a draw this way.
- If present, Choppas do not spawn in this mode.
- The Storm also works differently in Team Rumble.
- Always starts in the second phase, with the buses entering the fight through the storm.
- The storm will move into itself at a much earlier stage, and does not shrink as much.
- Always starts in the second phase, with the buses entering the fight through the storm.
- Victory Crowns cannot be used or earned in this mode.
Tips and Strategy[]
- In this game mode start by collecting materials and obtaining the best weapons. It is recommended to have 100 Shield in the early game.
- You can still complete Quests in this mode and in some quests it may be easier to complete them in Team Rumble than in Battle Royale based modes.
- In the late game, focus on fighting instead of gaining shields.
- Try to avoid being in long build fights as it can cost time.
- Allied players have a chevron above their Outfit and are marked on the minimap, enemies are not.
Variations[]
- NFL Rumble: Identical, but all players use the NFL based outfits.
- Team Rumble: One Shot: All weapons are Sniper Rifles. Lower Gravity is enabled, and Lower HP. Materials also cap at 70/50/30. Shockwave Grenades, Impulse Grenades, and Grapplers are in the Loot Pool.
- Team Rumble: Solid Gold: All weapons are Legendary rarity.
- Team Rumble: Siphon: No Healing Items spawn. Players must heal by attacking opponents.
- Team Rumble: Unvaulted: All weapons present in the mode are currently vaulted.
History[]
Season 9[]
- Update v9.00: Introduced Team Rumble as a core mode. Players spawn with 50 Gliders and must fight to reach 100 eliminations.
- Unknown: Cap increased and decreased to 150 and 100 periodically.
Chapter 2: Season 2[]
- Update v12.00: Glider stack removed; players now have infinite redeploys.
- Only Rare Weapons and above can spawn now.
- Increased the Elimination Goal to 125.
Chapter 2: Season 3[]
- Update v13.20: The Elimination Goal now changes based on the number of players and the elimination rate.
Chapter 2: Season 4[]
- Update v14.10: Decreased max player count from 40 to 32, changing the mode from being 20v20 to 16v16.
- Mythic items obtained from Stark Supply Drones can now spawn.
- Cars now spawn in Team Rumble.
- Update v14.60:
- November 19, 2020: Rare Pump Shotgun can finally spawn in Team Rumble. Previously a bug prevented this when it was present in the Loot Pool.
Chapter 2: Season 5[]
- Update v15.20: Characters can now spawn in Team Rumble.
Chapter 2: Season 7[]
- Update v17.00: Minor Rework:
- All players start with an Uncommon Pump Shotgun, Uncommon Assault Rifle and Uncommon Bolt-Action Sniper Rifle.
- The Storm is immediately in its second phase.
- Buses no longer move in opposite directions to each other, but now alongside, with the buses closer to the middle axis.
- Loot is now Uncommon and above instead of Rare and above.
Chapter 2: Season 8[]
- Update v18.00
- Removed AI from the mode.
- Added its own set of challenges.
- Content Update v18.00
- Removed the Uncommon Bolt Action Sniper from players' starting inventory
Chapter 3: Season 1[]
- Update v19.00: Players now Spawn with an Uncommon Ranger Assault Rifle and an Uncommon Auto Shotgun.
Chapter 3: Season 3[]
- Update v21.50: Items and Weapons with finite magazines no longer restock on respawn.
Chapter 3: Season 4[]
- Update v22.10: Players now Spawn with an Uncommon Ranger Assault Rifle and an Uncommon Lever Action Shotgun.
Chapter 4: Season 1[]
- Update v23.00: Players now Spawn with an Uncommon Assault Rifle and an Uncommon Heavy Shotgun.
Chapter 4: Season 3[]
- Update v25.00: Players now Spawn with an Uncommon Heavy Assault Rifle and an Uncommon Pump Shotgun.
Chapter 4: Season OG[]
- Update v27.00: Players now Spawn with an Uncommon Assault Rifle and an Uncommon Pump Shotgun.
Chapter 5: Season 1[]
- Update v28.00: Players now Spawn with a Common Striker AR and a Common Hammer Pump Shotgun.
- Boss characters no longer spawn.
- Unknown: Players now Spawn with an Uncommon Striker AR and an Uncommon Hammer Pump Shotgun.
Chapter 5: Season 2[]
- Update v29.00: Players now Spawn with an Uncommon Warforged Assault Rifle and an Uncommon Gatekeeper Shotgun.
Chapter 5: Season 4[]
- Update v31.00: Players now Spawn with an Uncommon Combat Assault Rifle and an Uncommon Sovereign Shotgun.
Trivia[]
- Upon the mode's introduction as an LTM, there were several changes to the current version:
- Required eliminations would not be altered depending on player count.
- Required eliminations would range from 100-150 depending on the update.
- All weapons were Uncommon or higher, rather than Rare or higher.
- This was later re-introduced in its minor rework.
- When they were present, dropping stack of 50 Gliders would only allow the player to pick them back up in stacks of 10.
- Characters could have been eliminated to obtain Common weapons when they were still present in the mode.
- Sideways weapons can be obtained through normal chests when they were still present in the mode.
- The winning team will have a Victory Royale screen and the losing team will have a "You Placed #2" match end screen.
- Until Chapter 5: Season 1, all players started with an Uncommon weapon.