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Two large teams fight for the Victory Royale in an action-packed mode where the first team to get the target number of eliminations wins!

Respawn on elimination is ON for the entire match, and gliders can be freely deployed whenever you are far enough from the ground.

— In-Game Description

Team Rumble is a game mode in Fortnite: Battle Royale. It was introduced as a core game mode in Season 9. Previously it had existed as a Limited Time Mode.

Description

Two large teams fight for the Victory Royale in an action-packed mode where the first team to get the target number of eliminations wins!

  • This number will change depending on how many players are present in the lobby.

Respawn on elimination is ON for the entire match, and gliders can be freely deployed whenever you are far enough from the ground.

There are 16 players on each team, making the player match a maximum of 32 players.

  • Players may queue in squads of up to 16 for this mode. If players queue with less, the team will auto-fill with other players.

At the Start of the Game, the storm circle is already closing, and players start with an Uncommon Ranger Assault Rifle and Uncommon Auto Shotgun.

Rules

Team Rumble follows a unique rule set:

  • 32 Players on two teams. Each team has its own Battle Bus.
    • These buses fly parallel to each other in the same direction, to the other side of the map, closely along the middle axis.
  • Squads enabled, up to a maximum of 16 players in each.
    • Teams will always be filled to 16.
  • Altered Loot Pool.
    • Consists of mostly Rare and above weaponry.
  • Standard Gravity.
  • Standard HP rules.
  • Respawns are enabled.
    • Players respawn after 5 seconds. The Player inventory is kept and all weapons are reloaded without consuming ammo. This also reloads weapons such as the Harpoon Gun.
      • Eliminated players instead drop a random type of ammo, as well as 120 Wood, 90 Stone, or 60 Metal.
  • Glider Redeploy is enabled.
    • Gliders can be deployed at much lower altitudes also.
  • Reboot Vans are disabled.
  • Skill Based Matchmaking is enabled (to an extent).
  • Characters and Bars are disabled.
    • Players do not drop bars on elimination.
    • Wildlife still spawns.
  • Players are instantly eliminated.
  • Players work to gain a set number of eliminations for their team.
    • If players on either side leave, the number reduced by 5 dynamically until it reaches 65.
    • If players fail to reach the elimination requirement, a countdown starts and the game is won by which team has more eliminations
      • The game can also be a draw this way.
  • If present Choppas do not spawn in this mode.
  • The Storm also works differently in Team Rumble.
    • Always starts in the second phase, with the buses entering the fight through the storm.

Variations

History

Season 9

  • Update v9.00: Introduced Team Rumble as a core mode. Players spawn with 50 Gliders and must fight to reach 100 eliminations.
  • Unknown: Cap increased and decreased to 150 and 100 periodically.

Chapter 2: Season 2

  • Update v12.00: Glider stack removed, players now have infinite redeploys.
  • Only Rare Weapons and Above can Spawn Now.
  • Increased the Elimination Goal to 125.

Chapter 2: Season 4

Chapter 2: Season 5

Chapter 2: Season 7

  • Update v17.00: Minor Rework:
    • All players start with an Uncommon Pump Shotgun, Uncommon Assault Rifle and Uncommon Bolt-Action Sniper Rifle.
    • The Storm is immediately in its second phase
    • Buses no longer move in opposite directions to each other, but now alongside, with the buses closer to the middle axis.
    • The Elimination Goal now Changes, based on the Amount of Players and Elimination Rate.

Chapter 2: Season 8

Chapter 3: Season 1

  • Update v19.00: Players now Spawn with an Uncommon Ranger Assault Rifle and an Uncommon Auto Shotgun.
    • This replaces the Old Spawn Loot

Trivia

  • Upon the mode's introduction as an LTM, there were several changes to the current version:
    • Required eliminations would not be altered depending on player count.
    • Required eliminations would range from 100-150 depending on the update.
    • All weapons were Uncommon or higher, rather than Rare or higher.
  • When they were present, dropping stack of 50 Gliders would only allow the player to pick them back up in stacks of 10.
  • Characters could be eliminated to obtain Common weapons.
  • Sideways weapons can be obtained through normal chests.
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