The Storm is a large ring which surrounds the map at the beginning of every game. As the game progresses, The Storm will form, and then begin to move, before pausing again and repeating the cycle. Eventually, The Storm closes in on the island completely. The Storm damages player's HP, and increases its damage per second as the game goes on. The safe zone is known as the Storm Eye.
Below is a table dictating the timing of each Storm circle, and how much damage it deals per second.
- Grace Period: Time before The Storm begins to move.
- Shrink Time: Time it takes to reach the indicated smaller size.
- Damage while shrinking: The base Storm damage players take to their HP whilst it is shrinking. For Storm Sickness, it is 3x of base Storm damge.
- Damage after shrinking: The base Storm damage players take to their HP whilst it is stationary. For Storm Sickness, it is 3x of base Storm damge.
- Storm Eye Diameter after closing: The width of the Storm Eye.
|Stage||Grace Period||Shrink Time||Damage while shrinking (DPS)||Damage after shrinking (DPS)||Storm Eye Diameter after closing|
Players will always be aware of when and where The Storm Eye is shrinking to. This is indicated by the minimap, which also shows the shortest direct path to be safe from The Storm. The White line indicates the direct path to the next Storm circle and the Blue line indicates the direct path to the safe zone when in The Storm.
In Arena and Competitive matches, the Storm can move half in the existing Storm Eye and half outside during phase 5. It fully moves in Phases 6, 7, 8, and fully closes in phase 9. In regular playlists, it will close until Phase 6, where it fully moves in Phase 7, 8 and 9.
Players can heal in The Storm, and any method of restoring HP will allow the player to survive in it longer. However, staying in the Storm for too long results in Storm Sickness.
Storm Surge is a mechanic of The Storm that is only available in Arena and Tournaments. Storm Surge activates when there are over 70 players in the 3rd Storm circle, 50 players in the 5th Storm circle, and 30 players in the 7th Storm circle. Players receive a warning when the Storm is shrinking prior to those phases. If a player is below a set damage threshold, Storm Surge affects them by dealing 25 damage every 5 seconds. When a player is eliminated by Storm Surge in a team based match, the player is instantly eliminated and does not drop a Reboot Card. The damage above or below Storm Surge threshold is indicated below the minimap.
If a player is in The Storm for too long, Storm Sickness will affect the player, dealing increased Storm damage tripled from the base Storm damage. For example in the final Storm phases, the base Storm damage is 10 per second, but with Storm Sickness active it is 30 per second. Being in the Storm Eye for a brief period when Storm Sickness is active will not turn off Storm Sickness if a player returns to The Storm. Storm Sickness begins when players take 600 total Storm damage and a warning appears at 500 total Storm damage.
|Imprint Baby Cube|
- Players can stock up on Healing Items to tank enough damage to withstand the storm. Items such as a Medkit, a Flopper and a Chug Splash are especially useful due to their large healing amounts / quick use.
- Make sure to use a before medkit 10 ticks of HP will eliminate you. This means in a standard storm for example, players should use a medkit with at least 11 HP, else they will be eliminated by it.
- The strategy of healing off in The Storm to place high or even earning a Victory Royale (made popular by Fortnite Pro/Creator Qrei) is no longer viable due to the introduction of the Storm Sickness mechanic.
- Higher DPS storms can be especially effective at eliminating opponents, so items such as the Shockwave Launcher can be used to push players into it, eliminating them. Players even receive credit for this in the Elimination Feed.
- Items which cause HP damage are especially useful for attacking opponents in the storm, as they will ignore shield and cause players to be eliminated quicker. Good items for this include a Firefly Jar, and Stink Items such as a Stink Bomb or the Primal Stink Bow.
- Update v1.6: Introduced The Storm alongside the Battle Royale gamemode. The Storm will shrink as the game goes on, dealing increased HP damage to players caught inside of it.
- Update v12.61: Removed The Storm, instead replacing it with The Wall of Water. Damage values remain the same for it, except players are launched upwards when entering the Wall, rather than staying on the ground unaffected.
- Update v13.00: Re-added The Storm.
- Update v21.00: Added Storm Sickness
- The Storm damages Animals and other AI, but will not damage Cube Monsters.
- Players can revive squad members in the storm, and use all items and weapons as normal. The damage it causes does not disrupt these actions.
- Structures and Vehicles will not take damage in the storm
- In Fortnite: China, The Storm was known as the Signal Zone. Players did not lose HP out of zone, instead they had a separate 'signal interference' bar. This bar would slowly tick down when out of the Signal Zone, and it could only be recharged when the player is in zone. If the signal interference became too great, the player would be eliminated.
- Storm Flip - An item which allowed players to flip an area into a Storm area, or clear a Storm, with the damage dealt equating to that of the current Storm.
Save the World
The Storm is a mechanic in Fortnite: Save the World which can spawn Monsters and create random incursion points for enemies.
Storm Spawn Locations
- Siege: During Missions with siege/defense phases, husks spawn and approach from storm vortexes around the objective. Players can plan trap configurations by analyzing which way the husks are likely to approach from based on these vortexes. As players progress through higher Power Level missions, they may be warned that the storm can change directions during the siege.
- Mini Event: Side missions will appear around the map that can summon the storm, for example a Survivor being attacked, activated Encampments, Drone Crashes, BluGlo Siphons, Storm Chests, etc.
- Patrol Doors: Periodically, storm vortexes will appear and spawn husks even when an objective is not being defended— this is called a Patrol. If undisturbed, husk Patrols will often simply walk back into another vortex and disappear harmlessly. A mini storm will hover above a patrol door to better indicate its appearance.
Inside the Storm Wall, purple haze and darkened lighting darkens and obscures the player's vision. This indirectly endangers players by not letting them see the battlefield clearly and perhaps causing them to make errors in judgement.
During Eliminate and Collect, Resupply, and Retrieve the Data missions, there is a Storm circle mechanic similar to Battle Royale. The Storm circle slowly shrinks as the mission progresses. When in The Storm, players first take Shield damage first before Health.
Shadow OrbsShadow Orbs are side-quests usually found in caves. The objective is to kill a Mist Monster that spawns from the orb to get a reward.
The Storm is a mechanic in Fortnite: Creative that functions similar to Battle Royale but can be customisable.
There are two devices that manage The Storm, the Basic Storm Controller and the Advanced Storm Controller. These controllers allow The Storm to be customised. Storm radius and damage can be adjusted with the Storm Controllers. The Advanced Storm Controllers allows multiple storm phases.
End Game StormThere is a seperate Storm that closes in after 4 hours of a Creative match. This Storm deals 10 damage per second. When players are eliminated by the Storm, they will not respawn and the game is over when only one player remains. As a result of this mechanic, there is no true endless Creative matches.
Wait, hold on... "It's not just a storm?" What does that mean?
The Storm is a sentinent entity that is powered by The Zero Point and it is externally controlled by the Imagined Order. It keeps The Loop running, keeping Loopers from escaping it, and providing a way to eliminate all of them within the 22 minute loop time.
The Storm is implied to be a sentient entity, due to its rage during The Device and how it is described by Agent Jones in dialogue. This is supported with the Storm Surge mechanic, the Storm can rage if it sees that there are too many Loopers inside the Storm eye when it is small and can directly strike them with lightning. In order to escape The Loop, The Looper must be in the final storm circle of the match, on the Eye of the Storm and alone.
During The Device Event, said device beats the Storm and stops The Loop from working. The Imagined Order revives the Storm by dialing the Resonance Actuator to 7.2, giving it more energy. The Storm strikes the Device with lightning and turns into The Wall Of Water as revenge against Midas. After 3 Days, The water wall breaks and floods the Island.
During a Corruption Cubes' birth process, all child Cubes receives multiple lightning from their father Cube and a lightning from the Storm.
Save The World
The Storm is a sentinent entity that is controlled by The Storm King. This shown when purple vortexes spawn near the player randomly and spawn Husks. It invades reailities through incursion points known as Alpha Rifts. The Storm inhabits Monsters and Mist Monsters. The Storm's inhabitants can only live when the atmosphere is covered with Purple Clouds, allowing small purple vortexes to create new monsters. The Storm also can be mutated and causes a specific element of monsters to come in. Each monster can have a special ability and is created from the corpose of a human, now undead under the control of The Storm.
The Storm most likely arrived through a portal that is able to sustain itself and thus, create a giant vortex that encompasses all of Earth.
Multiple Storm Kings control the storm, using it to kill the inhabitants of a reality to allow The Last Reality to take over and corrupt it. This is evident with The Storm King turning into a Corruption Cube upon being eliminated.
Save the World
- The Storm invades Earth and eliminates 98% of the population. A organization known as Homebase creates a shelter to house survivors. They create technology that can purify the sky and push back the storm.
- The Player enters Homebase and is granted the status of Commander, a person that leads Heroes into battle.
- The Storm King is defeated with the help of Homebase and the Commander, and the "terror at the end of Canny Valley" has vanished.
Before Chapter 1
Chapter 2: Season 2
During The Device event. Midas powers up The Device, and it starts pushing back the Storm. After The Storm reaches outside The Island, The Looper gets Rifted into The Bridge, inside Agent Jones's Office as Jones walks through the hallway talking to Doctor Slone on his phone. He tells Janice to dial the Resonance Actuator to 7.2. and restart The Loop. They soon return to the island, as The Device shuts down. The Storm is angry and fastly shrinks in and The Device activates again. It holds the storm around The Agency, and overloads it to push it back as much as it can. The Storm disappears, and The Device descends into The Agency as towers get back into their hatches. A rainbow appears, and The Looper gets rifted back to The Bridge. Jones enters his office and sees the looper, as he looks at them and asks if they can hear him. The Looper returns to the island for the last time in a Battle Bus as The Loop restarts, and a thick wall of water becomes The Storm.<nowiki>