Retractable floor spikes

Traps are placeable items in Fortnite used to fight monsters and assist the player. They are an integral part of Fortnite's "Tower Defense" style gameplay.

Players must place a trap on a solid, unmodified structure tile---that is, a tile without spaces cut for windows, doors, holes, or archways. An exception is the "Wall (Fence)" type which can be placed on any wall tile with a solid bottom row. The game will signal players whether a placement location is valid using colored icons and providing an explanation if not valid. Placing traps is made to be simple and intuitive, and experimenting in the game world is an effective way to learn the system.


Traps provide stationary defenses to zones, player buildings, and objectives. They damage and stun, displace and heal, and they operate automatically without the need for player management. Traps cannot harm heroes.

Players may place traps by attaching them to structures. Traps are divided into three placement types - wall traps, ceiling traps, and floor traps - and each trap may only fasten to its matching structure type. It is not possible to place a ceiling trap on a wall, for example.

Like weapons, traps are a storable commodity carried in the player's backpack. They may be found in the game world as loot or crafted by the player with the use of schematics. Trap items are consumable and disappear from the player's inventory after a single use. Players replenish or stockpile their trap inventory by looting or crafting.

Trap schematics can be leveled up to grant bonus attributes and increase the general strength of the crafted traps they yield.

List of Traps

Note that the stats listed for each trap show the range from lowest to highest rarity.


Name Target Role Damage
Ceiling Zapper Single-target Damage 277 - 390
Ceiling Gas Trap Area Damage over time 34 - 45
Ceiling Electric Field Area (Extended) Damage 50 - 60
Ceiling Drop Trap Area Damage 41 - 50


Name Target Role Damage
Mounted Turret Single-target Damage
Retractable Floor Spikes Area Damage 108 - 144
Wooden Floor Spikes Contact Damage, Slow 14 - 20
Name Target Role Note
Bouncer Area Launch No fall damage
Floor Launcher Area Launch Knockback
Freeze Pad Area Stun
Healing Pad Single-target Healing 140 - 186 Healing
Patrol Ward Prevent spawning Utility
Player Jump Pad (Directional) Contact Utility
Player Jump Pad (Up) Contact Utility


Name Target Role Damage
Wall Darts Projectile Damage 50 - 66
Wall Spikes Contact Damage 70
Wall Dynamo Area Damage 183 - 245
Wall Launcher Area Launch
Wall Lights Area Stun


Name Target Role Damage
Chiller Area Crowd Control


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