This article is about the item class in Save the World. For the item class of the same name in Battle Royale, see Traps (Battle Royale). |
Traps are Placeable Items in Fortnite: Save the World used to fight Monsters and assist the players. They are an integral part of Fortnite's "Tower Defense" style gameplay.
Overview[]
Info[]
Traps provide stationary defenses to zones, player buildings, and objectives. They damage and stun, displace and heal, and they operate automatically without the need for player management. Traps cannot harm Heroes.
Placing[]
Players must place a trap on a solid, unmodified structure tile---that is, a tile without spaces cut for doors, holes, or archways. An exception is the "Wall (Fence)" type which can be placed on any wall tile with a solid bottom row. The game will signal players whether a placement location is valid using colored icons and providing an explanation if not valid. Placing traps is made to be simple and intuitive, and experimenting in the game world is an effective way to learn the system.
Players may place traps by attaching them to structures. Traps are divided by "Lethal", "Crowd Control" and "Utility" roles and are sub-divided into three placement types - wall traps, ceiling traps, and floor traps. Each trap may only fasten to its matching structure type (i.e. it is not possible to place a ceiling trap on a wall.)
Acquisition[]
Like Weapons, Traps are a storable commodity carried in the player's backpack. They may be found in the game world as loot or crafted by the player with the use of Schematics. Trap items are consumable and disappear from the player's inventory after a single use i.e when being placed. Players replenish or stockpile their trap inventory by looting or crafting.
Leveling[]
Trap schematics can be leveled up to increase their base stats and have their perks modified to increase the general strength of the crafted traps they yield, just like weapons.
List[]
Ceiling Traps
Trap | Rarities | Description |
---|---|---|
Ceiling Drop Trap |
Rare | Drops a payload of tires from up to 3 tiles high. |
Epic | ||
Legendary | ||
Ceiling Electric Field |
Rare | Targets enemies in a 3x3 tile range around trap. |
Epic | ||
Legendary | ||
Ceiling Gas Trap |
Uncommon | Creates a AOE cloud that will affect enemies with Affliction damage, over time. |
Rare | ||
Epic | ||
Legendary | ||
Ceiling Zapper |
Common | Targets a single enemy, doing a large amount of damage and impact. |
Uncommon | ||
Rare | ||
Epic | ||
Legendary |
Wall Traps
Trap | Rarities | Description |
---|---|---|
Broadside |
Rare | Fires a sequence of five bouncing cannonballs that pierce through enemies. |
Epic | ||
Legendary | ||
Sound Wall |
Uncommon | Stuns Mist Monsters and causes other Husks to start dancing. |
Rare | ||
Epic | ||
Legendary | ||
Wall Darts |
Uncommon | Shoots six darts at enemies with a large range. |
Rare | ||
Epic | ||
Legendary | ||
Wall Dynamo |
Uncommon | Does damage to all enemies in range when trap is triggered. |
Rare | ||
Epic | ||
Legendary | ||
Wall Launcher |
Uncommon | Shoves most enemies, knocking them back and down. |
Rare | ||
Epic | ||
Legendary | ||
Wall Lights |
Rare | Stuns most enemies with blinding light. |
Epic | ||
Legendary | ||
Wall Spikes |
Common | Does damage to enemies when they melee the trap. |
Uncommon | ||
Rare | ||
Epic | ||
Legendary |
Floor Traps
Trap | Rarities | Description |
---|---|---|
Anti-Air Trap |
Uncommon | Destroys incoming enemy projectiles. |
Rare | ||
Epic | ||
Legendary | ||
B.A.S.E. |
Mythic | Class Perk exclusive to Constructors. Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel. |
Cozy Campfire |
Rare | Heals allies in a 3x3 tile grid around the Campfire. |
Epic | ||
Legendary | ||
Defender Post |
Rare | Interact to select and deploy a Defender. |
Flame Grill |
Rare | Hits enemies with fire damage followed by fire damage affliction. Duration and damage is increased against Nature enemies, but reduced against Water enemies. 1 second delay before firing. |
Epic | ||
Legendary | ||
Floor Freeze Trap |
Rare | Freezes enemies in place for a short period of time, and makes them more vulnerable to damage. |
Epic | ||
Legendary | ||
Floor Launcher |
Uncommon | Launches most enemies into the air. |
Rare | ||
Epic | ||
Legendary | ||
Healing Pad |
Common | Heals you or friendly players when stepped on. |
Uncommon | ||
Rare | ||
Epic | ||
Legendary | ||
Player Jump Pad (Up) |
Rare | |
Player Jump Pad (Directional) |
Rare | Launches players long distances in the direction they are facing when activated. |
Retractable Floor Spikes |
Uncommon | Hits all enemies on trap when triggered doing a medium amount of damage and impact. |
Rare | ||
Epic | ||
Legendary | ||
Tar Pit |
Rare | Enemies that step into this trap get stuck for a short duration. Reactive to lead, so if an enemy gets stuck just give it a shot! |
Epic | ||
Legendary | ||
Wooden Floor Spikes |
Common | Damages and slows all enemies who are standing on. |
Uncommon | ||
Rare | ||
Epic | ||
Legendary |
History[]
Update v15.40[]
- February 16th 2021: Added Crowd Control Effect Limit to promote "non-jail build" playstyle amongst the playerbase.
- Crowd control effects such as Stuns, Knockbacks, Freezes and Tar-blocks are not as effective as they used to be.
- Enemies now gain immunity after 5 times of being affected by the listed effects.
- A 30-second timer has been added, so if an enemy is not hit by status effects before it completes, the CC counter will reset to 0.
- Example: The same Husky Husk will be immune to being frozen or stunned, etc if it has already been frozen 5 times by a Floor Freeze Trap before.
- This updated introduced a game breaking bug that was later reversed. This bug caused CCEL to be triggered form all sources; including weapons and heroes reliant on crowd control, rendering them effectively unplayable.
Content Update v19.01 #2[]
- January 11th 2022: Higher-tier traps, including Legendary items, now require the same amount of resources to craft as Common items.
- January 18th 2022: Crowd Control Effect Limit has been removed.
- The CCEL failed to address the issue, as "jailers" doubled down on this playstyle by utilizing workarounds, such as The Ice Kings' B.A.S.E. freezing or the Sound Wall's dancing mechanics, which were not counted towards CCEL due to a patch that reversed the previous v15.40 bug.