Update v10.10 of Fortnite released on August 14th 2019. Due to the size of this update, bug fixes are on this page. For the actual update, go here.
Battle Royale[]
Weapons and Items[]
- Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
- B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
- The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.
Gameplay[]
- The Week 1 and Week 2 Hidden Battle Stars can now be collected.
- Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
- Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
- Trees no longer turn into different kinds of trees upon being damaged.
- This includes snow-covered trees no longer turning into non-snow-covered trees.
- Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
- The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
- Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.
Playground[]
- Fixed an issue involving Chests being unopenable in Tilted Town.
Art + Animation[]
- Improved the visuals of the Emotical Wrap on weapons.
UI[]
- The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
- Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
- The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.
Creative[]
Gameplay[]
- Fixed a bug where games that switched players' teams on death would not obey the maximum team size or team ratio settings.
- Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
- Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
- Fixed an issue where the Last Standing option did not end games upon final elimination.
Weapons + Items[]
- Prop-O-Matic
- Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
- Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.
Creative Tools & Phone[]
- Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.
Prefabs & Galleries[]
- The props in the Roadside Diner are no longer interactable.
- The Viking Village Prop Gallery can now be rotated after being pasted.
- Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
- Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.
Devices[]
- Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
- Fixed some issues on the Trigger device:
- Trigger now correctly updates the visual channel number on copied triggers.
- Trigger now correctly attributes the signal to a player when it's activated from a vehicle.
- Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
- Updated the tooltip on the Complete Once option in the Timer device.
- Fixed some issues with the Weapon-Free Zone device:
- Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
- Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
- Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases.
- Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.
UI & Social[]
- Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
- Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
- Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
- Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.
Mobile[]
- Air Strike smoke visual effects can now be observed from a distance.
- Text in My Island settings won’t overlap when scrolling through options.
- Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.
Save The World[]
Missions + Systems[]
- Edit permissions for all Storm Shields have been reset to remove any unintended additions from a recent bug. Players will need to re-add permissions.
- Fixed some mission alerts failing to spawn correctly. All Group Missions will now spawn a Mega Alert as a result.
- Crafting Ingredients will now be granted when successfully completing the Resupply Mission.
- Fixed onboarding flow to not show the Retry dialog before actually attempting first launch.
- Wave 3 of Twine Storm Shield Defense 5 is now a timed wave instead of an elimination wave.
- Corrected Medic’s Deal reward in Hit the Road to heal properly.
- Weapons awarded for completing Record Dash in Hit the Road will now include perks.
- Emotes are no longer interrupted when played on the vehicle in Hit the Road.
- Music from truck upgrades should no longer play when players are far away from the truck.
- Truck Music and Zone Music are muted properly during songs at the end of Hit the Road missions.
- Lars’ Hit The Road conversations will no longer continue through the victory or defeat screens.
- The metal icon should now appear consistently in the objective text for the Bridge Out secondary mission.
- Fixed an occlusion issue on the rocket when panning the camera during the Launch the Rocket mission.
- Players should now receive the correct medal when completing a mission’s basic requirements.
- Reward chests from Signal Boost spawn closer to players.
- Hit the Road's Signal Boost mission awards the correct amount of reward chests.
UI[]
- Emote music no longer continues to play when switching to another tab while previewing an emote in the lobby.
- Spray decals now properly show up when shadows are toggled off.
- Fixed Zoom controller button display in the world map.
- Mission alert rewards will now correctly display the rewards during a mission.
- HUD ammo counter will no longer show large numbers when the player is eliminated.
- The tip text on the loading screen will no longer be cut off.
- Collection book tiles now properly update when researching an item.
- The blank Bonuses tab will now properly be hidden when Survivors are being viewed in the Event/Weekly Store.
- Custom Wargames in Twine Peaks now display the correct reward item names.
- Players will no longer lose input of the Close Game tab while opening Llama packs.
- Attempting to leave a Storm Shield while Waiting For Assistance will no longer leave the player trapped there.
- Fixed a crash on PC when trying to play old movie content.
- Cloaked Star now takes inventory space.
- The Health and Shield bar of spectating player now displays the correct values in Hit the Road.
- The Rewards Info menu now shows the rewards for completing SSD1.
- The number of waves completed will now appear correctly on the Results screen after completing an Endurance SSD.
Heroes[]
- Players are no longer launched when they use the Heavy Attack with Spectral Blade into a Sand Tornado.
- The Ninja’s Throwing Stars ability now cancels Emotes.
- Destroying a B.A.S.E while Supercharged Traps perk is active will maintain the B.A.S.E bonus on traps.
Weapons + Items[]
- Defenders now hold spears correctly.
Gameplay[]
- The Impossibly Spotless Finish Quest now properly displays its Banner in the Quest's Rewards section of the Quest Log.
- Corrected Husk pathing around B.A.S.E.
- Power Rating Player Disconnect: We no longer disconnect a player with too low of a power rating after a match has ended.
- This fixes a bug where players were unregistered when the game ended, but were then kicked before seeing the end game podium sequence because their power level could not be found.
Enemies[]
- Husks should now damage structures while players are standing on B.A.S.E.
Art + Animation[]
- Built structures no longer appear transparent when they are upgraded.
Audio[]
- Fixed an issue where occasionally the looting sound effects would not always play.
General[]
- Players are now able to connect to the game’s servers after being logged out by connecting on another device.
- Starting a PlayStation 4 from Rest Mode no longer causes a “Failed To Create Party” error.
- Pressing the spacebar while having the Banner menu open will no longer open another menu.
UI[]
- Store offers are no longer missing after players change the language setting.
- Reticles are no longer missing after switching from a scoped weapon.