Update v16.00 of Fortnite was released on March 16th, 2021. It started Chapter 2: Season 6 and brought many new features.
What's new in Battle Royale?[]
Chapter 2: Season 6 - Battle Pass[]
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this Season's Battle Pass here.
Crafting[]
Don't just find your weapons. Make them. Using loot from wildlife and technology untouched by the Pulse, craft your own weapons anywhere.
New Locations[]
Visit new points of interest affected by the Pulse like Boney Burbs and Colossal Crops or visit the newly emerged location, The Spire.
Battle Royale[]
General[]
Bug fixes
- Fixed a issue where players were unable to change the color of the Phantasmic Pulse Pickaxe from the .
Weapons + Items[]
- Added Makeshift Rifle
- Deals 30/31/33
- Fire-rate of 4.5.
- Magazine size of 20.
- Available in Common, Uncommon and Rare variants.
- Available from Floor, Chest and Fishing Loot.
- Added Makeshift Shotgun
- Deals 88/93/98 damage.
- Holds 2 shells.
- Fire-rate of 1.25.
- Available in Common, Uncommon and Rare variants.
- Available from Floor, Chest and Fishing Loot.
- Added Makeshift Submachine Gun
- Deals 17/18/19 damage
- Fire-rate of 9
- Magazine size of 25.
- Reload time of 2.3/2.2/2.1s.
- Available in Common, Uncommon and Rare variants.
- Obtained from Floor, Chest and Fishing loot.
- Added Primal SMG
- Deals 18/19/20/21 damage
- Fire-rate of 9.
- Magazine size of 35.
- Reload time of 2.2/2.1/2.0/1.9s
- Available in Uncommon, Rare, Epic and Legendary variants.
- Available from Chests, Floor, Supply Drops and Fishing loot.
- Added Makeshift Revolver.
- Deals 45/48/50 damage.
- Fire-rate of 1.5.
- Magazine size of 6.
- Available in Common, Uncommon and Rare variants.
- Available from Floor, Chest and Fishing Loot.
- Added Primal Pistol.
- Deals 33/35/37/39 damage
- Shoots in bursts of 2.
- Magazine size of 8.
- Uses Medium Bullets.
- Reload time of 2.1/2.0/1.9/1.8s
- Available in Uncommon, Rare, Epic and Legendary.
- Obtained from Floor, Chest, Supply Drops and Fishing loot.
- Deals 33/35/37/39 damage
- Added Makeshift Bow
- Deals 52 damage.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 0.79s
- Available in Uncommon variant.
- Available from Floor, Chest and Fishing loot.
- Added Primal Bow.
- Deals 65 damage.
- Fire-rate of 1
- Magazine size of 1.
- Uses Arrows
- Reload time of 0.75s.
- Available in Rare variant.
- Available from Floor, Chest and Fishing loot.
- Added Primal Flame Bow
- Deals 73/77 damage
- Hitting anywhere in the environment will set it on fire if fully charged.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 0.71/0.68s.
- Available in Epic and Legendary variants.
- Available from Chests, Supply Drop, and Fishing loot.
- Deals 73/77 damage
- Added Primal Stink Bow
- Deals 73/77 damage
- Hitting anywhere in the environment will create Stink gas cloud that deals 5 damage per tick if fully charged.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 0.71/0.68s.
- Available in Epic and Legendary variants.
- Available from Chests, Supply Drop, and Fishing loot.
- Deals 73/77 damage
- Added Mechanical Bow
- Deals 85 damage.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 1.1s.
- Available in Rare variant.
- Available from Floor, Chest and Fishing loot.
- Added Mechanical Explosive Bow
- Deals 89/94 damage
- Hitting anywhere in the environment will release 3 small dynamites doing 20 damage each.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 1.04/0.99s.
- Available in Epic and Legendary variants.
- Available from Chests, Supply Drop, and Fishing loot.
- Deals 89/94 damage
- Added Mechanical Shockwave Bow
- Deals 89/94 damage
- Hitting anywhere in the environment will cause a shockwave, launching anyone/anything away.
- Fire-rate of 1.
- Magazine size of 1.
- Uses Arrows
- Reload time of 1.04/0.99s.
- Available in Epic and Legendary variants.
- Available from Chests, Supply Drop, and Fishing loot.
- Deals 89/94 damage
- Added Primal Rifle
- Deals 31/33/35/36 damage
- Fire-rate of 5.75.
- Magazine size of 30.
- Uses Medium Bullets.
- Available in Uncommon, Rare, Epic and Legendary.
- Available from Floor, Chest, Supply Drop and Fishing loot.
- Added Primal Shotgun
- Deals 57/60/63/66 damage.
- Shoots in bursts of 2.
- Fire-rate of 3.73.
- Holds 12 shells.
- Available in Uncommon, Rare, Epic and Legendary variants.
- Available from Floor, Chest, Supply Drop and Fishing loot.
- Deals 57/60/63/66 damage.
- Added Spire Assassin's Primal Shotgun
- Deals 69 damage.
- Shoots in bursts of 2.
- Fire-rate of 3.73.
- Holds 12 shells.
- Available in Mythic variant.
- Available from eliminating the Spire Assassin at The Spire.
- Deals 69 damage.
- Added Spire Jump Boots
- Jumping 3 times in a row will allow the player to Glider Redeploy.
- Available in Mythic variant.
- Obtained from carrying a Runestone into The Spire.
- Added Stink Flopper
- Throwing it will make it act like a Stink Bomb.
- Heals 20 HP.
- Available in Uncommon variant.
- Available from fishing.
- Added Cuddle Fish
- Throwing it will make it stick to where it landed on.
- Will attach itself to any opponent, dealing 35 damage.
- Available in Rare variant.
- Available from fishing.
- Throwing it will make it stick to where it landed on.
- Added Meat
- Spawn rate for the Assault Rifle and the Submachine Gun were decreased.
- Added Hunter's Cloak
- Allows you to tame the Wildlife.
- Won't be attacked by aggressive animals while doing so.
- Obtained from crafting.
- Available in Uncommon variant.
- Allows you to tame the Wildlife.
Unvaulted
- Unvaulted the Spicy Fish
- Unvaulted the Hop Flopper
- Unvaulted the Pump Shotgun (Uncommon - Legendary)
- Increased damage from 70/80/90/100/100 to 84/92/100/108/116.
- Headshot multiplier decreased from 2x to 1.75x.
- Decreased reload time from 5.7/5.3/4.8/4.4/4.0s to 5.1/4.75/4.4/4.05/3.7s
- Increased damage from 70/80/90/100/100 to 84/92/100/108/116.
- Unvaulted the Revolver (Common - Legendary)
- Common Revolver can only be obtained by being Rebooted.
Weapon Changes
- Pump Shotgun
- Increased damage from 70/80/90/100/110 to 84/92/100/108/116.
- Headshot multiplier decreased from 2x to 1.75
- Decreased reload time from 5.7/5.3/4.8/4.4/4.0s to 5.1/4.75/4.4/4.05/3.7s
Vaulted
Assault Rifles
Shotguns
Submachine Guns
- Submachine Gun (Common)
- Suppressed Submachine Gun
Sniper Rifles
Exotics
- Boom Sniper Rifle
- Storm Scout
- Night Hawk
- Dragon's Breath Sniper Rifle
- The Big Chill
- Burst Quad Launcher
Utility Items:
- The Mandalorian's Jetpack
- Predator's Cloaking Device
- Rift Fish (Disabled since 15.40, now officially vaulted)
- Zero Point Fish
- Snowy Floppers
- Loot Sharks
- Zero Point Crystals
- Bouncer
- Chug Splash
Bug fixes
- Fixed a visual issue with Balloons
Gameplay[]
- Added Spire Towers
- Going to the top of the either one of the 6 Spire towers on the edge of the Primal biome will launch you off, allowing you to redeploy your glider.
- Added Crafting
- Crafting allows you to make your own weapons.
- With a Makeshift Rifle you can craft a:
- Assault Rifle (Uncommon - Epic) with 4 Mechanical Parts.
- Primal Rifle (Uncommon - Epic) with 4 Animal Bones.
- With a Makeshift Shotgun you can craft a:
- Pump Shotgun (Uncommon - Epic) with 4 Mechanical Parts.
- Primal Shotgun (Uncommon - Epic) with 4 Animal Bones.
- With a SMG you can craft a:
- Submachine Gun (Uncommon - Epic) with 4 Mechanical Parts.
- Primal SMG (Uncommon - Epic) with 4 Animal Bones.
- With a Makeshift Bow you can craft a:
- Mechanical Bow (Uncommon - Epic) with 4 Mechanical Parts.
- Primal Bow (Uncommon - Epic) with 4 Animal Bones.
- With a Primal Bow you can craft a:
- Epic Primal Flame Bow with a Gas Can or a Firefly Jar.
- Epic Primal Stink Bow with a Stink Sac or 3 Stink Floppers
- With a Mechanical Bow you can craft a:
- Epic Mechanical Shockwave Bow with 2 Shockwave Grenades.
- Epic Mechanical Explosive Bow with 6 Grenades.
- With a Makeshift Rifle you can craft a:
- Crafting allows you to make your own weapons.
- Added Wildlife:
- Added Stink Sacs
- Obtained from eliminating a Frog.
- Added Arrow ammunition.
- Obtained from Ammo Boxes.
- Added Mechanical Parts
- Obtained from Tool boxes and Vehicles
- Added Animal Bones
- Obtained from Skeletons and Wildlife.
World[]
- Added the Spire Assassin Boss to The Spire.
- Added Spire Guardians to the Spire Towers.
- Removed some NPCs and replaced them with new ones.
- Removed The Mandalorian Boss.
- Removed The Predator Boss.
UI[]
Bug fixes
- Fixed a issue where the inventory menu selector could appear on multiple slots simultaneously instead of just one.
Mobile[]
- Removed Party Hub.
Creative[]
Improved Barrier Device[]
The improved Barrier device is here and includes some updated artwork! Previously, the Barrier device was tied to the build grid, now it can be placed anywhere without needing to be anchored to prebuilt structures. The new Barrier device can be cut, copied, pasted and rotated, and is added to the quick bar rather than the trap inventory. Additionally, the Barrier provides improved scalability selections. If you need a small or large barrier, the scalability improvements will allow Creators to alter the size of the barrier before and after being placed.
Island Grid Changes[]
- To help creators remember which size of Grid Island is being used:
- The normal Grid Island now appears Green.
- The Large Grid Island now appears Blue.
- The Flat Grid Hub still appears Gray.
Islands[]
Bug fixes
- Fixed an issue where the Featured Island Rift locations were shifted to the right in the hub.
- Fixed an issue where the player could lose functionality during a game when an X-4 Stormwing was present on the island.
- Fixed an issue where a Seasonal Rift showed up instead of the Main Player Rift in the hub.
- Fixed an issue where the Start Game UI was hidden but could still start the game.
- Fixed an issue where the player could not edit island game settings.
- Fixed an issue where players sometimes encountered old hubs when using Creative Fill.
Gameplay[]
Bug fixes
- Fixed an issue where the player was halted every time a shot landed.
Tools[]
Bug fixes
- Fixed an issue where the player could move while navigating the inventory.
- Fixed an issue where the Equip button in the creative inventory did not function properly.
Weapons + Items[]
Bug fixes
- Fixed an issue where players could become invisible when using hiding props.
- Fixed an issue where the Mounted Turret failed to function properly.
- Fixed an issue where the Campfire was not destroyed when rocks were deleted.
- Fixed an issue where the Beacon badges did not respect view distance in-game.
Prefabs + Galleries[]
Bug fixes
- Fixed an issue where assets from the Oasis Island prefab and gallery could not be destroyed.
- Fixed an issue with low draw distance for the Primitive Shapes Gallery.
Devices[]
Bug fixes
- Fixed an issue where the player was resized incorrectly using the Prop Gun and Phone Booth.
- Fixed an issue where the Sneaky Snowman disappeared when the player entered and exited the Phone Booth.
- Fixed an issue where HUD messages appeared at the top when the placement was set to Bottom Center.
Save the World[]
- See the Homebase Report.