Update v16.10 of Fortnite was released on March 30th 2021.
April 1st changes[]
Spring Breakout[]
The Egg Launcher returns! and you can also be on the lookout for a new type of forageable egg on the Island.
Weapons + Items[]
- Unvaulted the Egg Launcher.
- Bouncy Egg Added.
- Grants the Low-Gravity effect for a certain period of time upon consumption.
- Found on the floor scattered across the Island.
World[]
- Added Webster NPC at Gas N’ Grub.
What's new in Battle Royale?[]
New Apex Predators[]
Raptors are ready to challenge your spot as the Apex Predator. Take them on or tame them to help in your hunt.
Spire Quests[]
What mysteries does the Spire hold?
Battle Royale[]
General[]
- Fixed a issue where duplicate XP notifications would appear when completing Legendary "Craft Items" Quests in a party.
- Fixed a issue where Quests given by Characters in a match were not counting progression towards Quests that require the completion of other Quests of specific rarities.
Weapons + Items[]
- Makeshift Shotgun changes:
- Magazine size increased from 2 to 3.
- Reload times decreased from 3.69/3.15/2.64s to 3.5/3.0/2.5s
- Faster pullout times
- Primal Shotguns fire-rate decreased from 3.73 to 3.33.
- Grenade Launcher damage decreased from 110/105/100 to 77/74/70.
- Crafting material costs now scale with Makeshift rarity. As such, adjustments have been made:
- Common to Uncommon upgrades now cost 2 Animal Bones or Mechanical Parts.
- Uncommon to Rare upgrades remains at 4 Animal Bones or Mechanical Parts.
- Rare to Epic upgrades now cost 6 Animal Bones or Mechanical Parts.
Gameplay[]
- Animal Bones and Mechanical Parts were added as Floor Loot.
- Moving Storm Circles in non-competitive modes have returned for the last two zones for a week.
Bug fixes
- Fixed a issue where players in Split Screen could've had difficulty playing another match together due to the "Ready Up!" option not working properly.
- Fixed a issue where opening the inventory while performing a tap to search/interact/Revive action would cancel that action.
- Fixed a issue where stackable and consumable items (Grenades, Bandages, etc.) were not split when using Shift+Drag to select or drop half of the stack using keyboard+mouse input.
World[]
- Raptor Eggs across the map are now broken, and Raptors roam the Island.
- Raptors roam in pairs, and will attack whoever and whatever crosses their path.
Bug fixes
- Fixed a issue where the anomaly on Shark Island could not appear after completing the required steps.
UI[]
Bug fixes
- Fixed a issue where legacies for Chapter 2: Season 5 would not show up in the Career tab.
Creative[]
What's new?[]
Heal or harm with the new Health Powerup, which allows you to manipulate player health and shield levels during games. Apply healing or damage instantly or over time, or even set health and shields to the exact numbers that you want.
Devices[]
- Health Powerup.
- This Powerup allows player health and shield values to be manipulated during the game. Like other Powerups it can be used as a pickup object or applied remotely via channels.
- The Powerup model will change automatically based on which attributes are being affected and whether the impact is positive or negative.
- This device has the following options:
- Modify: Health Only, Shield Only, Both (Default: Health Only)
- Effect: Flat Increase, % Increase, Flat Decrease, % Decrease, Set To (Default: Flat Increase)
- Effect Magnitude: 0-15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100, 125, 150, 175, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000, 1250, 1500, 1750, 2000, 2500 (Default: 20)
- Effect Duration: Instant, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: Instant)
- For durations other than Instant, the Effect Magnitude is applied once every second.
- Show Visual Effect on Player: Yes, No (Default: Yes)
- Disables Effect on Pickup: Yes, No (Default: No)
- Pickup Radius: On Touch, 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On Touch)
- Time to Respawn: Never, Instant, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
- Spawn on Minigame Start: Yes, No (Default: Yes)
- Ambient Audio: On, Off (Default: On)
- Pick Up Audio: On, Off (Default: On)
- Selected Team: Any, 1-16 (Default: Any)
- Selected Class: Any, 1-16 (Default: Any)
- Apply To: Player, Player’s Team, Player’s Class, Same Class in Player’s Team, All Players (Default: Player)
- Who Can See This Powerup: None, All, Only Players that can Pick Up (Default: Only Player that can Pick Up)
- Spawn When Receiving From: No Channel, 1-150 (Default: No Channel)
- Despawn When Receiving From: No Channel, 1-150 (Default: No Channel)
- Pickup When Receiving From: No Channel, 1-150 (Default: No Channel)
- When Item Picked Up Transmit On: No Channel, 1-150 (Default: No Channel)
- Additonal changes to Powerups.
- The Powerups Gallery has been removed and individual Powerups can now be found in the Device Gallery.
- Existing Powerups have had new options added to them:
- Selected Team: Any, 1-16 (Default: Any)
- Selected Class: Any, 1-16 (Default: Any)
- Apply To: Player, Player’s Team, Player’s Class, Same Class in Player’s Team, All Players (Default: Player)
- Who Can See This Powerup: None, All, Only Players that can Pick Up (Default: Only Player that can Pick Up)
- Mutator Zone device - new options
- Allow Editing: Yes, No (Default: Yes) - Enables or Disables editing of player-built structures within the zone (normal Edit permissions apply).
- Building Cost: 0%, 25%, 50%, 75%, 100%, 125%, 150%, 200% (Default: 100%) - Adjusts the resource cost for building structures within the zone.
- Building Speed: 25%, 50%, 75%, 100%, 125%, 150%, 200% (Default: 100%) - Adjusts the speed at which player structures build once placed.
Bug fixes
- Fixed an issue where players were able to use Wolverine Claws with other skins after using the Phone Booth.
- Fixed an issue where players were stuck in Build mode after exiting the Phone Booth.
- Fixed an issue where the underside of the Barrier Device had z-fighting.
- Fixed an issue where the Barrier Device and Barrier Plate Device had the same name in the inventory.
- Fixed an issue where the Barrier Device had collision when Enabled During Phase was set to All.
Islands[]
Bug fixes
- Fixed an issue where switching islands did not reset island settings.
- Fixed an issue where the player rift would not appear when Creative Don’t Fill was selected on the front end tile.
- Fixed an issue where players entered slow motion in the Hub after a game ended.
- Fixed an issue where the My Island Player Name and Location setting overrode the Class Designer’s Player Names and Location setting.
- Fixed an issue where the gold rift changed ownership after a new island was created by players in a large group.
Gameplay[]
Bug fixes
- Fixed an issue where players could not set 999 for max ammo.
- Fixed an issue where players could not drive vehicles.
- Fixed an issue where Creatures would get stuck or glitch through obstacles.
Weapons + Items[]
Bug fixes Fixed an issue where players were able to spawn unreleased mythic items. Fixed an issue where Tires did not apply bounce when hidden under primitives or props.
Save the World[]
COMING APRIL 3 AT 8PM ET - GRAB YOUR GEAR, COMMANDERS. THE SCURVY SHOALS VENTURE SEASON BEGINS[]
Get ready for a new Ventures Season, Commanders. The next Save the World Ventures Season -- Scurvy Shoals -- begins April 3 at 8PM ET and is expected to conclude on June 19 at 8PM ET.
--WARNING-- The Husks are exceptionally Super during the Scurvy Shoals Venture Season. The Husks, now known as Super Husks, are packing some serious modifier power in the Scurvy Shoals Ventures missions. Here’s what we’re seeing in the field:
Super Melee Monsters - Takers and melee-based Husks move and attack faster, and their attacks slow Commanders by 30% for 5 seconds. Eliminating Super Melee Husks will stun smaller enemies in a small radius for a short amount of time. Chaining these stuns together may stun stronger Husks.
Super Ranged Monsters - Flingers, Pitchers, and Lobbers throw additional projectiles, while Zappers and Blasters fire twice as quickly. All their blasting efforts are causing them to have 30% less health.
Super Tough Husks - Husky Husks and Smashers have increased resistance to trap and ranged weapon damage, and deal increased damage to structures. Sure they’re super, but all that smashing power causes them to move 20% slower.
Now it’s our turn, Commanders. Grab your gear because it’s a shootin’ and lootin’ season. Eliminating Husks, especially those Smashers, causes them to periodically drop a chest full of valuable items. Greater monsters mean greater rewards and the more Husks we eliminate, the more chests we can loot.
Ventures isn’t the only thing this week because...
BRAVE THE DEPTHS OF THE DUNGEONS[]
That’s right! It’s time to fight monsters, dodge traps, gear up and descend into the depths to confront the raging evil below. They say there are Weapons and Heroes to recruit along the way. Magical Keys, a deep and dark labyrinth, golden coins... sounds like it’s time to do some exploring. Complete Dungeons to unlock Heroes, a Loading Screen, and more.
THE SWAMP KNIGHT RISES[]
“Seen any vampires lately? You’re welcome” - Swamp Knight
- Standard Perk: Unearthly Treat
- Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health.
- Commander Perk: Unearthly Treat+
- Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)
Available from completing Dungeons’ quests until June 19
MERMONSTER KEN RETURNS FROM THE DEPTHS![]
“Glub” - Mermonster Ken
- Standard Perk: From the Depths
- Increases Melee Damage by 44% based on the percentage of your missing health.
- Commander Perk: From the Depths+
- Increases Melee Damage by 44% based on the percentage of your missing health. Additionally, melee heavy attack eliminations have a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)
Available from completing Dungeons’ quests until June 19
THE BLOCKBUSTER QUESTLINE RETURNS[]
Ray has gone missing. Investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home! Complete the Blockbuster questline to unlock the Mythic Soldier Carbide and the Mythic Ninja Cloaked Star.
CARBIDE, HEEDS THE CALL[]
“Heed the call to action” - Carbide
- Standard Perk: Zip and Zap
- Lefty and Right applies affliction which deals 13 base energy damage per second for three seconds
- Commander Perk: Zip and Zap+
- Lefty and Right applies affliction which deals 26 base energy damage per second for three seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers
- Team Perk: Underdog
- FOR EACH: Hero of Epic or higher rarity Increases Healing Received by 2.5% for each nearby enemy.
Available from the Blockbuster Questline until June 19
THE CLOAKED STAR, RETURNS FROM THE SHADOWS[]
“Cloaked in mystery” - Cloaked Star
- Standard Perk: Fan of Stars
- Throw all Throwing Stars together in an arc. Adds 1 additional star
- Commander Perk: Fan of Stars+
- Throw all Throwing Stars together in an arc. Adds 3 additional stars
- Team Perk: Round Trip
- Throwing Stars return to you, dealing their damage again on the way back. REQUIRES: Two Ninjas of Legendary or higher rarity
Available from the Blockbuster Questline until June 19
PLUNDER IN THE YARRR QUESTLINE[]
A black flag flies on the horizon, pirates are headed for Homebase! Get ready for some Swashbucklin', pirate plunderin' adventuring. Don't forget to grab your Pirate Llamas to round out your collection.
BLAKEBEARD THE BLACKHEARTED: THE PIRATE CONSTRUCTOR[]
The dreaded captain of the storm seas
- Standard Perk: Avast Mateys
- Increases yarrrrr Cannonball Damage by 20%
- Commander Perk: Avast Mateys+
- Increases yarrrrr Cannonball Damage by 40%. Converts R.O.S.I.E to fire 25 cannonballs.
- Team Perk: Blakebeard’s Stash
- Eliminating enemies has a 5% chance of uncovering one of Blakebeard’s stashes which contains the following items: Peg Leg Club, Coconuts, or Cannonballs.
Available from the Yarrr Questline until June 19, scallywags!
MISS BUNNY PENNY HOPS BACK INTO BATTLE[]
“I’ve been waiting to break out this outfit.” - Miss Bunny Penny
- Standard Perk: Plasma Overdrive
- Decreases Plasma Pulse Energy Cost by 38%
- Commanders Perk: Plasma Overdrive+
- Decreases Plasma Pulse Energy Cost by 75%
Available from the Event Store starting April 3 at 8PM ET until June 19.
COMING APRIL 10 AT 8PM ET - GRAB RABBIT RAIDER AND COTTONTAIL EAGLE EYE FROM THE EVENT STORE.[]
RABBIT RAIDER JONESY, HOPPED AND LOADED[]
“These eggs don't have candy in them... or do they?” - Rabbit Raider Jonesy
- Standard Perk: Sure Shot
- Increases Sniper Critical Damage by 75%
- Commanders Perk: Sure Shot+
- Increases Sniper Critical Damage by 225%
Available from the Event Store starting April 10 at 8PM ET until June 19.
COTTONTAIL EAGLE EYE BOUNCES BACK[]
“Bounce into battle” - Cottontail Eagle Eye
- Standard Perk: Un-Eggs-Pected Departure
- Phase Shift leaves 3 eggs bombs, which deal 18 base Damage to nearby enemies.
- Commanders Perk: Un-Eggs-Pected Departure+
- Phase Shift leaves 3 eggs bombs, which deal 55 base Damage to nearby enemies.
Available from the Event Store starting April 10 at 8PM ET until June 19.
MACHINIST MINA LEAVING SOON[]
“Half machine. Half lady. Fully operational”
Don’t forget to grab your Machinist Mina Pack! The Machinist Mina pack rotates out on April 16, 2021!
The Machinist Mina Pack introduces a new Hero and Outfit, the Zap-O-Max Trap schematic (Wall Dynamo reskin), Tankbuilt Loader Back Bling, the Machinist Mina Challenges, and entry to Save the World. These exclusive Save the World challenges will earn you 1,000 V-Bucks and 1000 X-Ray Tickets.
Note: The Cosmetic items of this Pack will be shared through Battle Royale, Save the World and Creative game modes. This new Pack series will have no impact on existing Founder daily login rewards or their V-Bucks earned, which is exclusive to early access Founders. These outfits may appear in the item shop in the future.
See you in the field, Commanders!