Update v22.00 was a major patch note in Fortnite released during Chapter 3: Season 4 and during the Hexsylvania venture.
In Fortnite Chapter 3 Season 4: Paradise, a mysterious substance has appeared on the Island. Chrome will consume all, Chrome will be all. Embrace the Chrome by turning structures Chrome, making yourself Chrome, and proving the power of Chrome weapons.
PHASE THROUGH WALLS[]
Not even wood, stone, brick, or metal is a match for Chrome. An enemy built a structure for defense? Throw a Chrome Splash at the walls to make the walls penetrable — jump right through the building and get the drop on your opponent!
THE BEST SHAPE OF YOUR LIFE[]
You can’t beat it, so be it: throw down a Chrome Splash to Chrome-ify yourself. You’ll be pure Chrome for a limited time, meaning you’ll be immune to fire damage and… become a Blob when sprinting. But don’t let this bulbous form fool you. While Blobbed, you'll move faster, be immune to fall damage, and gain the ability to air dash. Dash into any building piece to Chrome-ify it then phase through it!
HOME SWEET CHROME[]
Chrome’s not only taking over points of interest, it’s built a brand new one. Ascend Herald’s Sanctum (near the abandoned Sanctuary) and stand atop this tower of honorable and hexagonal foundations.
A NEW KIND OF HIGH GROUND[]
In their fear of Chrome, some Island locations are seeking “safety” in the air — most notably Condo Canyon. Now called Cloudy Condos, attack from above in this expanding POI. One way to get up there? Use a D-Launcher, available in different places on the Island to help you gain higher ground.
BETTER WITH AGE[]
Chrome’s introduction caused the creation of the EvoChrome Shotgun and EvoChrome Burst Rifle. Find these weapons from Chrome Chests, then see their rarity increase the more you damage opponents with them. Take ‘em from Uncommon to Mythic!
WEAPONS B.C.E. (BEFORE THE CHROME ERA)[]
Some pre-paradise things are alright… Use strategies from yesteryear with unvaulted weapons and returning Vibin’ weapons:
- Sidearm Pistol
- Prime Shotgun
- Lever Action Shotgun
- Rapid Fire SMG
- Suppressed Submachine Gun
- Ranger Assault Rifle
- Hammer Assault Rifle
- Designated Marksman Rifle (DMR)
- Hunter Bolt-Action Sniper
- Grenade
- Firefly Jar
- Harpoon Gun
- Shadow Tracker (Exotic weapon)
- The Dub (Exotic weapon)
- Boom Sniper Rifle (Exotic weapon)
- Boogie Bomb (technically not a weapon but sounds like one)
- Shockwave Grenade (also technically not a weapon but here it is)
BRING ME SNIPER LOVE[]
Speaking of weapons, Sniper weapons across the board (including ones still vaulted) have had their damage and their headshot multipliers increased. Expert marksmen and trickshotters rejoice, because now one shot could be all it takes to send someone back to the Lobby. Keep your head on a swivel and — if your aim is on-point — one-shot opponents with certain Snipers once again. (Even in Zero Build!)
Hunter Bolt-Action Sniper - damage and headshot multiplier increased Hunting Rifle - damage and headshot multiplier increased Automatic Sniper Rifle - damage and headshot multiplier increased Lever Action Rifle - damage and headshot multiplier increased Suppressed Sniper Rifle - damage increased Semi-Auto Sniper Rifle - damage increased Rail Gun - damage increased Bolt-Action Sniper Rifle - damage increased Heavy Sniper Rifle - headshot multiplier increased Storm Scout Sniper Rifle - headshot multiplier increased Boom Sniper Rifle - explosive damage increased
KEYS TO SUCCESS[]
ay to unlock your potential. There’s a good chance you’ll come across Keys on the Island — use them to open Vaults containing loot! Low-Security Vaults require one Key to open, while High-Security Vaults require two (for the reward of more items!). Where to find this locked loot? After collecting one or more Keys, you’ll see keyhole signs on your map to help you out.
BUNKER DOWN[]
Under assault from enemies? Deploy potent cover fast with a Port-A-Bunker, taking the place of the Port-A-Fort this Season. Throw down the Port-A-Bunker to create an instant 1x1 structure featuring reinforced metal walls, a versatile ramp, doors, and defensive tires to bounce away would-be-invaders — no building required!
CHAPTER 3 SEASON 4 BATTLE PASS[]
Assemble an eclectic crew in your enjoyment of paradise. With this Season’s Battle Pass purchase, you’ll immediately unlock Paradigm (Reality-659)... if enemies of Chrome are your thing. Progress through the Battle Pass to unlock Spider-Gwen plus the following characters:
- Bytes
- Grriz
- Meow Skulls
- Lennox Rose
- Twyn
For those devoted to the Chrome, don’t worry: The Herald becomes available to unlock later in the Season!
SLIDE KICK[]
Oh yeah, you'll now knock back opposing players when sliding into them!
COMPETITIVE NOTES[]
- Firefly Jars and Shockwave Grenades are not included in competitive playlists.
RESTRICTED HARDWARE[]
Starting this Season, players who use restricted devices that provide, or are intended to provide, a competitive advantage may receive an in-game warning. To continue playing, players must remove the hardware and restart Fortnite. Attempts to bypass this restriction will result in a permanent ban from Fortnite. Restricted devices include but are not limited to Cronus Zen and Cronus Max.
We will continue to evaluate hardware devices that provide an advantage to players. Learn more about restricted hardware devices here.
The v22.00 update brings the Port-A-Bunker item, and the new Slide Kick player movement. v22.00 also contains updates and bug fixes for devices, Prefabs, and Galleries.
PORT-A-BUNKER[]
The Port-A-Bunker is a smaller, 1x1 version of the Port-A-Fort. This thrown item provides portable cover for players. It can be especially useful in Zero Build modes!
RAINBOW ROYALE[]
As part of the upcoming Rainbow Royale event, a new Rainbow Royale flag prop has been added to General Props Gallery A. There are plenty of other great things planned for Rainbow Royale, so check out the Fortnite Creative social media channels to learn more!
SLIDE KICK[]
A new player movement type has been added in this update. When Allow Slide Kick is turned on, if a player slides into another player or a destructible object, they will perform a sliding kick that does damage and has knockback. This can be turned on or off in the My Island Settings tab, the Class Designer device, or the Team Settings & Inventory device.
NEW IN CREATIVE DOCUMENTATION[]
In our Fortnite Creative Documentation, we have a whole new section documenting Prefabs!
The Prefab docs are grouped by theme, and contain a visual presentation of the Prefabs by category. As an example, if you’re looking for ocean or beach-related Prefabs, you can look up all available Prefabs that fit that theme in the Seaside Prefabs doc. We hope this helps you find the Prefabs you need for your awesome island design!
OTHER UPDATES[]
DEVICE UPDATES[]
For device options with numeric values, you can now click inside the value field and directly type in a numeric value. This is enabled on the following devices:
- Billboard
- Button
- Capture Item Spawner
- Campfire
- End Game
- Item Placer
- Level Instance
- Player Counter
- Player Spawner Pad
Note: The numeric input is disabled on Xbox Series X|S and Xbox One due to an interaction issue that we are working to fix for the v22.10 update.
BUG FIXES[]
PREFAB & GALLERY FIXES[]
SERVER LIFETIME NOTIFICATIONS[]
- Fixed an issue where some floors with grass blocked player movement and weapons, or made players walk above the grass.
- Fixed an issue where the leaf piles in Spooky Prop Gallery B were not destructible. The previous indestructible versions were added to the Indestructible Gallery.
- Fixed an issue with a carpet in the No Collision Gallery where a carpet was not displaying the correct texture.
- Fixed a collision issue for some half-walls in The Shark Wall Gallery.
Known issue: Some tree and bush assets have broken textures, which we are working to fix for the v22.10 update.
DEVICE FIXES[]
- Melee Designer:
- Fixed issues associated with mantling while performing charge attacks. Players can no longer mantle during charge attacks.
- The Jump Attack: Knockback option is now impacting players correctly.
- The hammer now has the Sprint Attack: Energy Cost option as expected.
- A player cannot attack when the Low Energy Multiplier option is set to 0.0X and the player is out of Energy.
- Fixed an issue that occurred when Secondary Action was set to No Action.
Known Issue: Due to an unforeseen issue, the Secondary Action option currently has 3 options all labeled Dodge Only. These perform identically, and we will address this issue in the next update.
- Fixed an issue where Radio devices would play the default track when disabled.
- Fixed an issue where not all Tracker objectives in the HUD would appear if they were activated rapidly.
- Fixed an issue where a disabled Prop Manipulator could take priority over an active one.
- Fixed an issue where the Item Resource option was missing from the Prop Manipulator's Customize panel.
- Fixed an issue where one Wildlife Spawner's Dismount option would affect wildlife spawned from other Wildlife Spawners.
- Fixed an issue where the Accolade device was inconsistently highlighted when included in a multi-selection.
- Fixed an issue where Guards spawned with the Can Be Hired option set to No could not be changed to be hirable with the Hire Conversation.
- Fixed an issue where the Character device did not play an emote after the player stepped over the trigger.
- Fixed an issue where the Grapple Glove interacted with Mutator Zones.
ISLAND FIXES[]
- Fixed an issue where players had access to another player’s My Island tab when island edit permissions were set to Everyone.
GAMEPLAY FIXES[]
- Fixed an issue where players did not receive elimination credit if they left the match early.
- Fixed an issue where the Join in Progress setting reverted back to the default after the option was changed in My Island.
- Fixed an issue where the player destroyed indestructible assets while riding a wolf with an Infinity Blade.