The Wilds await in Fortnite Battle Royale Chapter 4: Season 3. The center of the Island has collapsed, revealing a vast, hidden jungle with ancient secrets to discover. Ascend to canopies, ride raptors, and slide in the mud for speed and camouflage. Detect enemies from the canopies with the “Thermal DMR,” skate on vines firing the “Flapjack Rifle,” and turn opponents into spectators with the “Cybertron Cannon.”
Ride a Raptor![]
Raptors are running wild in the jungle – take command of these jurassic creatures by jumping on top of them. Unleash your arsenal and leap to new heights as you ride.
What if you see a raptor egg instead? Nurture it and it'll automatically be your raptor when it hatches!
Go Wild with New Weapons[]
Thermal DMR
Flapjack Rifle
Kinetic Boomerang
Cybertron Cannon
Wildwasp Jar
Go Back in Time with Unvaulted Weapons[]
Drum Shotgun
Combat SMG
Be Mega Prepared[]
There’s the new weapons, there’s the unvaulted weapons, but don’t forget about these Chapter 4: Season 2 carryovers:
- Havoc Pump Shotgun
- Maven Auto Shotgun
- Havoc Suppressed Assault Rifle
- Red-Eye Assault Rifle
- Submachine Gun
- Tactical Pistol
- Heavy Sniper Rifle
- Chug Cannon (Exotic weapon …and technically not a weapon)
- Heisted Breacher Shotgun (Exotic weapon)
- Heisted Accelerant Shotgun (Exotic weapon)
- Heisted Run 'N' Gun SMG (Exotic weapon)
- Shadow Tracker (Exotic weapon, this time available from Exotic Holo-Chests and Characters)
Slide for Stealth[]
A jungle climate means mud, so master the terrain: slide in the mud for more speed than regular sliding and gain camouflage in the process.
Grind Vines to Victory[]
Take an adrenaline-pumping ride on grind vines, being able to use weapons at the same time.
Contend from the Canopies[]
You don’t need the ground to gain the high ground. Ascend to the jungle’s canopies and fire high from above! When you get back on the ground, find some mud for a clean (but also not really clean) getaway.
Fight with Flora[]
Use the power of new, dangerous vegetation to your advantage. Shoot a Bomb Flower to create an explosion, or shoot a Stink Flower to unleash toxic gas on nearby enemies. Need to heal up? Swing your Pickaxe at the helpful Slurp Plants.
There’s also a flower for mobility. Run into Hop Flowers to bounce around the jungle without worrying about fall damage!
Adapt to the Jungle with New Reality Augments[]
Primal Companion
Wildwasp Weaponry
Sprint Lines
Shell Slide
Swift Shotgun Reload
Reckless Rifle Reload
Medium Ammo Acquired
Slide for Stealth[]
In addition to new Reality Augments, roll returning ones:
- Traversal Warrior (formerly known as Rail Warrior, now works on grind vines, ziplines, and Ascenders in addition to grind rails)
- Aquatic Warrior
- Light Fingers
- First Assault
- Bloodhound
- Steady Hands
- SMG Sign Off
- Exotic Grab Bag
- Soaring Sprints
- Mythic Munition
- Keymaster
- Rarity Check
- Shotgun Striker
Work Wild[]
Bounty Boards are back in the form of Job Boards! Upon interacting with a Job Board, you’ll be given a choice of three jobs, including a bounty. Complete jobs for Bars! Primal Companion
Look Wildly Good[]
Unlock timeless looks with Chapter 4 Season 3’s Battle Pass Outfits. Upon purchasing the Chapter 4: Season 3 Battle Pass, you’ll auto-unlock the future-facing Era. Progress through the Battle Pass to unlock Outfits like rock ranger 🎸 Rian and Autobot leader Optimus Prime. Later in the Season, wild-time-haver Purradise Meowscles will become available to unlock in the Battle Pass!
A look at all the Chapter 4: Season 3 Battle Pass Outfits:
Era
Trace
Rian
Relik
Mariposa
Lorenzo
Optimus Prime
Purradise Meowscles
Go Prime to Primal[]
Pit Optimus Prime against Optimus Primal. This fierce leader of the brave Maximals is available now in the Item Shop!
Go Prime to Primal[]
With Chapter 4 Season 3, Pickaxes are now officially called Pickaxes instead of Harvesting Tools. ⛏
Competitive Notes[]
Competitors! Looking for details on the competitive offerings this Season? Check out our Chapter 4 Season 3 Competitive Details blog post and learn about what’s in store!
Additionally, please note that the following features are not included in tournaments:
©2023 Par. Pics. TM Hasbro.
With the Fortnite v25.00 update, we are combining highlights for Creative, UEFN, and Verse into one patch notes document. Patch notes will continue being published biweekly in Creator News on the Creator Portal. You can now find bug fixes for Creative, UEFN, and Verse in our documentation on the Epic Developer Community site. This will be our format for Fortnite Ecosystem creation tool updates moving forward, so let's dive in!
Direct Event Binding Reminder[]
In the v25.00 update, direct event binding is now turned on for all islands made using the Creative toolset. For more information, see Getting Started with Direct Event Binding in our official documentation.
Upgraded Devices Reminder[]
For some time now in Creative, you have been able to manually convert your islands to upgraded devices, by going to the Tools tab of My Island and clicking the Upgrade Devices button. Starting in a future update, new Creative islands will use upgraded devices by default. These devices are the same ones used by UEFN and provide improvements over the original devices, including:
- Direct numerical input
- Color pickers
- Additional features on some devices
We'd love to hear about any concerns or issues you've had with the upgraded devices, so we can make the conversion as smooth as possible.
Welcome Hub Change[]
To make sure creators have a smooth and consistent experience when entering Creative, the Welcome Hub is changing to a new Epic-created default hub starting today.
Thanks for all the time and effort you put into the amazing Hubs you've submitted over the years. We hope to see you use those amazing design skills in your creations in the months and years to come!
Grind Rails[]
Grind Rails from Battle Royale Chapter 4 can now be added to islands using the Creative toolset or UEFN. The spline defining the rail's path can be edited directly in UEFN, or it can be edited with the Phone tool in Creative.
Grind Rail devices in Creative are similar to AI Patrol Path devices in that they have two nodes (called Control Points for this device) when first placed, and require at least two. Use the Phone tool's Copy function to add a new Control Point to the rail, and the Cut function to move a Control Point. To safely remove one or more Control Points, use the Phone tool to select them first, then delete.
Rotating a Control Point adjusts the direction of the grind rail as it goes through that point, which creates a curve. The Tangent Intensity option can be customized for each Control Point to adjust how rounded the curve is. You can also customize the color of each rail.
New Items in Creative Inventory and UEFN Content Browser[]
New Bouncer Added
- The Hop Flower has been added to the Bouncer Gallery of devices.
New Weapons
New Events for Prop-o-Matic Manager[]
Three new events have been added to the upgraded version of the Prop-O-Matic Manager:
- On Begin Entering Disguise
- On Finish Entering Disguise
- On Exiting Disguise
Add Materials to Landscapes in UEFN[]
You can now create custom landscape materials and use these materials to improve the quality and shading of your environment. Learn more in Create a Custom Landscape in UEFN.
Guidelines for Architectural and Modeling Assets in UEFN[]
There are now clear guidelines available for creating architectural assets with specific count values, and for using models created with third-party software.
You can review the guidelines at:
New Game Tutorial: Triad Infiltration[]
We released a new game tutorial – Triad Infiltration – for showcasing what you can do with Verse! It's a multiplayer competitive game that uses Verse to asymmetrically balance the teams. The game has three teams — Infiltrators, Attackers, and Defenders.
- The invisible Infiltrators are trying to steal an objective from the Defenders while avoiding Attackers.
- The Attackers are trying to steal the Defender’s flag while preventing the Infiltrators from capturing their own objective.
- The Defenders are trying to stop both teams, and win when time runs out before the Infiltrators or Attackers have reached a certain score.
You can customize the size of each team, and each team has different weapons.
By balancing these teams asymmetrically, you can precisely control their power level.
New Documentation for Creating In-Game User Interfaces[]
We reworked the existing Creating In-Game UI page to be a section at the top level of our official documentation, with multiple pages for each topic. This will help you find tutorials when you want to add in-game user interfaces to your island.
Writing Code in Verse Tutorial Update[]
A new Lesson is available in our series Learn the Basics of Writing Code in Verse! Lesson 9: Failure and Control Flow explains the unique concept of failure in Verse. Learn why failure is a necessary part of programming, and how Verse lets you write code that safely rolls back instead of crashing your program.
Build a Game Tutorials Update[]
We went through the UEFN tutorials under Build a Game and broke them out into separate documents for each step, and in the process also made sure they’re up-to-date. This breaks up these long tutorials and makes it easier to follow along with them. This includes the following game tutorials:
- Box Fight
- Capture the Flag
- Car Racing
- Parkour Elimination Race
In Fortnite v25.00, Survive the Horde mode in Save the World continues with its final two Challenge Weeks. (Survive the Horde will be available in Save the World until the end of the Scurvy Shoals Venture Season, June 21, 2023, at 8 PM ET.) v25.00 also brings Event and Weekly Store items!
Survive the Horde - Final Challenge Weeks[]
New to Survive the Horde? Check out the v24.30 Homebase Status Report for a full introduction to the gameplay and Quest rewards. v25.00 contains the final to survive the Horde Challenge Weeks. Upon completion, Challenge Weeks grant extra cosmetic rewards and Battle Royale Battle Pass XP!
Challenge Week 6 - Unflappable Husks (June 9 - June 14)
The Horde has become unstoppable, ignoring all crowd control effects. Try and avoid their attacks as they now leave a lingering damage effect when they successfully hit you! To help you out, your Sniper, Assault Rifle, SMG, Shotgun, and Pistol damage have been increased, and Traps have become more lethal. Use your newfound power to keep the Horde at bay!
Challenge Week 7 - Fast Forward (June 14 - June 21)
The waves of enemies are coming faster than ever. This means you’ll have less time to build and gather Supply Drops. But don’t let intimidation slow you down — move fast and get things done in this race against time to Survive the Horde.
Event and Weekly Store[]
Diecast Jonesy - June 7 at 8 PM ET
- Standard Perk: Boomstick!
- Increases Goin' Commando Damage by 25%.
- Commander Perk: Boomstick!+
- Increases Goin' Commando Damage by 50% and changes Damage type to Energy.
Chromium Ramirez - June 7 at 8 PM ET
- Standard Perk: In A Pinch
- Reloading a weapon with an empty magazine regenerates 13.5% of your Shield over 3 seconds.
- Commander Perk: In A Pinch+
- Reloading a weapon with an empty magazine regenerates 13.5% of your Shield over 3 seconds, and is 50% faster than reloading a weapon with a non-empty magazine.
The Bowler - June 14 at 8 PM ET
Show the Husks no quarter! The Bowler fires long-range cannon balls that damage and knocks back groups of enemies in a line.
Bug Fixes[]
A number of Save the World bug fixes were included in the Fortnite v25.00 update, including:
- Fixed an issue in the tutorial that could block progression if the player destroyed the Grenade target with a regular weapon.
- Added Adhesive Resin so that an appropriate amount of Rockets can be crafted in Survive the Horde.
Creative[]
Fixes[]
- Fixed an issue where players would always gain 50 health when eliminating opponents.
- The island setting "Health gain on Elimination" now functions correctly.
- The Wildlife Spawner device's preview icon now displays correctly when placed.
- Fishing Zone device's VFX now functions correctly.
- Chug Cannon now correctly extinguishes lit Campfire devices.
- Fixed an issue where the buttons on the Create/Select Island console appeared disabled.
- The Quick Bar now correctly displays when the Creative Inventory is first opened.
Creative and UEFN[]
- Added On Begin Entering Disguise, On Finish Entering Disguise, and On Exiting Disguise events to the Prop-O-Matic Manager device, along with Verse support for these events.
Fixes:[]
- Fixed an issue in the Visual Effect Powerup device where the custom color can't be changed when editing an island.
UEFN[]
- Added Lookat Tracking Settings to the Cinematic Camera Actor to allow you to point the camera at another actor.
- Re-enabled cancellation during the New Level from Island flow.
- Team selection is now maintained across editor sessions and project browser instances. You no longer have to continually reselect your team.
Fixes[]
- Fixed issues with Replace Actors during live edit.
- Fixed the New Level from Island flow, which now loads an empty level if the creation of the new level was unsuccessful.
Verse API[]
- You can now add debug volumes with Verse. Enable the per user Verse Debug Draw mode in Island Settings.
- Added the Collectible Object device to the Verse API.
Fixes[]
- Fixed visual flickering of a
creative_prop
when animating it usingMoveTo()
. - When you use
SetMaxValue
andSetMinValue
on theslider_regular
widget you no longer are allowed to define an invalid interval.
Verse Tools[]
- Verse gameplay tags can now be displayed in the editor with or without their tag hierarchy.
Fixes[]
- New
.verse
files added to a blank template project will now show up in Verse Explorer in UEFN.
Creator Portal[]
- Improved tooltip for creators encountering a disabled Submit to Release button
- Updates/improvements to Island Creator Program related messaging via tooltips and navigation
- Clearer messaging around sending Team invites
- Various UI and localization improvements and fixes
Fixes[]
- Fixes related to to project transfers
- Fix for a bug that caused Verse Path collisions with island names
- Traffic from China can now reach the site as expected
- Fix for crashes occurring on the Project view page
- Various fixes to the publishing flow service pipeline
- Fix to address intermittent red error bar Unknown server error
- Fix for Total Active Players Graph numbers being off by one month
- Fix for new users occasionally hitting a 404 error page
- Island title should now correctly prepopulate in Publishing submission process
- Additional project ownership/transfer related fixes
- Fixes related to localization/selected language
Fab[]
Fixes[]
- Fixed a bug where FAB dependencies were not always removed from projects when FAB assets were no longer being referenced.