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Update v9.00 of Fortnite was released on May 9, 2019.

Battle Royale[]

What's New?[]

Season 9 - Battle Pass

New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks.

Slipstreams

Get around locations quickly with the new Slipstream wind transportation system.

Weapons & Items[]

Gameplay[]

  • Slipstreams
    • These tunnels of wind passively carry players down the stream.
      • Players can move faster and change direction when actively trying to move down the Stream.
      • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
    • Players are launched when exiting the tube based on their movement speed and exit angle.
    • Projectiles and Vehicles can also enter the Slipstream.
  • Air Vents
    • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
  • Fortbytes
    • Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
    • On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
    • Fortbytes cannot be collected after Season 9 ends.
  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.

Limited Time Mode Rotation:[]

  • Trios
    • Classic Battle Royale with Three-Person Squads.
  • Solid Gold
    • Fight to the finish using Legendary weapons!
  • One Shot
    • Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!

Creative[]

What’s New?[]

Neo Tilted - Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!


Hover Platform - Hover platforms allow for sky-high construction and are great for platforming!


Creature Manager - Customize creatures’ health, damage and score for advanced games!

Islands[]

  • Added Meadow Island - a 105x105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.

Gameplay[]

  • Added Team Rotation option which causes players to rotate between teams.
    • Disabled, Every Round, Every Other Round.
    • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
    • Player Flight Sprint - Sets whether players are allowed to sprint in games where flight is enabled.
    • Flight Speed - Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Weapons + Items[]

  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
    • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun
    • Semi Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.

Creative Tools + Phone[]

  • You can now “sprint” while flying to move much more quickly.
    • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while flying:
      • On keyboard, press the C button
      • On controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.

Prefabs & Galleries[]

  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.

Devices[]

  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
    • Use one Creature Manager per creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
    • This can be placed anywhere and allows building in the air.
    • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
  • Added the Air Vent device.
    • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
    • Added Team option to restrict item captures to a specific team.
      • 1-16 or All (Default: All)
    • Added Accent Color option to help visually distinguish Capture Area devices from one another.
      • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
      • On, Off (Default: Off)
    • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
      • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Collecting Team” option to specify which team can collect the coin
      • All, Team 1-16(Default: All)

UI + Social[]

  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
    • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard

Save the World[]

TBA

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